Sortie b

Sorties are a set of special missions that are assigned to players on a daily basis. Each Sortie consists of three missions of escalating difficulty that must be completed in sequence; preceding missions must be completed before proceeding to the next one. The individual missions in a Sortie each have their own unique hazards and conditions that make the mission more difficult, from loadout limitations to enemies with enhanced offensive or defensive abilities.

Regardless of individual mission conditions, only level 30 Warframes and players that have completed The War Within can participate in Sortie missions. Sorties reset each day at 16:00 UTC as of 12th of March 2017. Each Sortie may only reward from its reward pool once a day. A player may still host, vote for, or help out with any part of a Sortie as many times as they wish, but forgoing any end-of-mission credits (keeping dropped credits) or additional Sortie rewards.

Completing all missions in a Sortie will grant the player with a random reward picked from the rewards pool containing 11 different types of items.

Each daily set of Sorties is thematically linked to a preexisting Boss, which will determine the Faction that will be present in all three missions.

Daily Sorties will refresh in:

0 hours 0 minutes 0 seconds

Sortie ConditionsEdit

The following are the various Conditions that can be encountered in Sortie missions:

Condition Effect Notes
Augmented Enemy Shields Enemies have vastly improved shields.
  • This condition is exclusive to the Corpus only.
Augmented Enemy Armor Enemies have improved armor.
Cryogenic Leakage Maximum Warframe Shield capacity is halved.
  • Patches of ice will be present throughout the environment, causing a constant 1 second Cold b Cold proc to any Tenno contacting it.
Dense Fog Limited visibility.
  • The environment will be shrouded in dense fog.
  • Will always take place during the night, if applicable to that Tileset.
Electromagnetic Anomalies Gravity is reduced and Magnetic b Magnetic clouds will dot the map.
  • Blue bubbles will be present throughout the mission, drawing nearby players in and inflicting a Magnetic b Magnetic proc to anything inside it.
  • Gravity is reduced, affecting all airborne Maneuvers.
Enemy Physical Enhancement Enemies will deal additional physical damage and have increased resistance to physical damage.
Enemy Elemental Enhancement Enemies will deal additional elemental damage and have increased resistance to elemental damage.
Energy Reduction Maximum Warframe Energy capacity is quartered, and energy regeneration speed is significantly reduced.
Eximus Stronghold Eximus units spawn much more often.
Extreme Cold Mobility is significantly impaired.
  • Sprinting is disabled for this mode.
  • The speed of Maneuvers, casting, and reloading is reduced.
Fire Maximum Warframe Health amount is halved, and recovery rate is significantly reduced.
  • Most Tilesets will be shrouded in a light pall of smoke.
  • A fire hazard, identical to the Meltdown in Reactor Sabotage, will slowly spread throughout the environment.
Low Gravity Gravity is significantly reduced.
Radiation Hazard Any physical damage received will also impart Radiation b Radiation effects.
  • The environment will be tinted in a pale green light for ambience.
  • Green clouds will be present around the level, causing a high Proc chance of Radiation b Radiation to units inside them.
Assault Rifle Only Only Assault Rifles can be used and carried.
  • Despite its name, Launchers can also be used.
Melee Only Only Melee weapons can be used and carried.
Secondary Only Only Secondary weapons can be used and carried.
Shotgun Only Only Primary Shotguns can be used and carried.
Sniper Only Only Sniper Rifles can be used and carried.
Bow Only Only Bows can be used and carried.

Mission ConditionsEdit

Apart from the above mission modifiers, the mission types in Sorties will also have their own specific conditions:

  • Cipher usage is disabled, requiring all consoles to be hacked manually, similar to Nightmare Trial missions. Grineer consoles will only allow up to 3 mistakes to be made before the hacking fails and electrocutes the user.
  • Rescue sorties will have the execution timer activate as soon as players enter the prison complex.
    • Additionally, all enemies will prioritize attacking the hostage over the players once freed.
  • Spy sorties require all three Data Vaults to be successfully completed.
    • Beginning in Update 18.4.10, failing to hack within a Data Vault will simply electrocute players without setting off the alarm (except for the final Vault terminal).
  • Defense sorties require 10 waves to complete.
    • Missions have players defending an able-bodied Tenno Operative instead of a stationary Cryopod.
    • The Operative can be revived if their health runs out.
  • Interception sorties require 3 waves to complete.
  • Excavation sorties require at least 500 Cryotic before players are allowed to extract.
    • Resource Boosters cannot speed up the process, as the mission goes by base amount.
    • Destroyed excavators will still produce some Cryotic, adding to the total Cryotic collected for the mission. Thus, it is possible to complete the mission even if players fail to protect the excavators provided enough is collected for the mission's objective.
  • Survival sorties require a minimum of 10 minutes to complete.
  • Exterminate and Sabotage missions will start with the enemies already alerted.
  • Defection missions require 5 squads of Defectors before extraction opens, while allowing 6 Defector deaths before mission failure.
    • Enemy faction type will change to Infested for the duration of the mission.
    • If fire occurs as a mission condition, fire patches will be present on the ground, but fire damage will not spread throughout the map.
  • Hijack objectives will project a nullification field around it, preventing the use of Powers near it.
    • Additionally, Hijack Missions will no longer occur during Infested Sorties.
  • Assassination missions, if rolled, will always occur on the third stage. This will spawn their respective bosses at level 100. In addition, certain bosses may have slight alterations to their patterns.
    • Special access methods will not be required, even if applicable to the boss (e.g. Lephantis will not require an Orokin Derelict Key to access, nor will Kela De Thaym require 25 Judgement Points).
    • Assassination targets will not drop their unique Warframe or weapon blueprints upon mission completion. (Ex. General Sargas Ruk will not give Ember components, but can still drop Split Chamber and an Orokin Cell on death). The two exceptions to this are Captain Vor (who can drop a Cronus blueprint) and Kela De Thaym (who can drop a Twin Kohmak blueprint).
    • Completing an Assassination will not count towards related Junction requirements (e.g. Killing Tyl Regor within the Sortie will not fulfill the Neptune Junction task until he is killed outside of the Sortie).
  • Capture missions will not be selected for sorties at all.


