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  • Inaros max HP with Vitality :

    (Base HP) + (300% HP at max rank) + (Base HP * Vitality) 

     ( 550 )    +        ( 550 * 3 )              +      ( 550 * 4.4 )        = 4620

    With Vitality and Vigor :

    (Base HP) + (300% HP at max rank) + (Base HP * Vitality) + (Base HP * Vigor)

       ( 550 )    +        ( 550 * 3 )              +      ( 550 * 4.4 )       +    ( 550 * 1.2 )        = 5280

    With Vitality and Vigor and 4 Physiques :

    (Base HP) + (300% HP at max rank) + (Base HP * Vitality) + (Base HP * Vigor) + (Base HP * 4 Physiques)

     ( 550 )    +        ( 550 * 3 )              +      ( 550 * 4.4 )       +    ( 550 * 1.2 )      +         ( 550 * 1.72 )            = 6226


    And now with Vitality and Vigor and 8 Physiques (for Raids) :

    (Base HP) + (300% HP at max rank) + (Base HP * Vitality) + (Base HP * Vigor) + (Base HP * 8 Physiques)

       ( 550 )    +        ( 550 * 3 )              +      ( 550 * 4.4 )       +    ( 550 * 1.2 )      +         ( 550 * 2.44 )            = 6622

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    • dont forget primed vigor which adds a staggering 220% to health(although i know no one got it yet but i think its useful for future builds)

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    • You're right !

      So you just need to redo the maths with 2.2 instead of 1.2 :)

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    • redid the math with primed vigor and it be 5830 

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    • Don't forget Coaction Drift for Physique!

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    • What about the purity effect?

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    • So, you have all of that, and THEN how much would your doge have with max link health?

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    • Endorphinz wrote:
      So, you have all of that, and THEN how much would your doge have with max link health?

      the answer is in the link healt page, 9087 hp for a sahasa or chesa kubrow, i guess i'm not going to revive him anytime

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    • lets say it will certainly go beyond 7000.

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    • That's huge !

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    • You calculated the part for Physique wrong. The way you did it would imply a 43% increase per Aura for four and 61% for eight players using it. It has to be just 0.18 times four or eight as the factor. You accidentally got the results for Primed Vigor instead =D

      550 * (1 + 3 + 4.4 + 1.2 + 0.18)

      With one Aura you get as much as 5379. That's a 1.875% increase compared to the prior amount of 5280. Four times Physique means 5676 and if you get eight 6072. With Coaction Drift on everyone that means 5408.7, 5750.25 and 6205.65 respectively.

      Once Primed Vigor is available the "base" will be 5830 and as much as 5929, 6226 and 6622 with Physique and 5958.7, 6300.25 and 6755.65 with Coaction Drift. Sadly, even with Purity in a full raid group you get "only" to 6893.15.

      550 * (1 + 3 + 4.4 + 2.2 + 0.18 * (1.3 + 1.15 * 7) + 0.25)

      I don't want to spoil the fun but I think even with the introduction of Inaros there won't ever be a realistic situation where any number of Physique Auras will actually be better than any alternative. Not even going to comment on Coaction Drift :( .. Still deeply interesting to see those sheer amounts of HP, though. What about stacking Rejuvenation eight times (including Coaction Drift) for 24 (28.05) Health per second?

      As for Kubrows, I guess the bonuses given by Physique and Purity won't translate over to them but I can't find any solid information on that. With Primed Vigor it'll be 9994.5.

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    • And what about chroma? He gives u health aswell. (I think Fire chroma)

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    • 5.14.128.93 wrote:
      And what about chroma? He gives u health aswell. (I think Fire chroma)

      Good call. With the highest possible Power Strength you can get (without Equinox), Chroma will boost Inaros' health with a maxed Vitality to 8459, with an added Vigor to 9119 and with Primed Vigor to 9669.

      If Equinox joins the party (with the highest possible buff), you'll boost those numbers to 9339, 9999 and 10549 respectively. Adding eight Physique Auras plus Coaction Drifts as well as Purity will let you reach 10402.15, 11062.15 and 11612.15. Chroma alone buffs the health four times (five with Equinox) as much as all those Auras.

      I really have to try this combination, thanks for pointing it out.


