Sobek is a rapid-firing Grineer shotgun that has reduced damage per shot but boasts extra large clip capacity.
The Sobek combines the accuracy of the Hek with a very large magazine for a shotgun. The fire rate is lower than that of the Boar, but the damage per shot is higher, making it a balanced weapon that is accurate and deadly, with poor ammunition economy as the main downside.
See the user build section for builds using this weapon.
When using against Infested, add a Chilling Grasp mod to slow them down and give you more time to fire more shots or reload when needed. The Sobek has good accuracy and the 100% stun on Ancients makes it a reliable holdback weapon, keeping Ancients away from you and your team even at large distances.
When extensively modified, The Sobek is best fired in short bursts of three to five rounds due to its high power. Unlike the Hek, the Sobek is not especially ammo-efficient; and its high rate of fire demands good trigger control or ammo boxes.
It is beneficial to concentrate on increasing fire rate and damage over ammunition capacity; one of the dual-stat mod Accelerated Blast is ideal for this purpose.
The central magazine rotates after each shot, and rotates for a second or two when starting the reload animation. The Sobek is one of the first weapons (along with the Seer) to possess a non-static model.
Replaced the Strun in the hands of Troopers but they do not seem to fire faster than they did with the former weapon.
The listed damage is actually the total of all the pellets' damage value. The actual damage per pellet is 22.5 impact, 3.75 puncture, and 3.75 slash.
Color Customization Options [Tint color 3 is hardly visible, shown by yellow line]