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Doubling their volley on each successive shot, the Twin Kohmaks decimate foes in seconds.

The Twin Kohmak is the dual version of the Kohmak Kohmak, featuring a larger magazine size and ammo capacity.

This weapon can be sold for Credits645,000.

Characteristics[]

  • This weapon deals primarily DmgSlashSmall64 Slash damage.
  • Innate Vazarin Pol polarity.

Advantages over other Secondary weapons (excluding modular weapons):

  • Largest magazine size of all shotgun secondaries.
  • Innate 1.5 meter punch through.
  • Innate multishot that increases with auto-spool, each consecutive shot adds an additional pellet, up to a maximum of 5 pellets.
  • Single Pellet (wiki attack index 1)
    • Very high magazine (80)
    • High ammo max (240)
    • Very high status chance (69.00%)
  • Fully Spooled (wiki attack index 2)
    • Very high magazine (80)
    • High fire rate (6.670 attacks/sec)
    • High ammo max (240)
    • High average number of procs per shot (0.69)
    • High average number of crits per shot (0.55)

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Tied with Kohmak Kohmak for lowest base damage of all shotgun secondaries.
  • Has linear damage falloff from 100% to 66.67% from 12m to 24m target distance (distances are affected by Projectile Speed).
  • Requires a spool-up of 11 and 5 rounds before reaching optimal fire rate and multishot respectively. Fire rate starts at 20% of the listed value, and increases by 8% per shot. Accuracy decreases during spool-up.
  • Very poor ammo efficiency. Consumes 1.67 ammo per shot at full spool-up. Requires just 3 reloads to fully deplete ammo reserves.
  • Single Pellet (wiki attack index 1)
    • Very low active falloff slope (14.4m/%)
    • Below average crit chance (11.00%)
    • Below average maximum falloff distance (24.0 m)
    • Low reload speed (2.20 s)
    • Low total damage (30)
    • Very low fire rate (1.334 attacks/sec)
  • Fully Spooled (wiki attack index 2)
    • Below average active falloff slope (14.4m/%)
    • Low crit chance (11.00%)
    • Low reload speed (2.20 s)
    • Low status chance (13.80%)

Comparisons:

  • TwinKohmak Twin Kohmak (Fully Spooled), compared to Kohmak Kohmak (Fully Spooled):
    • Equal base damage
    • Higher burst DPS (1110.55 vs. 832.5)
    • Higher sustained DPS (846.32 vs. 580.22)
    • Higher fire rate (6.670 attacks/sec vs. 5.000 attacks/sec)
    • Larger magazine (80 vs. 40)
    • More shots per magazine (47 vs. 23)
    • Larger max ammo capacity (240 vs. 210)
    • Slower reload time (2.20 s vs. 2.00 s)
    • Slower spool-up (11 rounds vs. 4 rounds)
    • Less accurate (5.7 vs. 8)
    • Wider first-shot spread (10.00° vs. 5.00°)
    • Wider maximum spread (25.00° vs. 20.00°)
    • Higher Mastery Rank required (10 vs. 5)
    • Lower disposition (●●●●○ (1.25x) vs. ●●●●● (1.35x))

Acquisition

Twin Kohmak's main blueprint can be obtained from defeating Kela De Thaym on Merrow, Sedna.

Item Source Chance Expected Nearly Guaranteed
TwinKohmak Blueprint Kela De Thaym 25% ~ 4 Kills 24 ± 8 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Kohmak
1
Kohmak
1
Forma
1
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:N/A

Notes[]

  • Being a slash-based weapon, the Twin Kohmak can cut corpses very easily, allowing a NekrosIcon272 Nekros to maximize possible loot drops with Desecrate130xWhite Desecrate.
  • The Twin Kohmak fires an increasing number of pellets the longer it is fired, until it reaches its maximum pellet count of five pellets per shot. It will also consume 1.6667 (5/3) ammo per shot at maximum spool.
  • With its base magazine and fired from rest to full spool, the Twin Kohmak can effectively fire 49 shots, with one round left in the magazine. The number of shots per magazine can be increased by firing the Twin Kohmak slowly to prevent spool-up, allowing it to fire its maximum of 80 shots, but at the cost of effective damage.
  • The Twin Kohmak are capable of firing a single, unspooled shot even when fully spooled if the player taps the fire button instead of holding it down – this may be unintended as rapidly tapping the fire button seems to fire spooled shots instead.
  • Due to the crafting requirements including 2 Kohmak, without spending platinum, Twin Kohmak costs Credits64 110,000, 4 DetoniteInjector Detonite Injectors, 10,000 Ferrite Ferrite, 10,000 Plastids Plastids and 3 Forma Formas. The lowest possible time spent crafting the Twin Kohmak is 60 hours, assuming the 3 Formas required are ready in advance.

Bugs[]

  • The arsenal does not display the damage, multishot, and status chance after spool-up.

Trivia[]

  • The plural of Kohmak is just Kohmak.
  • The Twin Kohmak's last sixteen shots sound slightly different to indicate low ammunition.
  • The Twin Kohmak are the second asymmetrical sidearms in Warframe, after the Akjagara Akjagara.

Media[]

Patch History[]

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Secondary Weapon Ammo Pick Up Overrides

20 Ammo per Pick Up:

  • Twin Kohmak

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning:

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance of first projectile increased from 23% to 69% (subsequent projectiles will have their individual status chance divided evenly by this value, as it was in the case before this update).

Hotfix 24.2.10 (2019-01-23)

  • Increased the accuracy of the Kohmak/Twin Kohmak.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 6 to 10.
  • Status chance increased from 10% to 23%.
  • Critical chance increased from 5% to 11%.
  • Damage decreased from 17 to 15.
  • Fire rate decreased.

Update 21.0 (2017-06-29)

  • Damage increased from 8 to 17.
  • Damage fall off reduced to 12m and ending at 24 with a minimum damage of 5.
  • Increased Fire Rate from 5 to 8.
  • Increased Recoil and decreased Accuracy.
  • Mastery Rank 12 required.

Hotfix 19.5.7 (2017-01-06)

  • Fixed a script error.

Hotfix 18.12.2 (2016-05-20)

  • Improved the firing/recoil animation.

Update 18.10 (2016-04-29)

  • Twin Kohmak was released.

See also[]

  • Kohm Kohm, the primary counterpart.
  • Kohmak Kohmak, the single counterpart of the Twin Kohmak.
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