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Updates are occasional patches and add-ons or removal of information and/or features of a game.

The following updates are for WARFRAME Version 23:

The Sacrifice
Update 23
The Sacrifice 23.0: U23.0H23.0.1H23.0.2H23.0.2.1H23.0.3H23.0.4H23.0.5H23.0.6H23.0.7H23.0.8
The Sacrifice 23.1: U23.1H23.1.1H23.1.2H23.1.3
The Sacrifice 23.2: U23.2H23.2.1
The Sacrifice 23.3: U23.3H23.3.0.1H23.3.1H23.3.2
The Sacrifice 23.4: U23.4H23.4.1H23.4.2
Mask of the Revenant 23.5: U23.5
Mask of the Revenant 23.6: U23.6H23.6.1H23.6.2
Mask of the Revenant 23.7: U23.7H23.7.1
Mask of the Revenant 23.8: U23.8H23.8.0.1H23.8.0.2H23.8.1

Hotfix 23.8.1

September 14th, 2018 Forum Post

Changes:
  • Changed GPU Particles low/medium/high quality preset from disabled/low/medium to disabled/low/high.
  • Revenant Mesmer smoke effect is now only seen on yourself, not other players, to improve performance and visibility.
  • Clans will now ignore players who have been inactive for more than 30 days when automatically choosing a Founding Warlord (Note: this is not retroactive for Clans that have already selected one).
  • Made some micro-optimizations to Visibility and Zoning.
  • Made some micro-optimizations to the Graphics and Sound drivers.
Fixes:
  • Fixed an issue with lingering FX resulting from Revenant frequently using Reave and Danse Macabre.
  • Fixed Zephyr Prime left wings clipping into her arm.
  • Fixed a script error when trying to enter 2FA code with on screen keyboard.
  • Fixed Low particle quality setting stopping Warding Halo effect from spinning.
  • Fixed the Y button callout for opening match making drop down showing on teammates as well.
  • Fixed a script error with Divine Spears.
  • Fixed a script error with Warding Halo.
  • Fixed a script error with Danse Macabre.
  • Fixed a script error with Enthrall.
  • Fixed Blazing Chakram giving health/energy orbs from corpses.
  • Fixed a script error that could occur while trading.
  • Fixed Empyrean diorama not showing impaled enemies on spears and missing FX.

Hotfix 23.8.0.2

September 12th, 2018 Forum Post

Changes:
  • Changed Nezha’s Fire Walker to only ‘hop’ when cast while on the floor.
Fixes:
  • Fixed Clients Transferring to Operator and back resulting in Revenant’s Mesmer Skin charge indicator being removed on the ability UI.
  • Fixed another crash from casting Nezha’s Warding Halo ability.
  • Fixed a crash when casting Nezha’s Divine Spears ability.
  • Fixed Revenant Reave being capable of flying.

Hotfix 23.8.0.1

September 12th, 2018 Forum Post

Changes:
  • Reverted an unintentional reduction of Revenant’s max Energy. His max Energy is now as it was before 23.8.0.
Fixes:
  • Fixed a crash when casting Rhino’s Roar ability.
  • Fixed a crash when casting and teleporting with Nezha’s Blazing Chakram ability.
  • Fixed a crash when casting Nezha’s Warding Halo ability.
  • Fixed a crash when loading into certain levels.
  • Fixed a crash when hijacking a Dargyn.
  • Fixed a possible crash when your Sentinel died.
  • Fixed a script error when trying to join a squad that had already disbanded.

Update 23.8

September 12th, 2018 Forum Post

NezhaDeluxePoster
NEZHA EMPYREAN COLLECTION

Embody the grace of a falling star, and the terror of its impact, with this celestial collection for Nezha. Includes the Nezha Empyrean Skin, Buzhou Syandana, Teng Dagger Skin and the Nezha Empyrean Helmet.

NEZHA EMPYREAN SKIN

Descend from the heavens like a burning star to smite all challengers.

NEZHA EMPYREAN HELMET

The standard issue helmet for the Nezha Empyrean Skin.

NEZHA BUZHOU SYANDANA

The strength of the mountain; the grace of flowing water.

TENG DAGGER SKIN

Doom in the sting of a serpent’s tooth. Converts any single Dagger Melee Weapon into a blade worthy of legends.


NEZHA REVISITED

[DE]Pablo has been working hard on tweaks, with two primary goals in mind:

  • Making Nezha feel smoother and more fluid in gameplay
  • Increasing Nezha’s power overall by giving him added team support value and internal synergies

With that said, let’s break down the changes in order!



  • Increased max rank health from 225 to 375
  • Decreased max rank shields from 225 to 150
FIRE WALKER
  • Changed from a channeling ability to duration-based.
    • Why? As a channeled ability, keeping Firewalker active would block all energy regeneration. Making the ability a single cast with a long moddable duration solves that problem, encouraging more frequent use.
  • Teleporting will no longer cancel Fire Walker.
  • Cast animation changed to a small hop that doesn’t restrict movement.
Walker
BLAZING CHAKRAM
  • Cast animation has been sped up, and no longer restricts movement.
  • Enemies hit by the disc are “marked” for a moddable duration, greatly increasing the damage they take from all sources. Marked enemies have a chance to drop energy orbs.
    • Why? Adds great team value to Nezha’s kit - increasing damage taken helps all allies, and energy orb drops enable frequent recasting.
Loopthrow
  • Killing enemies while they are marked will now produce healing orbs, instead of the current healing pulse.
    • Why? The current radial heal is invisible and very small, usually only benefitting players in melee range - most players don’t even know it’s there! Health orbs make the result more visible, while introducing other mod synergies.
  • Increased the number of targets the disc will try to hit before recalling, and improved some cases of faulty lock-on targeting.
  • Slight improvements to Blazing Chakram’s enemy tracking.
  • Added a charged throw, causing the Chakram to fly straight forwards and backwards, dealing extra damage to enemies in its path.
    • Why? For a consistent flight path unaffected by lock-on targeting, use the new charged throw. Great for hallways!
Loopthrowagain
WARDING HALO
  • HUD now shows a custom counter, indicating how much damage absorption is left, instead of a simple numeric percentage
HaloUI
  • Warding Halo now only blocks 90% of damage taken. Will still block status effects and other procs.
    • Why? When considering Nezha’s revamped kit, he is excellent at mitigating enemy damage - Firewalker and Divine Spears offer great area/crowd control, Blazing Chakram offers healing and self-sustain, and his outstanding movement can make the player a hard target to hit. In this context, Warding Halo’s 100% damage resistance was completely overshadowing his other options - why heal or CC when I never take any damage?
With 90% damage resistance, Nezha is still very capable of tanking, but encouraged to rely on his other tools to avoid getting overwhelmed. Taking minimal health damage allows for synergy with Blazing Chakram’s health orbs, not to mention new modding avenues like Equilibrium, Health Conversion and various Arcanes. The change also allows us to improve survivability in other ways, such as the increased health pool, and major Warding Halo quality-of-life buffs listed below.
  • Damage absorption invulnerability phase now begins as soon as you cast the ability. Cast animation also sped up.
Warding1
  • Increased incoming damage multiplier during invulnerability. Damage absorption multiplier also now scales with power strength.
  • When the health of the Warding Halo runs out, it will do an AoE heat status effect and give you a short period of invulnerability.
    • Why? This gives the player precious time to react, helping survivability while controlling the enemies immediately around you. Your next Warding Halo can be recast during this window to ensure you’re always protected!
  • Players will receive a HUD icon indicating the Health of a Safeguard Halo they received from Nezha.
Warding

(Brief aside: as a Nezha main, I was originally skeptical of the 90% damage resistance change, and I suspect many readers will be skeptical too. However, playing the rework myself quickly changed my mind. The various buffs really outweigh the negatives, making Nezha much more capable in a supporting crowd-controller role. If you doubt just how potent 90% damage resistance can be, try out Gara’s Splinter Storm at 130% or more power strength!)

DIVINE SPEARS
  • Sped up the casting/slamming animations, while removing the mandatory slam at the end of the Spears’ duration. (slam can still be triggered manually)
  • Hitting a speared enemy with Blazing Chakram produces a second Chakram, which fires at a nearby enemy.


