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Blasts targets with a massive wave of sonic energy. Results reported to be: 'Very Satisfying'.

The Sonicor is a Corpus wrist-mounted pistol utilizing sonic blasts to knock around enemies, making it adept at crowd control.


Manufacturing Requirements
Credits64
20,000
AlloyPlate64
6,500
Oxium64
600
Plastids64
2,600
ArgonCrystal64
2
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 200 Blueprint2 Blueprints Price: Credits64 20,000

CharacteristicsEdit

This weapon deals Impact b Impact damage.

Advantages

  • High Impact b Impact damage – effective against shields.
  • Ammo-efficient.
  • Large 5 meter area of effect damage on impact or after its 15 meters of travel distance.
    • Area of effect can hit enemies through solid objects.
  • Projectiles reflect off of solid objects and surfaces.
  • Explosions have a high status chance of about 25%. The UI's values refer to direct impact with the projectile.
  • Guaranteed knockback against enemies; most are ragdolled and launched.
  • Has a Vazarin Pol polarity slot.
  • Affected by Ivara's Navigator.

Disadvantages

  • Projectile has travel time.
  • The projectile's maximum range is limited to 15 m, affected by Projectile Speed.
  • Slow rate of fire.
  • Slow reload speed.
  • Low critical chance.
  • Direct impacts from the projectile itself cannot proc.
  • Direct impact damage has linear damage falloff from 100% to 16.67% from 0m to 20m target distance (unlike other weapons with damage falloff, the falloff distances from Sonicor are not affected Projectile Speed). However the areal damage has no damage falloff.
  • No Slash b Slash or Puncture b Puncture damage – less effective against health and armor.
    • Impact b Impact deals 25% less damage to flesh, further limiting its effectiveness against health unless modded accordingly.

NotesEdit

  • The Sonicor fires a projectile that explodes upon proximity to an enemy, dealing damage and violently knocking back any enemies within a 5 meter radius. The projectile will also explode if it reaches its maximum range of 15 meters.
    • The enemy detection area for the proximity detonation is a 3-meter-radius circle perpendicular to the path of flight.
    • The projectile will bounce if it hits a solid environmental surface or object.
    • Projectile has a limited flight time, and thus range can be extended with Lethal Momentum, by making the projectile fly further in the time frame before automatic detonation.
    • Likewise, Zephyr's augment mod Jet Stream can double the flight distance.
  • The UI damage value of 50 refers to the AoE explosion damage. The projectile itself deals up to 150 additional damage to the single closest enemy - however, the projectile is affected by damage falloff and will deal less damage the further it has travelled, down to a minimum of 25 damage.
    • The projectile damage has a critical chance of 0%.
  • While listed as alarming, the Sonicor's explosion is completely silent. The main projectile, however, has inconsistent noise levels upon directly hitting an object or enemy. Therefore, for stealth play, it is advisable to shoot beside the enemy, letting the explosion do the damage, instead of directly shooting at them.
    • If an enemy is killed while in the line of sight of another enemy, they will not be alerted given that the explosion deals the killing blow.
  • Projectiles can pass through Arctic Eximus Snow Globes.
  • Enemies retain their previous alertness level while ragdolled by Sonicor shots, and so will remain unaware until standing up. Enemies ragdolled while unaware can be stealth killed, granting a Stealth Kill Affinity Bonus.

TipsEdit

  • Pummel works well on the Sonicor due to it dealing pure Impact b Impact damage.
  • Due to Impact b Impact damage dealing 25% less to the flesh of Corpus and Grineer enemies, elemental damage that has a bonus against their health is highly recommended, such as Toxin b Toxin for the Corpus and Viral b Viral or Heat b Heat for the Grineer.
  • Modding the Sonicor with Blast b Blast damage can cause enemies to fly wildly around the map and even outside the map boundaries, effectively killing them in maps with outdoor areas.
  • The projectile will explode at 15 meters; this can be used to damage enemies behind cover by aiming above the cover.
  • The projectile creates a launching explosion when it bounces off terrain, not just when it hits an enemy or reaches its maximum range. At close range, a shot angled down at the floor can launch the target into the air and then bounce up to detonate next to them mid-flight, effectively hitting them twice.
  • Ivara's navigator ability can be used to give Sonicor's projectile unlimited range. This will however cause the projectile to only explode upon contact with an enemy and will bounce vertically when bounced off the floor.

TriviaEdit

  • The Sonicor is the second weapon in Warframe to have a listed status chance of 0%, with the Stug being the first. Regardless, both weapons can inflict status effects.
  • The Sonicor is the first weapon ingame to have only a single physical damage type, i.e. not an elemental or combined element, as its base damage.
  • The Sonicor is the first wrist-mounted secondary that is not a continuous fire weapon such as the Gammacor or the Atomos.
  • Despite being a sound-based weapon, equipping Suppress will not affect the effectiveness of the Sonicor.

MediaEdit

  • Sonicor in Codex.

Sonicor Skins

WeaponsDamageCompare AllCosmetics

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