Survival is a mission type that replaced Raid missions in Update 10.0 (2013-09-13). Players will have to fight an endless, steady stream of enemies to survive for as long as possible while slowly losing life support. Each kill will have a chance to drop personal life support modules that restores 4% of the life support system.
Occasionally the Lotus will drop off life support capsules that restore 30% on activation, starting fairly frequently but the time between drops will get progressively longer. The amount of life support capsules that can be on the map is capped at 8. Another capsule will not be given until one has been opened and the drop delay passed.
After 5 minutes, a random reward is given to the squad and the extraction point will be enabled and marked on the minimap. The squad can then choose between heading to extraction to complete the mission, or staying on for a longer period of time to receive rewards every 5 minutes.
Survival missions are unlike Interception and Defense missions, where players may choose to extract themselves from the level at completed intervals before moving on. During Survival missions players may only extract successfully if the majority of the group chooses to head to extraction. If a single player wishes to leave before the group then they must pause and select "Abort" from the list of options. They will then lose all of the items obtained from that mission and return to their ship. There is currently no option for a singular player to extract and keep their rewards from that Survival mission.
When the life support system reaches 0%, all squad members' shields will start draining followed by their health, in a manner similar to a hull breach but at a much faster rate. The health drain will stop at 5 HP for 5 minutes – making any damage lethal – and teammates who are killed can be revived normally. No more life support capsules will be dropped, rewards will no longer be given, enemies will stop dropping the life support modules, and all remaining life support modules on the map will become unusable. After this point the mission can still be completed if at least one player reaches Extraction. However, if all players die, the squad will fail. After 5 minutes, the health drain will continue past 5 HP and will kill everyone.
Update 10.3 (2013-10-09) changed the extraction mechanics; previously, a single squad member could rush to extraction and after 1 minute, the mission would end. Now, if there is still life support remaining, at least half of the squad members must be at extraction for the mission to end – 2 if 4 team members, 2 if 3, or 1 if only you and another team member are in the game.
When Survival missions become Nightmare Modes, players will receive both the Nightmare reward and the normal Survival mode reward when completing the mission. Note that even though Nightmare mode enemies are usually higher level, the Survival mode rewards will be based on the mission's original enemy levels. On the other hand, if there is an Alert Survival mission, players will only receive the specified Alert reward (extraction available at 10 minutes).
Survival Missions
Template:DisplayMissiontype
Enemies
This is a list of possible enemies and their respective "wave" they will start to appear. Note that this is based on the lowest level of each faction, at higher level survival missions enemies may come out sooner but usually in the same order.
Grineer Survival
- Lancer, Elite Lancer, Butcher - 0+ minutes
- Shield Lancer - 3.5+ minutes
- Trooper - 6.5+ minutes
- Bombard - 8.5+ minutes
- Heavy Gunner - 15+ minutes
Corpus Survival
- Crewman - 0+ minutes
- Detron Crewman - 0+ minutes
- Prod Crewman - 0+ minutes
- MOA - 0+ minutes
- Shield Osprey - 0+ minutes
- Shockwave MOA - 5+ minutes
- Oxium Osprey - 9+ minutes
- Railgun MOA - 10+ minutes
- Anti MOA - 15+ minutes
- Fusion MOA - 19+ minutes
Void/Corrupted Survival
- Corrupted Butcher, Corrupted Crewman - 0+ minutes
- Corrupted Lancer, Corrupted Heavy Gunner, Corrupted Ancient - 4+ minutes
- Corrupted Nullifier - 9+ minutes
- Corrupted MOA - 9+ minutes
- Corrupted Bombard - 14+ minutes
Eximus Spawn
As players advance through the survival, the amount of Eximus spawns will steadily increases from 0% in 5 minutes, to 20% in 60 minutes.
Rewards
Besides the bonus amounts of materials, experience, and mods from the increase in enemies compared to normal missions, certain rewards can be awarded at the end of the mission if the mission is a success. Mission rewards will vary depending on the level of the mission's enemies (the starting level; this tier does not scale during a mission as higher level enemies spawn) and also depends on the amount of time spent.
