Hotfix: The Index Preview 4
Energy Vampire now works on Azoth and Lockjaw in The Index.
Damage resistance is now a flat value of 50% which can be increased by Power Strength up to a cap of 75%.
Fixed a possible infinite damage multiplier.
Allies now have to be within the shared Tenno Affinity aura range (50 meters).
Damage resistance is now calculated by the following formula: Damage Resistance % = 100 - Square (Average (Tenno Health %))
Passive: Revive fallen allies faster from further away.
Fixed an error causing Trinity’s Energy Vampire to potentially instant kill bosses in conjunction with Well of Life.
Conclave: Well of Life and Energy Vampire no longer require a target to activate.
Fixed Greatsword weapons sitting strangely on Trinity and Trinity Prime when holstered.
Fixed an issue with Trinity's Skirt disappearing when equipping the Immortal Skin.
Physics added to Trinity's skirt.
Prime: Improved the resolution on Trinity Prime’s image in the Market.
Prime: Fixed Trinity Prime not appearing in the Codex.
Prime: Fixed Trinity Prime’s helmet dangles swapping to other non-Prime helmets.
Prime: Trinity Prime added to drop tables
Conclave: Trinity can now be used in Conclave.
Conclave: Fixed Trinity being available for use in Conclave.
Added additional collision to Trinity’s skirt to help prevent capes and Syandanas clipping through her skirt.
Fixed incorrect visual effect showing on Energy Vampire.
Well of Life will no longer waste energy on invulnerable targets.
Vay Hek is no longer vulnerable to Energy Vampire (like other bosses).
Fixed Well of Life inadvertently causing damage to certain enemies.
Fixed Well of Life and other powers for clients targeting invulnerable enemies after Mag’s Bullet Attractor had expired.
Fixed Link using the incorrect energy color.
Fixed Syandanas clipping through Trinity’s clothing and armor.
Fixed Blessing removing overshields.
Fixed the Nullifier Crewman’s protective bubble not removing Link.
Augment: Link - Abating Link
Fixed enemies targeted by Energy Vampire becoming stuck in an animation loop.
Energy Vampire changes
Damage dealt is now direct-to-health damage instead of Slash (ignoring armor).
Damage is now only scaled off of HP instead of HP + Shields.
Damage will scale off of their current HP or ¼ of their max, whichever is greater.
Damage will always be at least 5 HP per pulse.
You will no longer be able to cast on targets that won’t take damage from it; this specifically applies during the invulnerability phases of certain bosses.
Multiple Trinities can no longer drain energy from a single target simultaneously.
Energy Vampire now only benefits teammates who can see or can be seen by the targeted victim (victims remember who they have seen for a short duration).
Fixed issue with Blessing fully restores the health of the Fomorian power core in Hijack missions.
Blessing is now recastable while passive damage reduction is active. This means you no longer need to wait for your Duration timers to expire before being able to recast Blessing.
Blessing now heals 40/50/75/80% health and shields based on Mod rank. The percentage can also be increased by strength mods.
Fixed an issue with Blessing affecting Excavators.
Fixed Blessing not providing a consistent damage reduction value across all affected beings.
Fixed an issue with Trinity's power icons appearing incorrectly.
Blessing no longer affects defense pods.
Fixed Link visual effects remaining after teleport volume.
Tweaked a number of armor offsets.
Blessing is now cast-able when in the air.
Fixed an erroneous description in Energy Vampire.
Blessing: On cast, Blessing restores all shields and health. Damage reduction for the duration of the skill is now based on the greatest percentage of health healed (i.e. if you have a squad with members whose health you healed 30%, 40% and 90%, all party members will receive Damage reduction at the greatest percent, 90% in this case). This should make the use of Blessing more reactive, greatly benefiting players that pay attention and monitor party health to maximize its effectiveness.
Reduced the time it takes for Trinity's Blessing animation to play.
Energy Vampire: Will now pulse one last burst from the victim when it dies, releasing any remaining energy; this should make the power useful even when the enemy is killed prematurely.
Fixed incorrect visuals appearing on Trinity's Helmet.
Improved the client side visuals for the effect created when enemies are hit by Energy Vampire and Well of Life.
Fixed Link becoming unusable if no enemy targets can be found after casting.
Trinity’s Blueprint drops have moved to Iliad on Phobos to be dropped by Lt Lech Kril and Captain Vor.
Fixed Trinity clipping with the Grakata for the Noble Animation set.
Armor buff from 10 to 15.
Fixed script error in Well of Life that would cause power-in-use bug.
Fixed "Power In Use" occurring when using Energy Vampire.
Fixed players potentially taking shield damage when Trinity has Blessed them.
Fixed Blessing not making Trinity invulnerable.
Link now prevents procs (though they may still occur on the Link target).
Conclave: Fixed Energy Vampire in Conclave which caused enemies on the opposite team to regenerate energy as well.
Added sound for Energy Vampire deactivating.
Fixed Well of Life which was causing shields to increase exponentially during Survival missions.
New ability icons.
Fixed Link that was targeting closed turrets and security cameras.
Well Of Life: Now plays reaction animation, Life is 10x multiplied allowing players to leech enough health out.
Energy Vampire: Now plays reaction animation and doesn't require damage to get energy. Instead target radiates a set amount of energy every couple of seconds. Also does damage to the target (Damage scales with strength mod).
Link: No longer fully immune to damage; changed to damage reduction, now links to several targets at once amplifying the incoming damage. Increased radius search for link targets.
Blessing: Animation speed changes and timing. No longer wait until end of casting animation to get power effects.
Improved cast animation for Blessing.
Fixed energy colors not being applied to Link.
Fixed an issue where Trinity could get sliced in half or ragdoll when her Link target was meant to receive such an injury
Fix for Well of Life and Energy Vampire being considered "in use" even on dead targets.
Updated Visual FX on Link and Energy Vampire.
Fixed Link having limited use against Fusion MOAs, power effect now more in-line with other enemies.
Fixed Link affecting the rescue target, even when other enemies are nearby. Link ability now ignores all friendlies.
Trinity's helmet effect now works with "energy" palette color changes..
Revised sound for Trinity's Link power.
Fixed Link that was affecting/destroying her sentinel.
Fix Link destroying equipped sentinel.
Fixed Link targeting her own sentinel.
Sentinels are now affected by Trinity's healing powers.
Improved Trinity speed for Health trade off.
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