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Team Bonus Consumables are consumables that grant Energy, Health, Shield, or Ammo bonuses to nearby teammates in varying amounts. Market versions supply small amounts of each bonus with a pulse of energy, over the course of a short period. Blueprints for the market versions cost Credits64500, and the blueprints can be reused. Clan versions supply around twice as much of each bonus with each pulse, but also cost more resources to build and must be researched before replicating. 

They replaced standard Ammo boxes, Team Heals, and personal health restoring items, giving them an overall lower bonus but also granting them to nearby teammates. Some bonuses are essential in Nightmare Mode as Energy drain can be temporarily countered using these bonuses. Click on the name of the consumable to take you to the individual page for resource requirements and other notes.

Consider using clan versions instead of regular versions if they are available to you.

Market-Purchase BonusesEdit

Team Energy Restore
TeamEnergyRestore
  • Restores 25 energy per pulse, for a total of 100 energy.
  • You can sell the Blueprint for Credits64200.


Team Ammo Restore
TeamAmmoRestore
  • Restores 30, 15, 12 and 5 ammo per pulse, for a total of 120, 60, 48 and 20 ammo to rifle, pistol, shotgun and sniper respectively.
  • You can sell the Blueprint for Credits64200.


Team Health Restore
TeamHealRestore
  • Restores 30 health per pulse, for a total of 120 health.
  • You can sell the Blueprint for Credits64200.


Team Shield Restore
TeamShieldRestore
  • Restores 35 shield per pulse, for a total of 140 shield. All excess shields generated becomes Overshield.
  • You can sell the Blueprint for Credits64200.


Bulk Production ConsumablesEdit

EnergyTotemMediumBundle

These are special high-cost blueprints that will make ten of each consumable instead of just one at a time. Based at a very steep Credits64250,000 each, Bulk Production is both more efficient, reducing the resource costs, and in terms of interaction needed with the Foundry interface. This blueprint is reusable.

Users may choose these over regular consumables as they consume Nano Spores instead of Ferrite, which is more commonly obtained. 

Mass-production through Bulk prints saves 10% of the three required resources; 10 individual Ammo Restore runs would cost 250 Polymer Bundles, whereas a single Bulk Ammo Restore crafting costs 225.

Though the Bulk prints for Small Team Bonus Consumables are more efficient than the single prints, it should also be noted that the Medium Team Bonus Consumable Bulk prints (available from Clan dojos, as seen in the section below) use the same amount of resources as the Small Bulk prints. The Medium Bulk prints make the same number Team Bonus Consumables, but bigger versions, for exactly the same cost. It may be advisable to not buy the Small Team Bonus Consumable Bulk prints from the Market if you intend to join a clan soon, that already has the Medium Bulk prints researched.

Clan-Purchased BonusesEdit

These items are only available from Clan dojos, and must be Researched along with items before it before they are available for purchase.

Bulk production variants of each Medium Team Restore blueprint are also available for research after the individual blueprint has been completed.

Medium Team Energy Restore
EnergyTotemMediumBundle
  • Restores 50 energy per pulse, for a total of 200 energy.
  • Available in the clan dojo Energy Lab.
  • You can sell the Blueprint for Credits64200,000.


Medium Team Ammo Restore
AmmoTotemMediumBundle
  • Restores 80, 45, 35 and 20 ammo for a total of 320, 180, 140 and 80 ammo to rifle, pistol, shotgun and sniper respectively.
  • Available in the clan dojo Toxic Lab.
  • You can sell the Blueprint for Credits64200,000.


Medium Team Health Restore
HealthTotemMediumBundle
  • Restores 100 health per pulse, for a total of 400 health.
  • Available in the clan dojo Biological Lab.
  • You can sell the Blueprint for Credits64200,000.


Medium Team Shield Restore
ShieldTotemMediumBundle
  • Restores 100 shield per pulse, for a total of 400 shield. All excess shields generated becomes Overshield.
  • Available in the clan dojo Energy Lab.
  • You can sell the Blueprint for Credits64200,000.

Syndicate-Purchased Bonuses Edit

These are only available through Syndicates, and are only purchasable after you reach the required title and have the needed standing points.

All Large Restore blueprints are for quantities of 10, and the blueprints are not tradeable with other players.

Large Team Energy Restore
LargeTeamEnergyPack
  • Restores 100 energy per pulse, for a total of 400 energy.
  • Available for purchase through the Arbiters of Hexis and The Perrin Sequence for ReputationBlackx6425,000 after reaching the title of 'Lawful' or 'Executive'.
  • You cannot sell the Blueprint.


Large Team Ammo Restore
LargeTeamAmmoPack
  • Restores 110, 60, 50 and 30 ammo per pulse, for a total of 440, 240, 200 and 120 ammo to rifle, pistol, shotgun and sniper respectively.
  • Available for purchase through the Red Veil for ReputationBlackx6425,000 after reaching the title of 'Esteemed'.
  • You cannot sell the Blueprint.


Large Team Health Restore
LargeTeamHealPack
  • Restores 300 health per pulse, for a total of 1,200 health.
  • Available for purchase through the Steel Meridian and New Loka. for ReputationBlackx6425,000 after reaching the title of 'Defender' or 'Benevolent' respectively.
  • You cannot sell the Blueprint.


Large Team Shield Restore
LargeTeamShieldPack
  • Restores 300 shield per pulse, for a total of 1,200 shield. All excess shields generated becomes Overshield.
  • Available for purchase only through Cephalon Suda for ReputationBlackx6425,000 after reaching the title of 'Intelligent'.
  • You cannot sell the Blueprint.


NotesEdit

  • Team Restores pulse every 7.5 seconds except for Medium Team Energy and Health Restores which pulse every 5 seconds.
  • Host lag can affect the time between bonuses.
  • The pods were previously physical and could be stood upon. Humorously, you could create a temporary path of pods midair, eventually hovering in the air by standing on a single pod. 
  • The Shield Restores now grant Overshield, bypassing some of its weaknesses and making it more viable. 
  • Players can only carry up to 200 of each restore in a mission. 
  • Shields cannot be restored with consumables in Nightmare mode if the No Shield condition is active.
  • For some reason, the Small Bulk and Medium Bulk prints cost the same amount of resources, including the blueprint purchase/replication cost (not including the clan research costs for the latter).

BugsEdit

  • Sometimes pods will be placed in game, but do not actually grant any bonuses.

Patch HistoryEdit

Hotfix 16.5.2
  • Fixed Team Shield Restores not working on Sentinels.

Update 16.2

  • Updated the sound of Team Restore items.

Hotfix 15.11.1

  • Ember is now able to gain energy from Team Energy Restore items while her World on Fire Ability is toggled on.
  • Mirage is now able to gain energy from Team Energy Restore items while her Prism Ability is toggled on.

Update 15.10

  • Overshields can be obtained when using Shield Restore items when you are at maximum shield capacity. Overshields cannot be regenerated, and this extra protective shield is noted by a color change (purple) in the UI.

Hotfix 15.6.1

  • Large Team Ammo Restore items now give 33% more ammo than Medium Restore items.

Update 15.5

  • Players can no longer use or benefit from energy restore items while using an Ability that drains energy.

Update 13.3

  • Fixed an issue with Team Restore items having in game collision.

Update 11.7

  • Health Restore item that can be crafted using antitoxins from the Cicero event.

Update 6.1

  • Corrected store descriptions for health and shield restore items.

See alsoEdit