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Ice in motion can crush mountains, this frozen hammer is no different.

The Sibear is a large hammer featuring a head composed entirely of Cryotic Cryotic that deals DmgColdSmall64 Cold damage on attacks. Performing a heavy attack increases its Status Chance considerably, making it ideal for inflicting status effects on enemies.

Characteristics[]

  • This weapon deals primarily DmgColdSmall64 Cold damage.
  • Attacks have a chance to inflict an area of effect DmgColdSmall64 Cold proc.
  • Heavy Attacks grant a flat +50% status chance bonus to all attacks with the Sibear for 4 seconds.
  • Stance has a Madurai Pol polarity, matches Mod TT 20px Crushing Ruin.
  • Innate Vazarin Pol polarity.

Advantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • High total damage (270)
    • Above average attack range (2.60 m)
    • Above average status chance (30.00%)
    • Above average disposition (●●●●● (1.35x))

Disadvantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Low crit chance (15.00%)

Acquisition[]

The Sibear's blueprint can be purchased from the Market.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
Magistar
1
Cryotic
30,000
AlloyPlate
50,000
Time: 12 Hour(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge 165 Blueprint2 Blueprints Price:Credits15,000

Notes[]

  • On a heavy attack, and for any following attacks made within 4 seconds of the heavy attack, the Sibear's modded status chance will be additively increased by 50%. Unmodded, this bonus will result in an 80% status chance for 4 seconds.
  • The Sibear is currently the most expensive item in-game in regards to Cryotic Cryotic requirements for construction, needing 30,000 Cryotic to build.
    • It is also the second most expensive item for AlloyPlate Alloy Plates, requiring 50,000.
  • Slam attacks release a small ice spike from the ground.

Incarnon Genesis[]

Evolution[]

  • Installing the Sibear Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 70 Dracroot Dracroot, and 80 ConnlaSprout Connla Sprouts.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Reach 6x Combo and then Heavy Attack to activate Incarnon Form.
  • Incarnon Form creates a Cold Blast Radius with Heavy Slams, slowing enemies and increasing Critical Damage.
    • Creates a slowing field over the radius of the slam for 4 seconds.
    • +100% Melee Damage
    • +50% Heavy Attack Wind Up Speed
    • +10% Sprint Speed
    • +10% to Bullet Jump
  • Incarnon Form lasts for 180 seconds and persists until death.

Evolution II[]

Unlock Challenge: Complete a solo mission with this weapon equipped.

  • Perk 1: Master's Shatter:
    • Increase Damage by +20.
    • 10 additional Combo on targets affected by DmgColdSmall64 Cold Status.
  • Perk 2: Thane's Wrath:
    • Increase Damage by +20.
    • With Armor Over 450: Increase Damage by +40.

Evolution III[]

Unlock Challenge: Activate this weapon's Incarnon Form 6 times in a mission.

  • Perk 1: Orokin Reach:
    • +1 Range.
  • Perk 2: Kinetic Harmony:
    • +60% Heavy Attack Wind Up Speed.
  • Perk 3: Resolute Force:
    • +6s Combo Duration.

Evolution IV[]

Unlock Challenge: Kill 30 Lifted b Lifted enemies.

  • Perk 1: Mounting Avalanche:
    • On Killing Enemy With 3+ DmgColdSmall64 Cold Stacks: +15 Initial Combo for 10s. Stacks up to 4x.
  • Perk 2: Absolute Valor:
    • Increase Critical Chance by +25%.
  • Perk 3: Red Right Hand:
    • On First Attack With Primary Equipped: Increase Critical Damage Multiplier by +2x.
      • First attack from quickswap melee deals bonus critical damage.

Trivia[]

  • Sibear is most likely a corruption of Siberia, a region in Russia known for its low temperatures, si and bears.
  • Sibear was the first melee weapon to deal pure DmgColdSmall64 Cold damage.
  • It is also the first hammer whose components derive from another hammer to build.
  • The ice spikes on the Sibear's head will temporarily grow when performing a charge attack or a jump attack from a significant height.

Bugs[]

  • Adding a combined element (that leaves the innate cold damage) may remove the shimmering cold effect on the coils, despite there being DmgColdSmall64 Cold damage on the weapon. This bug is inconsistent and may not appear for some people. Video Proof

Media[]

Sibear Skins

Edit

Patch History[]

Update 35.0 (2023-12-13)

  • Fixed a case of Sibear’s heavy attack causing a performance hitch.

Update 33.0 (2023-04-26)

  • Fixed the Sibear’s VFX rendering incorrectly.

Update 26.0 (2019-10-31) Actual patch notes made a mistake on new damage number and on old follow through.

  • Damage increased from 130 Cold to 270 (70 Impact, 20 Puncture, 50 Slash, and 130 Cold).
  • Range increased from 1 to 2.6.
  • Status Chance increased from 10% to 30%.
  • Slam Attack increased from 260 to 810.
  • Slide Attack increased from 260 to 540.
  • Parry Angle set to 50.
  • Follow Through decreased from 0.9 to 0.4.

Hotfix 22.17.1 (2018-04-05)

  • Fixed the Sibear being granted stacking bonuses from charge attacks and those bonuses being persistent when using a Skin.

Hotfix 21.0.7 (2017-07-13)

  • Fixed the Palatine Hammer Skin not applying correctly to the Sibear.

Hotfix 19.11.5 (2017-02-28)

  • Fixed a script error caused by the Sibear.

Hotfix 19.9.2 (2017-02-07)

  • Fixed a script error when using the Sibear.

Hotfix 18.8.1 (2016-04-08)

  • Fixed the Sibear not applying color customizations properly.

Update 18.8 (2016-04-06)

  • Introduced

Last updated: Update 26.0 (2019-10-31)

See Also[]


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