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Combine 4 unranked mods for a chance of a rare mod.

–In-game description

Transmutation is the method of combining unwanted mods and paying credits for a chance to create a more desirable mod. The majority of mods are obtainable through this method, some exclusively so. Certain mod classes however like Corrupted Mods and Event-exclusive mods cannot be acquired via transmutation.

There is no specific mod combination that produces a certain mod, and is purely based on rarity and chance, though polarity and item compatibility are also factors. For example, fusing 4 Madurai Pol mods has a higher chance of producing a random Madurai Pol mod. Similarly, fusing 4 rifle mods will have a higher chance of producing a random rifle mod.

As of Update 11.2.1, transmutation no longer produces Warframe abilities (up until they were removed altogether in Update 15) or Sentinel precepts, greatly increasing the chances of getting something useful. The penalty for fusing the same mod was also removed, making your chances of getting a rare mod the same regardless of whether you transmute 4 different or 4 identical rares.


Begin by selecting any combination of 4 unranked mods that you wish to Transmute. You cannot use mods you currently have equipped, and you must include at least one non-Fusion Core mod in each transfusion. After an acceptable combination is selected, the Transmute area on the middle of the mod screen will light up, telling you that you are ready to transmute your selected mods. Simply click the lighted up area and then confirm your selection. The cost of Transmutation varies depending on the rarity of mods used. Prices range from Credits64‍ 12,000 to Credits64‍ 48,000:

  • Credits64‍ 12,000 for transmuting any 4 common mods.
  • Credits64‍ 24,000 for transmuting any 4 uncommon mods.
  • Credits64‍ 36,000 for transmuting any 4 rare mods.
  • Credits64‍ 48,000 for transmuting any 4 legendary mods.

You can mix mods of different rarities to get prices inbetween. The end result of the transmutation depends on the collective rarity of mods used. Transmuting 4 common mods have a chance to produce rarer mods, but less so when compared to transmutations using mods of higher value. For example: combining 4 different rare mods is costly but yields a greater chance of producing a rare mod from the transmutation. Apart from that, the algorithm of transmutation is completely random—there are no recipes for even the simplest mods.

And remember: transmuting 4 legendaries can still yield a common mod.

Transmutation CoresEdit

Main article: Transmutation Core

Start a Discussion Discussions about Transmutation

  • Legendary mods?

    6 messages
    • I'm not aware of any aside from the Primed mods that Baro Ki'Teer sells.
    • oh, the Primed mods.. guess that makes sense. really hope nobody is insane enough to transmute 4 of those though, what a waste.
  • Transmutation better percentages?

    8 messages
    • No. You'll need at least 100x samples to be a little more accurate.
    • wrote:No. You'll need at least 100x samples to be a little more accurate. Well obviously that would be ideal, but one tenno (and ...

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