Completing a mission for the first time will reward players with Credits64‍ 20,000, Credits64‍ 30,000, or Credits64‍ 50,000 depending on which of the three Sortie stages was finished. These values are affected by Credit Boosters. However, boosters earned from the final Sortie stage will not apply to the mission it was earned from (e.g. player is awarded a Credit Booster on completion; they will only receive 50K, not 100K).

Those who complete the full sequence of missions will receive a random reward from a limited pool of rewards. The rewards will differ between individual squads, but each player within a squad will receive the same rewards.

Edit Reward Table

Anasa Ayatan Sculpture - 48%*
Riven Mod - 25%
4k Endo - 12.1%
Focus Lens - 11.6%
3-Day Booster - 9.81%
Greater Lens - 3.3%
Exilus Adapter - 2.5%
Forma - 2.5%
Orokin Catalyst Blueprint - 2.5%
Orokin Reactor Blueprint - 2.5%
Legendary Core - 0.18%

*Common, Uncommon, Rare, Legendary
Melee Riven Mod (9.14%), Pistol Riven Mod (7.61%), Rifle Riven Mod (6.79%), Shotgun Riven Mod (1.36%)


  • It is recommended to coordinate with your teammates on what gear and loadouts to use.
  • Stealth is recommended especially for objective-based missions like Spy and Rescue missions due to the strength of the enemy at the levels sorties take place. Alternatively, it may be prudent to simply ignore enemies altogether and prioritize heading to the objectives as quickly as possible.
  • The bubbles in Electromagnetic Anomalies can be temporarily removed by Electricity b Electric, Radiation b Radiation, or Magnetic b Magnetic damage, but will regenerate after 12 seconds. Detonating one will cause an Electricity b Electric proc to nearby units similar to destroying an Arc Trap. Wait a second before running through a freshly-detonated bubble, as it will proc anyone running through its dissipating core.
  • Enemy status procs can be debilitating at the levels Sorties take place at, therefore Rapid Resilience or Quick Thinking can combat against strong damage-over-time effects such as Slash b Slash or Toxin b Toxin.
  • The Fire Hazard condition will eventually spread to every room in the mission. Despite the lack of a timer, it would be wise to minimize backtracking and quickly devise an efficient route. Alternatively, equipping Flame Repellent or Rapid Resilience can offer some damage mitigation if heavy fire contact is inevitable.
  • Covert Lethality can be useful in soloing sorties, as the mod's bonuses on stealth finishers can bypass armor scaling due to the enemies' high levels, on top ignoring any potential modifiers that increase enemy durability. Bear in mind that not all enemies can be killed with stealth finishers, so ignore them if possible.
    • For Sabotage and Exterminate sortie missions, where enemies spawn at the start of the mission in an alert state, enemies can be returned to relaxed status by initiating open combat to make them trigger a map-wide alarm or a lockdown, and then deactivating said states by hacking a control console. Alternatively, using abilities that trigger finisher attacks, such as Paralysis, Teleport, or Cloud Walker, or abilities that induce sleep like Sleep Arrow and Rest & Rage can be used to trigger Covert Lethality's fatal attacks even against alerted enemies.
  • Playing solo will not decrease the mission difficulty, but can lower the amount of enemies spawned depending on mission type. Solo Interception players will capture points much faster than with a full squad, while fighting far fewer enemies. However it is still recommended to play with a full cell when tackling missions that require kills (Survival), or when fewer players will not lower enemy count (Exterminate).
  • For Defense missions, bringing a Limbo to Banish the Operative or an Ash to hide the Operative using Smoke Shadow, can simplify the mission by helping the Operative survive the onslaught.
    • Additionally, removing the weapon of the Operative tends to make them stand still, rather than slowly wander around the map on-the-ready. This can be done with or without having a secondary equipped.
    • Giving the Operative a Sonicor can help keep the enemies away from him/her.
    • Specters will automatically revive the Operative when they are bleeding out.
  • For missions that have weapon limitations, it is recommended to bring along a Warframe with high-damage offensive abilities, such as Ember or Excalibur, to maintain effective firepower. Likewise, it would be helpful to utilize frames with damage-buffing abilities such as Equinox or Rhino.
  • If planning to enter missions with enemy elemental resistance, consider modding weapons with physical damage mods (ex. Heavy Trauma) and faction damage mods (ex. Smite Infested) in lieu of elemental damage mods in order to maximize damage potential, and using Warframes whose abilities deal physical or non-standard damage types (e.g. Excalibur, Ash, etc.).
  • Death Squads cannot appear during Sorties; however one may acquire a Stalker Death Mark by completing a Sortie Assassination.
  • As Ciphers are unavailable for use in Sorties, the Liset's Override Air Support Power can be helpful in Spy and Rescue Sorties; it can help compensate for any mistakes made when hacking data vaults in Spy, and it can extend the time to rescue the hostage in Rescue.
    • Intruder is also useful in easing the difficulty of Hacking in sorties as well.


