Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.
|Strength:1500 / 2500 / 3000 / 3500 (base health)|
5x (armor multiplier)
40% / 50% / 60% / 67% (slow)
|Duration:30 s (globe duration)|
1 / 2 / 3 / 4 s (invulnerability duration)
- Frost creates a protective globe of ice with a 5 meter radius that has a base health of 1500 / 2500 / 3000 / 3500. Upon activation, the globe is invulnerable for 1 / 2 / 3 / 4 seconds. All incoming damage that is absorbed during the invulnerability period is converted into health and added to the globe's base health. 500% of Frost's armor value is also added to the globe's base health. Enemies that enter the globe will have their attack/movement speed reduced by 40% / 50% / 60% / 67%, and the globe will last for a maximum of 30 seconds.
- Base health is affected by Power Strength, while the slow percentage is not.
- Frost and his allies do not contribute to Snow Globe's health gain by shooting the globe during the invulnerability period.
- Globe duration is affected by Power Duration, while the invulnerability duration is not.
- Globe radius is affected by Power Range.
- Most gunfire, both friendly and hostile, is blocked from entering the globe (gunfire can exit the globe normally). Abilities which are not area-of-effect in nature (e.g., Shuriken) are blocked as well. Detonations from a weapon (including enemy weapons) will penetrate inside the globe from the outside.
- Area-of-effect blasts from the attacks of Grineer Napalms and Bombards will still penetrate the globe, as well as their respective Stagger/Knockdown/Burn procs. A globe large enough however will prevent these areal attacks from hitting players in the direct center or on the opposite end of the globe.
- Snow Globe will not block direct-targeted attacks, such as Soul Punch, Shock, and Smite. It will block attacks with Punch Through, but not Railgun MOA projectiles.
- Can be cast multiple times to create more than a single instance of Snow Globe.
- Conclave rating: 20 / 20 / 40 / 60.
- Maximized Power Duration will reduce the globe's radius to 1.7 meters, allowing the globe to protect a cryopod without obstructing friendly fire.
- It's strongly recommended to place a Snow Globe on melee bosses if and only if you have range mods equipped. Otherwise only place it on a boss if your team agrees on this decision.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration increases the duration to 77.1 seconds.
- Reduces the globe radius to 1.7 meters.
- Maximized Power Efficiency reduces the cost to 12.5 energy.
- Reduces the duration to 12 seconds.
- Maximized Power Range increases the globe radius to 11.75 meters.
- Reduces the health to 1400.
- Maximized Power Strength increases the base health to 10465.
- Increases the cost to 77.5 energy.
- Reduces the duration to 21.75 seconds (rounded to 22)
- Reduces Frost's shields by 5%.
- Maximized Steel Fiber and Arcane Aurora Helmet increases the base health to 5732.5 (3500 + 5*446.5).
- Reduces Frost's health by 5%.
- Maximized Power Strength and Steel Fiber will add up to a base health of 12460 (using Arcane Squall Helmet is recommended, because it boosts the health more than Aurora Helmet does).