- Enemy level tier (in average):
- Tier 1: Level 1 - 10
- Tier 2: Level 10 - 20
- Tier 3: Level ≥ 20
- Note: While most missions obey these enemy level tiers, there are a few exceptions, such as Hymeno and Cambria. Refer to the table above for a more accurate list of mission enemy level tiers.
- Time spent Drop Rotation (rewards cycle every 20 minutes):
- Rotation A: 5, 10 minutes; 25, 30 minutes; etc.
- Rotation B: 15 minutes; 35 minutes; etc.
- Rotation C: 20 minutes; 40 minutes; etc.
- Rewards stack the longer you play.
A | B | C | |||
---|---|---|---|---|---|
x2000 Credit Cache | 50% | Hornet Strike | 7.69% | Lith A6 | 11.06% |
Endo x100 | 50% | Incendiary Coat | 7.69% | Lith C11 | 11.06% |
Intensify | 7.69% | Lith G10 | 11.06% | ||
Parry | 7.69% | Lith G9 | 11.06% | ||
Serration | 7.69% | Lith P8 | 11.06% | ||
Steel Fiber | 7.69% | Lith R5 | 11.06% | ||
Lith A6 | 7.69% | Lith T10 | 11.06% | ||
Lith C11 | 7.69% | Arrow Mutation | 3.76% | ||
Lith G10 | 7.69% | Cleanse Grineer | 3.76% | ||
Lith G9 | 7.69% | Pistol Ammo Mutation | 3.76% | ||
Lith P8 | 7.69% | Rifle Ammo Mutation | 3.76% | ||
Lith R5 | 7.69% | Shotgun Ammo Mutation | 3.76% | ||
Lith T10 | 7.69% | Sniper Ammo Mutation | 3.76% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
x2500 Credit Cache | 50% | Charged Shell | 7.14% | Neo A11 | 11.06% |
Endo x100 | 50% | Fast Deflection | 7.14% | Neo F3 | 11.06% |
Hornet Strike | 7.14% | Neo K6 | 11.06% | ||
Provoked | 7.14% | Neo K7 | 11.06% | ||
Serration | 7.14% | Neo S18 | 11.06% | ||
Steel Fiber | 7.14% | Neo W1 | 11.06% | ||
Vital Sense | 7.14% | Neo Z10 | 11.06% | ||
Meso A5 | 7.14% | Arrow Mutation | 3.76% | ||
Meso B9 | 7.14% | Cleanse Corpus | 3.76% | ||
Meso G6 | 7.14% | Pistol Ammo Mutation | 3.76% | ||
Meso H5 | 7.14% | Rifle Ammo Mutation | 3.76% | ||
Meso H6 | 7.14% | Shotgun Ammo Mutation | 3.76% | ||
Meso M4 | 7.14% | Sniper Ammo Mutation | 3.76% | ||
Meso W3 | 7.14% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
x3000 Credit Cache | 75% | Flow | 6.67% | Axi A17 | 11.06% |
Endo x400 | 25% | Hell's Chamber | 6.67% | Axi A18 | 11.06% |
Hornet Strike | 6.67% | Axi B7 | 11.06% | ||
Serration | 6.67% | Axi D5 | 11.06% | ||
Split Chamber | 6.67% | Axi G11 | 11.06% | ||
Stabilizer | 6.67% | Axi L6 | 11.06% | ||
Steel Fiber | 6.67% | Axi P6 | 11.06% | ||
Stretch | 6.67% | Arrow Mutation | 3.76% | ||
Neo A11 | 6.67% | Cleanse Infested | 3.76% | ||
Neo F3 | 6.67% | Pistol Ammo Mutation | 3.76% | ||
Neo K6 | 6.67% | Rifle Ammo Mutation | 3.76% | ||
Neo K7 | 6.67% | Shotgun Ammo Mutation | 3.76% | ||
Neo S18 | 6.67% | Sniper Ammo Mutation | 3.76% | ||
Neo W1 | 6.67% | ||||
