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Sobek

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Sobek
GrnDBSG
Statistics
Weapon Slot Primary
Weapon Type Shotgun
Trigger Type Auto
Utility
Projectile Speed Hitscan
Fire Rate 2.5 rounds/sec
Pellet Count 4 pellets/round
Accuracy 9.1
Magazine Size 20 rounds/mag
Max Ammo 120 rounds
Reload Time 4.0s
Normal Attacks
Impact wImpact 90.0
Puncture wPuncture 15.0
Slash wSlash 15.0
Crit Chance 10.0%
Crit Multiplier 2.0x
Miscellaneous
Polarities None
Introduced Update 9.0
Sobek is a rapid-firing Grineer shotgun that has reduced damage per shot but boasts extra large clip capacity.

The Sobek combines the accuracy of the Hek with a very large magazine for a shotgun. The fire rate is lower than that of the Boar, but the damage per shot is higher, making it a balanced weapon that is accurate and deadly, with poor ammunition economy as the main downside. 

This weapon can be sold for Credits64‍ 7,500.

Manufacturing Requirements
Credits64
25,000
Neurode64
5
Circuits64
500
Salvage64
900
PolymerBundle64
400
Time: 24 hr
Rush: Platinum64 25
Market Price: Platinum64 225 Blueprint Price: Credits64 25,000

CharacteristicsEdit

This weapon deals primarily Impact damage.

Advantages:

  • High base damage spread over very few projectiles.
  • Very high ammo capacity per magazine.
  • Fully-automatic.
  • Draws the 3rd greatest benefit from the Ammo Stock mod (second to the Phage and third to Kohm).
  • Shares accuracy and damage falloff with the Hek, making it viable at a relatively long range.
  • While the reload is slow it still comes out ahead of the other shotguns when comparing shots fired, or potential damage dealt, to time spent reloading.
  • Can use the Sobek-exclusive Shattering Justice mod.

Disadvantages:

  • Lowest pellet/projectile count of all shotguns; fires only four pellets per shot.
    • This can be an advantage against single targets or small groups, dealing much more damage per pellet to them compared to other shotguns.
  • Slowest base reload speed of all shotguns.
  • Relatively low ammo efficiency if fired in full-auto.

Weapon LoadoutsEdit

TipsEdit

  • When using against Infested, add a Chilling Grasp mod to slow them down and give you more time to fire more shots or reload when needed. The Sobek has good accuracy and the 100% stun on Ancients makes it a reliable hold-back weapon, keeping Ancients away from you and your team even at large distances.
  • When extensively modified, The Sobek is best fired in short bursts of three to five rounds due to its high power. Unlike the Hek, the Sobek is not especially ammo-efficient; and its high rate of fire demands good trigger control or ammo restores.
  • It is beneficial to concentrate on increasing fire rate and damage over ammunition capacity.
  • Using the Shotgun Ammo Mutation mod can help regain ammo when needed.

TriviaEdit

  • Sobek is named after the ancient Egyptian God of the Nile river.
  • The central magazine rotates after each shot, and rotates for a second or two when starting the reload animation. The Sobek was one of the first weapons (along with the Seer) to possess a non-static model.
    • The Sobek's twin barrels are telescopic, retracting when stored on the back of the Warframe.
  • Replaced the Strun in the hands of Troopers but they do not seem to fire faster than they did with the former weapon.
  • The listed damage is actually the total of all the pellets' damage value. The actual damage per pellet is 22.5 impact, 3.75 puncture, and 3.75 slash.

BugsEdit

  • The Sobek's drum magazine has long had minor alignment issues, and may clip out of place. This is easily observed when examining the weapon in the Arsenal screen.
  • The Sobek will sometimes instantly reload its clip inconsistently at the beginning of its reload.
    • Oddly, this will happen more often when unmodified.

MediaEdit

  • Color Customization Options [Tint color 3 is hardly visible, shown by yellow line]
  • Sobek crowd control build

SkinsEdit


See AlsoEdit

WeaponsDamageCompare AllCosmetics

Start a Discussion Discussions about Sobek

  • Sobek vs. Hek

    37 messages
    • I use tainted kohm as a long range shotgun and detron as a close-mid range shotgun. shotgun is love. shotgun is life.
    • ^ I use Tainted Kohm as a long range shotgun and Detron as a close-mid range shotgun. Shotgun is love. Shotgun is life.
  • Shotgun selection

    17 messages
    • what Hek can do that other shotguns can't is the range, it can be a actualy good rifle replacement for mid range fighting. and the thing is, w...
    • i had the sobek, hek, and now i got the boar prime too ... and i have to say the boar prime is the mother of all shotguns . Even tho its very ....

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