On top of all that, Nezha’s sounds have been remastered, adding new auditory cues for important moments, like Blazing Chakrams returning to the player, or Warding Halos running out of health!

NezhaDeluxeLuaPoster
Revenant Ability Changes

We have a big batch of changes to Revenant based on constructive player feedback. Specifics per ability follow below, but a big thanks to everyone who took the time to login, play, and visit a space (forums or otherwise) to give their thoughts. It's crucial to the iteration process. Thank you!

ENTHRALL

THRALLS: We have made changes to have Thralls have more value in life AND death - just as Revenant did. The general rule Thralls will follow is they provide CC in Life, Damage in Death. The goal is simply to have an easy supply of Thralls to make use of in both Life and Death.

Currently Enthrall has the following uses:

WHILE ALIVE:
You can get up to 7 enemies Crowd Controlled - they won't attack you or allies and will draw Aggro from AI. It spreads / is transferred - the Enthralled state is contagious! You can Reave Thralls for greater scaling Health and Shield Leeching. If Thralls are killed by Danse Macabre, overshield drops are created.

AFTER DEATH:
It creates a damaging pillar, and that's it. Not useful enough in death at all!

ADDITIONAL After Death:

  • We've added the following with this update: 
  • While active, the pillar creates homing projectiles similar to the Vomvalyst attacks and Revenant's Signature weapon, the Phantasma!
  • The pillars can now be exploded to output their damage radially if hit by Danse Macabre.
MESMER SKIN


On the development build before release, Mesmer Skin was recastable but we removed this due to balance concerns. But, our gut reaction was right and thanks to your feedback we've changed it back to how it was and you can now recast Mesmer Skin to recharge it!

REAVE

  • Lowered Energy cost to 50.
  • Revenant is now fully immune to damage while Reaving - it's meant to be a life-saver!
  • When Reaving Thralls with Mesmer Skin active, it restores a charge.
  • When Reaving Allies with Mesmer Skin active, it adds the protective energy to your allies who happen to be in range. A small protective bonus!
  • When REAVE is cast while in DANSE MACABRE, Energy cost lowered to 25. This allows for quicker, risk-free placement of Revenant for tactical maneuvering.
  • The Direction of Reave now follows last Reticle aim point which makes casting more responsive to intent.
Revenant Fixes
  • Fixed Revenant’s Reave using the wrong value (Health) for Shield gain.
  • Fixed inability to damage Revenant’s Enthralled enemies with the Arca Plasmor.
  • Fixed Revenant’s Enthralled enemies still attempting to hack terminals during Interception missions.
  • Fixed Gara’s Mass Vitrify blocking Revenant’s Danse Macabre lasers.
  • Fixed Revenant’s Danse Macabre and Khora's Strangledome names being in ALL CAPS.
Oxium Osprey Changes

As a result of a review from the Capture Mission changes that affected Oxium acquisition (Galatea, Neptune) and Oxium acquisition as a whole, we have made tweaks to better benefit your Oxium grofit:

