Is is worth to maxout this mod? Does anyone have tested this on Trowing weapons like Despair ? Should you bother with this or better use Bane and Elemental mods ? Witch weapons are viable to use this mod ?

It wouldn't be worth it. Magnum Force (and any other accuracy reducers) first change the accuracy rating to a base of about 16 or so, THEN modify to make the targeted weapon innacurate as bloody flamangoes. There aren't any secondaries other than hand-shotguns and continuous that will work well with Magnum Force. You end up with ~6.4 accuracy with Despair. Not very good.

Actually it is. This is my build and with it my accuracy is 46, 3 and feel like nothing changed. i strongly recommend it or atleast to try it out and see for yourself.

Omnifrost wrote: Actually it is. This is my build and with it my accuracy is 46, 3 and feel like nothing changed. i strongly recommend it or atleast to try it out and see for yourself.

Magnum force is waste of a mod slot. The damage it adds, especially at rank 5, is just not worth it. You will most likely deal more damage with any elemental mod.

You will most likely deal more damage with any elemental mod.

not

elemental mods get reduced by armor, magnum force adds flat damage that wont get reduced by armor, so if accuracy is viable, this is the mod to get! i couldnt try it though, cus it wont drop for me -.-

elemental mods get reduced by armor, magnum force adds flat damage that wont get reduced by armor, so if accuracy is viable, this is the mod to get! i couldnt try it though, cus it wont drop for me -.-

Depends on the weapon, and faction. Hellfire would do more justice on Infested, versus a Magnum.

Weapon base is 100% - Hornet Strike gives +220% (total 320% damage) - Magnum Force gives +66% (total 386%)

So out 66 out of a 386% total means that about 17% of your final damage is due to Magnum Force, while 57% comes from Hornet Strike, and 26% from the base weapon (doesn't matter which weapon).

Let's say you want to maximize the benefits from Magnum Force. I mean this on a mathematical, theoretical level - the build WILL be unrealistic. It won't be optimized to make the WEAPON as effective as possible, but to promote the Magnum Force MOD (I'll just keep Hornet Strike in because without it the loadout is probably stupid). So essentially, you'll bring in Hornet Strike, Magnum Force, and 6 others elementals mods.

Say Heat Chamber (90% for 11), Convulsion (90% for 11), Pathogen Rounds (90% for 11), Deep Freeze (60% for 9), Ice Storm (40% for 9), Pistol Pestilence (60% for 7, I know, it's not even out yet). Others choices are possible as far as elemental/physical goes, but if i'm not mistaken, nothing goes higher on paper (please understand that this essentially sucks as far as real builds go - this is just for maths' sake).

So you have Base (100%) + Hornet Strike (220%) + Magnum Force (66%) = 386%, +347.4% (Heat), +347.4% (Convulsion), +579% (Pathogen+Pestilence), +386% (Deep Freeze + Ice Storm).

Total damage is 2045.8%.

Same calculation without Magnum Force : Base (100%) + Hornet Strike (220%) = 320%, +288% (Heat), +288% (Convulsion), +480% (Pathogen+Pestilence), +320% (Deep Freeze + Ice Storm).

Total damage is 1696%.

Which means you gain 349.8% from Magnum Force. Which also means the PROPORTION never changes (17% of total damage (349.8 out of 2045.8) comes from Magnum Force). The rest is complicated calculations due to MOD interaction, so i'll keep it simple :

- on ANY build that includes maxed Hornet Strike + maxed Magnum Force, the latter will give you 17% of the total damage. It DOES NOT MATTER what other mods you add to the mix, exception for faction specific mods, which would bring Magnum's part down to 13.1%.

If I take my calculation again (1696% without Magnum), and I replace Magnum Force by any Faction Mod, I would get a flat +30% bonus. Total damage would go up to 2204,8%. Faction Mod would represent 23% of the total. Ergo, ANY FACTION MOD is BETTER than Magnum Force, IF you have to choose between one or the other.

I don't know about you, but pretty much every pistol I build will have Hornet Strike + Barrel Diffusion + Lethal Torrent. Which means that you can only have 5 others mods, or 4 others + Magnum. Let's go rainbow again, you'd have +90% Heat, +90% Electric, +90% Poison, +60% Ice. Note that this WILL NOT change the proportions stuff. But :

100 +90 +90 +90 +60 (mods applied to the base weapon) sub-total is 430

220 +198 +198 +198 +132 (mods applied to the Hornet Strike part) sub-total is 946

66 +59.4 +59.4 +59.4 +39.6 (mods applied to the Magnum Force part) sub total is 283,8

Total damage 1659.8, 17% of which come from Magnum.

If you read it vertically, you notice that 347.4% come from either Fire, Electricity or Poison. This is nearly 21% of the total (yes, elemental mods benefit from mod interaction, which means the numbers would go down if Magnum Force wasn't in the build. BUT, the PROPORTION would not change). Please note that 3 being the actual maximum of +90% elem mods you can have, the proportion is as low as it gets. Less mods means their importance rises compared to Magnum Force.

