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New immortal build for trinity?

  • so im pretty sure most of you have heard of or encountered the infamous rage+quickthinking combo. if you use energy u basically drain ur imortality pool and in a way kill urself unless ur trinity who can not only fully heal herself but also steal energy.

    cus of this i have a theory

    blessing also gives invincibility and is affected by continuity, constitution and narrow minded but unaffected by range mods. link is also affected by duration(not sure if a target needs to be linked in order for damage reduction to happen). since health is energy and energy is health, if trinity has like 100hp and fully heals w/ bless(70 energy at max streamline) then its basically giving you 10 energy back into the pool(in otherwords u can do this forever). quickthinking is there incase you mess up but the penalty will go away in time. w/ max duration (helmet25%+contin30%+const28%+narrow99%) at around +182% or about 28seconds invincibility. on the downtime that trinity needs to be damaged in order to use blessing, the party can use rage+quickthinking as well to regain their own energy and then have the cycle made anew with the next blessing.

    if anyone has trinity and the mods, can u try this build out?(have flow and vitality for maximum affect)

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    • what did you mean by const?

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    • nvm found it. Constitution~ I'll try out the combo once I find my continuity and quick thinking~

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    • ever heard of Energy Vampire?

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    • that requires range and power modifiers and also requires an enemy which will most likely get insta gibbed by some other party member. plus energy vampire tends to glitch saying its in use and prevents u from ever using it for the rest of the mission

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    • I thought about the same build. Can use only blessing. Just that on higher levels you can get instagibbed by certain mobs, so using rage/equilibrium combo and a large health pool can be dangerous. Energy can be a problem, so energy syphons and, optionally, a necrolooter on your team.

      4 Syphons:

      28 seconds x 2.4 eps = 67.2, which almost covers the 75 energy needed for blessing spam. Guess, that you'll get the remaining 8 energy from energy orbs.

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    • Well that depends on how you wanna use Trinity.

      I'm playing together with my friends, so I'm not only the guarantee for survival there, I'm almost a energy-battery for the others, who spam their abilities for mass damage. Actually we could spend endless time in survival, if we would like, but that's to boring after a while ...

      To throw away my energy vampire is like killing my warframe. But well maybe I try that too for some single missions, if I get all right mods

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    • well if everyone has rage+quickthinking then blessing can basically replace energy vampire altogether since hp=energy, but yea it would be a problem if an enemy can overkill ur character. this would definitely be enough for t3 runs though

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    • 92.47.249.36 wrote:
      I thought about the same build. Can use only blessing. Just that on higher levels you can get instagibbed by certain mobs, so using rage/equilibrium combo and a large health pool can be dangerous. Energy can be a problem, so energy syphons and, optionally, a necrolooter on your team.

      4 Syphons:

      28 seconds x 2.4 eps = 67.2, which almost covers the 75 energy needed for blessing spam. Guess, that you'll get the remaining 8 energy from energy orbs.

      Or, you could just add Fleeting Expertise for power eff cap. Blessing goes down to 22.2s but cost only 25 energy so two Siphons are enough (26 energy over 22.2s).

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    • Or, you could just add Fleeting Expertise for power eff cap. Blessing goes down to 22.2s but cost only 25 energy so two Siphons are enough (26 energy over 22.2s).

      (I'm the same person who you quoted). Not sure if you would actually balance out reduction in duration from fleeting by reducing the casting cost. I prefer longer invulnerability.

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    • (I forgot you don't need max FE, so Blessing would last 23.2s.)

      Applying Fleeting Expertise reduces uptime of your Blessing from 95% to 94% but reduces energy cost to one third. This means you sacrifice 5s, which almost doesn't affect uptime, for energy independence.

      Also power eff cap means you won't lose any energy by casting EV, even when enemy dies right after the first pulse. (you get 25 for the cost of 12.5)

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    • ...So, with Fleeting it'll be 10 + 10x(1.82 - 0.50) = 23 seconds for 25 energy, compared to 28 seconds for 75, Nice. Just need to polarise some more skill slots.

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    • Dont u guys think they gonna nerf this trash combo? I mean fo' real?

