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SurvivalSplash

Survival is a mission type that replaced Raid missions in Update 10.0. Players will have to fight an endless, steady stream of enemies to survive for as long as possible while slowly losing life support. Each kill will have a chance to drop personal life support modules that restores 5% of the life support system.

After every 90 seconds the Lotus will drop off life support capsules that restore 30% on activation. The amount of life support capsules that can be on the map is capped at 8; another capsule will not be given until one has been opened and the drop delay passed.

After 5 minutes, a random reward is given to the squad and the extraction point will be enabled and marked on the minimap. The squad can then choose between heading to extraction to complete the mission, or staying on for a longer period of time to receive rewards every 5 minutes.

Unlike Interception and Defense where players can extract themselves from the level at completed intervals before moving on, players may only extract from Survival if the majority of the group chooses to head to extraction. However, there is currently no option for a singular player to extract and keep their rewards from a Survival mission.

When the life support system reaches 0%, if extraction is not available yet, the mission ends in failure. Otherwise, all squad members' shields will start draining followed by their health, in a manner similar to a hull breach but at a much faster rate. The health drain will stop at 5 HP for 5 minutes – making any damage lethal – and teammates who are killed can be revived normally. No more life support capsules will be dropped, rewards will no longer be given, enemies will stop dropping the life support modules, and all remaining life support modules on the map will become unusable. After this point the mission can still be completed if at least one player reaches Extraction. However, if all players die, the mission will fail. After 5 minutes, the health drain will continue past 5 HP and will kill everyone.

Survival placeholder

Survival diorama from Update 9

Update 10.3 changed the extraction mechanics; previously, a single squad member could rush to extraction and after 1 minute, the mission would end. Now, if there is still life support remaining, at least half of the squad members must be at extraction for the mission to end – 2 if 4 team members, 2 if 3, or 1 if 2.

When Survival missions become Nightmare Modes, players will receive both the Nightmare reward and the normal Survival mode reward when completing the mission. Note that even though Nightmare mode enemies are usually higher level, the Survival mode rewards will be based on the mission's original enemy levels. On the other hand, if there is an Alert Survival mission, players will only receive the specified Alert reward (extraction available at 10 minutes).

Survival MissionsEdit

Planet Mission Name Faction Level Tier
Venus V Prime Corpus 3 - 8 1
Mercury Apollodorus Infestation 6 - 11 1
Phobos Stickney Corpus 10 - 15 1
Ceres Draco Grineer 12 - 17 2
Jupiter Elara Corpus 15 - 20 2
Saturn Titan Grineer 21 - 26 2
Uranus Ophelia Grineer 24 - 29 3
Sedna Selkie Grineer 30 - 40 3
Eris Nimus Infestation 30 - 40 3
Pluto Palus Corpus 30 - 40 3
Lua Tycho Corpus 25 - 30 3
Void Ani Orokin 20 - 25 2
Void Mot Orokin 40 - 45 4
Kuva Fortress Taveuni Grineer 32 - 34 3
There are a total of 14 Survival missions.

EnemiesEdit

This is a list of possible enemies and their respective "wave" they will start to appear. Note that this is based on the lowest level of each faction, at higher level survival missions enemies may come out sooner but usually in the same order.

Grineer SurvivalEdit

Corpus SurvivalEdit

Void/Corrupted SurvivalEdit

Eximus SpawnEdit

As players advance through the survival, the amount of Eximus spawns will steadily increases from 0% in 5 minutes, to 20% in 60 minutes.

Rewards Edit

Besides the bonus amounts of materials, experience, and mods from the increase in enemies compared to normal missions, certain rewards can be awarded at the end of the mission if the mission is a success. Mission rewards will vary depending on the level of the mission's enemies (the starting level; this tier does not scale during a mission as higher level enemies spawn) and also depends on the amount of time spent.

  • Enemy level tier (in average):
    • Tier 1: Level 1 - 10
    • Tier 2: Level 10 - 20
    • Tier 3: Level ≥ 20
    • Note: While most missions obey these enemy level tiers, there are a few exceptions, such as Hymeno and Cambria. Refer to the table above for a more accurate list of mission enemy level tiers.
  • Time spent Drop Rotation (rewards cycle every 20 minutes):
    • Rotation A: 5, 10 minutes; 25, 30 minutes; etc.
    • Rotation B: 15 minutes; 35 minutes; etc.
    • Rotation C: 20 minutes; 40 minutes; etc.
  • Rewards stack the longer you play.
View Rewards List

Rotation A Rotation B Rotation C
Credits64 1000 Credit Cache 14.29% FusionCorePackSilversingle Hornet Strike 7.69% VoidProjectionsIronD Lith B3 Relic 11.06%
Credits64 1500 Credit Cache 14.29% FusionCorePackSilversingle Incendiary Coat 7.69% VoidProjectionsIronD Lith C2 Relic 11.06%
Credits64 2000 Credit Cache 14.29% FusionCorePackSilversingle Intensify 7.69% VoidProjectionsIronD Lith H2 Relic 11.06%
Endo64 15 Endo 14.29% FusionCorePackSilversingle Parry 7.69% VoidProjectionsIronD Lith P1 Relic 11.06%
Endo64 50 Endo 14.29% FusionCorePackSilversingle Serration 7.69% VoidProjectionsIronD Lith T2 Relic 11.06%
Endo64 80 Endo 14.29% FusionCorePackSilversingle Steel Fiber 7.69% VoidProjectionsIronD Lith V5 Relic 11.06%
Eventium Synthula 14.29% VoidProjectionsIronD Lith B3 Relic 7.69% VoidProjectionsIronD Lith Z1 Relic 11.06%
VoidProjectionsIronD Lith C2 Relic 7.69% FusionCorePackSilversingle Arrow Mutation 3.76%
VoidProjectionsIronD Lith H2 Relic 7.69% FusionCorePackSilversingle Cleanse Grineer 3.76%
VoidProjectionsIronD Lith P1 Relic 7.69% FusionCorePackSilversingle Pistol Ammo Mutation 3.76%
VoidProjectionsIronD Lith T2 Relic 7.69% FusionCorePackSilversingle Rifle Ammo Mutation 3.76%
VoidProjectionsIronD Lith V5 Relic 7.69% FusionCorePackSilversingle Shotgun Ammo Mutation 3.76%
VoidProjectionsIronD Lith Z1 Relic 7.69% FusionCorePackSilversingle Sniper Ammo Mutation 3.76%

Locations:

Up to date as of Hotfix 23.1.2


Rotation A Rotation B Rotation C
Credits64 1500 Credit Cache 16.67% FusionCorePackSilversingle Charged Shell 7.69% VoidProjectionsSilverD Neo B5 Relic 11.06%
Credits64 2000 Credit Cache 16.67% FusionCorePackSilversingle Fast Deflection 7.69% VoidProjectionsSilverD Neo K1 Relic 11.06%
Credits64 2500 Credit Cache 16.67% FusionCorePackSilversingle Hornet Strike 7.69% VoidProjectionsSilverD Neo L1 Relic 11.06%
Endo64 15 Endo 16.67% FusionCorePackSilversingle Provoked 7.69% VoidProjectionsSilverD Neo M1 Relic 11.06%
Endo64 50 Endo 16.67% FusionCorePackSilversingle Serration 7.69% VoidProjectionsSilverD Neo N8 Relic 11.06%
Endo64 80 Endo 16.67% FusionCorePackSilversingle Steel Fiber 7.69% VoidProjectionsSilverD Neo S7 Relic 11.06%
FusionCorePackSilversingle Vital Sense 7.69% VoidProjectionsSilverD Neo V7 Relic 11.06%
VoidProjectionsBronzeD Meso B2 Relic 7.69% FusionCorePackSilversingle Arrow Mutation 3.76%
VoidProjectionsBronzeD Meso D2 Relic 7.69% FusionCorePackSilversingle Cleanse Corpus 3.76%
VoidProjectionsBronzeD Meso O2 Relic 7.69% FusionCorePackSilversingle Pistol Ammo Mutation 3.76%
VoidProjectionsBronzeD Meso S7 Relic 7.69% FusionCorePackSilversingle Rifle Ammo Mutation 3.76%
VoidProjectionsBronzeD Meso T1 Relic 7.69% FusionCorePackSilversingle Shotgun Ammo Mutation 3.76%
VoidProjectionsBronzeD Meso Z1 Relic 7.69% FusionCorePackSilversingle Sniper Ammo Mutation 3.76%

Locations:

Up to date as of Hotfix 23.1.2


Rotation A Rotation B Rotation C
Credits64 2000 Credit Cache 25% FusionCorePackSilversingle Flow 6.67% VoidProjectionsGoldD Axi A3 Relic 9.68%
Credits64 2500 Credit Cache 25% FusionCorePackSilversingle Hell's Chamber 6.67% VoidProjectionsGoldD Axi A4 Relic 9.68%
Credits64 3000 Credit Cache 25% FusionCorePackSilversingle Hornet Strike 6.67% VoidProjectionsGoldD Axi E2 Relic 9.68%
Endo64 400 Endo 25% FusionCorePackSilversingle Serration 6.67% VoidProjectionsGoldD Axi H3 Relic 9.68%
FusionCorePackSilversingle Split Chamber 6.67% VoidProjectionsGoldD Axi K3 Relic 9.68%
FusionCorePackSilversingle Stabilizer 6.67% VoidProjectionsGoldD Axi L2 Relic 9.68%
FusionCorePackSilversingle Steel Fiber 6.67% VoidProjectionsGoldD Axi O3 Relic 9.68%
FusionCorePackSilversingle Stretch 6.67% VoidProjectionsGoldD Axi V7 Relic 9.68%
VoidProjectionsSilverD Neo B5 Relic 6.67% FusionCorePackSilversingle Arrow Mutation 3.76%
VoidProjectionsSilverD Neo K1 Relic 6.67% FusionCorePackSilversingle Cleanse Infested 3.76%
VoidProjectionsSilverD Neo L1 Relic 6.67% FusionCorePackSilversingle Pistol Ammo Mutation 3.76%
VoidProjectionsSilverD Neo M1 Relic 6.67% FusionCorePackSilversingle Rifle Ammo Mutation 3.76%
VoidProjectionsSilverD Neo N8 Relic 6.67% FusionCorePackSilversingle Shotgun Ammo Mutation 3.76%
VoidProjectionsSilverD Neo S7 Relic 6.67% FusionCorePackSilversingle Sniper Ammo Mutation 3.76%
VoidProjectionsSilverD Neo V7 Relic 6.67%

Locations:

Up to date as of Hotfix 23.1.2


Rotation A Rotation B Rotation C
VoidProjectionsIronD Lith B3 Relic 9.68% VoidProjectionsBronzeD Meso B2 Relic 11.06% VoidProjectionsBronzeD Meso B2 Relic 6.67%
VoidProjectionsIronD Lith B4 Relic 9.68% VoidProjectionsBronzeD Meso D2 Relic 11.06% VoidProjectionsBronzeD Meso D2 Relic 6.67%
VoidProjectionsIronD Lith C2 Relic 9.68% VoidProjectionsBronzeD Meso N6 Relic 11.06% VoidProjectionsBronzeD Meso N6 Relic 6.67%
VoidProjectionsIronD Lith H2 Relic 9.68% VoidProjectionsBronzeD Meso O2 Relic 11.06% VoidProjectionsBronzeD Meso O2 Relic 6.67%
VoidProjectionsIronD Lith P1 Relic 9.68% VoidProjectionsBronzeD Meso S7 Relic 11.06% VoidProjectionsBronzeD Meso S7 Relic 6.67%
VoidProjectionsIronD Lith T2 Relic 9.68% VoidProjectionsBronzeD Meso T1 Relic 11.06% VoidProjectionsBronzeD Meso T1 Relic 6.67%
VoidProjectionsIronD Lith V5 Relic 9.68% VoidProjectionsBronzeD Meso Z1 Relic 11.06% VoidProjectionsBronzeD Meso Z1 Relic 6.67%
VoidProjectionsIronD Lith Z1 Relic 9.68% VoidProjectionsSilverD Neo B5 Relic 2.82% VoidProjectionsSilverD Neo B5 Relic 6.67%
VoidProjectionsBronzeD Meso B2 Relic 3.22% VoidProjectionsSilverD Neo K1 Relic 2.82% VoidProjectionsSilverD Neo K1 Relic 6.67%
VoidProjectionsBronzeD Meso D2 Relic 3.22% VoidProjectionsSilverD Neo L1 Relic 2.82% VoidProjectionsSilverD Neo L1 Relic 6.67%
VoidProjectionsBronzeD Meso N6 Relic 3.22% VoidProjectionsSilverD Neo M1 Relic 2.82% VoidProjectionsSilverD Neo M1 Relic 6.67%
VoidProjectionsBronzeD Meso O2 Relic 3.22% VoidProjectionsSilverD Neo N8 Relic 2.82% VoidProjectionsSilverD Neo N8 Relic 6.67%
VoidProjectionsBronzeD Meso S7 Relic 3.22% VoidProjectionsSilverD Neo R1 Relic 2.82% VoidProjectionsSilverD Neo R1 Relic 6.67%
VoidProjectionsBronzeD Meso T1 Relic 3.22% VoidProjectionsSilverD Neo S7 Relic 2.82% VoidProjectionsSilverD Neo S7 Relic 6.67%
VoidProjectionsBronzeD Meso Z1 Relic 3.22% VoidProjectionsSilverD Neo V7 Relic 2.82% VoidProjectionsSilverD Neo V7 Relic 6.67%

Locations:

Up to date as of Hotfix 23.1.2


Rotation A Rotation B Rotation C
VoidProjectionsSilverD Neo B5 Relic 12.5% VoidProjectionsSilverD Neo B5 Relic 12.5% VoidProjectionsGoldD Axi A3 Relic 11.11%
VoidProjectionsSilverD Neo K1 Relic 12.5% VoidProjectionsSilverD Neo K1 Relic 12.5% VoidProjectionsGoldD Axi A4 Relic 11.11%
VoidProjectionsSilverD Neo L1 Relic 12.5% VoidProjectionsSilverD Neo L1 Relic 12.5% VoidProjectionsGoldD Axi E2 Relic 11.11%
VoidProjectionsSilverD Neo M1 Relic 12.5% VoidProjectionsSilverD Neo M1 Relic 12.5% VoidProjectionsGoldD Axi H3 Relic 11.11%
VoidProjectionsSilverD Neo N8 Relic 12.5% VoidProjectionsSilverD Neo N8 Relic 12.5% VoidProjectionsGoldD Axi K3 Relic 11.11%
VoidProjectionsSilverD Neo R1 Relic 12.5% VoidProjectionsSilverD Neo R1 Relic 12.5% VoidProjectionsGoldD Axi L2 Relic 11.11%
VoidProjectionsSilverD Neo S7 Relic 12.5% VoidProjectionsSilverD Neo S7 Relic 12.5% VoidProjectionsGoldD Axi O3 Relic 11.11%
VoidProjectionsSilverD Neo V7 Relic 12.5% VoidProjectionsSilverD Neo V7 Relic 12.5% VoidProjectionsGoldD Axi S3 Relic 11.11%
VoidProjectionsGoldD Axi V7 Relic 11.11%

Locations:

Up to date as of Hotfix 23.1.2


Rotation A Rotation B Rotation C
Endo64 320 Endo 11.11% VoidProjectionsSilverD Neo B5 Relic 12.5% Helmet Octavia Neuroptics Blueprint 22.56%
Endo64 400 Endo 11.11% VoidProjectionsSilverD Neo K1 Relic 12.5% VoidProjectionsGoldD Axi A3 Relic 9.68%
VoidProjectionsIronD Lith B3 Relic 11.11% VoidProjectionsSilverD Neo L1 Relic 12.5% VoidProjectionsGoldD Axi A4 Relic 9.68%
VoidProjectionsIronD Lith C2 Relic 11.11% VoidProjectionsSilverD Neo M1 Relic 12.5% VoidProjectionsGoldD Axi E2 Relic 9.68%
VoidProjectionsIronD Lith H2 Relic 11.11% VoidProjectionsSilverD Neo N8 Relic 12.5% VoidProjectionsGoldD Axi H3 Relic 9.68%
VoidProjectionsIronD Lith P1 Relic 11.11% VoidProjectionsSilverD Neo S7 Relic 12.5% VoidProjectionsGoldD Axi K3 Relic 9.68%
VoidProjectionsIronD Lith T2 Relic 11.11% VoidProjectionsSilverD Neo V7 Relic 12.5% VoidProjectionsGoldD Axi L2 Relic 9.68%
VoidProjectionsIronD Lith V5 Relic 11.11% MutalistNavCoord Mutalist Alad V Nav Coordinate 12.5% VoidProjectionsGoldD Axi O3 Relic 9.68%
VoidProjectionsIronD Lith Z1 Relic 11.11% VoidProjectionsGoldD Axi V7 Relic 9.68%

Locations:

Up to date as of Hotfix 23.1.2


Rotation A Rotation B Rotation C
Credits64 500 Credit Cache 14.29% FusionCorePackSilversingle Hornet Strike 7.69% FusionCorePackSilversingle Quickening 11.28%
Credits64 1000 Credit Cache 14.29% FusionCorePackSilversingle Incendiary Coat 7.69% FusionCorePackSilversingle True Punishment 11.28%
Credits64 1500 Credit Cache 14.29% FusionCorePackSilversingle Intensify 7.69% VoidProjectionsIronD Lith B3 Relic 11.06%
Credits64 2000 Credit Cache 14.29% FusionCorePackSilversingle Parry 7.69% VoidProjectionsIronD Lith B3 Relic 11.06%
Endo64 15 Endo 14.29% FusionCorePackSilversingle Serration 7.69% VoidProjectionsIronD Lith C2 Relic 11.06%
Endo64 50 Endo 14.29% FusionCorePackSilversingle Steel Fiber 7.69% VoidProjectionsIronD Lith H2 Relic 11.06%
Endo64 80 Endo 14.29% VoidProjectionsIronD Lith B3 Relic 7.69% VoidProjectionsIronD Lith T2 Relic 11.06%
VoidProjectionsIronD Lith C2 Relic 7.69% VoidProjectionsIronD Lith V5 Relic 11.06%
VoidProjectionsIronD Lith H2 Relic 7.69% VoidProjectionsIronD Lith Z1 Relic 11.06%
VoidProjectionsIronD Lith P1 Relic 7.69%
VoidProjectionsIronD Lith T2 Relic 7.69%
VoidProjectionsIronD Lith V5 Relic 7.69%
VoidProjectionsIronD Lith Z1 Relic 7.69%

Locations:

Up to date as of Hotfix 23.1.2


Rotation A Rotation B Rotation C
Credits64 1500 Credit Cache 16.67% FusionCorePackSilversingle Charged Shell 7.69% FusionCorePackSilversingle Enduring Strike 11.28%
Credits64 2000 Credit Cache 16.67% FusionCorePackSilversingle Fast Deflection 7.69% FusionCorePackSilversingle Quickening 11.28%
Credits64 2500 Credit Cache 16.67% FusionCorePackSilversingle Hornet Strike 7.69% VoidProjectionsSilverD Neo B5 Relic 11.06%
Endo64 15 Endo 16.67% FusionCorePackSilversingle Provoked 7.69% VoidProjectionsSilverD Neo K1 Relic 11.06%
Endo64 50 Endo 16.67% FusionCorePackSilversingle Serration 7.69% VoidProjectionsSilverD Neo L1 Relic 11.06%
Endo64 80 Endo 16.67% FusionCorePackSilversingle Steel Fiber 7.69% VoidProjectionsSilverD Neo M1 Relic 11.06%
FusionCorePackSilversingle Vital Sense 7.69% VoidProjectionsSilverD Neo N8 Relic 11.06%
VoidProjectionsBronzeD Meso B2 Relic 7.69% VoidProjectionsSilverD Neo S7 Relic 11.06%
VoidProjectionsBronzeD Meso D2 Relic 7.69% VoidProjectionsSilverD Neo V7 Relic 11.06%
VoidProjectionsBronzeD Meso O2 Relic 7.69%
VoidProjectionsBronzeD Meso S7 Relic 7.69%
VoidProjectionsBronzeD Meso T1 Relic 7.69%
VoidProjectionsBronzeD Meso Z1 Relic 7.69%

Locations:

Up to date as of Hotfix 23.1.2


Rotation A Rotation B Rotation C
Credits64 2000 Credit Cache 25% FusionCorePackSilversingle Flow 6.67% FusionCorePackSilversingle Enduring Strike 11.28%
Credits64 2500 Credit Cache 25% FusionCorePackSilversingle Hell's Chamber 6.67% FusionCorePackSilversingle Life Strike 11.28%
Credits64 3000 Credit Cache 25% FusionCorePackSilversingle Hornet Strike 6.67% VoidProjectionsGoldD Axi A3 Relic 9.68%
Endo64 400 Endo 25% FusionCorePackSilversingle Serration 6.67% VoidProjectionsGoldD Axi A4 Relic 9.68%
FusionCorePackSilversingle Split Chamber 6.67% VoidProjectionsGoldD Axi E2 Relic 9.68%
FusionCorePackSilversingle Stabilizer 6.67% VoidProjectionsGoldD Axi H3 Relic 9.68%
FusionCorePackSilversingle Steel Fiber 6.67% VoidProjectionsGoldD Axi K3 Relic 9.68%
FusionCorePackSilversingle Stretch 6.67% VoidProjectionsGoldD Axi L2 Relic 9.68%
VoidProjectionsSilverD Neo B5 Relic 6.67% VoidProjectionsGoldD Axi O3 Relic 9.68%
VoidProjectionsSilverD Neo K1 Relic 6.67% VoidProjectionsGoldD Axi V7 Relic 9.68%
VoidProjectionsSilverD Neo L1 Relic 6.67%
VoidProjectionsSilverD Neo M1 Relic 6.67%
VoidProjectionsSilverD Neo N8 Relic 6.67%
VoidProjectionsSilverD Neo S7 Relic 6.67%
VoidProjectionsSilverD Neo V7 Relic 6.67%

Locations:

Up to date as of Hotfix 23.1.2


Rotation A Rotation B Rotation C
Credits64 2000 Credit Cache 25% VoidProjectionsSilverD Neo B5 Relic 14.29% FusionCorePackSilversingle Life Strike 11.11%
Credits64 2500 Credit Cache 25% VoidProjectionsSilverD Neo K1 Relic 14.29% VoidProjectionsGoldD Axi A3 Relic 11.11%
Credits64 3000 Credit Cache 25% VoidProjectionsSilverD Neo L1 Relic 14.29% VoidProjectionsGoldD Axi A4 Relic 11.11%
Endo64 400 Endo 25% VoidProjectionsSilverD Neo M1 Relic 14.29% VoidProjectionsGoldD Axi E2 Relic 11.11%
VoidProjectionsSilverD Neo N8 Relic 14.29% VoidProjectionsGoldD Axi H3 Relic 11.11%
VoidProjectionsSilverD Neo S7 Relic 14.29% VoidProjectionsGoldD Axi K3 Relic 11.11%
VoidProjectionsSilverD Neo V7 Relic 14.29% VoidProjectionsGoldD Axi L2 Relic 11.11%
VoidProjectionsGoldD Axi O3 Relic 11.11%
VoidProjectionsGoldD Axi V7 Relic 11.11%

Locations:

Up to date as of Hotfix 23.1.2


Void SurvivalEdit

Survival in the Orokin Void consists of the standard Void tileset, with treasure rooms blocked off or non existent. Void survival can be difficult with the variation of enemies, combining the hardest aspects of regular survival missions into one mission.

EnemiesEdit

Initially the players will face a mix of standard Grineer and Corpus Corrupted units that scale in level the same way units from standard survival missions would. As players remain in play longer more difficult units will begin to spawn. Normal units will be bolstered by Corrupted Fusion MOAs, Corrupted Ancient Healers, then Corrupted Heavy Gunners, then finally, Corrupted Bombards, and Corrupted Nullifiers.

The usual set of booby traps and environmental hazards found in Void tile sets may also be present.

Derelict SurvivalEdit

Survival in the Orokin Derelict consists of the standard Derelict. Treasure rooms are blocked off or non-existent, but Vaults exist and can be unlocked normally. It is advised to open the vault after surviving for the time you want, as claiming the artifact inside will inflict a negative debuff on you, possibly making surviving harder.

You will only face Infested enemies unless you retrieve the artifact from the Orokin Vault, which will cause the Corrupted to replace the enemy units in the level, including Drones.

As of Update 11.5, the Orokin Derelict Survivals have their own unique drop table.

Dark Sector SurvivalEdit

Survival missions that take place in Dark Sectors can only be reached by Solar Rails and always involve the Infested. These Survival missions have a higher level range (and thus, higher difficulty) than the planet they're found on, but give out larger quantities of experience, including the experience bonuses inherent in Dark Sectors. There are currently 10 Dark Sector Survival Missions, one each for every planet except Mercury, Earth, Europa and Pluto.


Planet Mission Name Faction Level Tier
Venus Malva Infestation 8 - 18 1
Mars Wahiba Infestation 10 - 20 2
Phobos Zeugma Infestation 15 - 25 2
Ceres Gabii Infestation 15 - 25 1
Jupiter Cameria Infestation 20 - 30 2
Saturn Piscinas Infestation 26 - 36 2
Uranus Assur Infestation 25 - 35 3
Neptune Kelashin Infestation 30 - 40 3
Sedna Amarna Infestation 35 - 45 3
Eris Zabala Infestation 35 - 45 4
There are a total of 10 Dark Sector Survival missions.

Kuva Fortress SurvivalEdit

On the Survival mission "Taveuni" in the Kuva Fortress, the Lotus notifies players that the Grineer are harvesting Kuva which can be optionally intercepted. When a life support capsule is deployed, an Eximus unit will spawn, killing this unit will drop a Kuva Catalyst, which resembles a red-colored power cell from Excavation missions. Bringing this Catalyst near any life support capsule will turn it into a Kuva Harvester, and a 1 minute timer will countdown. This tower can be targeted, which has 4,000 health, and must be defended while also keeping life support above 1% until the timer is over, after which all players will receive 200 Kuva.

  • Kuva Towers will only reward 10% to the Life Support when complete, instead of the usual 30%. This means players must be either tactical and only turn some capsules into harvesters, or have Warframes that can quickly kill or farm enemies for life support drops.
  • The Eximus unit carrying the Kuva Catalyst can have it's corpse looted again with Hydroid's Pilfering Swarm (if caught in the first place before dying) or Nekros' Desecrate, allowing another Catalyst to drop which can be used to quickly convert another tower when it spawns.
  • The 200 Kuva per tower is affected by the Resource Booster, which doubles this amount to 400.
  • If the Life Support on the level depletes to 0% before the Kuva harvesting is complete, the tower will vanish along with the Kuva players would have received.

TipsEdit

  • It is helpful to bring a Sentinel as Vacuum can be used to quickly gather Life Support Modules. However, the Sentinel may also pick up life support modules too early, especially early on in the mission or if players get a lot of kills at close range.
  • If you manage to start activating the capsule when your Life Support is at 0% but before you hear the oxygen getting drained, you will be granted 2% oxygen, giving you enough time to consume the capsule.
  • Lotus will tell you the location of the next air drop in advance by placing a marker on your map without there actually being a capsule there to pick up. If you are getting close to 0% life support you should make your way to the drop point so you can activate the capsule as soon as it arrives.
  • Activating a Life Support Capsule will take your Warframe a few seconds. Have teammates cover you or prepare yourself to prevent death while activating a capsule.
    • After Update 10.3, once a life capsule has been activated, the second capsule in the same location will have shorter activation time. Further capsules does not continue to shorten the activation time.
  • When activating the alarm, travel to the first marker and stay in that general location as a group. Life support will drop in other places in the map, so team coordination is critical to either move as a team to each, or have someone sprint to them, preferably someone with Loki or Ash, or by the use of Shade so they can pass by the hordes of enemies.
  • You must last at least 5 minutes, and at least half the living squad must make it to extraction.
  • When the life support reaches 0%, the timer will stop, and there will be no life support left in the map. It will drain your shields and then your health, but will always leave you with 5HP. Which gives you a chance to reach extraction, but any damage done to you will be a lethal blow.
  • Since a life support capsule restores 30% life support, they should be activated when life support levels are at 40% or below. This will leave room for life support pickups and also for player mistakes such as activating 2 life supports at the same time.(40+30+30=100%)
    • Sometimes many life support modules drop right after someone activates a life support capsule. This method helps reduce wasting life support.
  • Enemies spawn at points where players can't see, and in rooms next to where players are. Larger tiles will have more spawning points than smaller tiles. Do not separate yourself from your team because it will disable the nearest spawning points and cause the enemies to spawn in spread out locations.
  • Keeping close to your team will not only help the spawn rates, it will give you the Team Affinity Bonus.
  • Standing on something (boxes, beams or anything not on ground level) will slow down enemies from getting to you and your team. When on something that isn't the actual ground, enemies won't be able to detect where you are and will stand in place, therefore, slowing down the process.

