The Sonicor fires a projectile that explodes upon proximity to an enemy, dealing damage and violently knocking back any enemies within a 5 meter radius. The projectile will also explode if it reaches its maximum range of 15 meters.
The enemy detection area for the proximity detonation is a 3-meter-radius circle perpendicular to the path of flight.
The projectile will bounce if it hits a solid environmental surface or object.
Projectile has a limited flight time, and thus range can be extended with Lethal Momentum, by making the projectile fly further in the time frame before automatic detonation.
Likewise, Zephyr's augment mod Jet Stream can double the flight time.
The UI damage value of 50 refers to the AoE explosion damage. The projectile itself deals up to 150 additional damage to the single closest enemy - however, the projectile is affected by damage falloff and will deal less damage the further it has travelled, down to a minimum of 25 damage.
The projectile damage has a critical chance of 0%.
While listed as alarming, the Sonicor's explosion is completely silent. The main projectile, however, has inconsistent noise levels upon directly hitting an object or enemy. Therefore, for stealth play, it is advisable to shoot beside the enemy, letting the explosion do the damage, instead of directly shooting at them.
If an enemy is killed while in the line of sight of another enemy, they will not be alerted given that the explosion deals the killing blow.
Enemies retain their previous alertness level while ragdolled by Sonicor shots, and so will remain unaware until standing up. Enemies ragdolled while unaware can be stealth killed, granting a Stealth Kill Affinity Bonus.
Pummel works well on the Sonicor due to it dealing pure Impact damage.
Due to Impact damage dealing 25% less to the flesh of Corpus and Grineer enemies, elemental damage that has a bonus against their health is highly recommended, such as Toxin for the Corpus and Viral or Heat for the Grineer.
Modding the Sonicor with Blast damage can cause enemies to fly wildly around the map and even outside the map boundaries, effectively killing them in maps with outdoor areas.
The projectile will explode at 15 meters; this can be used to damage enemies behind cover by aiming above the cover.
The projectile creates a launching explosion when it bounces off terrain, not just when it hits an enemy or reaches its maximum range. At close range, a shot angled down at the floor can launch the target into the air and then bounce up to detonate next to them mid-flight, effectively hitting them twice.
Ivara's navigator ability can be used to give Sonicor's projectile unlimited range. This will however cause the projectile to only explode upon contact with an enemy and will bounce vertically when bounced off the floor.