Neo Z10 | 6.67% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
x3000 Credit Cache | 25% | Flow | 6.67% | Harrow Neuroptics Blueprint | 12% |
x3000 Credit Cache | 25% | Hell's Chamber | 6.67% | Harrow Systems Blueprint | 12% |
x3000 Credit Cache | 25% | Hornet Strike | 6.67% | Axi A17 | 8% |
Endo x400 | 25% | Serration | 6.67% | Axi A18 | 8% |
Split Chamber | 6.67% | Axi B7 | 8% | ||
Stabilizer | 6.67% | Axi D5 | 8% | ||
Steel Fiber | 6.67% | Axi G11 | 8% | ||
Stretch | 6.67% | Axi L6 | 8% | ||
Neo A11 | 6.67% | Axi P6 | 8% | ||
Neo F3 | 6.67% | Arrow Mutation | 4% | ||
Neo K6 | 6.67% | Pistol Ammo Mutation | 4% | ||
Neo K7 | 6.67% | Rifle Ammo Mutation | 4% | ||
Neo S18 | 6.67% | Shotgun Ammo Mutation | 4% | ||
Neo W1 | 6.67% | Sniper Ammo Mutation | 4% | ||
Neo Z10 | 6.67% |
Locations:
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Lith A6 | 11.06% | Meso A5 | 11.06% | Meso H6 | 7.79% |
Lith C11 | 11.06% | Meso B9 | 11.06% | Aya | 7.79% |
Lith G10 | 11.06% | Meso G6 | 11.06% | Meso A5 | 6.49% |
Lith G9 | 11.06% | Meso H5 | 11.06% | Meso B9 | 6.49% |
Lith P8 | 11.06% | Meso H6 | 11.06% | Meso G6 | 6.49% |
Lith R5 | 11.06% | Meso M4 | 11.06% | Meso H5 | 6.49% |
Lith T10 | 11.06% | Meso W3 | 11.06% | Meso M4 | 6.49% |
Aya | 6.15% | Aya | 6.15% | Meso W3 | 6.49% |
Meso M4 | 4.1% | Neo W1 | 4.1% | Neo A11 | 6.49% |
Meso A5 | 2.05% | Neo A11 | 2.05% | Neo F3 | 6.49% |
Meso B9 | 2.05% | Neo F3 | 2.05% | Neo K6 | 6.49% |
Meso G6 | 2.05% | Neo K6 | 2.05% | Neo K7 | 6.49% |
Meso H5 | 2.05% | Neo K7 | 2.05% | Neo S18 | 6.49% |
Meso H6 | 2.05% | Neo S18 | 2.05% | Neo W1 | 6.49% |
Meso W3 | 2.05% | Neo Z10 | 2.05% | Neo Z10 | 6.49% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Neo F3 | 18.18% | Neo A11 | 12.5% | Aya | 22.11% |
Neo K6 | 18.18% | Neo F3 | 12.5% | Axi A17 | 11.13% |
Neo S18 | 18.18% | Neo K6 | 12.5% | Axi A18 | 11.13% |
Neo A11 | 9.09% | Neo K7 | 12.5% | Axi B7 | 11.13% |
Neo K7 | 9.09% | Neo S18 | 12.5% | Axi D5 | 11.13% |
Neo W1 | 9.09% | Neo W1 | 12.5% | Axi G11 | 11.13% |
Neo Z10 | 9.09% | Neo Z10 | 12.5% | Axi L6 | 11.13% |
Aya | 9.09% | Aya | 12.5% | Axi P6 | 11.13% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Endo x400 | 22.22% | Neo A11 | 12.5% | Octavia Neuroptics Blueprint | 22.56% |
Lith A6 | 11.11% | Neo F3 | 12.5% | Axi A17 | 11.06% |
Lith C11 | 11.11% | Neo K6 | 12.5% | Axi A18 | 11.06% |
Lith G10 | 11.11% | Neo K7 | 12.5% | Axi B7 | 11.06% |
Lith G9 | 11.11% | Neo S18 | 12.5% | Axi D5 | 11.06% |
Lith P8 | 11.11% | Neo W1 | 12.5% | Axi G11 | 11.06% |
Lith R5 | 11.11% | Neo Z10 | 12.5% | Axi L6 | 11.06% |
