Wikia

WARFRAME Wiki

Best overall melee weapon

  • Hey everyone I got my account banned for no reason so I made a new one and got the chance to start over and pick everything over again. What is the best overall melee weapon for basic hitting 

      Loading editor
    • Misdirected
      Misdirected removed this reply because:
      Totally unrelated. Would like to try and remove.
      02:51, June 23, 2013
      This reply has been removed

      salami

        Loading editor
    • any weapon with aoe attacks, or is able to hit multiple enemies.

        Loading editor
    • For basic hitting I would recommend Dual Ethers. They got armor ignore (true base damage) and they can hit multiple opponents and they got 3xdamage vs infested.

        Loading editor
    • Gram is the best weapon you'll ever buy, upgrade it with a Catalyst and you will destroy everything. Fury + Reflex Coil + Killing Blow is enough to make the weapon insane, other mods just make it better.

        Loading editor
    • The Hate is currently the best weapon for Charge Damage, with  very short Swing time. The usual elements+Charge Damage+Charge speed make it a very powerful hitter. Also it looks edgy as hell.

        Loading editor
    • If you got banned, it was for a reason...


      I second Dual Ether as a spam melee attack weapon, Hate is a top contender for charge attacks.

        Loading editor
    • try orthos or hate, there both very good

        Loading editor
    • personally im a blender so a moded fang is op for me. fury mod, damage mod and a electrical mod make it a destroyer of corpus as it can perma stun even bosses 

        Loading editor
    • Considering you said BASIC hitting, I'm going to try and recommend you multiple weapons for this function. Anyone who disagrees, please feel free to contradict me and attempt to set my Ash on fire.

      Shorts: Nothing in here, quite frankly, is good for basic hits. Charge 'em up.

      Longs: CRONUS is the overall best possible longsword by statistics. Easy to get, too. (Warning though, all longswords are single target, so be aware of that.)

      Duals: DUAL ETHER, FANG, MAYBE DUAL CLEAVERS or DUAL ZOREN, in that priority order (personally, plenty will argue the first two.) DE can hit multiple targets, fair fire-rate, and a nice, rounded damage. Innate armor ignore probably makes it one of the most viable basic attack melees for the dual catagory. FANG, on the other hand, can be more situational, with built in armor PIERCING, so it works best for Grineer and Ancients (mind the Toxics). Unfortunately, FANG is single-target, so be aware of crowds. Though the insane attack-rates (3 blows per click on average, two attacks in sequence vary at 2 and 4) make up for that shortfall, as well as fixing its decievingly low-appearing base attack. DUAL CLEAVERS APPEAR to be a viable choice, due to its high fire-rate and decent damage:speed ratio, but I haven't seen any around, so don't trust that one. DUAL ZOREN are really not the best choice, due to the lack of anything special other than raw speed, so that's better for navigational purpose.

      Throwns: No one in the right of mind would NOT use the charge attack. Move along.

      Heavy: For basic attacks, go with FRAGOR, or the newest fan favorite, ORTHOS. FRAGOR has armor-ignore like DUAL ETHERs, so that's a great choice for basic attacks in the heavy spectrum (though still bloody slow.) ORTHOS wasnt my personal fit (I already sold mine off), though I've heard plenty about it, faring well in basic and charge attacks. So if that's your thing, go for it.

      If you're going to use a FRAGOR, don't forget to try and get the BROKK skin for it. 5% attack speed with the Fury module really does help fix the Rhino-speed of it, which'll make it far better for basic attacks.

      Well, that's my 2.5 cents on it. Hope this helps!



      If you want charge damage melees, I can offer some there too. Just ask.

        Loading editor
    • What about charged weapons?

        Loading editor
    • 24.8.5.22 wrote:
      What about charged weapons?

      Alrighty, Charged weapons are a whole different story, at any rate.

      Short: Furax. Furax is probably your best bet in the short weapons area, with 150 charge on it, though do beware of the short range. (Also single target, as far as I know.) Really, all the other shorts are fairly useless in this area.

      Long: Dark Sword, or Plasma Sword. Both of these sport 125 and 120 charge damage, respectively. Long swords, quite frankly, are the middle child of everything, not terribly specializing in anything. Also single target, though longer ranges than the Furax.

      Dual: Dual Heat Swords, Fang/Ether Daggers, Dual Ether/Skana. Dual Heats are pretty much the Kings of charge attacks in this area, with a nice 150, and still multi-targeting (3?), though it has an (debatably) annoyingly longer charge time. Fang, I'm not as sure, with no experience with them, but it has a double strike system in the charge attack, 65 per pop, with a total of 130, placing it second place alongside Ether Daggers (though I wouldn't recommend Ether Daggers, heard they're useless.) Dual Ether and Skana both carry 100 charge damage, a respectable, but not quite as capable damage, compared to the Dual Heats, with their 150, though the charge time is about half a second shorter.

      Thrown: There is no argument here. At all. Charge attacks are throwing these. Kestral travels faster, and carries stagger, whereas Glaive has slash, and ricochets. I'm not sure on all the details on these two, so I'd read it all up on the wiki and watch some gameplay. Both of these deal 150 on throw (but beware, Kestral is an oddball, won't ignore armor, despite being a charge attack.)

