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Synapse

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Synapse
U10InfPrimary
Statistics
Weapon Slot Primary
Weapon Type Rifle
Trigger Type Continuous
Utility
Noise Level 25.0m
Fire Rate 10.0 rounds/sec
Accuracy 12.5
Magazine Size 100 rounds/mag
Max Ammo 540 rounds
Normal Attacks
Elemental Type Electricity b Electricity
Crit Chance 50.0%
Miscellaneous
Polarities None
Introduced Update 10.0
Powered by a bio-chemical reaction, the infested Synapse rifle fries its targets with a steady stream of electricity.

The Synapse is an Infested bio-weapon that projects constant arcs of electricity. It is only available through Bio Lab Research in the Dojo.

The Synapse can be sold for Credits64‍ 7,500.

Manufacturing Requirements
Credits64
30,000
MutagenMass64
5
Salvage64
30,000
Circuits64
3,500
Forma64
2
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: N/A Blueprint2 Blueprint Price: Credits64‍50,000
Bio Lab Research Requirements
Credits64
5,000
MutagenSample64
65
Circuits64
800
NanoSpores64
3,000
PolymerBundle64
1,200
Time: 72 hrs
Prereq: Embolist
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals primarily Electricity b Electricity damage.

Advantages:


Disadvantages:

  • Reliant on its high critical damage potential, which makes it ill-suited against Object-based health.
  • Damage cannot be increased with Slash b Slash, Impact b Impact or Puncture b Puncture mods.
  • When combining elements, Electricity b Electricity damage is added last.
  • Limited range (18m).
  • Imperfect accuracy is worsened through Electric Shield.
  • Poor ammo efficiency.

Weapon LoadoutsEdit

Main article: Category:Synapse Build

See the user build section for builds using this weapon.

NotesEdit

  • It is a good weapon to use against robotics, especially combined with Volt's Electric Shield.
  • To have a "pure" element different from Electricity b Electricity, you will have to add Stormbringer and/or High Voltage as a placeholder.
  • With max Point Strike Synapse's crit chance can be increased up to 125%, ensuring critical hits while having 25% to proc Red Critical Hits, though a Rank 3 Point Strike will be sufficient to increase its crit chance to 100% if low on mod energy.
  • As mentioned above, using the Synapse in conjunction with Volt's Electric Shield worsens the Synapse's imperfect accuracy. When using Heavy Caliber, the accuracy is somewhat low at even medium range.
    • As of Update 11, the Synapse can no longer do constant red crits when used in conjunction with Volt's Electric Shield.

TriviaEdit

  • This item was added in Update 10.
  • Crafting the Synapse used to require 11 Mutagen Masses and 3 Forma before being announced as a mistake, reducing it down to 5 and 2 respectively.
    • Synapse is the only weapon to require two Formas to be built.
  • The tendrils at the front end of the Synapse move, retracting and enclosing the muzzle upon holstering the rifle. This suggests the weapon is a living organism.
  • A Synapse is a nervous system structure that acts as a 'gate' between neurons, allowing electrical signals to be passed between nerve cells. Synapses help form the electrical pathways of the nervous system.
  • This weapon seems to be based on the Electric Crawler as it has similar lighting attacks.

MediaEdit

  • Synapse Colour Customization

 

See AlsoEdit

WeaponsDamageCompare AllCosmetics

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