Update 23.0
  • Fixed cloth clipping in Trinity’s diorama.

Hotfix 22.20.8

  • For consistency, damage link abilities (Trinity, Nidus, Nekros) will no longer transmit self-damage, but you will still get the damage reduction. This is particularly relevant for the healer/support class of Trinity who had become the go-to DPS frame in addition to the intended support roles. The re-release of Mods like Aviator added to some clever but ultimately uncharacteristic roles for Trinity.

Update 22.14

  • Updated Trinity's Blessing ability description to read: "Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage immunity."

Hotfix 22.8.3
Boss Reward Location Changes:

  • In an effort to balance the acquisition of Warframes, we’ve shifted some boss drop locations:
    • Trinity from Ceres to Pluto - meaning Ambulas now possess Trinity parts

Hotfix: The Index Preview 4

  • Energy Vampire now works on Azoth and Lockjaw in The Index.

Hotfix 18.13.2

  • Blessing Changes
    • Damage resistance is now a flat value of 50% which can be increased by Ability Strength up to a cap of 75%.
    • Fixed a possible infinite damage multiplier.

Update 18.13

  • Blessing Changes
    • Allies now have to be within the shared Tenno Affinity aura range (50 meters).
    • Damage resistance is now calculated by the following formula: Damage Resistance % = 100 - Square (Average (Tenno Health %))
  • Passive: Revive fallen allies faster from further away.

Hotfix 18.6.2

Update 18.5

  • Fixed an error causing Trinity’s Energy Vampire to potentially instant kill bosses in conjunction with Well of Life.

Update 18.3

  • Conclave: Well of Life and Energy Vampire no longer require a target to activate.

Hotfix 18.2.4

  • Fixed Greatsword weapons sitting strangely on Trinity and Trinity Prime when holstered.

Hotfix 18.0.1

  • Fixed an issue with Trinity's Skirt disappearing when equipping the Immortal Skin.

Update 18.0

  • Physics added to Trinity's skirt.

Hotfix 17.6.1

  • Prime: Improved the resolution on Trinity Prime’s image in the Market.
  • Prime: Fixed Trinity Prime not appearing in the Codex.
  • Prime: Fixed Trinity Prime’s helmet dangles swapping to other non-Prime helmets.

Update 17.6

  • Prime: Trinity Prime added to drop tables

Update 17.5

  • Conclave: Trinity can now be used in Conclave.

Update 17.4.5

  • Conclave: Fixed Trinity being available for use in Conclave.

Hotfix 17.4.4

  • Added additional collision to Trinity’s skirt to help prevent capes and Syandanas clipping through her skirt.

Update 16.11

  • Fixed incorrect visual effect showing on Energy Vampire.

Update 16.3

Hotfix 16.0.3

  • Well of Life will no longer waste energy on invulnerable targets.
  • Vay Hek is no longer vulnerable to Energy Vampire (like other bosses).
  • Fixed Well of Life inadvertently causing damage to certain enemies.
  • Fixed Well of Life and other abilities for clients targeting invulnerable enemies after Mag’s Bullet Attractor had expired.

Update 15.13

  • Fixed Link using the incorrect energy color.
  • Fixed Syandanas clipping through Trinity’s clothing and armor.

Hotfix 15.10.1

  • Fixed Blessing removing overshields.

Hotfix 15.7.2

  • Fixed the Nullifier Crewman’s protective bubble not removing Link.

Update 15.6

  • Augment: Link - Abating Link
  • Fixed enemies targeted by Energy Vampire becoming stuck in an animation loop.

Hotfix 15.5.8

  • Energy Vampire changes
    • Damage dealt is now direct-to-health damage instead of Slash (ignoring armor).
    • Damage is now only scaled off of HP instead of HP + Shields.
    • Damage will scale off of their current HP or ¼ of their max, whichever is greater.
    • Damage will always be at least 5 HP per pulse.
    • You will no longer be able to cast on targets that won’t take damage from it; this specifically applies during the invulnerability phases of certain bosses.
    • Multiple Trinities can no longer drain energy from a single target simultaneously.

Update 15.2

  • Energy Vampire now only benefits teammates who can see or can be seen by the targeted victim (victims remember who they have seen for a short duration).

Hotfix 15.1.1

Update 15.0

Update 14.7

  • Fixed issue with Blessing fully restores the health of the Fomorian power core in Hijack missions.

Hotfix 14.6.1

  • Blessing is now recastable while passive damage reduction is active. This means you no longer need to wait for your Duration timers to expire before being able to recast Blessing.