      Heavy: Any of these are viable, with 200 charge damage each, though favorites seem to be Orthos, Hate, Gram, and Scindo. Orothos, for its general versatility, and fairly large strike radius, as well as the fastest charge speed, Gram, for a faster charge strike, Hate, because it looks cool(?), and Scindo, because it's a bloody axe. Yeah, that's right, an axe.



      No real use for any of the skins in terms of charge attacks just yet. Maybe in the future.

      Edit: Ah, I didn't capitialize any of the names. Whoops.

        Loading editor
    • 108.208.30.79 wrote:
      Hey everyone I got my account banned for no reason so I made a new one and got the chance to start over and pick everything over again. What is the best overall melee weapon for basic hitting 


      Scindo

        Loading editor
    • orthos -_-

        Loading editor
    • Hate all the way xD

        Loading editor
    • T-T i dont hate any one...i just love orthos to mutch. you'll never takemy orthos from me ...never

        Loading editor
    • he means hate as in the melee weapon "Hate", the Stalker's scythe.

        Loading editor
    • gj

        Loading editor
    • i was joking -_-

        Loading editor
    • With the buff to Pressure Point, isn't Hate also a decent spam melee weapon?

        Loading editor
    • Mhyr1104 wrote:
      With the buff to Pressure Point, isn't Hate also a decent spam melee weapon?

      Everything is now a viable spam weapon with that buff.

        Loading editor
    • So Misdirected... I need advice with what melee weapon would be best for me. So I have  chosen these: Orthos, Dual Ether, Bo, Ether Sword, Amphis. What would be the best for charge damage and regular damage combined?

        Loading editor
    • I'm not Misdirected but let me throw in a vote for Orthos, from what I heard is that Amphis and Bo has low damage while DE is only good for regular and Ether sword is apparently VERY bad

        Loading editor
    • 24.18.3.57 wrote:
      So Misdirected... I need advice with what melee weapon would be best for me. So I have  chosen these: Orthos, Dual Ether, Bo, Ether Sword, Amphis. What would be the best for charge damage and regular damage combined?

      Alrighty, I'll take a look.

      Orthos has really been voted by just about everyone to be the best possible melee weapon for both, and though it's not my thing, I'll have to agree. I constantly see people using both functions, which is good for any weapon to have. This would probably be your best bet.

      Dual Ether are my current favorite, though they excel at normal attacks more than charge attacks, but I can still use them for both, easily. 100 charge damage is still a respectable number, which goes to 250 with a max Killing Blow, which functions just fine for me. Dual weapon, so probably the fasted alternative out of all your choices.

      Bo has been easily said to be totally useless as of now, due to all the new weapons and a lack of buffs. It has a great reach and stun, but has no damage values whatsoever. If you're going for damage, this is not the weapon for that.

      Ether Sword is a longsword by nature, so it already gets outclassed by heavy and dual weapons. Despite looking cool, the Ether Sword is probably one of the more useless even amongst the longsword class, so I wouldn't recommend it.

      Amphis is another staff-like weapon, and even though I haven't heard much about it, I really haven't seen much of it either. I just gets outperformed by other weapons of the heavy class. It's fast, but sacrifices damage for that speed, and remains on par with some of the lighter weapons. Might be worth a shot based on stats, but based on experience, might not be the best choice. To be honest, it has identical damage values to the Dual Ethers, ignores armor like the Ethers (Blunt vs Serrated Blade), and actually matches the Ethers in attack speed, and even surpasses them in charge speed. The charge attack deals knockback, and the jump carries electrical stun instead of a knockdown. Between this and Ethers, this might actually be the better choice, though again, I haven't seen much of it on the field.

      This is my cut on the weapon choices. For the summary, Orthos is probably going to be your best bet, but Dual Ethers or an Amphis might fill the job well. Don't bother with Bo or Ether Sword.



      Hope this helps!

        Loading editor
    • Ok thanks so much Misdirected you are a great help with this wikia!

        Loading editor
    • I just picked up an Amphis.  I love it.  The thing to remember is that it isn't actually of the heavy class.  You don't get heavy weapon momentum and you're not slowed down from sprinting while swinging it.  The charged attack knockback is handy, and the jump attack procs AoE element damage over a good size bit of ground.  I'm running it with electrical and chill mods which makes it great for just about every enemy.  Slows Infested, shocks and knocksback Corpus, ignores armor on Grineer.

      This was my first melee weapon after the Skana, but it's miles better in every possible way.

        Loading editor
    • I've been wondering, isn't the Amphis theoretically better than Ethers in almost all ways? (Save the Serrated Blade vs. Blunt damage, and lack of knockdown)

        Loading editor
    • Either Hate or Reaper Prime.

        Loading editor
    • Misdirected wrote:
      I've been wondering, isn't the Amphis theoretically better than Ethers in almost all ways? (Save the Serrated Blade vs. Blunt damage, and lack of knockdown)

      Looking at the two on the weapons comparison chart, the Amphis seems almost identical to Dual Ether.  Same speed and damage on normal attacks, both have 100% stagger and can hit multiple enemies.  I would guess that Amphis has a better range.  Amphis is also better in a few areas considering they get a polarity slot, has very slightly better crit %, and (most importantly) take HALF the time to do a charge attack.

      I had to check on the differences between Blunt (or Physics Impact) and Serrated damage.  It looks like both ignore armor (Amphis does same damage type as the Bolto/Boltor), but Serrated gets the same 3x damage against light infested as all blade weapons.  Both should do full damage to everything else, so they're mostly equivalent for fighting other things.

