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Sobek

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Sobek
GrnDBSG
Statistics
Weapon Slot Primary
Weapon Type Shotgun
Trigger Type Auto
Utility
Projectile Speed Hitscan
Firing Rate 2.5 rounds/sec
Accuracy 9.1
Magazine Size 20 rounds/mag
Max Ammo 120 rounds
Reload Time 4.0s
Normal Attacks
90
15
15
Crit Chance 10.0%
Crit Damage 200%
Miscellaneous
Polarities None


CODEX Entry: SobekCodexbw
Sobek is a rapid-firing Grineer shotgun that has reduced damage per shot but boasts extra large clip capacity.

The Sobek combines the accuracy of the Hek with a very large magazine for a shotgun. The fire rate is lower than that of the Boar, but the damage per shot is higher, making it a balanced weapon that is accurate and deadly, with poor ammunition economy as the main downside. 

This weapon can be sold for Credits 32px ‍7,500.

Manufacturing Requirements
Credits 32px
25,000
Neurodes
5
Circuits 32px
500
Salvage
900
Polymer Bundle 32px
400
Time: 24 hr
Rush: Platinumicon 25
Market Price: Platinumicon 225 Blueprint Price: Credits 32px 25,000

Characteristics

This weapon deals primarily Impact damage.

Advantages:

  • High base damage spread over very few projectiles.
  • Very high ammo capacity per magazine.
  • Decent firerate, though not as fast as the Boar.
  • Fully-automatic trigger, unlike the Hek and Strun.
  • Draws greatest benefit from the Ammo Stock mod.
  • Shares accuracy and damage falloff with the Hek, making it viable at a relatively long range.
  • While the reload is slow it still comes out ahead of the other shotguns when counted in shots fired or potential damage dealt compared to time spent reloading.

Disadvantages:

  • Lowest pellet/projectile count of all shotguns; fires only four pellets per shot.
  • Slowest base reload speed of all shotguns.
  • Costs a lot of Neurodes and time to craft.
  • Requires Mastery Level 4.
  • Relatively low ammo efficiency if fired in full-auto.
  • No polarities.

Weapon Loadouts

Main article: Category:Sobek Build

See the user build section for builds using this weapon.

Tips

  • When using against Infested, add a Chilling Grasp mod to slow them down and give you more time to fire more shots or reload when needed. The Sobek has good accuracy and the 100% stun on Ancients makes it a reliable holdback weapon, keeping Ancients away from you and your team even at large distances.
  • When extensively modified, The Sobek is best fired in short bursts of three to five rounds due to its high power. Unlike the Hek, the Sobek is not especially ammo-efficient; and its high rate of fire demands good trigger control or ammo boxes.
  • It is beneficial to concentrate on increasing fire rate and damage over ammunition capacity; one of the dual-stat mod Accelerated Blast is ideal for this purpose. 
  • Using the Shotgun Ammo Mutation mod can help regain ammo when needed.

Trivia

  • Sobek is named after the ancient Egyptian God of the Nile river.
  • The central magazine rotates after each shot, and rotates for a second or two when starting the reload animation. The Sobek is one of the first weapons (along with the Seer) to possess a non-static model.
  • Replaced the Strun in the hands of Troopers but they do not seem to fire faster than they did with the former weapon.
  • The listed damage is actually the total of all the pellets' damage value. The actual damage per pellet is 22.5 impact, 3.75 puncture, and 3.75 slash.

Media

  • Color Customization Options [Tint color 3 is hardly visible, shown by yellow line]
  • Sobek crowd control build

Start a Discussion Discussions about Sobek

  • Shotgun selection

    14 messages
    • Since we can now trade Prime parts, DO NOT get this gun. Get Boar Prime.
    • ^Boar Prime = Less ammo, Less ammo efficient, Silly amount of recoil (and couple that with fire rate, almost impractical) Modded right, maybe B...
  • Best build for Sobek.

    • What is the best build for Sobek guys? I have rank2 Hell's Chamber and rank2 Point Blank (haven't maxed Sobek yet). Is there anything I have...
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