Update 14.6

  • Blessing now heals 40/50/75/80% health and shields based on Mod rank. The percentage can also be increased by strength mods.
  • Fixed an issue with Blessing affecting Excavators.

Hotfix 14.2.3

  • Fixed Blessing not providing a consistent damage reduction value across all affected beings.

Update 14.1

  • Fixed an issue with Trinity's ability icons appearing incorrectly.

Hotfix 14.0.6

  • Blessing no longer affects defense pods.

Update 14.0

  • Fixed Link visual effects remaining after teleport volume.

Update 13.6

  • Tweaked a number of armor offsets.

Hotfix 13.5.1

  • Blessing is now cast-able when in the air.

Update 13.5

  • Fixed an erroneous description in Energy Vampire.

Update 13.3

  • Blessing: On cast, Blessing restores all shields and health. Damage reduction for the duration of the skill is now based on the greatest percentage of health healed (i.e. if you have a squad with members whose health you healed 30%, 40% and 90%, all party members will receive Damage reduction at the greatest percent, 90% in this case). This should make the use of Blessing more reactive, greatly benefiting players that pay attention and monitor party health to maximize its effectiveness.
    • Reduced the time it takes for Trinity's Blessing animation to play.
  • Energy Vampire: Will now pulse one last burst from the victim when it dies, releasing any remaining energy; this should make the ability useful even when the enemy is killed prematurely.
  • Fixed incorrect visuals appearing on Trinity's Helmet.

Update 12.5

  • Improved the client side visuals for the effect created when enemies are hit by Energy Vampire and Well of Life.

Hotfix 12.0.4

  • Fixed Link becoming unusable if no enemy targets can be found after casting.

Update 11.5

  • Trinity’s Blueprint drops have moved to Iliad on Phobos to be dropped by Lt Lech Kril and Captain Vor.
  • Fixed Trinity clipping with the Grakata for the Noble Animation set.

Update 11.2

  • Armor buff from 10 to 15.
  • Fixed script error in Well of Life that would cause ability-in-use bug.

Hotfix 11.1.1

  • Fixed "Power In Use" occurring when using Energy Vampire.

Hotfix 11.0.3

  • Fixed players potentially taking shield damage when Trinity has Blessed them.

Hotfix 11.0.2

  • Fixed Blessing not making Trinity invulnerable.

Hotfix 11.0.1

  • Link now prevents procs (though they may still occur on the Link target).

Update 11.0

  • Conclave: Fixed Energy Vampire in Conclave which caused enemies on the opposite team to regenerate energy as well.

Update 10.3

  • Added sound for Energy Vampire deactivating.

Hotfix 10.0.4

  • Fixed Well of Life which was causing shields to increase exponentially during Survival missions.

Update 10.0

  • New ability icons.
  • Fixed Link that was targeting closed turrets and security cameras.

Update 9.8

  • Feedback Changes
    • Well Of Life: Now plays reaction animation, Life is 10x multiplied allowing players to leech enough health out.
    • Energy Vampire: Now plays reaction animation and doesn't require damage to get energy. Instead target radiates a set amount of energy every couple of seconds. Also does damage to the target (Damage scales with strength mod).
    • Link: No longer fully immune to damage; changed to damage reduction, now links to several targets at once amplifying the incoming damage. Increased radius search for link targets.
    • Blessing: Animation speed changes and timing. No longer wait until end of casting animation to get ability effects.

Update 9.7

  • Improved cast animation for Blessing.

Hotfix 9.6.1

  • Fixed energy colors not being applied to Link.

Hotfix 9.5.3

Update 8.3:

  • Fixed an issue where Trinity could get sliced in half or ragdoll when her Link target was meant to receive such an injury

Update 8.2:

  • Fix for Well of Life and Energy Vampire being considered "in use" even on dead targets.

Hotfix 8.1.3:

  • Updated Visual FX on Link and Energy Vampire.

Update 7.11:

  • Fixed Link having limited use against Fusion MOAs, power effect now more in-line with other enemies.
  • Fixed Link affecting the rescue target, even when other enemies are nearby. Link ability now ignores all friendlies.

Update 7.9:

  • Trinity's helmet effect now works with "energy" palette color changes..
  • Revised sound for Trinity's Link ability.
  • Fixed Link that was affecting/destroying her sentinel.

Hotfix 7.8.1:

  • Fix Link destroying equipped sentinel.

Update 7.3:

  • Fixed Link targeting her own sentinel.

Update 7.2:

  • Sentinels are now affected by Trinity's healing abilities.

Update 6.3:

  • Improved Trinity speed for Health trade off.

Update 4: