WARFRAME Wiki
Advertisement
WARFRAME Wiki
Torid
File:GrineerGrenadeLauncher.png
Statistics
Weapon Slot Primary
Weapon Type Launcher
Trigger Type Semi-Auto
Utility
Noise Level 0.0m (Silent)
Fire Rate 1.0 rounds/sec
Accuracy 100.0
Magazine Size 5 rounds/mag
Max Ammo 60 rounds
Normal Attacks
Elemental Type Script error: The function "Proc" does not exist.
Crit Chance 15.0%
AoE Attacks
Elemental Type Script error: The function "Proc" does not exist.
Elemental Dmg 40/sec
Crit Chance 10.0%
Miscellaneous
Polarities None
Introduced Update 8.0
The Torid lobs a toxic payload.

The Torid is an Infested grenade launcher, unlockable through Bio Lab Research in the dojo. It fires toxic grenades, similar to J3-Golem's attack. 

This weapon can be sold for Credits64 7,500.

Manufacturing Requirements
Credits64
30,000
MutagenMass
2
Salvage
4,500
Circuits
600
Forma
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: Credits 15,000
Bio Lab Research
Credits64
5,000
MutagenSample
10
Circuits
200
NanoSpores
750
PolymerBundle
400
Time: 72 hrs
Prereq: Mutagen Mass
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

Advantages:

  • Very high damage. 
  • Grenades create gas clouds which deal Script error: The function "Proc" does not exist. damage.
    • 50% bonus damage to Flesh and 25% bonus damage to Ferrite Armor, making this weapon generally effective against Grineer and Corpus without any elemental mods.
    • Gas clouds deal DoT:
      • Affects a small area of 3m .
      • Sticks to allies and enemies.
      • Deals 40 Script error: The function "Proc" does not exist. damage per second, for 10 seconds.
      • High chance of dealing status procs.
      • Stack-able.
  • Very low recoil.
  • Does not require charging.
  • Does not inflict self-damage, unlike the Ogris or Penta.
  • Can stick on enemies.
  • Silent, will not attract enemy attention upon firing.
  • Good critical damages for both the projectile and the clouds.
  • Can use the exclusive Firestorm mod.

Disadvantages:

  • Small magazine size.
  • Slow fire rate.
  • Slow reload time.
  • Slow projectile speed with heavy arcing.
  • Heavy Caliber reduces accuracy of this weapon more than other rifles.
  • Requires the enemy to stay in the gas cloud for maximum effect.
  • Toxin damage deals 25% less to Robotics.
  • Damage dealt by clouds can be very inconsistent, sometimes dealing single digit numbers fully modded against light units. 
  • Second lowest max ammo of all primary weapons.

Weapon Loadouts

Main article: Category:Torid Build

See the user build section for builds using this weapon.

Tips

  • Unlike the Ogris rocket launcher, and the Penta grenade launcher, shots and explosions made by the Torid are safe for the user to pass through.
  • Shooting it at the cyropod in a Defense mission is generally a good way of defending against Infested. If you target the middle correctly, all infested attacking should be damaged by the cloud(s), regardless of the side from which they are attacking the pod.  (Make sure that you are currently not affected by the Script error: The function "Proc" does not exist.-proc, as you will damage the pod.)
  • Trapping Ancient Infested with a Vortex and firing into them them is an efficient way of killing Ancients, dealing huge amounts of damage if the player stacks the clouds.
  • A good way of using teamwork with this weapon is stacking multiple clouds on a friendly (preferably durable) frame, which then runs off into the enemies. The enemies will take damage if they are close to the frame, making this a very useful weapon, especially with the Infested. Alternatively, hitting an enemy directly will deal the impact damage but also guarantees that the enemy will take max possible damage, as they can not move out of the cloud, making this useful to suppress shields of heavy enemies and bosses.
  • Torid projectiles can also stick on corpses and remain on these positions, even if the corpses disintegrate, granting a fixed position on mid-air allowing a greater spread of toxic damage onto enemies.
  • Placing a Decoy in a tight place where enemies can't reach is a good method for using the Torid against Infested, simply stack clouds by the opening. Remember that if the decoy does not fire it's Lato, it usually means the decoy is in a spot that is not drawing attention. Placing on top of the life support in Survival missions is an excellent way to group light Infested, although Ancients will be able to knock it down.
  • Be sure to convert the Script error: The function "Proc" does not exist. damage to something else when dealing with Infested and the Grineer to max out its damage potential.
    • Converting to Script error: The function "Proc" does not exist. using Stormbringer or High Voltage is helpful against Grineer as corrosive does 75% more damage against Ferrite Armor.
    • Converting to Script error: The function "Proc" does not exist. using Hellfire, Wildfire or Thermite Rounds is helpful against light Infested as it does 75% bonus damage.
      • Against Ancients, again, Script error: The function "Proc" does not exist. will be most efficient, as it deals 75% against them and has a chance to proc, reducing their high armor.
    • Against Corpus however, the Script error: The function "Proc" does not exist. ignores shields, making it very effective on its own.
  • The Torid's Script error: The function "Proc" does not exist. damage is ordered last when combining elementals, i.e. adding two different elements will form a combined element + Script error: The function "Proc" does not exist. damage. Various combined elements can thus be used without removing the base Script error: The function "Proc" does not exist. damage, up until a third element is added.
  • The Torid's stackable status chance can utilize Script error: The function "Proc" does not exist. proc which will forces all, if not most enemies to be stuck in knockdown state.
  • As of Update 14.5.2, the Torid is now capable of equipping the Firestorm mod that increases the size of its gas clouds, allowing it to cover a much larger area and consequently hit more enemies.

