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A customized version of the elusive Snipetron, with metallic finish and Lotus decal.

The Snipetron Vandal is the Vandal version of the Snipetron Snipetron, sporting an increase in magazine size and reload speed, but sacrifices DmgImpactSmall64 Impact and DmgSlashSmall64 Slash damages in order to boost its DmgPunctureSmall64 Puncture damage.

This weapon can be sold for Credits64 7,500

Characteristics[]

  • This weapon deals primarily DmgPunctureSmall64 Puncture damage.
  • Two zoom modes:
    • First zoom has 2.5x zoom distance and +30% headshot damage.
    • Second zoom has 6.0x zoom distance and +50% headshot damage, making it ideal for long-range combat.
  • Innate Madurai Pol polarity.

Advantages over other Primary weapons (excluding modular weapons):

  • Pinpoint accuracy while zoomed in; shots will hit exactly on the reticle dot, perfect for headshots.
  • Innate 3 meter punch through.
  • Unzoomed (wiki attack index 1)
    • High crit chance (28.00%)
    • Above average maximum falloff distance (600.0 m)
    • Above average total damage (200)
  • 2.5x Zoom (wiki attack index 2)
    • Above average active falloff slope (400.0m/%)
    • Above average crit chance (28.00%)
    • Above average maximum falloff distance (600.0 m)
  • 6x Zoom (wiki attack index 3)
    • Above average active falloff slope (400.0m/%)
    • Above average maximum falloff distance (600.0 m)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by Projectile Speed).
  • High recoil.
  • Inaccurate beyond short range when fired from the hip.
  • Unzoomed (wiki attack index 1)
    • Low magazine (6)
    • Low fire rate (2.000 attacks/sec)
    • Low ammo max (72)
    • Below average status chance (16.00%)
  • 2.5x Zoom (wiki attack index 2)
    • Very low magazine (6)
    • Below average fire rate (2.000 attacks/sec)
    • Low ammo max (72)
    • Low status chance (16.00%)
    • Below average crit multiplier (2.00x)
  • 6x Zoom (wiki attack index 3)
    • Low magazine (6)
    • Low ammo max (72)
    • Very low status chance (16.00%)
    • Low crit multiplier (2.00x)

Comparisons:

Acquisition[]

This weapon's blueprint and parts can currently be found as Invasion rewards.

Previously, this weapon was awarded as a special-edition reward for killing 20 Informers in the Informant Event, complete with a free weapon slot and a pre-installed Orokin Catalyst. The blueprint and parts were also formerly a reward from the Sixth Season of Sorties.

All components can be traded, although players must have a Mastery Rank of at least 5 to acquire the blueprint.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Barrel
1
Receiver
1
Stock
1
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Notes[]

  • The Snipetron Vandal requires 3 shots to activate its shot combo counter, giving it a 1.5x damage bonus on the third shot, a 2.0x damage bonus after 9 shots, and a 2.5x damage bonus after 27 shots.
Combo Counter Bonus Tier Total Base Damage Multiplier Minimum Consecutive

Hits Required

1 1.5x 3
2 2.0x 9
3 2.5x 27
4 3.0x 81
5 3.5x 243
6 4.0x 729
7 4.5x 2187
8 5.0x 6561

Tips[]

  • While there are significantly more high-powered snipers, this (and the orignal Snipetron) is the only DmgPunctureSmall64 Puncture-based weapon in this category—which, together with it's other defining features: headshot damage zoom multiplier and relative ease-of-use, makes it an effective choice on Grineer tilesets (especially considering the practicability of landing headshots against the Grineer compared to other factions and, particularly, bosses).
  • When aiming, try to line up your shot before zooming, then zoom, adjust for error, and fire. This may take some practice, but it's much easier and faster than firing from the hip or zooming haphazardly.
  • Carry a good melee or close-range sidearm to engage foes at close range, since the Snipetron Vandal is inefficient and difficult to use properly at this distance.
  • As a general note, ammo consumption should not be problematic, provided players make full use of their abilities and melee weapons in conjunction with Snipetron Vandal.
  • With maximized Mod TT 20px Split Chamber and Mod TT 20px Point Strike you have a 48.44% chance of landing one critical hit, with a 35.16% chance to land 2 critical hits and a 16.41% chance to not land a critical hit at all.
  • Use the Mod TT 20px Sniper Ammo Mutation mod to greatly relieve the low total ammo and ammo drop chance for sniper rifles. Alternatively, bring Squad Ammo Restores or use Carrier's Mod TT 20px Ammo Case.

Media[]

Snipetron Vandal Skins

Edit

Patch History[]

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

15 Ammo per Pick Up:

  • Snipetron Vandal

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 0 to 5.
  • Status chance increased 15% to 16%.
  • Critical chance increased from 25% to 28%.

Hotfix 22.0.6 (2017-10-18)

  • Reduced the headshot damage of the Snipetron series in Conclave.

Update 22.0 (2017-10-12)

General Sniper Changes:

  • Reticle sway removed from all zoom levels!
  • 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
  • 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
  • 1 combo count removed on miss instead of all of them
  • Additional bullets from multishot will each count as their own hits and misses in the combo counter
  • Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
  • Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.

Specific Sniper Weapon Changes: Snipetron Vandal

  • Fire rate increased from 1.5 to 2
  • The Snipetron Vandal has received the PBR Treatment.
  • Wraith and Vandal weapons can now be colored.
  • First level zoom +10% Damage replaced with +30% Head Shot Damage
  • Second level zoom 15% Damage replaced with +50% Head Shot Damage

Update 18.8 (2016-04-06)

  • Snipetron Vandal Blueprint is now tradable.

Update 18.5 (2016-03-04)

  • Conclave: Reduced the damage of the Snipetron Vandal.
  • Fixed an issue that caused the Snipetron to skip reload animations.

Hotfix 18.0.4 (2015-12-08)

  • Conclave: Reduced the damage of the Snipetron series in PvP.

Hotfix 17.6.2 (2015-10-08)

  • Conclave: The Snipetron weapon series is now available in PvP.

Update 14.2 (2014-08-13)

  • Added 3 puncture depth.
  • Increased damage from 125 to 150.
  • Reduced reload time from 4s to 3.5s.

Update 13.5 (2014-05-28)

  • Fixed issue with Shock Camo skin not working on Snipetron Vandal.

Hotfix 9.6.1 (2013-08-23)

  • Updated reload sound effects for Snipetron Vandal.

Update 9.3 (2013-07-26)

  • Updated fire sounds for Snipetron Vandal.

Update 9.0 (2013-07-13)

  • Revisions to Snipetron Vandal sounds.

Hotfix 8.3.3 (2013-07-09)

  • Updated Snipetron Vandal sound FX.

Hotfix 8.3.2 (2013-07-08)

  • Introduced.

See also[]

  • Snipetron Snipetron, the original counterpart of this weapon.
  • Lanka Lanka, a weapon that uses the model of the original Snipetron.
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