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    • The most OP trinity build doesn't bother trying to compensate for reduced duration because reducing teh duration of energy vampire gives you energy FASTER. This allows nigh-permanent invulnerability spam and also massive amounts of energy for your team, allowing them to all equip fully ranked blind rage for abilities like stomp and M prime and roar etc etc thus "double dipping" in effectiveness. The perfect squad ATM is Trinity / Nova / Rhino / X (X= Another frame that has a high damage spamable ability that is impacted by significant amounts of +power and +damage (roar))

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    • ah man, you guys spending all this time trying to find combos to be invulnerable are just gonna get trinity nerfed...and any gamer knows that when the nerf bat swings, it always hits too hard...lets hope they just fix or get rid of these mods rather than nerf trinity.

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    • If u want to keep ur Mates up, spam Blessing by maxing Duration and getting a good power efficency lvl with maxed Stagger resistance - Energy Vampires is also not bad, but i wouldn't build on that since, simply, most people have a lot of Energy Efficency anyway on their best Frames

      Also, to the guy above me - If Nova and/or Rhino can't keep up their Energy on their own, i'd say they are simply fail (Fleeting Expertise and Streamline on Nova paired with Blind Rage and Focus allows anyway Spamming) - also i don't understand why u should bother with Max Dmg of Stomp or similiar stuff when u have Pull/Crush of 2 Mags IF u really want to deal a lot of ability Power dmg....though Nova will anyway take care of the small creepers and against the Elites pack a good punch or not? lol...just my thoughts anyway

      Abilities tend to fail a bit on Elites in late-game...also have fun when, somehow, your Trinity goes down and everyone wouldn't bother about a proper Build not blindly maximizing dmg without looking after their own Energy Management

      Also cast time of Blessing...well...honestly, when u fight lvl 200+ stuff and one of them punches you - outch, and quick thinking and rage combo may not be too effective when u can't even survive a single blow when u have zero energy left - Casting Blessing too often makes u damn vulnerable btw, since Link got nerfed Trinity isn't what she's used to be even with the Stagger resistance so i like Power Duration a lot on Trinity and i think others like it as well

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    • 178.190.233.62 wrote: Also cast time of Blessing...well...honestly, when u fight lvl 200+ stuff and one of them punches you - outch, and quick thinking and rage combo may not be too effective when u can't even survive a single blow when u have zero energy left

      Good thing about Blessing is, when you start casting, the effect will go off no matter what. You can be downed or bounced all over the place, but if you started casting Blessing, you and your teammates are going to get heal and invulnerability. So if you have RQT and you get hit by 200, it's gonna drain all your remaining energy, save you, give you energy from Rage (may happen before or after QT drain, depends on latency and if you got one-shotted), but you are still standing when Blessing goes off and you get healed to full + invulnerability. If you don't have RQT, you are lying on the ground and your invulnerable teammates have to ress you.

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    • Andoryuu4 wrote:
      178.190.233.62 wrote: Also cast time of Blessing...well...honestly, when u fight lvl 200+ stuff and one of them punches you - outch, and quick thinking and rage combo may not be too effective when u can't even survive a single blow when u have zero energy left
      Good thing about Blessing is, when you start casting, the effect will go off no matter what. You can be downed or bounced all over the place, but if you started casting Blessing, you and your teammates are going to get heal and invulnerability. So if you have RQT and you get hit by 200, it's gonna drain all your remaining energy, save you, give you energy from Rage (may happen before or after QT drain, depends on latency and if you got one-shotted), but you are still standing when Blessing goes off and you get healed to full + invulnerability. If you don't have RQT, you are lying on the ground and your invulnerable teammates have to ress you.

      I simply don't have to use Rage/QT combo to spam, and i suppose it's going to get nerfed sooner or later (yes it's just what i think, but if DE doesn't...I'd be surprised, really, It makes all Frames pretty tough)

      Got other Mods which fit better in, never run out of Energy usually, and I barely get hit out of Blessing - also not many people got those 2 Mods yet, so it's not a standard build including them

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    • Have that combo you get downed if you try to cast ult and you run outa life but you will have full energy if you get picked back up.

