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Syndicates are groups of interest operating throughout the Origin System separate from the Corpus, Grineer, and the Tenno. These factions have their own ideologies and goals regarding the fate of the system, with some inevitably in disagreement with another syndicate. The Syndicate console on the Landing Craft is unlocked once a player has reached Mastery Rank 3. Syndicates can be accessed earlier from a Relay through the Syndicate representatives there (only the Conclave and Ostron can be joined prior to reaching Mastery Rank 3).

Players can choose to perform various quests, missions and alerts for a particular syndicate, raising the player's affinity with that group and earning access to unique offerings. Raising familiarity with one group, however, can raise the anger of another group, and even lead them to launch hits against a player, so choosing which syndicate to gain standing with is important.

There are currently 10 known Syndicates, each having their own unique themes and goals. Every Faction syndicate has a particular relationship with the others, favorable, neutral, negative or hostile. Earning reputation with a particular group also earns reputation to a group they have favorable relationships with, but decreases reputation with another group that they oppose. A few Syndicates are also considered entirely Neutral, whom players are able to gain reputation with while not affecting reputation with other Syndicates.

Faction Syndicates Edit

SteelIconPink Steel Meridian
Led by a battle-hardened Grineer deserter, the Steel Meridian fight a guerrilla war against a vast enemy. They are sworn protectors of what little remains of the colonies.

The Grineer are not often seen as valorous individuals, but time and again members of their leadership have displayed a certain code of honor. Members of Steel Meridian set aside their former allegiances to defend those who cannot defend themselves.

RedVeilIconWhite
Red Veil
ALLIED  +50% Rep
FactionSigilChurch
New Loka
OPPOSED  -50% Rep
FactionSigilBusiness
The Perrin Sequence
ENEMY  -100% Rep
ArbitarIconGrey Arbiters of Hexis
The dogmatic Arbiters seek a truth through discipline and practice. They reject the Tenno as Warrior mythology - a lie constructed to limit their potential.

The Arbiters of Hexis exemplify a burning passion to search for the truth of Tenno ability, composed with the knowledge that Tenno are far greater than even their shattered history suggests.

FactionSigilOracle
Cephalon Suda
ALLIED  +50% Rep
FactionSigilBusiness
The Perrin Sequence
OPPOSED  -50% Rep
RedVeilIconWhite
Red Veil
ENEMY  -100% Rep
CephalonIconLightGold Cephalon Suda
A vast consciousness watching with a curious eye. Seemingly devoid of emotion Suda's thirst for knowledge and abhorrence of destruction can only be described as passionate.

With such powerful technology rooted in the past, the hunt for knowledge guides every force in the Solar System. At a time where information holds so much power, Cephalon Suda - a consciousness seemingly devoid of emotion - follows a curious hunger to learn all she can.

FactionSigilJudge
Arbiters of Hexis
ALLIED  +50% Rep
RedVeilIconWhite
Red Veil
OPPOSED  -50% Rep
FactionSigilChurch
New Loka
ENEMY  -100% Rep
PerrinSequenceIconBlue The Perrin Sequence
A collective of brilliant and powerful merchants, splintered from the Corpus. Their goal is to restore order by bringing prosperity and direction to the violent world they study.

Following their own doctrine to achieve Profit, The Perrin Sequence have turned away from the Corpus ideology that conflict must be capitalized upon. Instead these merchants search for ways to exercise their trade without instigating violence.

FactionSigilChurch
New Loka
ALLIED  +50% Rep
FactionSigilJudge
Arbiters of Hexis
OPPOSED  -50% Rep
FactionSigilRebels
Steel Meridian
ENEMY  -100% Rep
RedVeilIconLightRed Red Veil
The Red Veil see corruption all around them. They are honor-bound to heal the system through a great and violent purge. No cost too great, no blood too precious.

Change is sudden, violent, and a necessary force to ensure the system can return to a state of balance. Red Veil see themselves as merely the instrument of this change.

FactionSigilRebels
Steel Meridian
ALLIED  +50% Rep
FactionSigilOracle
Cephalon Suda
OPPOSED  -50% Rep
FactionSigilJudge
Arbiters of Hexis
ENEMY  -100% Rep
LokaIconGreen New Loka
Only through restoration of a pure humanity and the repopulation of Earth can the conflict end. The New Loka are worshippers of the human form and Earth, before its corruption.