NotesEdit

  • Each Life Support Capsule tend to be placed in each section of a map roughly around every 2 minutes and 30 seconds (150 seconds) before another capsule is dropped off by the Lotus. This is after the 5 minute start of the Survival.
    • This delay will slowly increase overtime, and there is a cap on extra support capsules 'in queue'.
    • If there are three separate rooms that can accommodate Life Support Capsules, the first room will no longer be dropped off, instead the latter two rooms are provided in a cycle.
  • If a Rhino has Iron Skin active, it will not protect the player from losing shields or health while oxygen is at 0%. It will continue to protect against enemy combat damage as normal. As soon as health reaches 5, Iron Skin will vanish and leave the player vulnerable. Reapplying it will make it vanish instantly.
  • The time it takes to activate life support is around 3 seconds, which is long enough for pursuing enemies to kill you if you are not careful.
  • The maximum amount of capsules that can be on the map is capped at 8. The Lotus will not deliver another one until one has been opened, at which the drop timer starts.
  • Life Support decreases at 1% every 1.5 seconds. That means 100% is enough for 2 minutes and 30 seconds of Life Support.
    • Prior to Update 10.3, Lotus would warn you at 20% that you have 60 seconds of life support remaining, when you actually had 30 seconds. She also warned that you had 30 seconds remaining at 10%, which was actually 15 seconds.
    • At Update 10.6, Lotus will only warn players at 20% of life support, referring to 30 seconds. The warning at 40% was removed. If extraction is ready, Lotus will also suggest extraction.
    • Despite claims that sprinting hastens the rate that Life Support decreases, DE has confirmed that there is no correlation.
  • Alert Survival missions will provide the usual 5-minute reward, but will only allow players to extract after the 10 minute mark, even if the extraction site has already been revealed.
  • The Excavation mission type is slated to replace Survival missions taking place on planetside tiles, which include the Grineer Forest, Grineer Settlement, Grineer Shipyard, Corpus Outpost, and Corpus Ice Planet tiles.
  • The "objective has been reached" flag is set at the 3:30 mark preventing new players from joining the session too close to the 5 minute reward mark.
  • If the player sits idle and does not start the mission timer, it will eventually start itself after an unknown period of time.

TriviaEdit

  • This gametype was introduced early via the Survival Weekend Event.
  • Update 10.3 changed several mechanics regarding level generation and reward tables;
    • The level was completely unlocked before activating the alarm, allowing players to sprint through the entire map to collect materials without running into enemies. This has since been fixed and the starting area's doors will all be locked until activated by the alarm.
    • Survival rewards were dependent on faction type and the time spent. The update changed it so rewards are now dependent on enemy level and the time spent. It also changed rewards so they stacked; players now take all rewards earned up to the point they leave, instead of the last reward.
  • Before Update 10.3, you could fail the alarm cipher and it would still go off. Doing so will count towards failed ciphers in player stats.
  • Before Update 10.3, repeated life capsules would tend to take longer to activate, and kept increasing if the players wished to stay in that location for longer periods of time.
  • On Update 10.6 (Halloween), Life Support Capsules and Drops were changed into Jack-o'-Lanterns.
  • Survival officially replaced Raid in Update 10.0. All Raid Void Keys were converted to Survival Void Keys, and T3 Survival keys were introduced.
  • This mission type is essentially Raid viewed from a different perspective. Players must distract enemies while an unseen and unnamed Tenno secures Raid-like objectives elsewhere on the map. The mission rewards similar to the old Raid mission rewards, and will also appear at the beginning of the squad's reward display.
  • The enemies in Survival mission scales for a hard cap of Level 9999, save for Eximuses which had a level modifier. After which, the enemies would simply stop spawning rendering the mission unplayable, unless the player extracts. This cap can be achieved in the starchart for roughly 14+ hours or so.
  • Players can drop Life Support, similar to enemies.

BugsEdit

  • Sometimes enemies will not spawn, it can be fixed by reactivating the alarm (time will start from 0). 
  • If a player has reactivated the alarm after running out of oxygen, the player will still have 5 Health and 0 Shields, but new oxygen pickups can appear and the Lotus will continue to spawn Life Support capsules, even though they cannot be picked up or used.
  • If a host migration is made and a player died and self-revived, there is a chance that the player will lose everything from before the migration took place.
  • When there is more than 1 capsule in queue, with another ready to be placed in the queue, activating the capsule in a room which can occupy 2 capsules, a capsule will be delivered nearby in the same room 'instantly' without Lotus notifying you.
  • Occasionally, when the level begins, the locked door will be open. This door can be passed through and the room beyond accessed, but the door may subsequently shut and cannot be reopened unless the alarm is triggered. This can be particularly dangerous during solo missions, as the player has no way to activate the alarm.

MediaEdit

  • Survival as seen in the lobby (U9)
  • Life support capsule on Halloween
  • Life support module on Halloween
  • Candies or your life?
  • 2013 Halloween life support

Patch HistoryEdit

Update 22.17
  • Survival Life Support Towers no longer have interval spawn scaling (90 seconds + 1 second per pillar), instead they will just spawn every 90 seconds.

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