      I really don't miss the knockdown at all, because the Amphis jump attack has a pretty good AoE and stuns enemies for a long enough time you can carefully line up a head shot.  I kind of like the fact that I don't accidently get stuck in the long animation for a finishing move on a knocked down target.

        Loading editor
    • Alright. Currently using Ethers, so I might as well give Amphis a shot later at some point or another.

        Loading editor
    • I had been thinking of using DE, time for me to try that Amphis instead, it looks too cool when you throw a heavy armor dude into oblivion with a stick

        Loading editor
    • Dual Ether

      I have a potatoed lvl 30 dual ether with all of the skill points used, for both normal and charged attacks it destroys EVERY SINGLE GODDAMN THING THAT EXISTS IN THE GAME. 

      3x damage against infesed, multi target, high damage, nice attack/charge speed, armour pen. What more could you ask for!?

        Loading editor
    • ^Insane range? but hell, I have to agree that it became quite good after the Pressure Point buff came out, it was slightly useless on the higher levels since we could only buff it so much

        Loading editor
    • Melee weapons are hard to judge. I would say if you want a dual weapon, dual ethers all the way. For a single longsword, I like the Dark Sword. For a heavy, the Orthos is very well balanced. I am not a fan of melee weapons, as I play a lot of Xini, but for the lower levels those 3 melee weapons are probably the best... Aside from just chucking a Kestrel at a few  unsuspecting Grineer.

        Loading editor
    • Mhyr1104 wrote:
      ^Insane range? but hell, I have to agree that it became quite good after the Pressure Point buff came out, it was slightly useless on the higher levels since we could only buff it so much

      I use them to kill lvl 80s, what the balls are you talking about?

        Loading editor
    • Shonoun wrote:
      Mhyr1104 wrote:
      ^Insane range? but hell, I have to agree that it became quite good after the Pressure Point buff came out, it was slightly useless on the higher levels since we could only buff it so much
      I use them to kill lvl 80s, what the balls are you talking about?

      I meant before the buff, from what I saw, the DEs couldn't deal as much damage as my DHS Charge build since the Pressure Point couldnt buff the normal melees as much as now

        Loading editor
    • Just a little question. I know that it's not the right blog but no one answer to the other and the question is : What about the slides attacks of the Bo? cause i'm searching for the best weapon for slide attacks and i can't afored the Glaive or Krestel for the moment and the wiki say that the Bo slide attack do TRIPLE damage and the damages of a slide attack with it is 75 so does it means that it does 225 slide attacks damges? or is that just three time the base attack damage ( 25.3=75)

        Loading editor
    • Mhyr1104 wrote:
      Shonoun wrote:
      Mhyr1104 wrote:
      ^Insane range? but hell, I have to agree that it became quite good after the Pressure Point buff came out, it was slightly useless on the higher levels since we could only buff it so much
      I use them to kill lvl 80s, what the balls are you talking about?
      I meant before the buff, from what I saw, the DEs couldn't deal as much damage as my DHS Charge build since the Pressure Point couldnt buff the normal melees as much as now

      What is pressure point?

      (Hint hint: I use charge attacks...)

        Loading editor
    • Shonoun wrote:
      Mhyr1104 wrote:
      Shonoun wrote:
      Mhyr1104 wrote:
      ^Insane range? but hell, I have to agree that it became quite good after the Pressure Point buff came out, it was slightly useless on the higher levels since we could only buff it so much
      I use them to kill lvl 80s, what the balls are you talking about?
      I meant before the buff, from what I saw, the DEs couldn't deal as much damage as my DHS Charge build since the Pressure Point couldnt buff the normal melees as much as now
      What is pressure point?

      (Hint hint: I use charge attacks...)

      And I use them to destroy lvl 80s w/o normal attacks, normal attacks are useless for 20+ on any weapon. Here's a pic of my build, not the best, but still good  --> http://i.imgur.com/2eRlMkM.jpg

      OFC I will use fire on Infested and Grineer, Lightning was what I had on it at the time

        Loading editor
    • and with the new Nightmare Dual Stats mod, it's going to get even better, right?

        Loading editor
    • TBH I like the Reaper Prime a lot I know orthos prime has more damage but I prefer Reaper since I thas Knockdown.

        Loading editor
    • Orthos Prime

        Loading editor
    • Me, my personal favorite is either the Fang Prime, for its fast attack rate to pull out massive damage in a short amount of time, or the Fragor, just because of its immense power and knockback. However, I haven't really used that many that I like besides those two (Yes, that means you Reaper Prime), but it really comes down to your play style. Both are great melee weapons that you should try out.

        Loading editor
    • Hei ive got orthos, dual ether swords and hate and only one catalyst xD i am not much into bying stuff but on wich of them should i use the catalyst? i like orthos alot, and hate is pretty awesome aswell dont like the ethers to much tho:P recommend one for me pls :) 

        Loading editor
    • In my opinion you shouldn't use a catalyst on a melee weapon.

      When you get to higher levels and mobs can 1-hit-kill you they all become useless.

      Save your catalyst for your primary/secondary weapons instead.


      If you are insisting on using melee at higher levels than the best bet is the Glaive which you can throw and still stay away from 1-hit-kill mobs.

