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Tied with the Dread and Amprex for the highest critical chance of any weapon.
Good base critical damage.
Instantly reaches its max range of 18m.
High magazine size.
High base damage.
Fast reload time.
Imperfect accuracy, unlike the Flux Rifle, making shots easier to hit without precise aiming.
Specializes in
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Electricity damage, making it effective against Robotic and Machinery-enemies. Electricity is a versatile damage type, combining for
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
See the user build section for builds using this weapon.
Notes
It is a good weapon to use against robotics, especially combined with Volt's Electric Shield.
To have a "pure" element different from
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With max Point Strike Synapse's crit chance can be increased up to 125%, ensuring critical hits and good chance at mega-crits, though a Rank 3 Point Strike will be sufficient to increase its crit chance to 100% if low on mod energy.
As mentioned above, using the Synapse in conjunction with Volt'sElectric Shield worsens the Synapse's imperfect accuracy. When using Heavy Caliber, the accuracy is somewhat low at even medium range.
As of Update 11, the Synapse can no longer do constant red crits when used in conjunction with Volt's Electric Shield.
Its high rate of fire, high status effect chance, and innate elemental nature allows it to be used very effectively with elemental modifications. By applying an elemental effect other than electricity you can reduce armor, reduce shields, or apply confusion with ease.
Crafting the Synapse used to require 11 Mutagen Masses and 3 Forma before being announced as a mistake, reducing it down to 5 and 2 respectively.
The tendrils at the front end of the Synapse move, retracting and enclosing the muzzle upon holstering the rifle. This suggests the weapon is a living organism.
A Synapse is a nervous system structure that acts as a 'gate' between neurons, allowing electrical signals to be passed between nerve cells. Synapses help form the electrical pathways of the nervous system.
This weapon seems to be based on the Electric Crawler as it has similar lighting attacks.
The Synapse resembles the Shock Roach weapon from the game Half-Life: Opposing Force.