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“Market forces dictate that you need to evolve or die.”
Tigris Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

An artifact of exquisite beauty. A weapon of deadly purpose.

The Tigris Prime is the Primed variant of the Tigris Tigris shotgun, sporting drastically higher damage and pellet count but at some expense to status chance. It was released alongside Nekros PrimeIcon272 Nekros Prime and GalatinePrime Galatine Prime.

Characteristics[]

  • This weapon deals primarily DmgSlashSmall64 Slash damage.
  • Can use the Tigris-exclusive Mod TT 20px Combat Reload mod.
  • Innate multishot of 8 pellets.
  • Unique trigger type allows for two rapid shots against tough targets, or careful shot management against many weaker opponents. First shot on button press, the second on button release.
  • Innate Madurai Pol and Naramon Pol polarities.

Advantages over other Primary weapons (excluding modular weapons):

  • Second highest base damage of all primary shotguns, behind Exergis Exergis.
  • Very high overall status chance.
  • Efficient ammunition economy.
  • Normal Attack (wiki attack index 1)
    • Above average reload speed (1.80 s)
    • Very high total damage (1,560)
    • High average number of procs per shot (0.9)
    • High average number of crits per shot (0.8)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Has linear damage falloff from 100% to 51.28% from 10m to 20m target distance (distances are affected Projectile Speed).
  • Inefficient against groups, unless using Punch Through mods.
  • Extremely low magazine size of just two rounds; requires frequent reloading.
  • Normal Attack (wiki attack index 1)
    • Very low active falloff slope (20.5m/%)
    • Very low crit chance (10.00%)
    • Very low maximum falloff distance (20.0 m)
    • Very low magazine (2)
    • Low fire rate (2.000 attacks/sec)
    • Below average ammo max (120)
    • Low status chance (11.25%)
    • Low disposition (●●●○○ (0.95x))

Comparisons:

  • TigrisPrime Tigris Prime (Normal Attack), compared to Tigris Tigris (Normal Attack):
    • Lower base damage per projectile (195.00 vs. 210.00)
      • Lower DmgImpactSmall64 Impact damage (DmgImpactSmall64 19.5 vs. DmgImpactSmall64 21)
      • Lower DmgPunctureSmall64 Puncture damage (DmgPunctureSmall64 19.5 vs. DmgPunctureSmall64 21)
      • Lower DmgSlashSmall64 Slash damage (DmgSlashSmall64 156 vs. DmgSlashSmall64 168)
    • Higher total damage (1,560 vs. 1,050)
    • Lower base status chance (11.25% vs. 16.80%)
    • Higher average damage per tap (1716 vs. 1155)
    • Higher burst DPS (3432 vs. 2310)
    • Higher sustained DPS (1225.71 vs. 825)
    • Lesser max damage reduction at ending falloff distance (48.72% vs. 52.38%)
    • Higher multishot (8 vs. 5)
    • Higher Mastery Rank required (13 vs. 7)
    • Lower disposition (●●●○○ (0.95x) vs. ●●●●○ (1.15x))

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Tigris Prime's Relic Drops
TigrisPrime Blueprint Barrel Receiver Stock
AxiRelicIntact Axi T1 Rare (V)
LithRelicIntact Lith T1 Rare (V)
LithRelicIntact Lith T3 Rare (V)
NeoRelicIntact Neo T1 Rare (V)
AxiRelicIntact Axi S6 Uncommon (V)
LithRelicIntact Lith K1 Uncommon (V)
LithRelicIntact Lith V3 Uncommon (V)
LithRelicIntact Lith V4 Uncommon (V)
NeoRelicIntact Neo B4 Uncommon (V)
NeoRelicIntact Neo H1 Uncommon (V)
AxiRelicIntact Axi V5 Uncommon (V)
LithRelicIntact Lith S9 Uncommon (V)
MesoRelicIntact Meso K1 Uncommon (V)
MesoRelicIntact Meso N5 Uncommon (V)
MesoRelicIntact Meso S6 Uncommon (V)
MesoRelicIntact Meso T2 Uncommon (V)
NeoRelicIntact Neo S6 Uncommon (V)
NeoRelicIntact Neo V3 Uncommon (V)
LithRelicIntact Lith B2 Common (V)
MesoRelicIntact Meso S1 Common (V)
NeoRelicIntact Neo B2 Common (V)
NeoRelicIntact Neo N11 Common (V)
NeoRelicIntact Neo V4 Common (V)


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
GenericGunPrimeStock
1
OrokinCell
10
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Vaultings[]

  • On June 5, 2018, it was announced that Tigris Prime, alongside Nekros PrimeIcon272 Nekros Prime and GalatinePrime Galatine Prime, would enter the Prime Vault and be retired from the reward tables on June 19, 2018. Any preexisting components or fully-built weapons will remain as is.

Tips[]

  • Due to the weapon's low magazine size and tight spread, consider using Mod TT 20px Seeking Force and/or Mod TT 20px Seeking Fury in order to deal with large groups more effectively.
  • Mod TT 20px Chilling Reload can also help to speed up the weapon's frequent reloads.
  • All Tigris variants can reach 4 shells in the magazine with a rank 7 or higher Mod TT 20px Primed Ammo Stock.
  • Aiming down sights will increase weapon accuracy and decrease shotgun spread, making the Tigris more effective at medium ranges.

Media[]

Tigris Prime Skins

Edit

Patch History[]

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

15 Ammo per Pick Up:

  • Tigris Prime

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning:

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 4.36% to 11.25%.

Hotfix 22.12.3 (2018-02-12)

  • Minor sound remastering updates have been made to the Tigris Prime.

Hotfix 22.10.3 (2018-01-29)

  • Fixed Specters not reloading when equipped with a Tigris Prime as their loadout.

Hotfix 21.0.9 (2017-07-17)

  • Fixed missing muzzle flash on the Tigris Prime.

Update: The Silver Grove 1.0 (2016-08-31)

  • Removed a delay intended to fix frame rate when auto reloading the Tigris Prime due to frequent reloading.

Hotfix: The Silver Grove 3 (2016-08-23)

  • Introduced.

Last updated: Hotfix 22.19.1 (2018-05-03)

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