Just tried Dual Heat Swords with charge build (Maxed Reflex Coil and Killing Blow), pretty suits me as how Dual Zoren used to be, is there anymore recommended charge type melee weapon that suits Ash as well as Rhino? And also how do you mod your Dual Heat Swords? (If count in potato as 60 mod costs). Looking forward to your reply, thanks and good luck.
Atm, my favorite melee weapons are uber high single target dmg weapons, such as Fangs-highest normal attack single target dps- Furax- highest single target dps using charge attacks. This is because a) they are fun b) enemies rarely group together unless they are infested. I used DHS and Scindo, and multiple charge attack was rare.
If you like DHS, you will like Scindo. I think Scindo is better because it is more situational, and "true to its nature". Scindo has higher charge dmg, but similar charge DPS. Insane range, AOE Stagger on second stage of the normal attack, insane jump attack, and invulnerable to staggering during normal attacks. Scindo accels against infested-best weapon I found, and decent against other enemies as well.
The thing with Ash,Rhino,and Loki(the best melee WF atm) is that they can use heavy weapons without compromising survivality. Heavy weapons will result in slower movement and more exposure. Invis,iron skin can alleviate this-as well as the melee crit on invis. So yeah, if you are using those warframes, go with either Scindo, DHS...or other heavy charge weapons.
Oh, other thing is that with Invis, iron skin, charge attacks are much easier as you rarely get interrupted while charging, so again, go with charge uber DPS heavy weapons.
With DHS, in following priority: Charge dmg, charge speed, AP, fury, molten impact, ice damage, elec damage, and crits. Don't bother with crits on Scindo, or other heavy weapons due to their low crit chance and weak melee crit mods. With elementals, you can swap them based on which enemy you are facing-keep AP though, it scales best.
With Rhino, I use Fang with maxed out fury. It makes him faster than rushing Loki-not kidding, slide attack speed is ridiculous- and is a good melee weapon. Only problem with Fang is that it suffers little bit when pure DPS is needed: boss fights. Still, get much less damage because you are so fast, and since you are modding it for the normal damage, the slide attack damage scales really well. Highest normal AP dps doesn't hurt either.
Hmmm....if you don't like the screen shakes, go with DHS. I'm pretty sure Gram also has the screen shake-it's been too long, cannot remember. DHS is definitely better than Gram except for the aerial jump attack. As long as you get used to the idea of having longer charge attack range on the left side, it has greater arc than the Gram's charge attack, as well as having better crit, polarity, etc.Also, charge movement of DHS is more predictable too: it handles like charged dual skana/skana rather than a typical heavy weapon.