Lith T10 | 11.11% | Mutalist Alad V Nav Coordinate | 12.5% | Axi P6 | 11.06% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
x5000 Credit Cache | 40% | x7500 Credit Cache | 25% | Endo x1200 | 20% |
Endo x600 | 20% | Mandonel Stock | 17.5% | Mandonel Barrel | 15% |
Entrati Obols x150 | 10% | Neo A11 | 7.5% | Mandonel Receiver | 15% |
Necracoil x15 | 6.67% | Neo F3 | 7.5% | Eidolon Madurai Lens Blueprint | 10% |
Meso A5 | 3.33% | Neo K6 | 7.5% | Eidolon Naramon Lens Blueprint | 10% |
Meso B9 | 3.33% | Neo K7 | 7.5% | Eidolon Unairu Lens Blueprint | 10% |
Meso G6 | 3.33% | Neo S18 | 7.5% | Eidolon Vazarin Lens Blueprint | 10% |
Meso H5 | 3.33% | Neo W1 | 7.5% | Eidolon Zenurik Lens Blueprint | 10% |
Meso H6 | 3.33% | Neo Z10 | 7.5% | ||
Meso M4 | 3.33% | Entrati Lanthorn | 5% | ||
Meso W3 | 3.33% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
x2000 Credit Cache | 14.29% | Hornet Strike | 7.69% | Quickening | 11.28% |
x2000 Credit Cache | 14.29% | Incendiary Coat | 7.69% | True Punishment | 11.28% |
x2000 Credit Cache | 14.29% | Intensify | 7.69% | Lith A6 | 11.06% |
x2000 Credit Cache | 14.29% | Parry | 7.69% | Lith C11 | 11.06% |
Endo x100 | 14.29% | Serration | 7.69% | Lith G10 | 11.06% |
Endo x100 | 14.29% | Steel Fiber | 7.69% | Lith G9 | 11.06% |
Endo x100 | 14.29% | Lith A6 | 7.69% | Lith P8 | 11.06% |
Lith C11 | 7.69% | Lith R5 | 11.06% | ||
Lith G10 | 7.69% | Lith T10 | 11.06% | ||
Lith G9 | 7.69% | ||||
Lith P8 | 7.69% | ||||
Lith R5 | 7.69% | ||||
Lith T10 | 7.69% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
x2500 Credit Cache | 16.67% | Charged Shell | 7.14% | Enduring Strike | 11.28% |
x2500 Credit Cache | 16.67% | Fast Deflection | 7.14% | Quickening | 11.28% |
x2500 Credit Cache | 16.67% | Hornet Strike | 7.14% | Neo A11 | 11.06% |
Endo x100 | 16.67% | Provoked | 7.14% | Neo F3 | 11.06% |
Endo x100 | 16.67% | Serration | 7.14% | Neo K6 | 11.06% |
Endo x100 | 16.67% | Steel Fiber | 7.14% | Neo K7 | 11.06% |
Vital Sense | 7.14% | Neo S18 | 11.06% | ||
Meso A5 | 7.14% | Neo W1 | 11.06% | ||
Meso B9 | 7.14% | Neo Z10 | 11.06% | ||
Meso G6 | 7.14% | ||||
Meso H5 | 7.14% | ||||
Meso H6 | 7.14% | ||||
Meso M4 | 7.14% | ||||
Meso W3 | 7.14% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
x3000 Credit Cache | 25% | Flow | 6.67% | Enduring Strike | 11.28% |
x3000 Credit Cache | 25% | Hell's Chamber | 6.67% | Life Strike | 11.28% |
x3000 Credit Cache | 25% | Hornet Strike | 6.67% | Axi A17 | 11.06% |
Endo x400 | 25% | Serration | 6.67% | Axi A18 | 11.06% |
Split Chamber | 6.67% | Axi B7 | 11.06% | ||
Stabilizer | 6.67% | Axi D5 | 11.06% | ||
Steel Fiber | 6.67% | Axi G11 | 11.06% | ||
