Hurl mayhem and destruction with this Grineer grenade launcher.

The Tonkor is a Grineer grenade launcher which fires concussion explosives. Compared to the Penta, the Tonkor has slightly less magazine size, but boasts a higher fire rate, faster reload, and good critical potential.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 45
MarketIcon Market Price: Platinum64 200 Blueprint2 Blueprints:Credits6430,000


This weapon deals primarily Blast b Blast damage.


  • Innate Blast b Blast damage - effective against Machinery and Fossilized.
    • Physical contact with grenades deal Puncture b Puncture damage.
  • High critical chance.
  • High critical damage multiplier.
  • Grenades have a blast radius of 5 meters.
  • Decent fire rate for a grenade launcher type weapon.
  • Can use the Launcher-exclusive Adhesive Blast and Firestorm mods.
  • Holding down the fire button (LMB ) will display the next grenade's trajectory.


  • Innate Blast b Blast damage – less effective against Ferrite Armor.
  • Cannot deal Slash b Slash and Impact b Impact damage; does not benefit from mods that increase these damage types.
    • The physical contact grenade deals only Puncture b Puncture damage, while explosion itself deals only Blast b Blast damage, therefore the explosion does not benefit from any physical damage mods.
  • Grenades have travel time and heavy arcing.
  • Extremely small magazine size of just 2 rounds; requires frequent reloading.
  • Low accuracy.
  • Draws from the rare sniper ammo pool.
  • Grenades deal self-damage if they explode too close to the player, injuring or potentially killing the player if they're not careful with their shots.

Weapon LoadoutsEdit


  • The Tonkor's grenades' self-damage will most likely kill the player in even a single explosion, including Inaros.
  • The Tonkor's grenades will explode immediately upon hitting an enemy.
    • The grenades will also explode upon touching the Cryopod in a Defense mission, damaging nearby enemies. Note that the Cryopod will also take fifty damage upon doing so.
    • If the grenade fails to hit a player or enemy, it will explode one second after the first bounce.
  • The Tonkor will only hit an enemy with a direct hit if it hits the player model. This can result in the grenades bouncing between enemy legs.
  • When holding down the fire key (default LMB ), the Tonkor will display a flashing dotted line that shows the approximate trajectory the grenade will follow when fired. This line will only display the grenade's initial flight path and not any subsequent bounces.
  • Grenades will come to a complete stop when coming in contact with a body of water. This can turn them into makeshift proximity mines which will only explode when touched or after a few seconds.
  • Grenades created by Mirage's clones from Hall of Mirrors that are left over after the ability deactivates will cause damage to user if caught in the blast.


  • Projectile Speed or Flight Speed modifiers like Zephyr's Jet Stream or Terminal Velocity will help increase its launch speed significantly. Trajectory guide when zoomed will adjust with increased flight speed.
    • If the projectile speed is high enough, the grenade will explode on impact with any surface. In the case of a Jet Stream Zephyr, the minimum amount of Ability Strength percentage (PS%) needed to achieve this effect given a particular percentage of Flight Speed (FS%) is given by the formula
      PS% >= 234 - FS%.
      • It is encouraged to always add some margin on top of the required Ability Strength as gravity could slow down the grenade too much preventing its explosion.
  • The Tonkor's self-damage property can be used to increase Vex Armor's buffs when using Chroma.
  • It is advised to not use punch-through, as it can cause the Tonkor's projectiles to hit enemies without exploding. It also causes the projectiles to bounce/penetrate surfaces unpredictably.
  • Grenades will immediately explode when impacting the following surfaces, allowing instant high damage to enemies:


  • The Grineer text on the side of its barrel Grineer AGrineer NGrineer M translates to "ANM".
    • Previous design concepts show Grineer AGrineer LGrineer L ("ALL"). [1]
  • The Tonkor's breech-loading design is derived from the M79 grenade launcher, albeit with the ability to hold two rounds instead of one.
    • Oddly, the Tonkor's reload animation appears to consist of loading one grenade instead of two.
    • It seems that these "grenades" are actually power cells with a built-in launching mechanism.
  • Previously, the Tonkor was able to launch teammates into the air, and could even move them around while they were channeling stasis-related abilities (Mesa's Peacemaker, Nyx's Absorb, etc.). This was removed to discourage griefing and exploits.


  • Frequently, firing without zooming in will make the grenades explode right in front of the gun, causing the player to be launched.

Tonkor Skins


  • Tonkor in Codex.
  • Unloaded Tonkor seen from the bottom
  • Concept Art for the Tonkor.

Patch HistoryEdit

Update 22.12
  • Increased projectile speed
  • Changed projectile life from 3 secs on launch to 1 sec after first bounce
  • Improved trail FX

See AlsoEdit

WeaponsDamageCompare AllCosmetics