Damage dealt by clouds can be very inconsistent, sometimes dealing single digit numbers fully modded against light units.
Mutagen Mass is required before researching this weapon. Upon research the blueprint can be replicated for 15,000.
The base research requirements below are the lowest denomination for Ghost tier. For bigger tiers, multiply the requirements by 3, 10, 30, and 100 for Shadow, Storm, Mountain and Moon tier respectively.
See the user build section for builds using this weapon.
Unlike the Ogris rocket launcher, shots and explosions made by the Torid are safe for the user to pass through.
Adding a rank 3 Wildfire will give you 1 extra bullet, a rank 5 Magazine Warp will give you 2 extra bullets. Combine them for a total of 8 bullets in the magazine.
Shooting it at the cyropod in a defense mission is generally a good way of defending against infested. If you target the middle correctly, all infested attacking should be damaged by the cloud(s), regardless of the side from which they are attacking the pod.
Trapping Ancient Infested with a Vortex and toxicating them is an efficient way of killing Ancients, dealing huge amounts of damage if the player stacks the clouds.
A good way of using teamwork with this weapon is stacking multiple clouds on a friendly (preferably durable) frame, which then runs off into the enemies. The enemies will take damage if they are close to the frame, making this a very useful weapon, especially with the Infested. Alternatively, hitting an enemy directly will deal the impact damage but also guarantees that the enemy will take max possible damage, as they can not move out of the cloud, making this useful to suppress shields of heavy enemies and bosses.
Torid projectiles can also stick on corpses and remain on these positions, even if the corpses disintegrate, granting a fixed position on mid-air allowing a greater spread of toxic damage onto enemies.
Placing a Decoy in a tight place where Enemies can't reach is a good method for using the Torid against Infested, simply stack clouds by the opening. Remember that if the decoy does not fire it's lato, it usually means the decoy is in a spot that is not drawing attention. Placing on top of the life support in Survival missions is an excellent way to group light Infested, although Ancients will be able to knock it down.
Be sure to convert the Toxin damage to something else when dealing with Infested and especially the Corpus, as it does less damage to these enemies.
Converting to Viral using Cryo Rounds is helpful against Infested as it will reduce enemy max health when it procs, helpful against Ancients.
Converting to Corrosive using Stormbringer is helpful against Corpus as it does extra against armored Techs and MOA's when their shields are down.
Torid launches toxic grenades with a slight arc and slow projectile speed.
Torid uses rifle mods, and rifle ammo.
The grenade does 100 base damage, modified by armor. Serration increases the damage of the grenade impact. Interestingly, it can still deal damage to Corpus Crewmen heads.
The toxin cloud deals a base of 20 toxin damage every second, which is modified by any of the elemental or base damage mods. The DoT lasts for 10 seconds. It might be reduced by armor on duels. (not confirmed)
Explodes into a gas cloud on impact covering ~3 meter large circle. This damage cannot crit.
The DoT damage can "headshot" enemies, multiplying the damage further when shot at these weakspots.
Toxin Cloud will damage enemies in Vauban's Vortex.
Toxin damage from impact and cloud deals health damage against other players in duels, but will not bypass Rhino's Iron Skin.
Extremely efficient for high level infested defense if enemies stay in groups (often by the pod unless using ability that crowds them, which can defeat the purpose as they attack the pod until they die).
Toxin clouds work similarly to Vauban's abilities, as they can stick to any surface, including enemy and friendly units.
Due to the length of the barrel, the Torid can shoot through locked doors.
The attached projectiles of the Torid have a tendency to sway on the limbs of its victims. Which can surprisingly hit other enemies unexpectedly.
Cloud damage cannot hit breakable containers whereas Stug can.
The toxin gas clouds caused by this weapon results in a severe drop in framerate for all players. As of Update 8.3 as the effects were toned down, making it less severe.
The weapon's model is actually identical to the launcher used by the Grineer Napalm, which may explain why it is a grenade launcher with a damage over time component rather than an explosive rocket launcher.
Unlike the Ogris, its model is static as the knobs do not move while reloading.
Its projectiles share the model from the toxic cloud projectiles fired from J3-Golem and Lephantis.
As of Update 10, killing an enemy with the Torid causes their models to stretch. If enough enemies are rendered as such, it will severely affect framerate.
Occasionally while equipped with Cryo Rounds, when the Torid's toxic cloud kills an enemy, it freezes and breaks the enemy apart, this is normal but the issue is when the mutilated enemy is forced to stretch its non-existent body parts abnormally, causing heavy load to the game's actual processing on certain parts of a map.
A map from the Corpus was also tested to have the same effect.
Shooting on Nova's Antimatter Drop can cause odd behavior of the projectiles. They will still add the damage of the projectile to the drop, but the projectile itself will bounce off and either fly around often exploding randomly in the air, or produce a cloud that moves around unexpectedly.