Notes

  • Torid launches toxic grenades with a slight arc and slow projectile speed.  These grenades Explode into a gas cloud on impact covering ~3 meter large circle.
  • The grenade does 100 base damage, modified by armor. Serration increases the damage of the grenade impact. Interestingly, it can still deal damage to Crewmen heads.
  • The toxin cloud deals a base of 40 Script error: The function "Proc" does not exist. damage every second, which is modified by any of the elemental or base damage mods. The DoT lasts for 10 seconds. It might be reduced by armor on duels. (not confirmed)
  • Torid can equip Rifle mods, but uses Sniper Ammo.
  • The DoT damage can "headshot" enemies, multiplying the damage further when shot at these weakspots.
  • Toxin Cloud will damage enemies in Vauban's Vortex.
  • Toxin damage from impact and cloud deals health damage against other players in duels, but will not bypass Rhino's Iron Skin.
  • Extremely efficient for high level infested defense if enemies stay in groups (often by the pod unless using ability that crowds them, which can defeat the purpose as they attack the pod until they die).
  • Toxin clouds work similarly to Vauban's abilities, as they can stick to any surface, including enemy and friendly units.
  • Due to the length of the barrel, the Torid can shoot through locked doors.
  • The attached projectiles of the Torid have a tendency to sway on the limbs of its victims, which can hit other enemies unexpectedly.
  • Cloud damage can destroy breakable containers.
  • Projectiles can stick to Snow Globes, including those cast by Arctic Eximus enemies, with the toxin cloud bypassing the Snow Globe's protection, damaging or killing the occupant inside.
  • Mirage's Hall of Mirrors ability can greatly increase the Torid's AoE Damage as it can be used to launch multiple grenades allowing for multiple gas clouds.
  • Enemies do not take damage the instant they touch the cloud, and must stay in the cloud for a short moment of time before taking damage. As such, fast enemies like Infested can often run through the cloud without taking any damage. 

Trivia

  • The toxin gas clouds caused by this weapon resulted in a severe drop in frame rate for all players. Update 8.3 toned down the effects, making them less taxing on computers.
  • Its projectiles share the model from the toxic cloud projectiles fired from J3-Golem and Lephantis.
  • As of Update 10, killing an enemy with the Torid causes their models to stretch. If enough enemies are rendered as such, it will severely affect frame rate.
  • Prior to Update 12.6, the Torid shared the same visual model as the Ogris, but with a green body.
    • Unlike other Infested-themed weaponry in the Bio Lab that are either purely biological (like the Synapse) or mechanical (the Acrid), the Torid has visible Grineer-styled machined parts alongside its Infested fleshy parts, making it the first Bio-Lab hybrid weapon.
  • The projectiles fired by the Torid are pulsing masses of Infested tissue with tubes that pump out the noxious gas. 
  • The small canister at the bottom of the Torid has Grineer letters spelling out "KILL".
  • The weapon's name is derived from "Torrid", which in English can either mean "very hot and dry" or "full of difficulty".

Bugs

Ice Torid lag
  • Occasionally while equipped with Cryo Rounds, when the Torid's toxic cloud kills an enemy, it freezes and breaks the enemy apart, this is normal but the issue is when the mutilated enemy is forced to stretch its non-existent body parts abnormally, causing heavy load to the game's actual processing on certain parts of a map.
    • The picture shows the example on a Grineer Galleon tileset.
      • This stretching bug is actually very common on certain places on the map, and happen regardless how the enemy dies. 
    • A map from the Corpus was also tested to have the same effect.
  • Shooting on Nova's Antimatter Drop can cause odd behavior of the projectiles. They will still add the damage of the projectile to the drop, but the projectile itself will bounce off and either fly around often exploding randomly in the air, or produce a cloud that moves around unexpectedly.
  • Despite using Sniper Ammo, the Torid can still equip Rifle Ammo Mutation instead of the Sniper Ammo Mutation mod.
  • As of Update 15.5, sometimes enemies that are hit directly with the projectile are not damaged by proceeding gas clouds at all.

Media

 

Advertisement