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Standard issue weapon for Carrier sentinel. Fires shotgun rounds.

The Sweeper is the default weapon for the Carrier Carrier Sentinel. This weapon accepts shotgun mods.

This weapon can be sold for Credits64 1,250.

Characteristics[]

  • This weapon deals primarily DmgImpactSmall64 Impact damage.
  • Innate two Madurai Pol polarities.

Advantages:

Disadvantages:

Comparisons:

Acquisition[]

This Sentinel weapon is automatically acquired by acquiring Carrier Carrier. Note that this weapon also takes up one Sentinel inventory slot.

Tips[]

  • It is not recommended to use this weapon when trying to level close range or melee weapons, as the Sweeper will steal your kills at high rate, especially when it is heavily modded.

Media[]

Patch History[]

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

Update 10.0 (2013-09-13)

  • Introduced.

See also[]

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