        Loading editor
    • I use orthos all the way for my melee, it has been by far my favorite melee.

      http://i.imgur.com/PAXhHX0.jpg

        Loading editor
    • Gram, Scindo, Fragor and Orthos/Orthos Prime are the only weapons you should be considering.

      Orthos Prime is the King of damage but it lacks a knockdown on its jump attack just like the Orthos, so Gram would be the best overall weapon if not having knockdowns wasn't an option to you.

      Also, don't bother with basic attacks unless you're a Loki, Ash or Saryn.

        Loading editor
    • 60.241.53.252 wrote:
      Gram, Scindo, Fragor and Orthos/Orthos Prime are the only weapons you should be considering.

      Orthos Prime is the King of damage but it lacks a knockdown on its jump attack just like the Orthos, so Gram would be the best overall weapon if not having knockdowns wasn't an option to you.

      Also, don't bother with basic attacks unless you're a Loki, Ash or Saryn.

      give me ur adress so i can make love to you

      finaly the might that is orthos is starting to come to the light

        Loading editor
    • Gram.

      While more or less the same as Shindo, does not screw up people's sights when jump attacking (BIG plus), has better attack range AND attack speed while not sacrificing a whole lot of damage. Both become apparent only when you slap fury and reach with decent levels on it.

      Also it is the PIMP QUEEN of melee, and you can't ignore that. No seriously, you have two giant neons. Lightsaber!

      I recognize that Orthos has best DPS, but jump attacks saved my backside a lot of times when I had Kogake, so yeah. Gram all the way.

        Loading editor
    • Usually i go with the gram or hate. The gram is deadly when it's modded out and it has a good reach and a decent speed. Hate is fast and has good charge speed but the hit raidus is rather small. Both also have good damage. Reach mods however are easy to find and add range on your melee weapon. Sometimes I'll use fragor or scindo just to change things around they're better in damage but slower in speed orthos are also good and are easy to build. Finally if you want dual weapons fangs are very nice for frames like ash or loki where speed is important while you're invisible. Dual ethers are good also they're easy to build and ignore armor for grineer and do slashing damage to infested this makes them really versatile in early game play. If you ever want to play a run with me and see what i use my ign is Primox.

        Loading editor
    • ranged weaps? i recently threw my kestrel in the cooker and have to start thinking of builds .. any suggestions?

        Loading editor
    • best weapon: kogake or glaive. Kogake can throw all enemies. including 97% of bosses. and no need to talk about glaive

        Loading editor
    • Charge Attack = Gram or Orthos Prime (RoF faster = motion of charge attack faster)

      And that's my Gram DMG



      2490 to Grineer (I don't know why all the element DMG will not work)

      2013-09-19 00006






      7653(2.8x crit)+100 to Grineer

      2013-09-19 00005






      3720+238+238+477+930 to infestation

      2013-09-19 00026
        Loading editor
    • most weapons in this game are viable if modded properly and used correctly

        Loading editor
    • TRUST ME, ORTHOS PRIME

      200 CHRGE DAMAGE IN .5 SECONDS + 3 TIMES TO INFESTED AND BETTER RANGE THAN ORTHOS + STAGGER + LARGE AOE + LARGE SLIDE ATTACK WITH FULL AOE

        Loading editor
    • 220.244.108.44 wrote:
      TRUST ME, ORTHOS PRIME

      200 CHRGE DAMAGE IN .5 SECONDS + 3 TIMES TO INFESTED AND BETTER RANGE THAN ORTHOS + STAGGER + LARGE AOE + LARGE SLIDE ATTACK WITH FULL AOE

      STOP YELLING!

        Loading editor
    • Well if you want a weapon with godlike charge damage you could try the Galantine when every thing absoutly, positively has to die in one hit

        Loading editor
    • WantedOne wrote:
      If you got banned, it was for a reason...


      I second Dual Ether as a spam melee attack weapon, Hate is a top contender for charge attacks.

      I got banned once then wrote into them asking why and they unbanned me cause it was a flaw in their memory chips or something! you can get banned for no reason!

        Loading editor
    • Dual ichor is the best for melee and oryhos prime for charged melee but the dual ether are awesome too

        Loading editor
    • 81.57.20.9 wrote:
      Dual ichor is the best for melee and oryhos prime for charged melee but the dual ether are awesome too

      Othos prime :p

        Loading editor
    • Dual Zoren, Its perfect for slicing and dicing Infested and can rape Corpus, apply the armor peircing mod and Grineer are easy too, I strongly recament that you don't use Fury though, it often glitches the weapon, use reach to compensate for the short range (like it was made to do)

        Loading editor
    • is pongolin sword good?

      give me a advice plz

        Loading editor
    • Neo3602 wrote:
      Well if you want a weapon with godlike charge damage you could try the Galantine when every thing absoutly, positively has to die in one hit

      Exactly as said. 

        Loading editor
    • Please, be creative. Do not just go with the weapons with most DPS. I'm tired to see Soma/Kunai/Orthos-Galatine everytime I play with someone. BE CREATIVE.

        Loading editor
    • 190.188.74.230 wrote:
      Please, be creative. Do not just go with the weapons with most DPS. I'm tired to see Soma/Kunai/Orthos-Galatine everytime I play with someone. BE CREATIVE.

      creative won't make other garbage melee more useful

        Loading editor
    • I would go with close ranged melee like the fire/dark dagger of melees like Kogake this is because if you primary and secondary are long-medium range you would want a close melee to fend of enemies such as infested who just goes to you to attack. 


