|Time: 24 hrs|
|Market Price: N/A||Blueprints Price:15,000|
|Bio Lab Research 3,000|
|Time: 72 hrs|
|Prereq: Mutagen Mass|
|x1 x3 x10 x30 x100|
This weapon deals Toxin damage.
- Very high total damage.
- Fires grenades that disperse clouds on impact, dealing damage over time for 10 seconds over a 3-meter radius.
- Grenades sticks to allies and enemies and surfaces.
- Direct hits and poison clouds both have status chances.
- Good critical chance.
- High status chance.
- Fairly high reload speed.
- Pinpoint accuracy.
- Very low recoil.
- Poison clouds do not inflict self-damage, unlike the Ogris or Penta.
- Can use the exclusive Firestorm mod.
- Innate Toxin damage – less effective against Machinery, Robotics and Fossilized.
- Low magazine size.
- Low fire rate.
- Projectiles have travel time with heavy arcing.
- Damage dealt by clouds diminishes with distance.
- Draws ammo from the rare sniper ammo pool.
- See Category:Torid Build to see how players mod this weapon.
- See Category:Torid Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
- Shooting it at the cryopod in a Defense mission is generally a good way of defending against Infested. If you target the middle correctly, all infested attacking should be damaged by the cloud(s), regardless of the side from which they are attacking the pod. (Make sure that you are currently not affected by the Radiation proc, as you will damage the pod.)
- Trapping enemies with a Vortex and firing into them is an efficient way of killing large groups of enemies quickly, dealing huge amounts of damage if the player stacks the clouds.
- A good way of using teamwork with this weapon is stacking multiple clouds on a friendly (preferably durable) frame, which then runs off into the enemies. The enemies will take damage if they are close to the frame, making this a very useful weapon, especially with the Infested.
- Alternatively, hitting an enemy directly will deal the impact damage but also guarantees that the enemy will take maximum possible damage, as they cannot move out of the cloud; this technique is useful to bypass the shields of heavy enemies and bosses.
- Torid projectiles can also stick on corpses and remain on these positions, even if the corpses disintegrate, granting a fixed position on mid-air allowing a greater spread of toxic damage onto enemies.
- Placing a Decoy in a tight place where enemies can't reach is a good method for using the Torid against Infested, simply stack clouds by the opening. Remember that if the decoy does not fire its Lato, it usually means the decoy is in a spot that is not drawing attention. Placing on top of the life support in Survival missions is an excellent way to group light Infested, although Ancients will be able to knock it down.
- Be sure to convert the Toxin damage to something else when dealing with Infested and the Grineer to max out its damage potential.
- Converting to Corrosive using Stormbringer or High Voltage is helpful against Grineer as corrosive does 75% more damage against Ferrite Armor.
- Converting to Gas using Hellfire, Wildfire or Thermite Rounds is helpful against light Infested as it does 75% bonus damage.
- Against Corpus however, the Toxin ignores shields, making it very effective on its own.
- The Torid's Toxin damage is ordered last when combining elementals, i.e. adding two different elements will form a combined element + Toxin damage. Various combined elements can thus be used without removing the base Toxin damage, up until a third element is added.
- The Torid's stackable status chance can utilize Blast proc which will forces most, if not all enemies to be stuck in knockdown state.
- As of Hotfix 14.5.2, the Torid is now capable of equipping the Firestorm mod that increases the size of its gas clouds, allowing it to cover a much larger area and consequently hit more enemies.
- The Torid can equip Rifle mods, but uses Sniper Ammo.
- The Torid is an excellent weapon for dealing with some of the more threatening enemies such as Nullifier Crewmen and Manics.
- Shooting a Torid projectile to land just outside a Nullifier's energy field will damage the Nullifier within, usually killing it due to their low Health.
- When running solo, mod for Corrosive, Blast and a high Status chance. When a Manic spawns, shooting Torid projectiles at ones feet will cause the Manic to take damage whenever he tries to attack. If he uses his pounce attack, forcing the Tenno to the ground, the Blast proc can knock him off and allow the Tenno to evade lots of damage.
