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Spy 2.0

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Preceded by
Spy 1.0 since Update 15.13

Spy (ver 2.0) is a Mission type where players are tasked with extracting confidential data from enemy data servers.

MechanicsEdit

StolenDreams

Corpus Data Vault on alarm.

Spy missions require players to locate consoles found in Data Vaults, which are special rooms featuring heavy security and advanced defense mechanisms guarding the console access terminals. Each mission will have three separate Data Vaults, of which all three must be breached and attempted before extraction becomes available. Players must breach the Data Vault rooms and then hack the access console in order to extract the data. If a Tenno trips over the Data Vault's security features, or an enemy activates the Data Vault's alarm, the Data Vault's defense mechanisms and enemy reinforcements become active, and a countdown timer will initiate indicating the time until the data is wiped off the server, giving players 20 to 50 seconds (depending on difficulty) in which to attempt to reach the console and hack it.

Similar to Rescue Prison Complexes, Data Vaults often feature alternate paths and tunnels that can be used to stealthily bypass the Data Vault's defenses, allowing for stealthy completion of a Data Vault.

End-of-mission rewards for Spy missions depends on the number of Data Vaults successfully hacked, with at least one vault hack needing to be successful in order to accomplish the mission.

DefensesEdit

Apart from enemies patrolling the rooms, the Corpus and Grineer have different emplaced defenses set up around their Data Vaults, with the defenses present depending on the variant of Data Vault. The defenses present will initiate each vault's alarm if tripped. Some security measures can be disabled if nearby panels are hacked.

CorpusEdit

  • Security Camera: Security Cameras in Data Vaults will trigger alarms if they spot the player. It is also possible to not instantly destroy them, this will also trigger the alarm.
  • Laser Barriers: Tripping over laser barriers in Data Vaults triggers the alarms. Unlike the normal Laser Barriers, those found in Data Vaults have a variety of mechanisms to confuse players, such as laser barriers that move, and barriers that periodically deactivate.

GrineerEdit

  • Sensor Bar: Data Vault alarms can be triggered by passing through energy doors that deal Magnetic b Magnetic proc. Some energy doors in a Data Vault may not have Sensor Bars attached to them, making them impossible to deactivate.
  • Sensor Regulator: These mobile Regulator variants patrol Data Vaults, and will trigger alarms if they spot a player or take damage and survive.
  • Spark - A unique variant of the Bombard can appear as reinforcements if multiple Data Vault alarms have been tripped.

Some Data Vaults may also feature security doors and pit traps that will engage upon alarms being triggered, which can impede a player's movement through the vault.

Whether a player succeeds or fails in retrieving the data inside the Data Vault, the vault itself will become easier to exit from: Corpus Data Vaults will have their laser defenses and any pit traps deactivated, while Grineer Data Vaults can open alternate passages that lead to the exit.

NotesEdit

  • Upon successfully hacking a Data Vault without triggering an alarm or alerting enemies the affinity bonus is tripled.
  • If all three Data Vaults have had their alarms triggered and data successfully retrieved, the objective will change into an Exterminate mission, where all remaining enemies must be killed before extraction. This change will not occur if only two or less vaults had their alarms triggered, or if two or fewer data consoles have been successfully hacked.
  • Every Data Vault alarm tripped will cause subsequent vaults to implement enemy patrols with tougher enemies, or activate additional defensive systems.
  • Data Vaults can randomly have variations on their alternate passages, where some passages may be impassable on a particular mission. Certain defenses may also be active in some missions while deactive in others.
  • Failing or canceling the hack on the server access panel will set off the vault's alarm.
  • With the exception of the server access panel, hackable consoles inside the vaults will be one difficulty easier than the rest of the level's consoles.
  • Data Vaults are unaffected by external alarms, i.e. alarms initiated outside of them. Enemies inside Data Vaults will not be alerted even if a map-wide alarm has been initiated. However, the alarm in the data vault WILL be activated if the player has initiated the entrance hack and an enemy on the map raised the alarm after that.
  • Rare Storage Containers have a chance to spawn inside Data Vaults, and even the console terminal rooms.
  • Syndicates have an increased chance to attack compared to normal missions. [citation needed]
  • If the Cryogenic Leakage hazard is active on a Spy mission, certain ice formations may block some of the alternate passages leading to the data console.
    • Since Phobos does not normally have Cryogenic Leakage, the ice will not reduce shields or affect the rest of the level, but will still block alternate passages. It seems Phobos has a higher likelihood of having this ice effect than other planets.

MissionsEdit

Planet Mission Name Faction Level Tileset
Mercury Suisei Grineer 05 - 07 Grineer Galleon
Venus Unda Corpus 08 - 10 Corpus Outpost
Venus Vesper Corpus 06 - 08 Corpus Ship
Mars Martialis Corpus 10 - 12 Corpus Ship
Jupiter Adrastea Corpus 11 - 13 Corpus Gas City
Saturn Aegaeon Grineer 15 - 17 Grineer Asteroid
Saturn Titan Grineer 11 - 13 Grineer Asteroid
Sedna Scylla Grineer 20 - 22 Grineer Galleon
Sedna Tikoloshe Grineer 18 - 20 Grineer Asteroid
Phobos Grildrig Grineer 16 - 18 Grineer Settlement
Phobos Shklovsky Grineer 18 - 20 Grineer Settlement
Europa Armaros Corpus 21 - 23 Corpus Ship
Europa Valac Corpus 23 - 25 Corpus Ship
Uranus Rosalind Grineer 23 - 25 Grineer Asteroid
Uranus Umbriel Grineer 21 - 23 Grineer Galleon
Eris Cyath Infested 26 - 28 Corpus Ship
Eris Gnathos Corpus 28 - 33 Corpus Outpost
Neptune Laomodeia Corpus 28 - 30 Corpus Outpost
Neptune Sao Corpus 28 - 30 Corpus Ship
Ceres Lex Grineer 33 - 35 Grineer Galleon
Ceres Hapke Grineer 31 - 33 Grineer Asteroid
Pluto Oceanum Corpus 33 - 35 Corpus Outpost