      Well this is my opinion.

        Loading editor
    • Roikan
      Roikan removed this reply because:
      Made an account to post this under.
      05:04, November 8, 2013
      This reply has been removed

      In terms of what role melee has in the current meta, which is killing enemies that guns have a hard time with, Galatine is arguably the "best" right now since it it kills in one hit enemies that would take many shots from even the most powerful guns before going down. If you're at the level where your guns start to take time to kill things, you don't HAVE time to wait around and get shot back at. When it has to die immediately and without fail, you use the Galatine.

      If you are confident that you can kill things without the 100k+ charge damage from a fully upgraded Galatine, then you might as well just use your guns and bring Dual Zoren for the mobility boost.

        Loading editor
    • In terms of what role melee has in the current meta, which is killing enemies that guns have a hard time with, Galatine is arguably the "best" right now since it it kills in one hit enemies that would take many shots from even the most powerful guns before going down. If you're at the level where your guns start to take time to kill things, you don't HAVE time to wait around and get shot back at. When it has to die immediately and without fail, you use the Galatine.

      If you are confident that you can kill things without the 100k+ charge damage from a fully upgraded Galatine, then you might as well just use your guns and bring Dual Zoren for the mobility boost.

      That all said, everyone is free to play as they choose. This post is just from an optimization standpoint.

        Loading editor
    • Really u are still talking about the best wep? Have you tried Orthos Prime?? it maybe has a disadvantage on kockback but it rules on the rest. I made lots of melee weps and nothing compares to Orthos Prime. Now if u cant have (farm) it the 2nd best option is Galative.

        Loading editor
    • nope ur wrong galantine is slightly stronger than orthos prima and also much easier to farm so

      Galantine > Orthos Prime

        Loading editor
    • i am dont know about damage speed or anything like that.... but for godsakes dont get the ether sword... walking down dimly lit halways with a sword as bright as a sun on your back is annoying as hell. i swear this sword gave me migrains.

        Loading editor
    • Orthos Prime the closest weapon to acheiving a balance damage distribution between slash, impact, and puncture. Starting out with a new account though mean your not getting it for awhile though so use Cronus the next best thing in even damage distribution. Just needs the right mods. I believe new player's get the cronus as a first blueprint to craft.

      There really is'nt any melee weapons that have balanced physical damage distribution to be good but not the best vs everything. There are only a few primary and secondary weapons that can do this. Hind, Burston, Seer, Brakk, etc Having weapons like these master lets you get away with not having all of the specialized weapons vs each enemy type.

        Loading editor
    • Just an FYW for those people who are saying there is a 'best' weapon. Damage 2.0 is out and there is no 'best'. There are weapons that are generally decent all around but with how the new damage system works you will have to change your weapons depend on what you are fighting to maximize your damage potential.

      Surface: Shields Armor Flesh[2]Infested Robotic[3]Status Effect
      [1]Impact +50% -50%

      Knockback

      [2]Puncture +50% -50% Weaken
      [3]Slash +50% +50% -50% Bleed

      Soooo.. Although something like the Orthos would be all around great weapon. Something that has impact would be ebtter against shields, Or Puncture against Grineer/Armor. Slashing weapons will be weak against robots, loosing half damage. Fortunately not many robots exist in the game other than Corpus. -But- If you were to use impact/Puncture over a slashing weapon against those that are weak to impact/puncture you will increase your damage a ton. So while you can have just one melee weapon that is generally balanced, you may want to consider using different melee weapon damage types for different factions/units.

      Now you may wonder "Why can't I just use a weapon with all damage types balanced?!?!" Well because if something resists one or two of your balanced damage types, you're missing out on even more damage than if you had one that was halved. Let me put it this way..

      Impact 10, Puncture 10, Slash 10. Infested Resist the first two making it..

      Impact 5, Puncture 5, Slash 15. Well that's not that much damage loss right? At a low level it's not, at a high level it'll be a pain, especially with armor/shields. Just wait till you start trying to take out the heavy grineer armored units with a slashing weapon, you'll see what I mean. You will want that extra damage bonus from puncture, badly. When you add serration(ect) on and your damage is still being resisted it'll be more obvious.

      Specializing against infested with a slash weapon would look like this (Using base damage of 30 slash, removing impact and puncture.

      Slash if 30 +50% Weakness = 45. It really starts to stack up with elemental mods and crits down the road.

      Also when upgrading weapons with mods, a higher damage in one field, such as slash, will make your % bonuses increase your damages MUCH higher than if it is spread out, when combined with weakness of enemies, this stacks for a much higher damage rate than generalizing.

      Surface: Shields Armor Flesh[2]Infested Robotic[3]Status Effect
      Elemental
      Damage
      [4]Cold +50% -50% Slowdown
      [5]Electric -25% +50% Chain Attack
      [6]Heat +75% +50% Fire DoT
      [7]Toxin +50% -25% -50% DoT to Health
      Combined Elements [8]Blast [9] + [10]

      Heat + Cold

      -25% +25% +25% +25% Knockdown
      [11]Corrosive [12] + [13]

      Electric + Toxin

      +75% +50% -Armor
      [14]Gas [15] + [16]

      Heat + Toxin

      +25% +25% -50% Toxin AoE
      [17]Magnetic [18] + [19]

      Cold + Electric

      +75% +50% -Max Shields
      [20]Radiation [21] + [22]

      Heat + Electric

      +50% Confusion
      [23]Viral [24] + [25]

      Cold + Toxin

      +100% -50% -Max Health

      Personally I use slash/fire (Sometimes Gas for AoE) against infested and have seperate weapons for everything else, mostly consisting of impact/puncture with added fire/magnetic/corrosive.