Stretch | 6.67% | Axi L6 | 11.06% | ||
Neo A11 | 6.67% | Axi P6 | 11.06% | ||
Neo F3 | 6.67% | ||||
Neo K6 | 6.67% | ||||
Neo K7 | 6.67% | ||||
Neo S18 | 6.67% | ||||
Neo W1 | 6.67% | ||||
Neo Z10 | 6.67% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
x3000 Credit Cache | 25% | Neo A11 | 14.29% | Life Strike | 12.5% |
x3000 Credit Cache | 25% | Neo F3 | 14.29% | Axi A17 | 12.5% |
x3000 Credit Cache | 25% | Neo K6 | 14.29% | Axi A18 | 12.5% |
Endo x400 | 25% | Neo K7 | 14.29% | Axi B7 | 12.5% |
Neo S18 | 14.29% | Axi D5 | 12.5% | ||
Neo W1 | 14.29% | Axi G11 | 12.5% | ||
Neo Z10 | 14.29% | Axi L6 | 12.5% | ||
Axi P6 | 12.5% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Endo x100 | 26.67% | Endo x100 | 35.29% | Endo x150 | 37.5% |
Lavan Engines Mk I | 20% | Lavan Plating Mk I | 17.65% | Ambassador Blueprint | 12.5% |
Lavan Reactor Mk I | 20% | Lavan Shield Array Mk I | 17.65% | Vidar Plating Mk I | 12.5% |
Ash Systems Blueprint | 13.33% | Vidar Engines Mk I | 17.65% | Vidar Reactor Mk I | 12.5% |
Lith G10 | 6.67% | Lith R5 | 5.88% | Vidar Shield Array Mk I | 12.5% |
Lith G9 | 6.67% | Lith T10 | 5.88% | Lith A6 | 6.25% |
Lith P8 | 6.67% | Lith C11 | 6.25% |
Locations:
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Endo x200 | 26.67% | Endo x200 | 34.29% | Endo x450 | 39.58% |
Lavan Engines Mk II | 20% | Lavan Plating Mk II | 17.14% | Vidar Plating Mk II | 12.5% |
Lavan Reactor Mk II | 20% | Lavan Shield Array Mk II | 17.14% | Vidar Reactor Mk II | 12.5% |
Ash Neuroptics Blueprint | 13.33% | Vidar Engines Mk II | 17.14% | Vidar Shield Array Mk II | 12.5% |
Meso A5 | 6.67% | Meso G6 | 5.71% | Ambassador Blueprint | 8.33% |
Meso H6 | 6.67% | Meso H5 | 5.71% | Meso B9 | 6.25% |
Meso M4 | 6.67% | Riven Sliver | 2.86% | Meso W3 | 6.25% |
Riven Sliver x2 | 2.08% |
Locations:
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Endo x300 | 26.67% | Endo x300 | 30.3% | Endo x450 | 39.58% |
Lavan Engines Mk III | 20% | Lavan Plating Mk III | 18.18% | Vidar Plating Mk III | 12.5% |
Lavan Reactor Mk III | 20% | Lavan Shield Array Mk III | 18.18% | Vidar Reactor Mk III | 12.5% |
Ash Chassis Blueprint | 13.33% | Vidar Engines Mk III | 18.18% | Vidar Shield Array Mk III | 12.5% |
Neo F3 | 6.67% | Neo K6 | 6.06% | Ambassador Blueprint | 8.33% |
Neo W1 | 6.67% | Neo S18 | 6.06% | Neo A11 | 6.25% |
Neo Z10 | 6.67% | Riven Sliver | 3.03% | Neo K7 | 6.25% |
Riven Sliver x2 | 2.08% |
Locations:
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Endo x400 | 42.86% | Endo x400 | 34.29% | Endo x600 | 31.25% |
Vidar Engines Mk III | 21.43% | Vidar Plating Mk III | 17.14% | Ambassador Blueprint | 16.67% |