- It is possible to mod the Torid for Cold damage if you add a toxin mod as well as heat or electric mod, and then add the cold last. This can allow for Gas/ Cold for good CC for Infested and mildly effective against Corpus, or Corrosive/ Cold which is effective against Grineer.
- Like many older weapons, you can cancel the reload animation. This is achieved by rolling slightly sooner than when the reload circle is 3/4s complete.
- The toxic clouds will burst Saryn's Spores, spreading both Corrosive and Toxin in a wide area.
- Damage listed in the in-game UI refers to the Torid's total damage of both the grenade and all poison cloud ticks.
- Torid launches toxic grenades with a slight arc and slow projectile speed. These grenades stick to anything it hits and explodes into a gas cloud on impact covering ~3 meter large circle.
- Unlike the Ogris rocket launcher, and the Penta grenade launcher, shots and explosions made by the Torid are safe for the user to pass through.
- The DoT damage can "headshot" enemies, multiplying the damage further when shot at these weakspots.
- Toxin Cloud will damage enemies in Vauban's Vortex.
- Toxin damage from impact and cloud deals health damage against other players in duels, but will not bypass Rhino's Iron Skin.
- Extremely efficient for high level infested defense if enemies stay in groups (often by the pod unless using ability that crowds them, which can defeat the purpose as they attack the pod until they die). This can be improved with Firestorm.
- Due to the length of the barrel, the Torid can shoot through locked doors.
- The attached projectiles of the Torid have a tendency to sway on the limbs of its victims, which can hit other enemies unexpectedly.
- Cloud damage can destroy breakable containers.
- Projectiles can stick to Snow Globes, including those cast by Arctic Eximus enemies, with the toxin cloud bypassing the Snow Globe's protection, damaging or killing the occupant inside.
- Mirage's Hall of Mirrors ability can greatly increase the Torid's AoE Damage as it can be used to launch multiple grenades allowing for multiple gas clouds.
- In the Dojo's Bio Lab entrance it displays 500 damage. This is actually not true because the Torid does 100 damage per shot and 40 damage per second during 10 seconds (100+40×10=500) but since enemies do not take damage the instant they touch the cloud, and must stay in the cloud for a short moment of time before taking damage, fast enemies like Infested can often run through the cloud without taking any damage.
- Oddly enough, when the cloud is in contact with an Corrupted Nullifier's energy field it will deal damage to the Nullifier as well as the field.
- The clouds having a forced Punch Through effect, making the cloud hit all enemies in range of the cloud even when behind or through obstacles.
- Torid bullets will not explode when shot on water.
- The toxin gas clouds caused by this weapon resulted in a severe drop in frame rate for all players. Update 8.3 toned down the effects, making them less taxing on computers.
- Its projectiles share the model from the toxic cloud projectiles fired from J3-Golem and Lephantis. The cloud itself also shares its model with Toxic Crawlers upon death.
- Prior to Update 12.6, the Torid shared the same visual model as the old Ogris model, but with a green body.
- Unlike other Infested-themed weaponry in the Bio Lab that are either purely biological (like the Synapse) or mechanical (the Acrid), the Torid has visible Grineer-styled machined parts alongside its Infested fleshy parts, making it the first Bio-Lab hybrid weapon.
- The visually-reworked Ogris in Update 16.0 has many identical parts to the Torid, suggesting that the latter weapon is an Infested version of the former.
- The projectiles fired by the Torid are pulsing masses of Infested tissue with tubes that pump out the noxious gas.
- The small canister at the bottom of the Torid has Grineer letters spelling out "KILL".
- The weapon's name is derived from "Torrid", which in English can either mean "very hot and dry" or "full of difficulty".
- Despite using Sniper Ammo, the Torid can still equip Rifle Ammo Mutation instead of the Sniper Ammo Mutation mod.
- Torid bullets will not explode when shot on water.
- When bullets hit any resource formation, The bullet will not explode.
- Ogris, the non-infested variant.
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