      Formula for reference:

      550 [Base Health] * (1 [for unranked] + 3 [for max rank] + 4.4 [for Vitality] + 2.2 [or 1.2 for normal Vigor] + 0.18 * (1.3 + 1.15 * 7) [for eight Physiques with Coaction Drifts] + 0.25 [for Purity] + 2 * 4.29 [or 3.49 without Equinox for Elemental Ward])

      550 * (1 + 3 + 4.4 + 2.2 + 0.18 * (1.3 + 1.15 * 7) + 0.25 + 2 * 4.29) = 11612.15

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    • anyone calcualted *effective* health?

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    • 93.172.34.181 wrote:
      anyone calcualted *effective* health?

      If want to know the warframe with the highest effective health (among all warframes), then I guess it's Rhino

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    • 93.172.34.181 wrote:
      anyone calcualted *effective* health?

      Not yet, but you could easily do it yourself:
      Assuming you'll use a maxed Steel Fiber and full Scarab Armor at all times, you'll have 620 armor.

      Effective Hitpoints = Health × (1 + Armor ÷ 300) = Health × 3.067

      Now, you simply multiply any of the above health values with 3.067, e.g. only with a maxed Vitality to arrive at 14168. When you add (Primed) Vigor, you get 16192 (17879 for Primed).

      If you want to use Armored Agility as well, you'd have 710 armor instead (again including Scarab Armor) for a multiplier of 3.367. You'll now arrive at 15554, 17776 and 19628 respectively for Steel Fiber, an additional Vigor and the Primed variant.

      With Fire Chroma and Equinox, you can get 33663 right now and 35515 when Primed Vigor is available (with both armor and health mods).
      With Cold Chroma and Equinox, you get 1997 armor for a 7.657 multiplier which then yields you 40427 (or 44638 for Primed Vigor).
      Finally, with both Chromas and Equinox, you get as much as 76559 (or 80770).


      Myster-Troll2 wrote:
      If want to know the warframe with the highest effective health (among all warframes), then I guess it's Rhino

      Well, with the Fissure buff, that's as much a real world scenario as having the above setup available :P
      Though, Rhino Prime should only have 20613 with maximised Power Strength and armor; I guess most of it is absorbed stuff then.

      Give said buff to a Cold Chroma and you will be at 319999 EHP. Without it, you're still at 96271.

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    • rhino can actually buff his iron skin to over 300k health with ironclad charge

      a bit situational but hitting a few enemies with charge is pretty straight forward

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    • 212.64.80.32 wrote:
      rhino can actually buff his iron skin to over 300k health with ironclad charge a bit situational but hitting a few enemies with charge is pretty straight forward

      Yup, but you'll be most likely dead trying this later on.

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    • Rngd444 wrote:
      212.64.80.32 wrote:
      rhino can actually buff his iron skin to over 300k health with ironclad charge a bit situational but hitting a few enemies with charge is pretty straight forward

      Yup, but you'll be most likely dead trying this later on.

      LOL

      gonna take a very long time

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    • NinjaPandaPro wrote:
      LOL

      gonna take a very long time

      You should try Mot whenever it is a Nightmare node, LUL.

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    • To understand the max amount of health possible for Inaros, this is the setup you'll need.

      8 cell Raid, all warframe equipped with growing power and coaction drift.

      Inaros: Vitality, Primed Vigor,

        Using Hirudo and Sancti Tigris (For Purity Effect (138 Health))

      Equinox: Peaceful Provocation, 250% power strength

      Nidus: Parasitic Link Max Power Strength

      Chroma: Max Power Strength Heat Chroma

      Trinity: Just for heals and max energy

      3 random other warframes

      Growing Power will help both nidus and chroma boost Inaros' max health more than Physique could, because not only does Growing Power buff  Chroma's Health gain, but it also boost Nidus' Power Strength gain to increase Chroma's power effectiveness. I'll do the math after I get back from work, but for now, if anyone has the immediate time, hit up this combo and calculate what you say the max health would be.

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    • So, after doing the math, the MAX HP you can get with Inaros is 7172, using this build: (Base HP) + (300% HP at max rank) + (Base HP * Vitality) + (Base HP * Vigor) + (Base HP * 8 Physiques).

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    • A lot of people are doing his max health calculations wrong because of the page, he has 4x his base health at rank 30, not 3x, (2200) his has +300% not 300%. That is all.

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    • well not a lot but some

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    • THIS THREADS GENIUS

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    • my inaros have only 1 of hp

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    • So what's the max health? I managed 6k but then it changed the next misson to 5.9k which was odd. Primed vigor + Vitality + Physiqe and Cocation drift. If there is any way to beef it up let it be known

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    • 64.251.53.198 wrote: So what's the max health? I managed 6k but then it changed the next misson to 5.9k which was odd. Primed vigor + Vitality + Physiqe and Cocation drift. If there is any way to beef it up let it be known

      probably another Physique in the first mission (such a shame). Someone else as Fire Chroma / Sancti weapons / anything else mentioned in this thread. Other than that, there's none.