RewardsEdit

Spy missions can reward the following items upon successful completion, with the number of rewards dependent on the number of Data Vaults successfully hacked: the first successful hack gives two rewards, while further hacks will provide one reward each. Spy missions can thus have up to 4 end-of-mission rewards, regardless of whether the hacks were completed stealthily or not.

View Spy 2.0 Rewards List
View Event Mod Locations List
Event Mod Locations
Event Planet Mission Mod
Operation Breeding Grounds Sedna Scylla Scattering Inferno
Operation Breeding Grounds Sedna Tikoloshe Scattering Inferno
Operation Breeding Grounds Europa Valac Scattering Inferno
Operation Breeding Grounds Saturn Aegaeon Scattering Inferno
Operation Breeding Grounds Uranus Umbriel Scattering Inferno
Operation Breeding Grounds Uranus Rosalind Scattering Inferno
Operation Breeding Grounds Neptune Sao Scorch
Operation Breeding Grounds Pluto Oceanum Scorch
Operation Breeding Grounds Ceres Lex Scorch
Operation Breeding Grounds Eris Cyath Scorch
Operation Breeding Grounds Eris Gnathos Scorch
Operation Breeding Grounds Neptune Laomedeia Scorch
Operation Breeding Grounds Ceres Hapke Scorch
Operation Breeding Grounds Neptune Sao Thermite Rounds
Operation Breeding Grounds Pluto Oceanum Thermite Rounds
Operation Breeding Grounds Ceres Lex Thermite Rounds
Operation Breeding Grounds Ceres Hapke Thermite Rounds
Operation Breeding Grounds Eris Cyath Thermite Rounds
Operation Breeding Grounds Eris Gnathos Thermite Rounds
Operation Breeding Grounds Neptune Laomedeia Thermite Rounds
Operation Breeding Grounds Jupiter Adrastea Volcanic Edge
Operation Breeding Grounds Mercury Suisei Volcanic Edge
Operation Cryotic Front Mercury Suisei Vicious Frost
Operation Breeding Grounds Mars Martialis Volcanic Edge
Operation Breeding Grounds Saturn Titan Volcanic Edge
Operation Breeding Grounds Venus Vesper Volcanic Edge
Operation Cryotic Front Venus Vesper Vicious Frost
Operation Cryotic Front Venus Unda Vicious Frost
Operation Cryotic Front Saturn Titan Vicious Frost
Operation Cryotic Front Jupiter Adrastea Vicious Frost
Operation Cryotic Front Neptune Sao Frostbite
Operation Cryotic Front Neptune Laomedeia Frostbite
Operation Cryotic Front Ceres Hapke Frostbite
Operation Cryotic Front Eris Cyath Frostbite
Operation Cryotic Front Eris Gnathos Frostbite
Operation Cryotic Front Pluto Oceanum Frostbite
Operation Cryotic Front Ceres Lex Frostbite
Operation Cryotic Front Uranus Umbriel Rime Rounds
Operation Cryotic Front Europa Valac Rime Rounds
Operation Cryotic Front Sedna Scylla Rime Rounds
Operation Cryotic Front Saturn Aegaeon Rime Rounds
Operation Cryotic Front Uranus Rosalind Rime Rounds
Operation Cryotic Front Europa Armaros Rime Rounds
Operation Cryotic Front Phobos Shklovsky Rime Rounds
Operation Cryotic Front Neptune Sao Frigid Blast
Operation Cryotic Front Neptune Laomedeia Frigid Blast
Operation Cryotic Front Ceres Lex Frigid Blast
Operation Cryotic Front Pluto Oceanum Frigid Blast
Operation Cryotic Front Ceres Hapke Frigid Blast
Operation Cryotic Front Eris Cyath Frigid Blast
? Phobos Grildrig ?

Tips Edit

  • If there is a general alarm as you traverse the level, wait until you arrive at a vault to disable it. Any previously alerted enemies won't reactivate the alarm unless they were already in the process of doing so.
  • When you enter a vault, the alertness levels of most enemies outside it will drop, and they will not follow you in (though they may patrol through the now unlocked doors.) It is advisable to wait a moment in the vault's antechamber in case you unknowingly encountered one of the exceptions. Exceptions include:
  • Timing in the vaults is based on when you begin to hack the door. If you take longer on your hack, enemies will have progressed along their patrol routes.

TriviaEdit

BugsEdit

  • Spy missions sometimes fail even if no data is lost.
  • Occasionally hitting a barrier directly outside the vault will trip the alarm
  • Occasionally Spy 1.0 missions are given as alerts. There is no way to know which version of Spy will be used before accepting the mission.
  • Occasionally, in the Grineer "conveyor belt" vault, the visual effect for the blast effect walls will not render. They still behave normally. Their location can be identified by the frame in place where it normally is, with a yellow tint to it. (as recent as Update 15.16)

MediaEdit

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