      Technically, if you put the time/catalyst/formas into a weapon, they can all be very powerful. However a 'balanced' weapon will never put out the DPS that an specialized weapon would, period, but if you're too lazy or don't have the resources to switch up as you need, you may want to try generalizing..

      That being said, Orthos is a great weapon for starters. Galatine is probably the highest damage charge weapon out, some people boast (Probably lie as I've seen no conformation) 90k damage, I've personally hit 35-37k with it, not having many mods on it (Charge damage is also raw and is not resisted like basic hits). Dual Ichor are extremely powerful being they use elemental damage as a base, which can be changed to suit your enemy.

      The weapons I run now most often are

      Soma, Dual Ichor, Aklex, Orthos Prime, Fragor, Machete Wraith, Ignis, Supra, Twin Vipers, Sobek.

      Weapons I really didn't like

      Tigris (Too Slow, Low Ammo, Slash Damage) Burston (Too Slow For Low base damages) Cestra (Needs to be heavily modded/forma/catalyst to be useful) Bows (While fun other weapons are more efficient at higher levels.) Ballistica (Slow, Innaccurate, Only good DPS on weak spot shots) Boltor (Used to be epic, now isn't so great against anything but armor/grineer, which it dominates)

      These are the ones I have found most useful so far out of what I've tried (I have not tried all of the weapons). However in the end you can hook up every weapon to make is great and use it everywhere, some weapons will be FAR more effective at certain targets than others but every weapon has it's fun/purpose.

      For starters I'd suggest the Aklex/Orthos and a primary you're interested in. I started with Twin Vipers but now they're mostly impact damage.. Lamesauce.. They're not as OP as before, still fun to use. Hope this helps, the most important thing is to have fun.

        Loading editor
    • 108.208.30.79 wrote:
      Hey everyone I got my account banned for no reason so I made a new one and got the chance to start over and pick everything over again. What is the best overall melee weapon for basic hitting 

      Dual Zorrens

        Loading editor
    • Hysteria Claws!!!

        Loading editor
    • Misdirected wrote:
      24.8.5.22 wrote:
      What about charged weapons?

      Alrighty, Charged weapons are a whole different story, at any rate.

      Short: Furax. Furax is probably your best bet in the short weapons area, with 150 charge on it, though do beware of the short range. (Also single target, as far as I know.) Really, all the other shorts are fairly useless in this area.

      Long: Dark Sword, or Plasma Sword. Both of these sport 125 and 120 charge damage, respectively. Long swords, quite frankly, are the middle child of everything, not terribly specializing in anything. Also single target, though longer ranges than the Furax.

      Dual: Dual Heat Swords, Fang/Ether Daggers, Dual Ether/Skana. Dual Heats are pretty much the Kings of charge attacks in this area, with a nice 150, and still multi-targeting (3?), though it has an (debatably) annoyingly longer charge time. Fang, I'm not as sure, with no experience with them, but it has a double strike system in the charge attack, 65 per pop, with a total of 130, placing it second place alongside Ether Daggers (though I wouldn't recommend Ether Daggers, heard they're useless.) Dual Ether and Skana both carry 100 charge damage, a respectable, but not quite as capable damage, compared to the Dual Heats, with their 150, though the charge time is about half a second shorter.

      Thrown: There is no argument here. At all. Charge attacks are throwing these. Kestral travels faster, and carries stagger, whereas Glaive has slash, and ricochets. I'm not sure on all the details on these two, so I'd read it all up on the wiki and watch some gameplay. Both of these deal 150 on throw (but beware, Kestral is an oddball, won't ignore armor, despite being a charge attack.)

      Heavy: Any of these are viable, with 200 charge damage each, though favorites seem to be Orthos, Hate, Gram, and Scindo. Orothos, for its general versatility, and fairly large strike radius, as well as the fastest charge speed, Gram, for a faster charge strike, Hate, because it looks cool(?), and Scindo, because it's a bloody axe. Yeah, that's right, an axe.

      bro look at galatine 400 damage eh?


      No real use for any of the skins in terms of charge attacks just yet. Maybe in the future.

      Edit: Ah, I didn't capitialize any of the names. Whoops.


        Loading editor
    • GALATINE! ^0^

        Loading editor
    • galatine

        Loading editor
    • Definitely Kogake.  It's does lower damage, but is lightning fast.  It's charge time is 1.5 seconds base, and has a 100% chance to knockdown enemies.  Oh, and it's wall attack does over 2000 damage.  Your galatine is how strong, again?

        Loading editor
    • atfer I got my Galatine I use charge attack (mod not maximized) it hit for 2500 damage cleave around doing huge AOE slash attack combine with loki stealth it sometimes crit for 10000 damage. I'm looking forward to maximized this thing XD.

        Loading editor
    • Dual zorrens most useful for fast moving, galatine for charge dmg, kestrel for stun

        Loading editor
    • Orthos Prime

        Loading editor
    • 98.26.157.27 wrote:

      Just an FYW for those people who are saying there is a 'best' weapon. Damage 2.0 is out and there is no 'best'. There are weapons that are generally decent all around but with how the new damage system works you will have to change your weapons depend on what you are fighting to maximize your damage potential.

