Sobek is a rapid-firing Grineer shotgun that has reduced damage per shot but boasts extra large clip capacity.
The Sobek is a Grineer automatic shotgun that has a large 20-round drum magazine. While it suffers a very slow reload time and low ammo efficiency, and its reliance on Impact makes it less useful against armored enemies, it can lay down suppressing fire and benefits the most from magazine increasing mods. It is used by the Grineer Trooper and Executioner Nok.
Against Grineer, modding for Radiation, Toxin, Viral, or Heat damage is only beneficial up to about level 50. After that, the sobeks reliance on Impact damage makes it suffer against heavy armor, making Corrosive and Heat or Corrosive and Cold a better option, even despite not being able to reach 100% status.
It is beneficial to concentrate on increasing fire rate and damage over ammunition capacity.
Along with the Seer, the Sobek was one of the first weapons to possess a non-static model. In this case the central magazine rotates after each shot, and rotates for a second or two when starting the reload animation.
The Sobek's twin barrels are telescopic, retracting when stored on the back of the Warframe.
Sobek is the first weapon that has two PvE weapon-exclusive mods.
Troopers will manually reload some of the shells when initiating a reload, using a separate animation from players. This may be a relic from when the enemy originally used the Strun, and now that players reload the Struns ammo one shell at a time the Trooper still has trigger to do so as well.
The Sobek's drum magazine has long had minor alignment issues, and may clip out of place. This is easily observed when examining the weapon in the Arsenal screen.
If the fire button continues to be held upon reaching the end of the magazine, the number of remaining rounds is replenished. Interrupting the animation at this point (rolling, using melee, etc.) results in an instant reload.