No matter how far we reach into the stars New Loka knows it is Earth that has always been our home. Turning away from genetic tampering that has twisted the Grineer and the technological meddling that has corrupted Earth it is New Loka that fights for the repopulation of a world once abandoned.

FactionSigilBusiness
The Perrin Sequence
ALLIED  +50% Rep
FactionSigilRebels
Steel Meridian
OPPOSED  -50% Rep
FactionSigilOracle
Cephalon Suda
ENEMY  -100% Rep

Neutral Syndicates Edit

FactionSigilConclave Conclave
We were led astray. We forgot the Conclave, so when that new evil came, we were not prepared. This is how we failed the Orokin. You went into stasis, but not me. I searched the long path for redemption, for the kind of balance only The Conclave can create.

Now I return, only to find the Tenno still herded like livestock. Horrors from beyond the Outer Terminus are coming. You must prepare. You must accept The Conclave. Let it be your teacher and I its humble guide. For true balance can only be found in the face of the ultimate enemy. Yourself.







Simaris Sigil gold Cephalon Simaris
Cephalon Simaris is building a digital oasis called Sanctuary. Simaris requires Tenno to hunt down and 'convert' special targets in a process called 'Synthesis'. In exchange, Simaris promises enlightenment to his hunters.

Through synthesis we can rebuild and preserve. Create memory-immortals within this data oasis. Will you become enlightened Tenno? Will you hunt for me?







OstronSigil Ostron
A tight knit band of merchants, hucksters and survivors, the Ostrons call Cetus their home. The town was build around an Orokin Tower, that both protects and nourishes them.






TheQuillsSigil The Quills
A secretive order, loyal to the mysterious and reclusive 'Unum'. Some say their relationship to cause and effect is unnatural, their knowledge profane. When a Quill acts, things change.






RankingEdit

Rank Minimum Standing Maximum Standing
5 0 132,000
4 0 99,000
3 0 70,000
2 0 44,000
1 0 22,000
0 -5000 5000
-1 -22,000 0
-2 -44,000 0

To advance through Syndicate rankings, players require Standing earned by wearing the syndicates' respective Sigils. Standing can be spent to purchase offerings and to rank up, which requires the maximum possible standing at the current rank and a sacrifice requested by a syndicate such as credits and resources. All of the Standing earned will be spent in the rank up. For every promotion players can pick a gift from the Syndicate. The promotion to rank 4 simply requires the blueprint, whereas the promotion to rank 5 requires a fully-constructed item.

Demotion can occur when standing goes below the minimum value for the current rank. This can be caused by aiding an opposed or enemy syndicate. Since Update 16, Syndicates no longer require multiple sacrifices if players drop from a higher tier to a lower one. Players will only need to make one sacrifice when moving between tiers.

Standing with a syndicate can be negative, which occurs if a player has been performing favors for an opposing or enemy syndicate. There is a lower limit on how much negative standing a player can have with a syndicate, currently capped at -44,000 standing. A player can achieve two negative rankings within a Syndicate, should players wish to regain favor with a particular Syndicate: they must earn Standings for them, then provide sacrifices in order to escape from any negative ranks they have attained.

Death SquadsEdit

When a Tenno has negative favor with a Syndicate, they are considered hated by that group, and the Syndicate in question will begin to send Death Squads consisting of a group of elite Eximus troops to hunt down said Tenno. Similar to Assassins like the Stalker, Death Squads can randomly appear in a mission, and will announce their presence via flickering lights, and a declaration from the Syndicate leader, though Death Squads will arrive immediately after a single transmission. Death Squad arrivals can be differentiated from normal Assassin arrivals by the entire squad being covered in a red light. Unlike regular Assassins, Death Squads do not have Death Marks and players do not receive messages from the opposing Syndicate as a warning, so players have no way of identifying whether they are currently eligible to be attacked by a Death Squad besides negative syndicate reputation.

Notably, killing off a Death Squad does nothing to discourage the syndicate that sent them, and has no impact upon your standing either way - even if you are allied with the faction that sent the Death Squad, you can freely assist teammates who have teams sent after them without risking your own syndicate standing.

At Rank 1 of disfavor, Syndicates will send Eximus Squads, which consist of 8 Eximus units. If a player reaches Rank 2, Eximus Platoons will be sent in instead, consisting of a much larger number of units. These Eximus units have significantly more health compared to those found in normal missions, and some may have immunity to certain crowd control effects like Chaos.