  • Oxium Ospreys now appear within the first 5 Waves/Rounds of all Corpus Defense/Interception missions.
  • Slightly increased the spawn chance of Oxium Ospreys in all Corpus Defense/Interception missions at higher Waves/Rounds.
Dojo Changes
  • A ‘Founding Warlord’ Role has been added to the Clan hierarchy! This hierarchy is above ‘Warlord’ and there can only be one. Founding Warlord has all the permissions of a Warlord, but can also freely change the rank of any member. They also have the option of promoting any Warlord to Founding Warlord. This uses the new type of confirmation where you must type a keyword (in this case "PROMOTE") to go through with the change. The Founding Warlord now becomes visible to others and cannot leave the Clan unless they are the only member or promotes another Warlord to Founding Warlord. If a Founding Warlord wishes to be demoted, they must promote another Warlord, thus switching the Roles. If a Clan has a Founder already set (via Support), that person is automatically given the Founding Warlord Role (even if they weren't Warlord), otherwise the Warlord with oldest join date is made Founding Warlord.
    • This also alleviates a longstanding issue where the Founder of a Clan can leave, but they are still considered the Founder if they come back (and if they don't, the Clan has no member with Founder status).
  • Reworked the Vault contribution screen to reduce the number of steps you must take to contribute. You can also now browse the Resources and Decorations in the Vault! Previously you could only Donate and never knew what was already in there.
Changes:
  • Rhino now has a HUD buff indicator for his Iron Skin!
  • Reduced numerous costs of required items for various quantity locked activities. Less grind more grofit:
    • Reduced the cost of Nav Coordinates required to craft the Mutalist Alad V Assassinate Key from 3 to 1.
    • Reduced the cost of Animo Beacons required to fight Ambulas on Pluto, Hades from 40 to 20.
    • Reduced the cost of Vestan Moss scans required to craft the Sunrise Apothic from 25 to 12.
  • Changed Health Conversion to only remove stacks on Health damage. Previously it removed stacks on any damage, which was counterproductive when the damage was on Shields as they are not affected by Armor.
  • The emissive on Operator Facial Accessories is now controlled by suit Energy colour.
  • Increased the Anspatha Brace recharge from 30/s to 45/s.
  • Made some micro-optimizations to AI path-finding.
  • Made some micro-optimizations to some core math routines used by Visibility and Zoning.
  • Made some micro-optimizations to Zoning code used by Sound Effects, Cameras, and Weather Effects.
  • Made a micro-optimization to runtime object creation.
  • Made a small optimization to the process of binding textures and samplers (dx11 only).
  • Reduced the smoothing window for the frame rate/time values. This may make things like Dynamic Vsync kick in a bit more promptly.
  • Improved AI pathing in the Corpus Gas City tileset to reduce enemy crowding in certain areas.
  • Removed ability to unintentionally equip Hydraulic Crosshairs and Sharpened Bullets on Mesa’s Regulators. Although the buff appeared to trigger, it never actually applied due to the "on aim" criteria not being fulfilled (unless you had a very specific loadout with the Mesa Waltz Augment equipped).
  • Resource descriptions now indicate their "Locations/where to find" list to aid new players.
  • Removed special Warframe HUDs (Nidus, etc) from being displayed in the Dojo.
Fixes:
  • Fixed a progression stopper in the Sands of Inaros quest as a result of the first phase of the boss fight being skipped and Inaros becoming invulnerable. Also fixed the Tomb Protector in Sands of Inaros attacking while invisible and having floating weapons instead of being entombed while you fight the Golems.
  • Potential fix for crashes when transitioning between Cetus and the Plains of Eidolon.
  • Fixed a crash that could occur if two people managed to tether themselves together (Nyx Chaos or Radiation Status Effect on two Grineer Scorpions, two M-W.A.M. Brokers in the Index, etc).
  • Fixes towards crashes caused by input repeating from held-down buttons (Spearfishing wheel, etc).
  • Fixed inability to equip Sinister Reach on the Phantasma.
  • Fixed ability to trigger Exodia Arcanes on Exalted Melee weapons. Exodia Arcanes still apply to Zaws, just not in Exalted Melee (Excalibur, Valkyr, etc) form.
  • Fixed being able to spawn more enemies/crash the game by spamming the 'Simulate' button in the Simulacrum.
  • Fixed ability to spawn an infinite amount of Corrupted Heavy Gunner Specters instead of the new Corrupted Heavy Gunner replacing the old one.
  • Fixed Transferring to Operator in a Void Fissure mission overwriting squadmates' Reactant counter UI.
  • Fixed the Anspatha Brace recharge rate not showing up in the Operator Arsenal stats.
  • Fixed issue where when Donating Decorations/Resources, it would also donate 1 Credit to Vault as well.
  • Fixed John Prodman spawning but is nowhere to be found in The Index.
  • Fixed Clients scanning their last Frame Fighter Fragment, getting the poster locally, but then losing it after a Host migration.
  • Fixed inability to see how many Stars are in your Ayatan Sculptures when trading them to another player.
  • Fixed accessing the Menu within the Ayatan Treasures screen resulting in the Menu being displaying in the background.
  • Fixed being able to use purchasable UI Themes that you did not purchase.
  • Fixed Warframe Ability banner showing when playing with controller even with the ‘Show Ability Banner On Cast’ setting is disabled.
  • Fixed the Zylok’s "low clip" sound from being audible everywhere.
  • Fixed voice sounds for Rana Del (Index).
  • Fixed Squad info panel displaying filepaths when accepting a Bounty.
  • Fixed blank characters in Set Mod descriptions.
  • Fixed broken code in text when Consigning a pet in Spanish.
  • Fixed Riven Challenge descriptions containing incorrect icons.
  • Fixed a script error when using Octavia’s Conductor Augment.
  • Fixed edge case script error that could occur if you received a game invite while loading into a mission.
  • Fixed script error in when joining a Dojo Duel if the Duel had been cancelled while the join was in-progress.

