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Supra

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Supra
Supra2
Statistics
Weapon Slot Primary
Weapon Type Rifle
Trigger Type Auto
Utility
Fire Rate 12.5 rounds/sec
Accuracy 8.3
Magazine Size 180 rounds/mag
Max Ammo 1080 rounds
Normal Attacks
Impact wImpact 4.5
Puncture wPuncture 33.8
Slash wSlash 6.7
Miscellaneous
Polarities None
Introduced Update 8.0
The Supra is a heavy laser gun with a short wind up time.

The Supra is a tri-barrel laser repeater of Corpus design that is unlockable through Energy Lab Research in the Dojo. It can be seen in the hands of Corpus Techs throughout Corpus-controlled regions, and is effectively the Corpus equivalent of the Gorgon.

This weapon can be sold for Credits64‍ 7,500.

Manufacturing Requirements
Credits64
25,000
Fieldron64
7
AlloyPlate64
1,000
Salvage64
7,000
Forma64
1
Time: 24 hrs
Rush: Platinum64 ‍35
MarketIcon Market Price: N/A Blueprint2 Blueprint Price: Credits6415,000
Energy Lab Research Requirements
Credits64
10,000
FieldronSample64
10
Plastids64
250
Ferrite64
500
PolymerBundle64
500
Time: 72 hrs
Prereq: Prova
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals primarily Puncture b Puncture damage.

Advantages:

  • Very high damage per second once fully spooled.
  • High sustainable rate of fire.
  • Large magazine size (180 rounds)
  • Most effective versus enemy clusters.
  • Deals much more damage per bullet than the Gorgon and the Gorgon Wraith.
  • Faster spinup compared to the Gorgon.
  • Extremely effective at close range.
  • Can equip the Supra-exclusive Entropy Burst mod.
  • Large total ammo pool of 1080 rounds.

Disadvantages:

  • Projectiles have slow flight time.
  • Tends to fire far more than sufficient ammo to kill a target, even in bursts.
  • Extremely inaccurate due to scatter and projectile travel time.
  • Slow reload speed.
  • Low status chance.
    • This, however, can be countered with the Entropy Burst mod, giving it +20% bonus status chance (applied after other status chance increasing mods as an additive value).
  • Very low critical chance.
  • High recoil.
  • Lower Impact b Impact damage makes it less effective against shields. This is amplified by having a high Puncture b Puncture damage, which suffers penalties against shields.

Weapon LoadoutsEdit

TipsEdit

  • Supra has a decent fire rate like the Gorgon, but it is less accurate at longer distances. Firing in short bursts may help improve accuracy.
  • Alternatively, use the mod Stabilizer to almost completely eliminate the Supra's high recoil, and make it more comfortable to fire overall.
  • Using the Rifle Ammo Mutation mod can help regain lost ammo when needed, due to the weapons quick ammo consumption. Alternatively, bring Team ammo restores and/or equip Rifle Scavenger aura instead.
  • Piercing Caliber makes this gun even more augmented versus Grineer because of their weakness to puncture damage, the Supra's strongest stat. The normal version, Piercing Hit, does not generally provide enough of a boost to puncture damage, and elementals would provide a larger boost in damage.
  • Shred or Metal Auger can help hit more enemies, somewhat balancing the high ammo consumption.
  • You can also use the Supra as a normal assault rifle, firing in bursts of 2-3 shots at a time. This way you save a lot of ammo because you aim at individual targets instead of a whole group. "Spraying & Praying" eats up your ammo in less than a minute, so be careful.


NotesEdit

  • Cancelling the reload animation on its third-quarter period counts as a reload, but this may not benefit as much in comparison to the Soma.
  • With the Entropy Burst equipped, It will increase the total status chance to 25%, which is very high for a heavy machine gun. Note that any mods that increase status chance (such as Malignant Force, only adds status based on the weapons original status chance, and not the new base status chance given by Entropy Burst. With all 4 dual stat mods and Split Chamber, the Supra can achieve a 58.4% status chance.

TriviaEdit

  • Supra is Latin for "above".
  • The Supra's magazine is the large boxy object on the top of the gun, and presumably doubles as a sight due to the notch.
  • The Supra's energy goes dark when the magazine has been taken out during reloading, and will light up again after the magazine has been replaced.
    • The magazine might be a battery or fuel as opposed to ammunition, as a result.
  • The Supra fires plasma pulses from three individual barrels, much like how the Dera fires from two barrels.

MediaEdit

  • IT'S NERF OR NOTHING
  • New reload animation for Supra (Click to watch Gif)

SkinsEdit


See AlsoEdit

WeaponsDamageCompare AllCosmetics

Start a Discussion Discussions about Supra

  • Supra vs. (Insert Weapon)

    29 messages
    • 12.118.42.62 wrote:A weapon is not legit if it cant crit. U wot m8
    • i like to "mow down enemies" with a good line-up and a fully-charged shot from any bow as for the supra its not my type of weapon but every wea...
  • Should there really be a tip about Piercing Hit vs Grineer?

    14 messages
    • By now i should be aware that people enjoy arguing about semantics more than applying logic to the topic at hand. Would YOU ever suggest some...
    • At the point of acquirement its decent enough to help new people raise puncture for a higher proc, they may not have elements or anything else...

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