Vidar Reactor Mk III | 21.43% | Vidar Shield Array Mk III | 17.14% | Zetki Plating Mk III | 12.5% |
Axi D5 | 5.71% | Zetki Engines Mk III | 17.14% | Zetki Reactor Mk III | 12.5% |
Axi A18 | 4.29% | Axi B7 | 5.71% | Zetki Shield Array Mk III | 12.5% |
Axi G11 | 4.29% | Axi P6 | 5.71% | Axi A17 | 6.25% |
Riven Sliver x3 | 2.86% | Axi L6 | 6.25% | ||
Riven Sliver x3 | 2.08% |
Locations:
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
x3000 Credit Cache | 38.72% | Neo A11 | 10% | Axi A17 | 11.34% |
Somatic Fibers | 38.72% | Neo F3 | 10% | Axi A18 | 11.34% |
Perigale Blueprint | 7.52% | Neo K6 | 10% | Axi B7 | 11.34% |
Sarofang Blueprint | 7.52% | Neo K7 | 10% | Axi D5 | 11.34% |
Endo x400 | 7.52% | Neo S18 | 10% | Axi G11 | 11.34% |
Neo W1 | 10% | Axi L6 | 11.34% | ||
Neo Z10 | 10% | Axi P6 | 11.34% | ||
Perigale Barrel | 6% | Voruna Blueprint | 6.82% | ||
Perigale Receiver | 6% | Voruna Chassis Blueprint | 4.55% | ||
Perigale Stock | 6% | Voruna Neuroptics Blueprint | 4.55% | ||
Sarofang Blade | 6% | Voruna Systems Blueprint | 4.55% | ||
Sarofang Handle | 6% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Endo x400 | 38.72% | Perigale Barrel | 10.16% | Voruna Blueprint | 12.24% |
Somatic Fibers | 38.72% | Perigale Receiver | 10.16% | Arcane Blessing | 10.2% |
Perigale Blueprint | 11.28% | Perigale Stock | 10.16% | Primary Frostbite | 10.2% |
Sarofang Blueprint | 11.28% | Sarofang Blade | 10.16% | Voruna Chassis Blueprint | 8.16% |
Sarofang Handle | 10.16% | Voruna Neuroptics Blueprint | 8.16% | ||
Arcane Rise | 7.94% | Voruna Systems Blueprint | 8.16% | ||
Conjunction Voltage | 7.94% | Axi A17 | 6.12% | ||
Neo A11 | 4.76% | Axi A18 | 6.12% | ||
Neo F3 | 4.76% | Axi B7 | 6.12% | ||
Neo K6 | 4.76% | Axi D5 | 6.12% | ||
Neo K7 | 4.76% | Axi G11 | 6.12% | ||
Neo S18 | 4.76% | Axi L6 | 6.12% | ||
Neo W1 | 4.76% | Axi P6 | 6.12% | ||
Neo Z10 | 4.76% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
Void Survival
Survival in the Orokin Void consists of the standard Void tileset, with treasure rooms blocked off or non existent. Void survival can be difficult with the variation of enemies, combining the hardest aspects of regular survival missions into one mission.
Enemies
Initially the players will face a mix of standard Grineer and Corpus Corrupted units that scale in level the same way units from standard survival missions would. As players remain in play longer more difficult units will begin to spawn. Normal units will be bolstered by Corrupted Fusion MOAs, Corrupted Ancient Healers, then Corrupted Heavy Gunners, then finally, Corrupted Bombards, and Corrupted Nullifiers.
