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Synapse

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Synapse
U10InfPrimary
Statistics
Weapon Slot Primary
Weapon Type Rifle
Trigger Type Continuous
Utility
Firing Rate 10.0 rounds/sec
Accuracy 12.5
Magazine Size 100 rounds/mag
Max Ammo 540 rounds
Reload Time 1.5s
Normal Attacks
Elemental Type Electricity b Electricity
Elemental Dmg 12
Crit Chance 50.0%
Crit Damage 200%
Miscellaneous
Polarities None
Introduced Update 10.0
CODEX Entry: SynapseCodexbw
Powered by a bio-chemical reaction, the infested Synapse rifle fries its targets with a steady stream of electricity.

The Synapse is an Infested bio-weapon that projects constant arcs of electricity. It is only available through Bio Lab Research in the Dojo.

The Synapse can be sold for Credits64 ‍7,500.

Manufacturing Requirements
Credits64
30,000
MutagenMass64
5
Salvage64
30,000
Circuits64
3,500
Forma64
2
Time: 24 hr
Rush: Platinum64 35
Market Price: N/A Blueprint Price: Credits64 ‍50,000
Bio Lab Research Requirements
Credits64
5,000
MutagenSample64
65
Circuits64
800
NanoSpores64
3,000
PolymerBundle64
1,200
Time: 72 hr
Prereq: Embolist
Ghost x1   Shadow x3   Storm x10   Mountain x30   Moon x100

Characteristics

Advantages:

  • Tied with the Dread and Amprex for the highest critical chance of any weapon.
  • Good base critical damage.
  • Instantly reaches its max range of 20m.
  • High magazine size.
  • High base damage.
  • Fast reload time.
  • Imperfect accuracy, unlike the Flux Rifle, making shots easier to hit without precise aiming.
  • Compared to the Amprex:
    • Faster reload speed.
    • Higher damage.
    • Lower ammo consumption.

Disadvantages:

  • Deals Electricity b Electricity damage, which improves its utility against Robotic or Machinery-type foes but not others unless properly modded.
  • Limited range (20m).
  • Imperfect accuracy is worsened through Electric Shield.
  • Poor ammo efficiency.
  • Compared to the Amprex:
    • Lower status chance and rate of fire.

Weapon Loadouts

Main article: Category:Synapse Build

See the user build section for builds using this weapon.

Notes

  • It is a good weapon to use against robotics, especially combined with Volt's Electric Shield.
  • To have a "pure" element different from Electricity b Electricity , you will have to add Stormbringer and/or High Voltage as a placeholder.
  • With max Point Strike Synapse's crit chance can be increased up to 125%, ensuring critical hits and good chance at mega-crits, though a Rank 3 Point Strike will be sufficient to increase its crit chance to 100% if low on mod energy.
  • As mentioned above, using the Synapse in conjunction with Volt's Electric Shield worsens the Synapse's imperfect accuracy. When using Heavy Caliber, the accuracy is somewhat low at even medium range.
    • As of Update 11, the Synapse can no longer do constant red crits when used in conjunction with Volt's Electric Shield.
  • Its high rate of fire, high status effect chance, and innate elemental nature allows it to be used very effectively with elemental modifications. By applying an elemental effect other than electricity you can reduce armor, reduce shields, or apply confusion with ease.

Trivia

  • This item was added in Update 10.
  • Crafting the Synapse used to require 11 Mutagen Masses and 3 Forma before being announced as a mistake, reducing it down to 5 and 2 respectively.
  • The tendrils at the front end of the Synapse move, retracting and enclosing the muzzle upon holstering the rifle. This suggests the weapon is a living organism.
  • A Synapse is a nervous system structure that acts as a 'gate' between neurons, allowing electrical signals to be passed between nerve cells. Synapses help form the electrical pathways of the nervous system.
  • This weapon seems to be based on the Electric Crawler as it has similar lighting attacks.
  • The Synapse resembles the Shock Roach weapon from the game Half-Life: Opposing Force.

Media

  • The colour cutomization options for the Synapse

 

See Also

Start a Discussion Discussions about Synapse

  • Phage or Synapse

    50 messages
    • 50.113.40.245 wrote:Laplamgor wrote:Pharuan Undearth wrote:vs. Speed Trigger adds more to burst and sustained DPS then Hammer Shot, but Ham...
    • Phage is more controllable. Charge time is offset by a predictable beam pattern and the ability to actually aim through clusters of Lancers so ...
  • Synapse Nerf?

    4 messages
    • From what I can gather from other continuous fire weapons that other users have explained, DE is now showing you the actual amount of damage ...
    • It's not a nerf in obvious numbers...  They show the actual fire rate now, as well as the actual number per "bullet" used instead of the ...

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