      Surface: Shields Armor Flesh[2]Infested Robotic[3]Status Effect
      [1]

      Impact

      +50% -50%

      Knockback

      [2]

      Puncture

      +50% -50% Weaken
      [3]

      Slash

      +50% +50% -50% Bleed

      Soooo.. Although something like the Orthos would be all around great weapon. Something that has impact would be ebtter against shields, Or Puncture against Grineer/Armor. Slashing weapons will be weak against robots, loosing half damage. Fortunately not many robots exist in the game other than Corpus. -But- If you were to use impact/Puncture over a slashing weapon against those that are weak to impact/puncture you will increase your damage a ton. So while you can have just one melee weapon that is generally balanced, you may want to consider using different melee weapon damage types for different factions/units.

      Now you may wonder "Why can't I just use a weapon with all damage types balanced?!?!" Well because if something resists one or two of your balanced damage types, you're missing out on even more damage than if you had one that was halved. Let me put it this way..

      Impact 10, Puncture 10, Slash 10. Infested Resist the first two making it..

      Impact 5, Puncture 5, Slash 15. Well that's not that much damage loss right? At a low level it's not, at a high level it'll be a pain, especially with armor/shields. Just wait till you start trying to take out the heavy grineer armored units with a slashing weapon, you'll see what I mean. You will want that extra damage bonus from puncture, badly. When you add serration(ect) on and your damage is still being resisted it'll be more obvious.

      Specializing against infested with a slash weapon would look like this (Using base damage of 30 slash, removing impact and puncture.

      Slash if 30 +50% Weakness = 45. It really starts to stack up with elemental mods and crits down the road.

      Also when upgrading weapons with mods, a higher damage in one field, such as slash, will make your % bonuses increase your damages MUCH higher than if it is spread out, when combined with weakness of enemies, this stacks for a much higher damage rate than generalizing.

      Surface: Shields Armor Flesh[2]Infested Robotic[3]Status Effect
      Elemental
      Damage
      [4]

      Cold

      +50% -50% Slowdown
      [5]

      Electric

      -25% +50% Chain Attack
      [6]

      Heat

      +75% +50% Fire DoT
      [7]

      Toxin

      +50% -25% -50% DoT to Health
      Combined Elements [8]

      Blast

      [9] + [10]

      Heat + Cold

      -25% +25% +25% +25% Knockdown
      [11]

      Corrosive

      [12] + [13]

      Electric + Toxin

      +75% +50% -Armor
      [14]

      Gas

      [15] + [16]

      Heat + Toxin

      +25% +25% -50% Toxin AoE
      [17]

      Magnetic

      [18] + [19]

      Cold + Electric

      +75% +50% -Max Shields
      [20]

      Radiation

      [21] + [22]

      Heat + Electric

      +50% Confusion
      [23]

      Viral

      [24] + [25]

      Cold + Toxin

      +100% -50% -Max Health

      Personally I use slash/fire (Sometimes Gas for AoE) against infested and have seperate weapons for everything else, mostly consisting of impact/puncture with added fire/magnetic/corrosive.

      Technically, if you put the time/catalyst/formas into a weapon, they can all be very powerful. However a 'balanced' weapon will never put out the DPS that an specialized weapon would, period, but if you're too lazy or don't have the resources to switch up as you need, you may want to try generalizing..

      That being said, Orthos is a great weapon for starters. Galatine is probably the highest damage charge weapon out, some people boast (Probably lie as I've seen no conformation) 90k damage, I've personally hit 35-37k with it, not having many mods on it (Charge damage is also raw and is not resisted like basic hits). Dual Ichor are extremely powerful being they use elemental damage as a base, which can be changed to suit your enemy.

      The weapons I run now most often are

      Soma, Dual Ichor, Aklex, Orthos Prime, Fragor, Machete Wraith, Ignis, Supra, Twin Vipers, Sobek.

      Weapons I really didn't like

      Tigris (Too Slow, Low Ammo, Slash Damage) Burston (Too Slow For Low base damages) Cestra (Needs to be heavily modded/forma/catalyst to be useful) Bows (While fun other weapons are more efficient at higher levels.) Ballistica (Slow, Innaccurate, Only good DPS on weak spot shots) Boltor (Used to be epic, now isn't so great against anything but armor/grineer, which it dominates)

      These are the ones I have found most useful so far out of what I've tried (I have not tried all of the weapons). However in the end you can hook up every weapon to make is great and use it everywhere, some weapons will be FAR more effective at certain targets than others but every weapon has it's fun/purpose.

      For starters I'd suggest the Aklex/Orthos and a primary you're interested in. I started with Twin Vipers but now they're mostly impact damage.. Lamesauce.. They're not as OP as before, still fun to use. Hope this helps, the most important thing is to have fun.

      Well, you sure did put a lot of effort into this post, but it doesn't really apply to just Melee weapons, which makes it a bit off-topic.