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    • I am using similar build myself and I recommend to drop quick thinking (it will not help you under heavy fire anyway) and use flow instead so you end up with 3 mods for duration rage to get energy flow to keep all that energy and i recommend using the last slot for vigor/vitality. with this build is 1st skill almost useless (unless you use it on enemy that has energy vamp on him to keep him alive) so you can loose that skill polarity and give there vitality/vigor (whichever you don't have yet) to have both. Also you want to get energy siphon aura to regain energy without being damaged or energy pickups. Teaming up with nekros with equilibrium equiped can also be a good idea.

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    • Rank 4 Streamline + Rank 4 Fleeting Expertise gives you the hard cap of 75% Power Efficiency. It would make Blessing go down to 23.2 sec but would only cost 25 energy. now if you have 2-3 Energy Siphon, you would be invincible with Link/Rage/Quick Thinking/Blessing. Just alternate using Blessing and Link at different times (Ex: every 11.6 sec alternating) and you should be fine and the Rage/Quick Thinking will help you in times where you screw up. Flow and Vitality would be nice too. This build would allow you to spam your blessing for others while being unkillable yourself, yes?

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    • P.S. This is more just to help be the hp/immortality generator for the damage warframes, not to actually do damage yourself I guess.

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    • You don't really need Rage because QT now burns your energy directly instead of restoring your HP and as a Trinity you shouldn't have a problem to sit on max energy anyway.

      If you get into a situation where concentrated fire can down you in the midst of Blessing's cast, QT won't make huge difference. It's only useful in a narrow window, few waves/minutes wide. Before that it's not used and after that it's negligible. Learning where to stand is much more efficient and gives you free mod slot.

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    • It is useless to use Rage without QT because Rage fuels up your energy for the use of Quick Thinking. I actually love my solo build that has QT and Rage. As of now, Update 12 has already been deployed and Rage and QT still works perfectly for Trinity, even though I know it has been nerfed in the previous updates, since she has the ability to restore the health taken away from him. 

      Also, Link is also very uselful for the Rage QT combo. Again even though it has been nerfed as well, from avoiding 100% dmg to 75% dmg. being able to channel 100% dmg taken and only take 25% dmg of it still isn't bad. this makes trinity have an armor skill, making rage more efficient in getting energy while casting blessing as her health drops. you might not need quick thinking anymore (but its still better to play safe with it in your build just in case you forget to cast Link or something). I have been through this situation A LOT of times which made me love her even more, it made me even more invincible. Just cast Link when you notice your shields are being taken away, then wait for the right moment to cast Blessing when your health slowly drops and BOOM Full Health and Energy. Rinse and Repeat, Easy Immortality for Endless Survival/Defense.


      So for the immortality build of Trinity, the must have mods are:

      Blessing, Link, Quick Thinking, Rage, +Power Duration mods, Vitality, and maybe some power efficiency mods too.

      Always keep an eye on your teammates health so you can cast it before they get down, and your teammated might worship you for how awesome your trinity is.

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    • I've been trying the max duration build on Trinity but i think the focusing on getting the most out of Energy Vampire would be really interesting:


      Focus on lowing duration as much as possible so Energy Vampire insta fills energy:

      Focus on Power Strenght so Vampire takes as much as possible.

      Put on QT so you don't down to easily.

      Use blessing only to restore low hp/shields as it will last like 5s.


      Streamline

      Fleeting Expertise

      Flow


      QT + Flow + Link, lets you survive a hit >4,320 

      Energy Vampire gives your team 230 energy in 3s

      Put a Stretch and maybe an Overextended and the range will be 36-59m. This will give your Nova/Rhino infinite enery to spam abilities. 


      Tho you need to make sure ur energy vamp target does die b4 the 3s

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    • So how's the build going?

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    • R.I.P. dear princess

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    • http://goo.gl/E32fv3

      If you want a duration build then you can switch out Vitality for Narrow Minded, Rage for Continuity, and Natural Talent for Stretch (to counter Narrow Minded's range reduction).

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    • Strongly recommend going for Energy Goddess Trinity.  Slot in Flow and QT and run around permalinked to be every bit as immortal before, while providing massive, unreal shittons of free energy to your entire team.

      Yeah, I can't get masochistic with Castanas to guaranteed do 80% damage on a 4 man team in T3D/S anymore, but that was always obviously broken as hell anyways :3.

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    • 89.170.124.117
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