Hurl mayhem and destruction with this Grineer grenade launcher.
The Tonkor is a Grineer grenade launcher which fires concussion explosives. Compared to the Penta, the Tonkor has slightly less magazine size, but boasts a higher fire rate, faster reload, and good critical potential.
With greater power comes greater responsibility. Make sure that grenades bounce away unless the player is sure they will not die from their own grenades.
The Tonkor's grenades' self-damage will most likely kill the player in even a single explosion, including Inaros.
The Tonkor's grenades will explode immediately upon hitting an enemy.
The grenades will also explode upon touching the Cryopod in a Defense mission, damaging nearby enemies. Note that the Cryopod will also take fifty damage upon doing so.
If the grenade fails to hit a player or enemy, it will bounce several times off any hard surfaces and environmental objects before detonating three seconds after it settles on the ground.
The Tonkor will only hit an enemy with a direct hit if it hits the player model. This can result in the grenades bouncing between enemy legs.
When holding down the fire key (default LMB ), the Tonkor will display a flashing dotted line that shows the approximate trajectory the grenade will follow when fired. This line will only display the grenade's initial flight path and not any subsequent bounces.
Falling faster than the Tonkor's grenades' speed upon firing will allow the player to jump in midair.
Grenades will come to a complete stop when coming in contact with a body of water. This can turn them into makeshift proximity mines which will only explode when touched or after a few seconds.
Grenades created by Mirage's clones from Hall of Mirrors that are left over after the ability deactivates will cause damage to user if caught in the blast.
Grenades launched by the Tonkor have enough momentum to travel up to 25M after that the user must adjust the angle of aim significantly however this can be offset with the use of Terminal Velocity.
Projectile Speed or Flight Speed modifiers like Zephyr'sJet Stream or Terminal Velocity will help increase its launch speed significantly. Trajectory guide when zoomed will adjust with increased flight speed.
If the projectile speed is high enough, the grenade will explode on impact with any surface. In the case of a Jet StreamZephyr, the minimum amount of Power Strength percentage (PS%) needed to achieve this effect given a particular percentage of Flight Speed (FS%) is given by the formula PS% >= 234 - FS%.
It is encouraged to always add some margin on top of the required power strength as gravity could slow down the grenade too much preventing its explosion.
The Tonkor's self-damage property can be used to increase Vex Armor's buffs when using Chroma.
It is advised to not use punch-through, as it can cause the Tonkor's projectiles to hit enemies without exploding. It also causes the projectiles to bounce/penetrate surfaces unpredictably.
Grenades will immediately explode when impacting the following surfaces, allowing instant high damage to enemies:
The Tonkor's breech-loading design is derived from the M79 grenade launcher, albeit with the ability to hold two rounds instead of one.
Oddly, the Tonkor's reload animation appears to consist of loading one grenade instead of two.
It seems that these "grenades" are actually power cells with a built-in launching mechanism.
Previously, the Tonkor was able to launch teammates into the air, and could even move them around while they were channeling stasis-related abilities (Mesa's Peacemaker, Nyx's Absorb, etc.). This was removed to discourage griefing and exploits.