Upon death, each Eximus unit has a small chance to drop a specter blueprint of their respective type.

Syndicate AlertsEdit

SyndicateAlert

Syndicate Alerts are special Alert missions unlocked by attaining Rank 1 in a particular syndicate. Similar to regular Alerts, they act as an alternative mission on a node. In contrast, however, missions offered by Syndicates have a fixed expiration time of 24 hours which resets each day at 16:00 UTC. The reward for completing this variation of the Alert is a large amount of standing in the Syndicate providing the mission (as well as the normal Standing changes in related Syndicates). This standing is affected by the Sigil worn; it also is independent of the daily limit, not contributing to nor being hindered by it. The Standing gained through Affinity during the mission is independent of the declared end reward. As Tenno are promoted in a Syndicate, the Alerts advertised increase in Standing rewards - but in difficulty as well.

Syndicate Alerts can be identified by their mission icons being represented by the Syndicate's emblem. Like with Quests and Alerts, Syndicate Alerts have their own tab in the World State panel in the Navigation Console of the Liset, which can be used to check for active alerts.

Three Alerts per Syndicate will be available each day. If the node an Alert is on has not been unlocked, it will be unavailable for the player until otherwise. Note that Tenno can receive Syndicate Alerts from multiple Syndicates simultaneously, with the normal requirement of Rank 1 in each said Syndicate.

Unlike regular Alerts, Syndicate Alerts can have Operatives, which are combat-capable NPC's representing the Syndicates that accompany the Tenno during the mission. Scaled to the level of their enemies, they have substantial health and shields, and wield the signature weapon of their Syndicate in higher level Alerts.

As a final note, Syndicate missions can and will ignore regular enemy spawn listings for the tileset. This can lead to encountering Hellions in the Grineer Asteroid set, and Anti MOAs outside of the Corpus Gas City. In addition Assassins will not spawn in Syndicate missions.

Syndicate Medallions Edit

Main article: Syndicate Medallions

Syndicate Alerts will spawn up to 8 Syndicate Medallions (sometimes fewer due to level layout) throughout the map, which can be gathered and redeemed in the Syndicate's Relay enclave for Standing. Like the alert rewards themselves, they do not count towards the daily Standing limit.

To be able to find the medallions, players must have favorable standing with the syndicate that offered the Alert.

OfferingsEdit

Main article: Category:Syndicate Offerings

Syndicates offer various items to players who achieve a certain rank. Each rank of offerings consists of Sigils and the items below. These items can be acquired through spending Standing points. Upon achieving the next rank, Syndicates will reward players an item of their choice of that new rank. However, Syndicate exclusive weapons cannot be chosen as the free offering, and re-obtaining the rank after demotion will not allow you to choose another reward.

Rank 1Edit

At Rank 1 in a Syndicate, Tenno can purchase Eximus Specters.

BallSpawnerRoller BallSpawnerCorruptedLancer BallSpawnerShieldDrone BallSpawnerMoa BallSpawnerCharger BallSpawnerAncientHealer
Roller
Leech Eximus Specter
(Steel Meridian)
Corrupted Lancer
Leech Eximus Specter
(Arbiters of Hexis)
Shield Osprey
(1)Guardian Eximus Specter
(Cephalon Suda)
MOA
Blitz Eximus Specter
(The Perrin Sequence)
Charger
(2)Parasitic Eximus Specter
(Red Veil)
Ancient Healer
(3)Sanguine Eximus Specter
(New Loka)

1) Will provide significant increases in shield recharge time and recharge rates, along with a bonus 200 shield when connected. Allies will also receive immediate shield bonuses during each pulse by the Eximus regardless of the state of their shields. It is also armed with a laser rifle similar to the one on a Scavenger Drone. 2) Eximus of this type have no benefits other than generally being meat shields. 3) Although being an Ancient Healer, it does not have the normal damage reduction aura of normal Eximus Healers of this type (requires more testing).

Rank 2Edit

At Rank 2, Syndicates can offer a Syndicate Relic Pack consisting of 3 random Void Relics for 20,000

VoidRelicPack

Standing. Two of the relics will be random Lith Era Relic or Meso Era Relic, with the 3rd relic guaranteed to be either a random Neo Era Relic or Axi Era Relic.

Rank 3Edit

At Rank 3, Tenno can purchase Large Team Bonus Consumables, which are reusable 10-pack blueprints.