Hotfix 23.7.1

September 6th, 2018 Forum Post

Changes:
  • Tweaked player name size in the squad info dropdown to allow more characters to fit on one line instead of breaking.
  • Improved squad info dropdown to better fit long Warframe names (Trinity Prime, etc) and long Aura names (Corrosive Projection, etc).
  • Tweaked Mastery Icon shadow in dropdown panel to increase visibility in certain UI themes.
  • Dojo Decoration/Resource donating screen now displays the max number of items you can donate at a time.
Fixes:
  • Fixed Wukong’s Enveloping Cloud Augment Duration scaling off of Modded Power Range instead of Duration.
  • Fixed Extractor’s missing their Health UI.
  • Fixed pressing Y while in Navigation resulting in your cursor ghosting to the Matchmaking dropdown.
  • Fixed swapped controller icons for the bumper/trigger buttons.
  • Fixed a script error when pressing Y or X on a controller on certain screens.
  • Fixed a script error when using Octavia’s Conductor Augment.
  • Fixed a script error when joining a squad.

Update 23.7

September 6th, 2018 Forum Post

U23.7Augments
Gara - Mending Splinters (Splinter Storm Augment)

For each target affected, Splinter Storm heals 3 Health/s.

Khora - Accumulating Whipclaw (Whipclaw Augment)

Hitting 3 enemies will grant a 35% stacking Damage Bonus to subsequent Whipclaws. Bonus will decay after 10s.

Octavia - Conductor (Resonator Augment)

Reactivate the ability to command Resonator to move to your aim point at 150% Speed.

Wukong - Enveloping Cloud (Cloud Walker Augment)

Allies within 4 meters of the cloud become invisible to enemies for 14s.

Please note: The stats shown are for Augment Mods at Max Rank.

Additions:
  • A Search bar has been added to the Friends and Clan screen!
  • Added a new timer animation to the Mission Voting UI.
Changes:
  • Input message boxes have received a new stylized look that matches your chosen UI theme!
  • You can now Donate MULTIPLE Resources and Decorations to your Clan Vault (Alliance remains Credits only)! An input message box will appear requesting that you enter the word ‘DONATE’ to confirm your donation.
  • When Consigning a Pet to the Lotus, an input message box will appear requesting that you enter the name of the Pet you’re consigning to confirm. This extra step ensures you’re absolute confirmation on sending the desired Pet on a permanent vacation.
  • Removed Grineer Commanders from Simaris’ possible daily Synthesis Targets as it never functioned properly.
  • Made some micro-optimizations to host performance in the replication system.
  • Made some micro-optimizations to the level zoning and visibility system.
  • Made some micro-optimizations to particle system recycling and initialization.
  • Made some micro-optimizations in the dynamic music system.
  • Returned the controller functionality of pressing (Y) to open the Matchmaking dropdown menu.
  • Focus Conversion now uses chosen themed UI for Eidolon Shard selection.
  • Changed Inventory sell list to show total sell price for each row, instead of price for just one item, even when multiple were selected.
  • The pause menu UI now automatically displays the first 3 loadout items (Warframe, Aura, etc). Aura has also been moved to always be the second line under your Warframe.
    • We’re aware and working on improved line breaking for longer text Auras like Corrosive Projection, etc.
Fixes:
  • Fixed a loss of functionality for Clients after completing The Pyrus Project and receiving the *Project completion Inbox message.
  • Fixed a soft lock when manually skipping the ‘Riven Capacity Reached’ message.
  • Fixed breaking Gara’s Mass Vitrify by standing on an incline not always increasing your Splinter Storm timer/damage (when both active).
  • Fixed Melee weapon not appearing in Chroma’s hands after casting Vex Armor.
  • Fixed the Host not receiving confirmation that they have invited someone into a Captura session.
  • Fixed Clients having the voting UI stuck on their screen upon entering the Plains if they entered Cetus first.
  • Fixed some UI menus (Market, Foundry, etc) not displaying your Mastery Rank.
  • Fixed the Mute and Unmute buttons not updating player's current mute state when enabling/disabling them.
  • Fixed misaligned button callouts when launching a mission with a controller.
  • Fixed wide aspect ratios having lost usable space under the new UI Inventory screen.
  • Fixed common crash that was being submitted to us on game-shutdown.

