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Radial Disarm USELESS VS INFESTED

  • It is COMPLETELY USELESS VS INFESTED.

    just want to correct that on the skill description which is apparently locked from editing.

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    • it one shots all chargers.

      there are times when there are litterally 50 of them.

      It has worked on every level of infested I have fought and that's upwards of 60 70 80 as loki.

      You're kinda dumb for not noticing the most unique of all infested all dying at once.

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    • 24.20.110.90 wrote:
      it one shots all chargers.

      there are times when there are litterally 50 of them.

      It has worked on every level of infested I have fought and that's upwards of 60 70 80 as loki.

      You're kinda dumb for not noticing the most unique of all infested all dying at once.

      Nay, it does not one-shot chargers of all levels. Don't be such a nooblord.


      However, radial disarm does fail for not making ancients' arms fall off.

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    • all that i notice was, mobs charging for my pod, I used radial disarm , and nothing happen ... they stil charged ....

      Even the charger , the popper , or whatever creature there is

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    • the radial disarm is good when fighting enamies with guns so pimaralie the corpus and some of the grineer but not the infected.

      i sugest a clause that if a person hit with radial disarm dose not lose thier weapon that they either suffer damage (nothing to grand maybe 500 damage) or they become stuned for a length based off of the level of the disarm

      but hey thats just what i think.

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    • 76.168.99.130 wrote:
      the radial disarm is good when fighting enamies with guns so pimaralie the corpus and some of the grineer but not the infected.

      i sugest a clause that if a person hit with radial disarm dose not lose thier weapon that they either suffer damage (nothing to grand maybe 500 damage) or they become stuned for a length based off of the level of the disarm

      but hey thats just what i think.

      fergot to mack accout first if you have any problems with what i said here go take it up with someone that cares

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    • Radial Disarm = Corpus, Grineer

      Decoy = Infested

      Seriously, was it that hard to figure out?!

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    • Decoy is good for almost anything. gettig the Rhino, though i a good combo with the Loki if you got it at the beginning of the game.

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    • Actually, back before update 5? 6? 7? Not really sure... Radial disarm would slaughter all the infested around you, I feel this may have been removed for balance.  This is personal experience from playing Loki in the first few months the game was in Beta.

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    • it does like 200-500 damage to charger I think and makes runners and leapers only able to explode. Mostly used agaisnt corpus to kill osprey easy.

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    • VrasTheLoki wrote:
      Radial Disarm = Corpus, Grineer

      Decoy = Infested

      Seriously, was it that hard to figure out?!

      If you really think it's that simple, you should not be playing this class. Especially considering that Infested will tear a Decoy to shreds much faster than a group of Grineer or Corpus would, even factoring in the time it takes for them to run towards it.

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    • I am pretty sure it deals some damage to Chargers and makes the limbs of Leapers and Runners fall off. Hovewer, this damage seems lower on tier 3 defense mission for some reason.

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    • Utheraptor the First wrote:
      I am pretty sure it deals some damage to Chargers and makes the limbs of Leapers and Runners fall off. Hovewer, this damage seems lower on tier 3 defense mission for some reason.

      It does a fixed amount of damage from I can tell. The reason it seemers lower is probably just because they have more HP, or it's affected by armor.

      Anyway OP, to put it bluntly :s you are wrong. It does affect some Infested units and I've reverted the changes to the page. It's very easily tested.

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    • it does decent damage to chargers (probably a glitch but who knows?). realistically radial disarm should be able to do damage to chargers otherwise it has zero use against that faction. 

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    • I just finished my testing of Radial Disarm for now. Seeing that the damage is a specific amount and increases with mod rank (200 when unranked, 500 when maxed), it's unlikely a bug.

      I'd like to see it have other effects on Infested. It removes an arm and leg of Leapers, Runner and Crawlers, why not make it decrease their melee damage and walking/sprinting speed.

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    • They should at least change it so that it either:

      -Summons a mass of stationary decoys or

      -Project a hologram on you (and team) making enemies miss many attacks or

      -Become a slow moving holographic decoy gathering attention and exploding

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    • Voqualin wrote:
      Utheraptor the First wrote:
      I am pretty sure it deals some damage to Chargers and makes the limbs of Leapers and Runners fall off. Hovewer, this damage seems lower on tier 3 defense mission for some reason.
      It does a fixed amount of damage from I can tell. The reason it seemers lower is probably just because they have more HP, or it's affected by armor.

      Anyway OP, to put it bluntly :s you are wrong. It does affect some Infested units and I've reverted the changes to the page. It's very easily tested.

      No, I mean that it seems to deal less dmg to infested on the Defense mission while they are on equal level with those on common mission. I will have to test this to be sure, though.

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    • Utheraptor the First wrote:
      Voqualin wrote:
      Utheraptor the First wrote:
      I am pretty sure it deals some damage to Chargers and makes the limbs of Leapers and Runners fall off. Hovewer, this damage seems lower on tier 3 defense mission for some reason.
      It does a fixed amount of damage from I can tell. The reason it seemers lower is probably just because they have more HP, or it's affected by armor.

      Anyway OP, to put it bluntly :s you are wrong. It does affect some Infested units and I've reverted the changes to the page. It's very easily tested.

      No, I mean that it seems to deal less dmg to infested on the Defense mission while they are on equal level with those on common mission. I will have to test this to be sure, though.


      Ah that is strange.

      I did some testing with it too: maxed rank Radial Disarm does 500 damage to Chargers (not reduced by armor). With Focus, it does 650 damage and can one shot up to level 45s. I was able to consistently kill Chargers during Cyath runs with it earlier today and yesterday.

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    • 142.179.225.91 wrote:
      VrasTheLoki wrote:
      Radial Disarm = Corpus, Grineer

      Decoy = Infested

      Seriously, was it that hard to figure out?!

      If you really think it's that simple, you should not be playing this class. Especially considering that Infested will tear a Decoy to shreds much faster than a group of Grineer or Corpus would, even factoring in the time it takes for them to run towards it.

      you need to place your decoy strategicaly, it hold a bit longer,.

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    • 142.179.225.91 wrote:
      VrasTheLoki wrote:
      Radial Disarm = Corpus, Grineer

      Decoy = Infested

      Seriously, was it that hard to figure out?!

      If you really think it's that simple, you should not be playing this class. Especially considering that Infested will tear a Decoy to shreds much faster than a group of Grineer or Corpus would, even factoring in the time it takes for them to run towards it.


      ... Put it on a box or under stairs where infested cannot reach it. /post

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    • Radial disarm should have a permanent slow effect on infested caught in range. Kind of like infested impedence, if it wasn't a constant aura.

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    • ^ You could even explain it by saying it cripples their limbs.

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    • 72.209.49.180 wrote:
      Actually, back before update 5? 6? 7? Not really sure... Radial disarm would slaughter all the infested around you, I feel this may have been removed for balance.  This is personal experience from playing Loki in the first few months the game was in Beta.

      experienced the same back then, good ol' times.

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    • Why are half the people in this thread A: unable to spell, B: playing loki vs infested and C: dont know how to play loki anywhere.

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    • Just a note, Radial Disarm will disable poison from mutalist ospreys. Yes, currently they do not spawn in defense missions, but in general, when they are included in all the game modes, a Loki will be beneficial for a team against Infested. Loki may not assist in damage, but he will be able to disable the farting ospreys to prevent teammates from dying of poison damage.

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    • 54.205.144.54
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