LargeTeamAmmoPack LargeTeamEnergyPack LargeTeamHealPack LargeTeamShieldPack
Large Team Ammo Restore
(Red Veil)
Large Team Energy Restore
(Perrin Sequence & Arbiters of Hexis)
Large Team Heal Restore
(New Loka & Steel Meridian)
Large Team Shield Restore
(Cephalon Suda)

Rank 4Edit

At Rank 4, Tenno can purchase Weapon Augment Mods, which are mods that are exclusive to an individual weapon. These mods usually have greater effects than mods of similar function, and may sometimes add unique functionality to a weapon. Equipping a Weapon Augment mod will also make the weapon earn Syndicate Points converted from any affinity that weapon earns, which fills up a gauge that shows up beside the weapon's ammo counter. When enough Syndicate Points are collected, the gauge will reset and the weapon will immediately release a special effect in battle, combining a radial elemental damage attack, a temporary stat buff, and a stat restore effect.

Syndicate Effect Name Damage Type Restore Type Temporary Buff
SteelIconBlackSteel Meridian Justice Blast b Blast 25% Health +25% Base Armor
ArbitarIconBlackArbiters of Hexis Truth Gas b Gas 25% Health +25% Parkour Maneuvers boost
CephalonIconBlackCephalon Suda Entropy Magnetic b Magnetic 25% Energy +25% Base Energy
PerrinSequenceIconBlackThe Perrin Sequence Sequence Radiation b Radiation 25% Shield +50% Base Shields
RedVeilIconBlackRed Veil Blight Viral b Viral 25% Energy +10% Base Movement Speed
LokaIconBlackNew Loka Purity Corrosive b Corrosive 25% Health +25% Base Health

Rank 5Edit

Main article: Warframe Augment Mods

At Rank 5, each Syndicate sells a selection of Warframe Augment Mods, which are mods exclusive to individual Warframes that modify a particular Warframe ability in unique ways. Each Warframe is favored by two different Syndicates.

View Syndicate Favored Warframes List

Special Syndicate Weapons also become available at this rank, which are modified versions of existing weapons with altered stats and, with the exception of the melee weapons, innate Syndicate effects identical to those provided by Weapon Augment Mods. Syndicate weapons can be traded between players, but only when the weapons are previously unused, unranked and unmodified with Forma or Orokin Catalysts. These weapons also have Mastery Rank restrictions.

SyndicateSMHek SyndicateAHBoltor SyndicateCSSimulor SyndicatePSPenta SyndicateRVCernos SyndicateNLTigris
Vaykor Hek
(Steel Meridian)
Telos Boltor
(Arbiters of Hexis)
Synoid Simulor
(Cephalon Suda)
Secura Penta
(The Perrin Sequence)
Rakta Cernos
(Red Veil)
Sancti Tigris
(New Loka)
SMMarelok AHAkbolto SynoidGammacor PSDualCestra RVBallistica NLCastanas
Vaykor Marelok
(Steel Meridian)
Telos Akbolto
(Arbiters of Hexis)
Synoid Gammacor
(Cephalon Suda)
Secura Dual Cestra
(The Perrin Sequence)
Rakta Ballistica
(Red Veil)
Sancti Castanas
(New Loka)
SMSydon AHBoltace CSHeliocor PSLecta RVDarkDagger NLMagistar
Vaykor Sydon
(Steel Meridian)
Telos Boltace
(Arbiters of Hexis)
Synoid Heliocor
(Cephalon Suda)
Secura Lecta
(The Perrin Sequence)
Rakta Dark Dagger
(Red Veil)
Sancti Magistar
(New Loka)

In addition, unique decorative Syndicate Syandanas can be purchased at this rank. Syndicate Syandanas have energy colors that glow brighter each time a particular Syandana achieves an in-mission condition specific to that Syandana.

SyndicateSMScarf SyndicateAHScarf SyndicateCSScarf SyndicatePSScarf SyndicateRVScarf SyndicateNLScarf
Vaykor Syandana
(Steel Meridian)
Telos Syandana
(Arbiters of Hexis)
Synoid Syandana
(Cephalon Suda)
Secura Syandana
(The Perrin Sequence)
Asita Rakta Syandana
(Red Veil)
Sancti Syandana
(New Loka)

Finally, Syndicate representative's entrance at any Relay will be redesigned with a bronze-like highlights.