The usual set of booby traps and environmental hazards found in Void tile sets may also be present.
Derelict Survival
Survival in the Orokin Derelict consists of the standard Derelict. Treasure rooms are blocked off or non-existent, but Vaults exist and can be unlocked normally. It is advised to open the vault after surviving for the time you want, as claiming the artifact inside will inflict a negative debuff on you, possibly making surviving harder.
You will only face Infested enemies unless you retrieve the artifact from the Orokin Vault, which will cause the Corrupted to replace the enemy units in the level, including Drones.
As of Update 11.5 (2013-12-19), the Orokin Derelict Survivals have their own unique drop table which includes some Prime blueprints.
Dark Sector Survival
Survival missions that take place in Dark Sectors can only be reached by Solar Rails and always involve the Infested. These Survival missions have a higher level range (and thus, higher difficulty) than the planet they're found on, but give out larger quantities of experience, including the experience bonuses inherent in Dark Sectors. There are currently 10 Dark Sector Survival Missions, one each for every planet except Mercury, Earth, Venus, and Phobos. Template:DisplayMissiontype
Tips
- It is helpful to bring a Sentinel as Vacuum can be used to quickly gather Life Support Modules. However, the Sentinel may also pick up life support modules too early, especially early on in the mission or if players get a lot of kills at close range.
- If you manage to start activating the capsule when your Life Support is at 0% but before you hear the oxygen getting drained, you will be granted 2% oxygen, giving you enough time to consume the capsule.
- Lotus will tell you the location of the next air drop in advance by placing a marker on your map without there actually being a capsule there to pick up. If you are getting close to 0% life support you should make your way to the drop point so you can activate the capsule as soon as it arrives.
- Activating a Life Support Capsule will take your Warframe a few seconds. Have teammates cover you or prepare yourself to prevent death while activating a capsule.
- After Update 10.3 (2013-10-09), once a life capsule has been activated, the second capsule in the same location will have shorter activation time. Further capsules does not continue to shorten the activation time.
- When activating the alarm, travel to the first marker and stay in that general location as a group. Life support will drop in other places in the map, so team coordination is critical to either move as a team to each, or have someone sprint to them, preferably someone with Loki or Ash, or by the use of Shade so they can pass by the hordes of enemies.
- You must last at least 5 minutes, and at least half the living squad must make it to extraction.
- When the life support reaches 0%, the timer will stop, and there will be no life support left in the map. It will drain your shields and then your health, but will always leave you with 5HP. Which gives you a chance to reach extraction, but any damage done to you will be a lethal blow.
- Since a life support capsule restores 30% life support, they should be activated when life support levels are at 40% or below. This will leave room for life support pickups and also for player mistakes such as activating 2 life supports at the same time.(40+30+30=100%)
- Sometimes many life support modules drop right after someone activates a life support capsule. This method helps reduce wasting life support.
- Enemies spawn at points where players can't see, and in rooms next to where players are. Larger tiles will have more spawning points than smaller tiles. Do not separate yourself from your team because it will disable the nearest spawning points and cause the enemies to spawn in spread out locations.
- Keeping close to your team will not only help the spawn rates, it will give you the Team Affinity Bonus.
- Standing on something (boxes, beams or anything not on ground level) will slow down enemies from getting to you and your team. When on something that isn't the actual ground, enemies won't be able to detect where you are and will stand in place, therefor, slowing down the process.
Notes
- Survival officially replaced Raid in Update 10.0 (2013-09-13). All Raid Void Keys were converted to Survival Void Keys, and T3 Survival keys were introduced.
- This gametype was introduced early via the Survival Weekend Event.
- Each Life Support Capsule tend to be placed in each section of a map roughly around every 2 minutes and 30 seconds (150 seconds) before another capsule is dropped off by the Lotus. This is after the 5 minute start of the Survival.