      Anyway, for Infested enemies, the Galatine is a complete powerhouse. It have 400 charge damage and only deals slash damage. The charge animation is rather long, but that is pretty much negated with Reflex Coil, Focus Energy, and Fury (only since this mod speeds up melee animations). It sweeps out large crowds of infested and typically can do over 2000 or 4000 damage a hit when modded correctly. The damage amount is probably off since I've been focusing on ranking up my 35 melee weapons to rank 30... Ugh, that will take too long. :(

      Against Corpus, it has to be the Fragor, Magistar, and Amphis (yes, this thing actually has a use now). These three weapons feature the highest amount of impact damage which allows them to rip through shields and generally smack the lives out of them. The Amphis has a nice electrical jump attack that stuns anyone nearby which lets you just crush their boxy heads... Oh, those are nigh on invulnerable right now due to a bug. The Fragor has the highest charge damage of the three, starting at 200, and its jump attack can hit over a rather decent sized area. Its alternate skin adds charge damage or something to it, but the extra damage is nice at the expense of charge speed or whatever it is (you can tell that I obviously have used this one recently). The Magistar has a charge attack around the Fragor's one, but it adds a little bit more base impact damage, so it may do just as well as the Fragor with a good setup. I haven't used this weapon yet, but it seems like its rather potent.

      For Grineer, the best are the Dual Ichor, Fang Prime, Ceramic/Heat Dagger (only if you enjoy backstabs... no, not the cheap TF2 ones), and the Jaw Sword (How is this good against anything?). The majority of Grineer are weak to some form of Toxin damage (viral and whatever else) which is the specialty of the fast hitting Dual Ichors. Fang Prime has the highest puncture damage of the swords and hits really fast for taking out many grineer units. The daggers (they are both about the same strength) also have very high puncture damage values which the Grineer aren't really that fond of (the only problem with them is their range). A Jaw Sword has a surprising amount of puncture damage and can hit rather quickly (it finally got a use in the game!).

      These are just the ones that I think are the best for each faction (forget the Orokin since they are just a mixture of the factions you know and love). This is just for Update 11.5.whatever hotfix it is so this may get outdated eventually. 

      Yes, I know that this post is long, but it gets a valid point across. 

        Loading editor
    • Best weapons in my books: Fang Prime(good puncture/and maybe charge attack if needed), Orthos Prime(fast charge attack), Galante(Powerful charge attack), Dual Ichors(nice Crit + poison), Glaive Prime(Nice range and charge damage), Slociac(Nice overall weapon, slash for example), Dual Kamas(good spin attack)

        Loading editor
    • Caboose19997 wrote:
      i was joking -_-

      Haha bullshit.

        Loading editor
    • orthos is my fav but how do u expect a new player to kill the stalker get lucky and get the blueprint and get the insane amount of resourses?? plz tell me

        Loading editor
    • You can get Orthos Prime (better Orthos) from Void missions which are doable within a day or two of starting, especially if you have a veteran friend.

        Loading editor
    • DracoHandsome wrote:
      You can get Orthos Prime (better Orthos) from Void missions which are doable within a day or two of starting, especially if you have a veteran friend.

      orthos(orthos prime) is a charge weapon >.>

        Loading editor
    • DUAL ICHORS FTW!

        Loading editor
    • Everybody Said that Galatine is uselees after decrasing DMG but i found it useful against infested+Cleaving whirlwind Its dealing massive DMG all around you in a big Circle (i got only 30 capacity so its dealing "only" 2000 dmg in a single hit/swing ofc when doing Broken Bull combo.

        Loading editor
    • 83.208.131.200 wrote:
      Everybody Said that Galatine is uselees after decrasing DMG but i found it useful against infested+Cleaving whirlwind Its dealing massive DMG all around you in a big Circle (i got only 30 capacity so its dealing "only" 2000 dmg in a single hit/swing ofc when doing Broken Bull combo.

      + i forget to say with Viral DMG ;)

        Loading editor
    • Skana

        Loading editor
    • Dor99alon wrote:
      In my opinion you shouldn't use a catalyst on a melee weapon.

      When you get to higher levels and mobs can 1-hit-kill you they all become useless.

      Save your catalyst for your primary/secondary weapons instead.


      If you are insisting on using melee at higher levels than the best bet is the Glaive which you can throw and still stay away from 1-hit-kill mobs.

      i used a catalyst on my dragon nikana and i one hit kill everything

        Loading editor
    • he probably posted that about a year ago or smth lol... melee 2.0 ftw and yes dragon is best melee with potatoe three lightning mod's, a poison, spoiled strike, and precision strike mods you can get 700+ corrosive raw dmg and if you use a ash or loki you crit hella like 6k-12k easy

        Loading editor
    • The question was for best overall, so I'd have to say either an Orthos variant or a Scythe (Ether's the easiest to get). These have good cleave radii and AoE slam attacks, as well as being faster than true heavy weapons...

        Loading editor
    • ya and dragon is still best overall lol. with that build i said you got two more slots for reach and speed mods if need be.

        Loading editor
    • And you could get another element onto the ones I mentioned, because they don't need reach (and it does more if you really want it)...

      The difference in opinion hinges around whether we're talking about damage only or best overall (which I take to mean crowd control as well as damage, cleave and speed)...

        Loading editor
    • OH I got ya. I was confused because orthos prime is truly the best out of the ones you were mentioning but you refered to other scythes and such and that through me off because dragon is much better over all than all but possibly orthos prime B)

        Loading editor
    • Since U13 is here.DRAGON NIKANA.but no charge attacks because melee 2.0 removed charge attacks.Atleasts destroys stalker by one hit.

        Loading editor
    • 54.90.218.248
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message

Around Wikia's network

Random Wiki