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Weapon Slot Primary
Weapon Type Shotgun
Trigger Type Auto
Projectile Speed Hitscan
Firing Rate 2.5 rounds/sec
Accuracy 9.1
Magazine Size 20 rounds/mag
Max Ammo 120 rounds
Reload Time 4.0s
Normal Attacks
Crit Chance 10.0%
Crit Damage 200%
Polarities None

CODEX Entry: SobekCodexbw
Sobek is a rapid-firing Grineer shotgun that has reduced damage per shot but boasts extra large clip capacity.

The Sobek combines the accuracy of the Hek with a very large magazine for a shotgun. The fire rate is lower than that of the Boar, but the damage per shot is higher, making it a balanced weapon that is accurate and deadly, with poor ammunition economy as the main downside. 

This weapon can be sold for Credits 32px ‍7,500.

Manufacturing Requirements
Credits 32px
Circuits 32px
Polymer Bundle 32px
Time: 24 hr
Rush: Platinumicon 25
Market Price: Platinumicon 225 Blueprint Price: Credits 32px 25,000


This weapon deals primarily Impact damage.


  • High base damage spread over very few projectiles.
  • Very high ammo capacity per magazine.
  • Decent firerate, though not as fast as the Boar.
  • Fully-automatic trigger, unlike the Hek and Strun.
  • Draws the 2nd greatest benefit from the Ammo Stock mod (second to the Phage).
  • Shares accuracy and damage falloff with the Hek, making it viable at a relatively long range.
  • While the reload is slow it still comes out ahead of the other shotguns when counted in shots fired or potential damage dealt compared to time spent reloading.


  • Lowest pellet/projectile count of all shotguns; fires only four pellets per shot.
  • Slowest base reload speed of all shotguns.
  • Costs a lot of Neurodes and time to craft.
  • Requires Mastery Level 4.
  • Relatively low ammo efficiency if fired in full-auto.
  • No polarities.

Weapon Loadouts

Main article: Category:Sobek Build

See the user build section for builds using this weapon.


  • When using against Infested, add a Chilling Grasp mod to slow them down and give you more time to fire more shots or reload when needed. The Sobek has good accuracy and the 100% stun on Ancients makes it a reliable holdback weapon, keeping Ancients away from you and your team even at large distances.
  • When extensively modified, The Sobek is best fired in short bursts of three to five rounds due to its high power. Unlike the Hek, the Sobek is not especially ammo-efficient; and its high rate of fire demands good trigger control or ammo boxes.
  • It is beneficial to concentrate on increasing fire rate and damage over ammunition capacity; one of the dual-stat mod Accelerated Blast is ideal for this purpose. 
  • Using the Shotgun Ammo Mutation mod can help regain ammo when needed.


  • Sobek is named after the ancient Egyptian God of the Nile river.
  • The central magazine rotates after each shot, and rotates for a second or two when starting the reload animation. The Sobek is one of the first weapons (along with the Seer) to possess a non-static model.
  • Replaced the Strun in the hands of Troopers but they do not seem to fire faster than they did with the former weapon.
  • The listed damage is actually the total of all the pellets' damage value. The actual damage per pellet is 22.5 impact, 3.75 puncture, and 3.75 slash.


  • Color Customization Options [Tint color 3 is hardly visible, shown by yellow line]
  • Sobek crowd control build

Start a Discussion Discussions about Sobek

  • Shotgun selection

    15 messages
    • ^Boar Prime = Less ammo, Less ammo efficient, Silly amount of recoil (and couple that with fire rate, almost impractical) Modded right, maybe B...
    • hek, boar, and even boar prime are all inferior to the sobek
  • Best build for Sobek.

    • What is the best build for Sobek guys? I have rank2 Hell's Chamber and rank2 Point Blank (haven't maxed Sobek yet). Is there anything I have...

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