- This delay will slowly increase overtime, and there is a cap on extra support capsules 'in queue'.
- If there are three separate rooms that can accommodate Life Support Capsules, the first room will no longer be dropped off, instead the latter two rooms are provided in a cycle.
- If a Rhino has Iron Skin active, it will not protect the player from losing shields or health while oxygen is at 0%. It will continue to protect against enemy combat damage as normal. As soon as health reaches 5, Iron Skin will vanish and leave the player vulnerable. Reapplying it will make it vanish instantly.
- This mission type is essentially Raid viewed from a different perspective. Players must distract enemies while an unseen and unnamed Tenno secures Raid-like objectives elsewhere on the map. The mission rewards similar to the old Raid mission rewards, and will also appear at the beginning of the squad's reward display.
- The time it takes to activate life support is around 3 seconds, which is long enough for pursuing enemies to kill you if you are not careful.
- The maximum amount of capsules that can be on the map is capped at 8. The Lotus will not deliver another one until one has been opened, at which the drop timer starts.
- Life Support decreases at 1% every 1.5 seconds. That means 100% is enough for 2 minutes and 30 seconds of Life Support.
- Prior to Update 10.3 (2013-10-09), Lotus would warn you at 20% that you have 60 seconds of life support remaining, when you actually had 30 seconds. She also warned that you had 30 seconds remaining at 10%, which was actually 15 seconds.
- At Update 10.6 (2013-10-30), Lotus will only warn players at 20% of life support, referring to 30 seconds. The warning at 40% was removed. If extraction is ready, Lotus will also suggest extraction.
- Despite claims that sprinting hastens the rate that Life Support decreases, DE has confirmed that there is no correlation.
- Update 10.3 (2013-10-09) changed several mechanics regarding level generation and reward tables;
- The level was completely unlocked before activating the alarm, allowing players to sprint through the entire map to collect materials without running into enemies. This has since been fixed and the starting area's doors will all be locked until activated by the alarm.
- Survival rewards were dependent on faction type and the time spent. The update changed it so rewards are now dependent on enemy level and the time spent. It also changed rewards so they stacked; players now take all rewards earned up to the point they leave, instead of the last reward.
- Before Update 10.3 (2013-10-09), you could fail the alarm cipher and it would still go off. Doing so will count towards failed ciphers in player stats.
- Before Update 10.3 (2013-10-09), repeated life capsules would tend to take longer to activate, and kept increasing if the players wished to stay in that location for longer periods of time.
- On Update 10.6 (2013-10-30) (Halloween), Life Support Capsules and Drops were changed into Jack-o'-Lanterns.
- Alert Survival missions will provide the usual 5-minute reward, but will only allow players to extract after the 10 minute mark, even if the extraction site has already been revealed.
- The Excavation mission type is slated to replace Survival missions taking place on planetside tiles, which include the Grineer Forest, Grineer Settlement, Grineer Shipyard, Corpus Outpost, and Corpus Ice Planet tiles.
- The "objective has been reached" flag is set at the 3:30 mark preventing new players from joining the session too close to the 5 minute reward mark.
Bugs
- Sometimes enemies will not spawn, it can be fixed by reactivating the alarm (time will start from 0).
- If a player has reactivated the alarm after running out of oxygen, the player will still have 5 Health and 0 Shields, but new oxygen pickups can appear and the Lotus will continue to spawn Life Support capsules, even though they cannot be picked up or used.
- If a host migration is made and a player died and self-revived, there is a chance that the player will lose everything from before the migration took place.
- When there is more than 1 capsule in queue, with another ready to be placed in the queue, activating the capsule in a room which can occupy 2 capsules, a capsule will be delivered nearby in the same room 'instantly' without Lotus notifying you.
- Occasionally, when the level begins, the locked door will be open. This door can be passed through and the room beyond accessed, but the door may subsequently shut and cannot be reopened unless the alarm is triggered. This can be particularly dangerous during solo missions, as the player has no way to activate the alarm.