Revenant changes/fixes are still in the works - stay tuned!

Hotfix 23.6.2

August 31st, 2018 Forum Post

Labor Day is upon us, so the DE staff will be heading into a long weekend! We'll be back on Tuesday, September 4th. Cheers!

Fixes:
  • Fixed excessive flickering on surfaces while flying in Archwing through the Plains.
  • Fixed Man of Few Words showing a replay button in the quest screen before being completing for the first time.
  • Fixed Prod Crewman lunge attack dealing no damage.
  • Fixed Fragment audio in the Codex not working properly.
  • Fixed Mag’s Crush FX and animation timing.
  • Fixed Mag Prime’s mesh not using her accent color.
  • Fixed issues with Umbra going invisible after transferring back to him from Operator mode.
  • Fixed issue with Operator appearing invisible in The Sacrifice’s final cinematic if you have not yet visited The Quills.
The Pyrus Project Fixes
  • Fixed issue with context action allowing more than intended Pyrus Essence.
  • Fixed Pyrus Essence not dropping from Nox enemies when they are marked as Essence Carriers.
  • Fixed the Jordas Golem being marked as an Essence Carrier.
The Pyrus Project Spoiler Fixes
View The Pyrus Project List
  • Missed notes from last night's Hotfix for Zylok changes that were intended for its release with 23.6.0:
    • Increased Puncture damage to 16.8
    • Increased Slash damage to 78.4
    • Increased Impact damage to 4.8
    • Decreased Fire Rate and increased recoil to compensate for additional damage
    • Fixed Trigger Type in Arsenal being incorrectly listed as “Semi” instead of “Duplex”
  • Zylok has been re-enabled in Conclave now that it has received PvP treatment.
  • Fixed issue with the Zylok that could unload the entire clip at once.
Note on Revenant

We continue to closely monitor feedback channels on Revenant and will continue to do so over the long weekend. Thank you!

Hotfix 23.6.1

August 30th, 2018 Forum Post

Additions:
  • Added common resource beam FX to the Trembera Essence pickup.
Fixes:
  • Fixed mission nodes being unlocked and playable on unlocked but incomplete planets as per: Reddit
  • Fixed special NPCs making an appearance in the new Strata Relay appearing invisible. You may now actually see the source of the voices you've been hearing after you unlock the Relay in The Pyrus Project.
  • Fixed players skipping the contribution phase of the Pyrus Project (and missing out on some surprise stuff as a result) by preventing players from joining in the final mission via the friends list.
  • Fixed missing textures on bushes in new Strata Relay.
  • Potential fix for crash on host migration in Onslaught.
  • Fixed some LOC for Strata Relay.
Mask of the Revenant fixes
  • Fixed being unable to start the Revenant miniquest immediately after reaching Rank 2 with the Quills without leaving Cetus and returning.
  • Fixed player who used the Shrine context action not receiving Fragment while in a squad.
  • Fixed Fragment context action remaining visible after being used.

The Pyrus Project Spoilers:

View The Pyrus Project List
  • Temporarily removed Zylok Pistol from Conclave Arsenal so that it may receive the proper PvP treatment.
Note on Revenant

We continue to closely monitor feedback channels on Revenant and will continue to do so over the long weekend coming up. Thank you!

