The Sibear is a large hammer featuring a head composed entirely of Cryotic that deals Cold damage on attacks. Performing a charged melee attack increases its Status Chance considerably, making it ideal for inflicting status effects on enemies.
|Time: 12 hrs|
|Market Price: 165||Blueprints Price:15,000|
This weapon deals Cold damage.
- Tied with Fragor Prime and Jat Kittag for third highest damage of all hammers, after Heliocor and Arca Titron.
- Good critical chance.
- Attacks have an AoE with a chance to inflict a Cold proc.
- Charge attacks grant a +50% status chance bonus to all attacks with the Sibear for 4 seconds.
- Charge attacks have a high amount of Impact, sending enemies flying.
- Stance has a polarity, matches Crushing Ruin.
- Innate polarity.
- Innate Cold damage – ineffective against Fossilized Infested and Infested Flesh.
- Low status chance.
- The Sibear is currently the most expensive item in-game in regards to Cryotic requirements for construction, needing 30,000 Cryotic to build.
- It is also the second most expensive item for Alloy Plates, requiring 50,000.
- Slam attacks release a small ice spike from the ground.
- Sibear is most likely a corruption of Siberia, a region in Russia known for its low temperatures and bears.
- The Sibear is the first melee weapon to deal pure Cold damage.
- It is also the first hammer whose components derive from another hammer to build.
- The ice spikes on the Sibear's head will temporarily grow when performing a charge attack or a jump attack from a significant height.
- Adding a combined element (that leaves the innate cold damage) may remove the shimmering cold effect on the coils, despite there being Cold damage on the weapon. This bug is inconsistent and may not appear for some people. Video Proof