TipsEdit

  • Red Veil, New Loka, and The Perrin Sequence are non-hostile towards each other. Steel Meridian, Arbiters of Hexis, and Cephalon Suda also share this relationship, which means you can boost relations with either of those sets of 3 freely without worrying about losing relations drastically.
    • Rank 5 Warframe Augment mods not offered by the Steel Meridian, Arbiters of Hexis, Cephalon Suda group for the following warframes: Mag, Nekros, Trinity, Valkyr, Zephyr.
    • Rank 5 Warframe Augment mods not offered by the Red Veil, New Loka, Perrin Sequence group for the following warframes: Excalibur, Frost, Limbo, Mirage, Nezha, Nova.
  • It should be possible to have rank 5 standing with a maximum of 4 syndicates by supporting 2 complementary syndicates, for example: Using Cephalon Suda Sigil until it and Arbiters of Hexis are both Rank 5, then using Steel Meridian Sigil until both it and Red Veil are both Rank 5. Supporting any other faction will reduce standing with at least one of the 4 you have chosen, therefore it is much harder to have Rank 5 with more than 4 syndicates as it would require tedious micromanagement (as shown in the table below).
  • If a desire to farm the respective Death Squads, it is possible to have hated standing with 4 groups at once. Simply switch between Steel Meridian, and Red Veil until both are max. Each aids the other, but each reduce 2 of the remaining groups.
  • Supporting a combination of various Syndicates can raise your reputation with four or five groups. There will be some amount of conflict, reducing the efficiency.
View Supporting Efficiency List
Supporting Result Efficiency
RedVeilIconBlackRed Veil (66.6%) LokaIconBlackNew Loka (33.3%) +SteelIconBlack +PerrinSequenceIconBlack +++RedVeilIconBlack ++LokaIconBlack 88.9%
SteelIconBlackSteel Meridian (66.6%) CephalonIconBlackCephalon Suda (33.3%) +++SteelIconBlack +ArbitarIconBlack ++CephalonIconBlack +RedVeilIconBlack 88.9%
PerrinSequenceIconBlackThe Perrin Sequence (12.5%) RedVeilIconBlackRed Veil (75%) LokaIconBlackNew Loka (12.5%) +SteelIconBlack +PerrinSequenceIconBlack +++RedVeilIconBlack +LokaIconBlack 87.5%
SteelIconBlackSteel Meridian (75%) ArbitarIconBlackArbiters of Hexis (12.5%) CephalonIconBlackCephalon Suda (12.5%) +++SteelIconBlack +ArbitarIconBlack +CephalonIconBlack +RedVeilIconBlack 87.5%
ArbitarIconBlackArbiters of Hexis (50%) PerrinSequenceIconBlackThe Perrin Sequence (50%) +ArbitarIconBlack +CephalonIconBlack +PerrinSequenceIconBlack +LokaIconBlack 66.7%
CephalonIconBlackCephalon Suda (68.75%) PerrinSequenceIconBlackThe Perrin Sequence (6.25%) RedVeilIconBlackRed Veil (25%) +SteelIconBlack +ArbitarIconBlack +++CephalonIconBlack +PerrinSequenceIconBlack 50%
SteelIconBlackSteel Meridian (25%) ArbitarIconBlackArbiters of Hexis (6.25%) LokaIconBlackNew Loka (68.75%) +ArbitarIconBlack +PerrinSequenceIconBlack +RedVeilIconBlack +++LokaIconBlack 50%
SteelIconBlackSteel Meridian (50%) ArbitarIconBlackArbiters of Hexis (12.5%) LokaIconBlackNew Loka (37.5%) ++SteelIconBlack +ArbitarIconBlack +RedVeilIconBlack +LokaIconBlack 45.8%
CephalonIconBlackCephalon Suda (37.5%) PerrinSequenceIconBlackThe Perrin Sequence (12.5%) RedVeilIconBlackRed Veil (50%) +SteelIconBlack +CephalonIconBlack +PerrinSequenceIconBlack ++RedVeilIconBlack 45.8%
SteelIconBlackSteel Meridian (11.76%) CephalonIconBlackCephalon Suda (41.18%) RedVeilIconBlackRed Veil (17.65%) LokaIconBlackNew Loka (29.41%) ++SteelIconBlack +ArbitarIconBlack +CephalonIconBlack +PerrinSequenceIconBlack +RedVeilIconBlack 11.8%
SteelIconBlackSteel Meridian (17.65%) CephalonIconBlackCephalon Suda (29.41%) RedVeilIconBlackRed Veil (11.76%) LokaIconBlackNew Loka (41.18%) +SteelIconBlack +ArbitarIconBlack +PerrinSequenceIconBlack ++RedVeilIconBlack +LokaIconBlack 11.8%
SteelIconBlackSteel Meridian (41.86%) ArbitarIconBlackArbiters of Hexis (18.6%) PerrinSequenceIconBlackThe Perrin Sequence (32.56%) LokaIconBlackNew Loka (6.98%) ++SteelIconBlack +ArbitarIconBlack +CephalonIconBlack +RedVeilIconBlack +LokaIconBlack 10.1%
ArbitarIconBlackArbiters of Hexis (32.56%) CephalonIconBlackCephalon Suda (6.98%) PerrinSequenceIconBlackThe Perrin Sequence (18.6%) RedVeilIconBlackRed Veil (41.86%) +SteelIconBlack +CephalonIconBlack +PerrinSequenceIconBlack ++RedVeilIconBlack +LokaIconBlack 10.1%
SteelIconBlackSteel Meridian (21.4%) ArbitarIconBlackArbiters of Hexis (28.6%) PerrinSequenceIconBlackThe Perrin Sequence (28.6%) RedVeilIconBlackRed Veil (21.4%) +SteelIconBlack +CephalonIconBlack +RedVeilIconBlack +LokaIconBlack 9.5%
SteelIconBlackSteel Meridian (14.3%) CephalonIconBlackCephalon Suda (35.7%) RedVeilIconBlackRed Veil (14.3%) LokaIconBlackNew Loka (35.7%) +SteelIconBlack +ArbitarIconBlack +PerrinSequenceIconBlack +RedVeilIconBlack 9.5%
ArbitarIconBlackArbiters of Hexis (28.16%) CephalonIconBlackCephalon Suda (17.48%) PerrinSequenceIconBlackThe Perrin Sequence (7.77%) RedVeilIconBlackRed Veil (32.03%) LokaIconBlackNew Loka (14.56%) +SteelIconBlack +ArbitarIconBlack +CephalonIconBlack +PerrinSequenceIconBlack +LokaIconBlack 3.2%
SteelIconBlackSteel Meridian (32.03%) ArbitarIconBlackArbiters of Hexis (7.77%) CephalonIconBlackCephalon Suda (14.56%) PerrinSequenceIconBlackThe Perrin Sequence (28.16%) LokaIconBlackNew Loka (17.48%) +ArbitarIconBlack +CephalonIconBlack +PerrinSequenceIconBlack +RedVeilIconBlack +LokaIconBlack 3.2%
  • The more affinity you get (from kills, assists and abilities), the more standing you will receive for your Syndicate while wearing the appropriate Sigil.

