The Thunderbolt mod gives arrows from Bows a 7.5% chance per rank of exploding on impact for a maximum of 30% chance at Rank 3, dealing 250 Blast b Blast damage to the target, as well as to nearby enemies within 10 meters of the blast (scaled by distance).


Rank Proc Chance Cost Conclave
0 +7.5% 6 5
1 +15% 7 5
2 +22.5% 8 8
3 +30% 9 10


  • The explosion will hurt (or even kill) the player if they stay in the blast radius, as well as knocking them down, if the Blast b Blast element procs.
  • Blast radius is exactly 10 meters (so far not expandable by mods).
  • Possible bug: If an enemy is hit with an exploding arrow directly, the blast does not seem to affect other nearby enemies.
  • Since Update 7.11, the explosive damage is not affected by base damage and elemental mods.
  • As of Update 8.0, the mod was changed from being exclusive to the Paris. It now works on the other bow-type weapons.
  • As of Update 9.5, the mod drops more commonly from normal mobs than before due to drop table changes.
  • Prior to Update 9.8, when Thunderbolt procced, it would replace the arrow's damage. This resulted in lower single target damage than if the arrow did not proc Thunderbolt's effect and dealt 'normal' damage. However, Update 9.8 fixed 'Thunderbolt's explosive damage from trumping impact damage'. Now 'projectile damage is applied first, then chance to explode is checked.'
  • It seems arrows fired at friendly players do not explode.


  • Pair with a high-rank Multishot mod for maximum effect. Calculating per shot, you'll have a 48.9% chance of at least one explosion at max rank for both Split Chamber and Thunderbolt. The chance for two explosions is 8.1%.
  • When facing groups of enemies at medium to long range, maximize splash damage by aiming for a nearby wall or floor surface rather than directly at an enemy.
  • Since explosive damage is unaffected by the amount of time you've charged the shot, rapid snap shots can be very effective at quickly taking out large groups of enemies.
  • Currently, the mod has no effect on bows' stealth properties; killing an unaware enemy with an explosive arrow will not trigger an alarm. However, missing a shot will still be noticed by enemies, be it explosive or not.
  • This mod pairs well with the Attica or Zhuge due to the latter's high volume of fire compared to other bow-type weapons, ensuring a very high chance of bolts exploding within a short period of time. Combined with the higher ammo capacity, using Thunderbolt on this weapon is very effective.
    • Combining the Attica, especially with Speed Trigger with Mirage while using her ability Hall of Mirrors can create an extremely large number of explosions over a wide area since the false arrows emitted from Mirage's clones can be counted towards thunderbolt's activation.
  • However, Thunderbolt's damage doesn't scale, can't be improved and only gives a very low average DPS (damage per shot) boost of 75 (single target) while elemental damage mods will boost your weapon damage for 60% at the cost of 9 calibration points. It is recommended to not use this mod against enemies above level 20.


Patch HistoryEdit

See alsoEdit

Start a Discussion Discussions about Thunderbolt

  • Thunderbolt

    2 messages
    • This mod works with ivaras artimas bow, and Multishot. Although it's trash as a late game build, and you are likely to kill yourself, it...
    • Use Attica.   Nothing could possibly go wrong. 
  • Does Thunderbolt affect Punch-through?

    10 messages
    • I shot through a door. Proc hit the door while the arrow proceeded through it. Didn't explode on the other side of the door sadly.
    • Thunderbolt can trigger off all items struck by punchthrough. If you were to fire into a crowd of enemies, and have the arrow punch throug...

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