  • Sorties were implemented in Update 18.0 on December 3rd, 2015.
  • In 2016, from February 11th to the 16th, Sorties rewarded an additional 25x R5 Fusion Cores.
  • The Electromagnetic Anomalies modifier first appeared during Sortie-Season 8.
  • As of Update: The War Within, Sortie seasons were retired.
  • On March 12th 2017 the Sortie reset time was moved backwards 1 hour, to 16:00 UTC. It is currently unknown whether this was intentional or a bug caused by Canada DST.


  • It may be necessary to relog or restart the game to refresh the Sortie tab of the World State Window upon the Sortie reset time arriving, otherwise the game may simply display "No Sorties are available".
  • Occasionally, there is a bug that will allow players to extract after 100 Cryotic on Excavation Sorties. This is most likely due to the fact that the original amount required was 100 before adjusting.
  • In Update 18.4, Season 3 Rewards listed Strun Wraith barrel as a possible reward instead of the Karak Wraith barrel. This UI bug did not actually reflect the reward table's coding, which dropped Karak Wraith Barrels as normal.
  • There is an occasional bug where the Hijack Core / Rover will not have a nullification field around it.
  • There is a bug where players may be allowed to extract immediately after the Sabotage objective is complete, despite the Lotus ordering the extermination of the enemy units.

Patch HistoryEdit

Hotfix 20.2.4
  • Change: 'Dense Fog' Sorties will now always take place during the night.

Hotfix 19.8.1

  • Change: 'Weapon Only' Sorties will now auto-unequip disallowed weapon types when loading into the mission instead of having to visit the Arsenal and manually change your loadout before initiating.
  • Fix: Fixed Sortie reward element saying you've completed the current Sortie even if you haven't finished it yet.

Update 19.8.0

  • Anasa Ayatan Sculpture has replaced the 2000 Endo reward.
  • Added Grineer Kuva Fortress Assault and Infested Salvage missions into the Sortie mix.
  • Sortie missions can now be placed on nodes that may already have an active real time-mission.

Implemented Sortie generation logic that ensures the missions selected don't weigh too heavy on endless variants.

  • Fixed a couple of Corpus Lua nodes whose tileset was incorrectly pointing at the Grineer variant.

Hotfix 19.7.2

  • Fixed "objective complete" transmission playing as soon as you spot the Defense Target in Sorties.
  • Fixed the Defense Target not playing "I'm down!" VO when downed in Sorties.

Update 19.6.0

  • Fixed an issue where if you received a Booster as a Sortie reward, the World State Window would show all Sortie rewards as being owned.

Hotfix 19.5.1

  • Fixed Rivens showing as uncommon instead of common Sortie Rewards

Update 19.5

  • You can now acquire Riven Mods for Shotguns and Secondary weapons as Sortie rewards.

Hotfix 19.4.2

  • Removed Nitain from Sortie Reward table and added 3-day Boosters in its place.
  • Changed Exilus Adapter BP reward to a fully-crafted Exilus Adapter.
  • Reduced length of "endless" mission variants as follows:
    • Survival - was 15 minutes, now 10 minutes.
    • Excavation - was 1000 cryotic, now 500 cryotic.

Hotfix 19.1.1

  • Removed 3 Day Boosters from Sortie rewards for the time being due to it creating issues.

Update 19.1

  • 2k Endo reward chances were radically reduced.
  • 3-Day Boosters, Forma (built), Greater Focus Lenses, and 3x Nitain Extract added to possible rewards.

Hotfix 19.0.3

  • Greater Focus Lens added to lens variation.

Update: The War Within

Start a Discussion Discussions about Sortie

  • Alternate sortie reward system.

    6 messages
    • wrote: ...if I could alter one thing, It would be to make the tokens have an expiration of two days later (so that you obtain ...
    • Tyrasis wrote:Wasn't this what DE said they were going to change sorties to, like, 3 seasons ago? Yup, exactly. But they seem to...

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