NotesEdit

  • Allied reputation gain/loss does not affect the reputation of other factions. For example, increasing reputation with Steel Meridian will increase reputation with the Red Veil, however, this Red Veil increase will not positively or negatively affect any of the factions associated with the Red Veil.
  • Death Squads will be momentarily stunned by Nyx's Chaos, but will otherwise be unaffected.
  • Having a negative rank with a syndicate will summon Eximus death squads and the only way to avoid further confrontation with a particular syndicate is to restore the reputation back to neutral. Unlike Death Marks, death squads will not stop attacking the player until they get a neutral rank with that faction.
  • Even when in a squad with a targeted player, Death Squads will not target players other than the targeted player, allowing the target to 'hide' whilst other players defeat the squad.
  • At the end-of-mission screen, there are 4 syndicate standings visible in the Syndicate Standings tab, when an object is scanned for Cephalon Simaris in the mission (Helios scans do not give standing for Cephalon Simaris) its stats replace the stats of the syndicate opposed to the one you are doing a mission for/have a sigil applied for. However half the amount of standing you earn is still detracted from the opposed syndicate, even though it does not show.

BugsEdit

  • There is a bug during Death Squad announcements where the Syndicate leader will appear on player screen, but without saying anything, and even if the player manages to defeat the Death Squad, the image of the Syndicate leader will still remain on player screen.
    • Also happens at the start of syndicate missions.
  • Sometimes the transmission portrait for the syndicate mission will show a background without the character there.
  • Syndicate death squads may sometimes not spawn or have a long delay when inside the spy terminal room. They will appear normally as soon as you leave the room however.

MediaEdit


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