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    • Just did the math for ya. This is the highest your health can get with a fully decked squad in a raid:

      60118 Hp!!

      How? Inaros with Vitality and Primed Vigor using a Hirudo and Sancti Tigris, Nidus max power strength, chroma max power strength built for heat, Equinox Peaceful Provocation built for Day Form and 250% PS, Trinity for constant heals and energy, Rhino Prime for crowd control, Oberon for max heals, and Another Max Power strength Nidus. All frames equipped with Growing Power and coaction drift as auras.

      First to use their abilities is the equinox with her Provoke, giving +80% increase to power strength, then everybody uses a status weapon to proc their Growing Power to give +234.3125% power strength, then the Nidus casts his Parasitic Link and links up with the other Nidus to buff his parasitic link. The second nidus then links up to Chroma to multiply Chroma's power strength by 7.40265061x, who then uses his elemental ward, that has 200% more base health times the PS of ((349%+80%+234.3125%)*7.26723654785) =4910.27068% Power Strength.

      48.2044884265*2 = 98.2054136 times Base Health.

      96.408976853+4.4 (Vitality) + 2.2 (Primed Vigor) + .25 (Purity Effect) + .25 (Hirudo) = 105.305414 x Base Health.

      Inaros Base Health is 550. 550*103.508976853 = 57917.9777

      57917.9777 + 2200 (Health at Max Rank) = 60117.9777

      This rounds up easily to 60118

      There is a unique way to possibly make it even MORE powerful, but it requires the use of awkward and quircky game mechanics that may or may not work as intended. What you need is an Ogris with max status, radiation prioirity build and as minimal damage as possible, including a negative damage riven. Afterwards, you will need to shoot your foot with the ogris until you inflict yourself with a radiation proc, after which you can cast well of life on the inaros on your team. Well of Life ensures that the target remains suspended, all damage inflicted on him heals teammates, and also increases health by 10x!!!!

      60117.9777*10 = 601179.777, which would be rounded down, so maximum amount of health on a warframe bar none is:

      601180 HP!!!!!!

      The End

      EDIT: Completely redid this post in light of reading over something I forgot. HERE is the highest health possible in game.

      EDIT 2: After doing some tests, Nidus' Link was stealth changed to not stack links to one another, thus changing the formula completely. New formula involve an Axi Run, with a Chroma, Inaros, Nidus, and Equinox. If Nidus and Chrona both get the double range and Double Strength buff, using the same formula from before, doubling nidus and chroma's PS, we get 49398.36 health as the max. 10x with trinity link, and the current TOP health is 493983.6, which would be buffed to 493984.

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    • Either way, he's damn tough

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    • What is it now with gladiators (resolve?) Also gives more Max hp

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    • 8.40.199.52 wrote:
      What is it now with gladiators (resolve?) Also gives more Max hp

      This is how much you can get now with the new set mods.

      51612.44 health as the max. 10x with trinity link, and the current TOP health is 516124.4, which would be buffed to 516125, but this would require a trinity specter as an enemy.

      If you want something easy to test for max results consistently, then get an LoR team of Nidus, Equinox, Chroma, Inaros, Trinity, frost, nekros, and Oberon. All frames have growing power, nidus and chroma with max ps.

      you'll get 26273.61 health. 262736.1 with trinity on the team radiation procced.

      Reason why it was lower than before is due to changes to nidus not being able to double link anymore, thus changing the formula.

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    • can you see the tanks?

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    • How about Max HP Solo? That would be far more useful knowing the highest health you can enter a mission with without relying on squadmate but knowing they can boost your numbers. 

      With Maxed Vitality, Gladiator Resolve, Primed Vigor, Physique, and Coaction Drift; I enter missions with 6950 Health solo. Steel Fiber, Gladiator Aegis, and Armored Agility for 600 Armor.

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    • Im sitting at 8085 currently. Umbral/gladiator mods

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    • Without any buffs, I've got him at 8635, with the help of umbral mods, primed vigor and gladiator resolve... you could get it a bit higher with physique and that one worthless conclave mod that gives you 25 extra hp... (wow) But that's about the highest optimal amount you can have... by which I mean the highest amount you can have without any warframe buffs whilst still remaining very battle-efficient

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    • A Lone Tenno
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