Shooting it at the cryopod in a Defense mission is generally a good way of defending against Infested. If you target the middle correctly, all infested attacking should be damaged by the cloud(s), regardless of the side from which they are attacking the pod. (Make sure that you are currently not affected by the Radiation proc, as you will damage the pod.)
Trapping enemies with a Vortex and firing into them is an efficient way of killing large groups of enemies quickly, dealing huge amounts of damage if the player stacks the clouds.
A good way of using teamwork with this weapon is stacking multiple clouds on a friendly (preferably durable) frame, which then runs off into the enemies. The enemies will take damage if they are close to the frame, making this a very useful weapon, especially with the Infested.
Alternatively, hitting an enemy directly will deal the impact damage but also guarantees that the enemy will take maximum possible damage, as they cannot move out of the cloud; this technique is useful to bypass the shields of heavy enemies and bosses.
Torid projectiles can also stick on corpses and remain on these positions, even if the corpses disintegrate, granting a fixed position on mid-air allowing a greater spread of toxic damage onto enemies.
Placing a Decoy in a tight place where enemies can't reach is a good method for using the Torid against Infested, simply stack clouds by the opening. Remember that if the decoy does not fire its Lato, it usually means the decoy is in a spot that is not drawing attention. Placing on top of the life support in Survival missions is an excellent way to group light Infested, although Ancients will be able to knock it down.
Be sure to convert the Toxin damage to something else when dealing with Infested and the Grineer to max out its damage potential.
Against Ancients, again, Corrosive will be most efficient, as it deals 75% more damage against them and helps immensely against armor gained by Swarm-Mutalist MOAs.
Against Corpus however, the Toxin ignores shields, making it very effective on its own.
The Torid's Toxin damage is ordered last when combining elementals, i.e. adding two different elements will form a combined element + Toxin damage. Various combined elements can thus be used without removing the base Toxin damage, up until a third element is added.
The Torid's stackable status chance can utilize Blast proc which will forces most, if not all enemies to be stuck in knockdown state.
As of Update 14.5.2, the Torid is now capable of equipping the Firestorm mod that increases the size of its gas clouds, allowing it to cover a much larger area and consequently hit more enemies.
The Torid can equip Rifle mods, but uses Sniper Ammo.
The Torid is an excellent weapon for dealing with some of the more threatening enemies such as Nullifier Crewmen and Manics.
Shooting a Torid projectile to land just outside a Nullifier's energy field will damage the Nullifier within, usually killing it due to their low Health.
When running solo, mod for Corrosive, Blast and a high Status chance. When a Manic spawns, shooting Torid projectiles at ones feet will cause the Manic to take damage whenever he tries to attack. If he uses his pounce attack, forcing the Tenno to the ground, the Blast proc can knock him off and allow the Tenno to evade lots of damage.
It is possible to mod the Torid for Cold damage if you add a toxin mod as well as as heat or electric mod, and then add the cold last. This can allow for Gas/Cold for good CC for Infested and mildly effective against Corpus, or Corrosive/Cold which is effective against Grineer.
Torid launches toxic grenades with a slight arc and slow projectile speed. These grenades stick to anything it hits and explodes into a gas cloud on impact covering ~3 meter large circle.
Unlike the Ogris rocket launcher, and the Penta grenade launcher, shots and explosions made by the Torid are safe for the user to pass through.
The DoT damage can "headshot" enemies, multiplying the damage further when shot at these weakspots.
Toxin Cloud will damage enemies in Vauban's Vortex.
Toxin damage from impact and cloud deals health damage against other players in duels, but will not bypass Rhino's Iron Skin.
Extremely efficient for high level infested defense if enemies stay in groups (often by the pod unless using ability that crowds them, which can defeat the purpose as they attack the pod until they die). This can be improved with Firestorm.
Due to the length of the barrel, the Torid can shoot through locked doors.
The attached projectiles of the Torid have a tendency to sway on the limbs of its victims, which can hit other enemies unexpectedly.
Cloud damage can destroy breakable containers.
Projectiles can stick to Snow Globes, including those cast by Arctic Eximus enemies, with the toxin cloud bypassing the Snow Globe's protection, damaging or killing the occupant inside.
Mirage's Hall of Mirrors ability can greatly increase the Torid's AoE Damage as it can be used to launch multiple grenades allowing for multiple gas clouds.
Enemies do not take damage the instant they touch the cloud, and must stay in the cloud for a short moment of time before taking damage. As such, fast enemies like Infested can often run through the cloud without taking any damage.
Oddly enough, when the cloud is in contact with an Corrupted Nullifier's energy field it will deal damage to the Nullifier as well as the field.
The clouds having a forced Punch Through effect, making the cloud hit all enemies in range of the cloud even when behind or through obstacles.
The toxin gas clouds caused by this weapon resulted in a severe drop in frame rate for all players. Update 8.3 toned down the effects, making them less taxing on computers.
Its projectiles share the model from the toxic cloud projectiles fired from J3-Golem and Lephantis.
Prior to Update 12.6, the Torid shared the same visual model as the old Ogris model, but with a green body.
Unlike other Infested-themed weaponry in the Bio Lab that are either purely biological (like the Synapse) or mechanical (the Acrid), the Torid has visible Grineer-styled machined parts alongside its Infested fleshy parts, making it the first Bio-Lab hybrid weapon.
The visually-reworked Ogris in Update 16 has many identical parts to the Torid, suggesting that the latter weapon is an Infested version of the former.
The projectiles fired by the Torid are pulsing masses of Infested tissue with tubes that pump out the noxious gas.
The small canister at the bottom of the Torid has Grineer letters spelling out "KILL".
The weapon's name is derived from "Torrid", which in English can either mean "very hot and dry" or "full of difficulty".
Shooting directly at a Sensor Bar will have no effect and the projectile disappears.
The Torid will have 30 rounds of Max Ammo instead of 60 when the Castanas or the Angstrum are equipped in the secondary-slot. This might be because they both draw from the same sniper ammo pool, and the above weapons have an ammo capacity of 30.