What this means is, if you have to choose between a +90% elemental damage and a maxed Magnum Force, go for elemental. It's cheaper as far as mod cost and mod fusion goes, and the benefits are higher. No question here. And to those of you who would like to point out that elemental damage is modified by specific resistances, i'd like to answer that A) physical damage is, too, B) even with 25% resistance, a 90% elemental mod is still nearly equivalent to Magnum, and C) adapt your stuff to the mission type and opposition.

A +60% elemental damage mod (deep freeze, pistol pestilence) would represent about 14% of the total, sou here you may hesitate between mod cost/fusion price. In a no-limit build, Magnum is better. But let's be honest, most of us don't have a maxed Magnum Force, so the elemental mod would most likely be better.

A +40% elemental mod (Ice Storm) would be 9,3% of damage. This is indeed less damage than Magnum Force. But it brings +40% clip size, so you have to reload less often, meaning your "real" DPS will probably still benefit more from Ice Storm than Magnum Force.

A +60% physical damage mod (No Return, Razor Shot, Concussion Rounds) will only be applied to part of the physical damage base (one third on a balanced gun). It does not combine with the elemental bonuses. Which essentially means these mod suck. Only good side there is to them is that they are cheap and easy to come by. They suck even more on rifles.

For the TL;DR among you, and the ones who faint at the sight of light math, this is what you can remember :

- Magnum Force gives you 17% of the total theoretical damage on any build including max Hornet & max Magnum. This proportion goes DOWN if the mods are of equivalent level but not maxed. This proportion goes EVEN LOWER if Hornet Strike is of a higher level than Magnum Force. It does NOT matter what other mods are included.

> all of my calculations are done without considering the mod cost (14 for maxed Magnum) and totally disregarding the accuracy debuff, which means that Magnum Force is even worse than I demonstrate it to be.

> if you are a weird person and your Magnum Force is of a higher level than your Hornet Strike, I may not be able to help you.

- The less mods you can slot (whatever the reason, be it because you want utility mods (reload, fire rate, criticals, etc.) or because you didn't potatoe your gun), the LESS value Magnum Force has.

- Magnum Force is ALWAYS less good than a Faction Mod if you have to choose between one of two options.

- Magnum Force is ALWAYS less good than a +90% elemental mod if you have to choose between one of two options.

- Magnum Force is NEARLY ALWAYS less good than a +60% elemental mod. You'd have to have it maxed out. That's not cheap.

- Magnum Force is NEARLY ALWAYS less good than Ice Storm (+40% elem / +40% clip) DPS-wise. It MAY be better on paper, though. Just not within the real game.

- Magnum Force CAN be better than a critical chance / critical damage mod, depending on the weapon base values. BUT I can't imagine a realistic build including Hornet, Diffusion and Lethal Torrent that would leave you with an empty mod slot (since there are 5, and soon 6 elemental mods out there, and 1 slot can be occupied by Faction damage - there are only 8 slots).

- Magnum Force is NOT equivalent to Heavy Caliber for rifles (among other things, due to the fact that Serration numbers are lower, and Heavy Caliber's are higher).

Got mine for 8 plat, im gonna add it to akstilletto, my solution for this is just to add steady hands, though it doesn't increase accuracy, it actually improves aim, apply the same effect for soma with max stabilizer and heavy calibur, you should be able to snipe 50 m away at max. Though i really don't like the low damage buff, thats 1/2 of that damage buff is lower accuracy, they need to buff this mod up.

Phantom Bootie Slap wrote: Magnum Force isn't good on anything. It only adds 66% damage at max rank, which is less than an uncommon elemental mod, minus the ice one.

I was about to post this exact thing...

Not worth putting on anything..even the Angstrum...

I'd quote you, but then it'd unnecessarily fill up this page. I'll rewrite your conclusions:

- Magnum Force will always add less damage than a Faction Mod if you have to choose between one of two options.

- If you have the option between 3 elemental mods, and 2 elemental mods + Magnum force

-- A +60% elemental mod will always add more damage than a Magnum Force (if the other 2 are +90% elemental mods).

-- R7 Magnum Force will add more damage than a +40% elemental mod (if the other 2 are +90% elemental mods).
- If you have the option between 4 elemental mods, and 3 elemental mods + Magnum force

-- R8 Magnum Force will add more damage than a +60% elemental mod (if the other 3 are +90% elemental mods).

-- R5 Magnum Force will add more damage than a +40% elemental mod (if the other 3 are +90% elemental mods).

Before anyone asks for a buff, remember... Hornet Strike, Barrel Diff & Lethal Torrent increase damage by a greater % than Heavy Cal, Serration & Split Chamber. Not to mention the Hornet, Barrel & Lethal are alot easier to max.

Quite simply, Magnum Force is viable for the void, and for weapons are optimal to go all out with damage (e.g. Brakk, Despair, Detron, Embolist).