The Sicarus fires 3-round bursts, which provide a balance between the lethality of auto-pistols and the accuracy of semi-automatic pistols.
The Sicarus Prime is an improved Sicarus that sacrifices nearly half of its Script error: The function "Proc" does not exist. damage to double Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage, and also sports higher accuracy, faster fire rate, and a larger magazine compared to its predecessor.
On September 29, 2015 it was announced that the Sicarus Prime would enter the Prime Vault and be retired from the reward tables. Any pre-existing components or fully-built weapons will remain as is.
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages
Very little recoil for a burst weapon.
One Script error: The function "Pol" does not exist. polarity slot.
Higher Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage make it more effective against Armor and Flesh than the Sicarus.
Disadvantages
Punishes missed shots due to burst-fire.
Third shot may miss targets without proper leading.
Linearly less efficient—sometimes a target may only die with four bullets, which requires an entire second burst to be fired.
Lower Script error: The function "Proc" does not exist. damage (12.8 vs. 21).
Higher Script error: The function "Proc" does not exist. damage (9.6 vs. 4.5).
Higher Script error: The function "Proc" does not exist. damage (9.6 vs. 4.5).
Higher Accuracy (25.0 vs. 20.0).
Larger Magazine size (21 rounds vs. 15 rounds).
Higher Rate of Fire (5.0 vs. 3.5).
Higher Status Chance (10.0% vs. 2.5%).
Lower Critical Multiplier (1.5x vs. 2.0x).
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Notes
Due to its high accuracy, when combined with the Steady Hands mod this weapon becomes powerful at long range.
The lower Script error: The function "Proc" does not exist. damage of Sicarus Prime makes individual shots mildly less effective against shields, but the improved fire rate and magazine size still make it a superior choice to the classic Sicarus.
Tips
As of Update 15.16, the Sicarus Prime now has 21 rounds per magazine by default, instead of the old 20 rounds per magazine, resulting in the last burst only firing 2 shots.
The reload animation involves the front half of the barrel sliding forward, and the two side brackets opening outwards. A glowing capsule is then ejected and a new one is placed into the barrel before it is closed again.
The capsule's energy color is affected by energy color.
Compared to the normal Sicarus, the Sicarus Prime has a high pitch "whirring" sound at the end of its burst, suggesting the rounds to be energy based.
Media
Sicarus Prime - Blueprint - Orokin Derelict Defense, Wave 5