LeNacho wrote:
wrong.
% (percent) is logically multiplication, otherwise it would be a fix value, then additive.... and for those who still learn: it always multiplicates the base stat, no matter how many different CC mods u stacked up. e.g.--> base crit chance 10%: 1st mod +60% cc + 2nd mod +40% cc +3rd mod +165% cc = 10% x (0.6+0.4+1.65) = 36.5% total crit chance.
This is factually incorrect. certain mods/abilities actually are additive to the base crit chance of weapons. Harrows 4 gives up to 200% additive crit to headshots, Crit cat gives 60% additive crit chance. That means with a weapon with a crit chance of 1% (nukor) with harrow 4 and crit cat you'd have a base crit chance of 261%, which is then multiplied by all the mods. Like prime target cracker giving 180% crit chance. So you'd have 2.61*(1+1.8) and have a final crit chance of 730.8%.
For melee mods, the riven which gives crit on sliding attack does the same thing as well as the acolyte mod. +90% additive crit, that means a melee weapon with a 10% crit chance goes up to a 100% crit chance while slide attacking, combine with blood rush, or any other crit mod and you get obscene levels of crit chance.