Update 23.6

August 30th, 2018 Forum Post

PyrusProject
THE PYRUS PROJECT

Live now on PC until September 13 @ 12:30 PM ET!

Warframe The Pyrus Project - Play Now on PC

Warframe The Pyrus Project - Play Now on PC

Four years ago, Vay Hek launched an unprecedented attack on our Relays. We defeated his Fomorians, but not before three of our Relays were destroyed.

Now it's time to rebuild.

Cressa Tal and Steel Meridian are marshaling the reconstruction efforts. Tal is in dire need of valuable resources to rebuild the Strata Relay on Earth. Find them, deliver them, and she will reward you for your efforts. Be warned: Sargas Ruk and the Grineer will not make things easy for you, Tenno. Show them that we will not be intimidated.

Read our Guide to The Pyrus Project and more here:
https://forums.warframe.com/topic/1003779-pc-the-pyrus-project-live/

Revenant Fixes & Changes
  • Enthrall cap for thralled enemies increased from 4 to 7.
    • Developer Note: We listened to the feedback that 4 was too few, so we’ve buffed the number to match Nekros’ max Shadows.
  • Danse Macabre energy cost increased from 12.5 to 20 energy per second.
    • Developer Note: In keeping with changes we've made to Warframes in the past to deter from the "set it and forget" approach, we have increased the energy per second on Danse Macabre. We are hoping that with Enthrall's cap increase you can benefit from more overshield pickups with Danse Macabre. We’re always looking to iterate on your feedback, please leave yours in the dedicated Revenant feedback megathread!
  • Reave now looks more like the Vomvalyst charge.
  • Added FX and sound when Mesmer ends.
  • Fixed Danse Macabre showing 0 energy/second in abilities screen.
  • Fixed Danse Macabre becoming stuck while sliding.
  • Fixed script error if you cast Revenant's Enthrall on a roller or other similar enemy.
  • Fixed Mesmer not reflecting Status effects.
  • If you have Revenant building in your Foundry, the final stage of The Mask of the Lost One quest will now progress, instead of requiring you to claim the completed Warframe.
    • Developer Note: For those of you who offered feedback about the guidance within the miniquest, we are working on improving the player experience. This will take a little time, but thank you to everyone who offered constructive criticism on our first foray into this miniquest. In the meantime, you can read our step-by-step guide in the first spoiler here.
  • Fixed a case of obtaining Revenant blueprint without obtaining final Fragment.
We have more Mask of the Lost One fixes slated for a future hotfix as well!
Changes:
  • Phantasma alt-fire will now seek targets in all directions, instead of behind the projectile.
  • Tweaked Deth Machine Rifle sounds to handle high fire-rates better.
  • Made numerous micro-optimizations to runtime object creation, level-loading and NPC path-finding.
Fixes:
  • Fixed Pause in Solo not working.
  • Fixed Splinter Storm not renewing if Mass Vitrify ends just as it touches them.
  • Fixed rare cases where Capture Targets would die instead of being incapacitated by a blast from a high-multi-shot weapon (usually a shotgun).
  • Fixed a Capture Target that could not be captured in the Plains.
  • Fixed Kasha armor not using Energy colors.
  • Fixed lighting in Natah quest diorama.
  • Fixed navigating the cursor over the search field in the Market blocking other inputs.
  • Fixed Golden Maw appearing blurry after it dies.
  • Fixed Golden Maw not staying burrowed if you’re holding/toggle Sprint.
  • Fixed diorama for nunchaku weapons using improper animations.
  • Fixed Ordis' glass material used in Octavia's Anthem boss battle.
  • Fixed excessive bloom on the tubes in Orokin Engine Room.
  • Fixed a bug that let you get outside the level during The War Within.
  • Fixed some LOC typoos.

Update 23.5

August 24th, 2018 Forum Post

RevenantPoster

Nakak has discovered a new oddity - Once you’ve reached Observer (rank 2) with the Quills, visit her in Cetus to uncover its mysterious connection with the Plains of Eidolon…

Since this is a miniquest, and therefore isn’t included in the Codex for easy tracking of steps, we’ve laid out the process below for you all. This contains spoilers for what to do in the Quest, but not for the lore contained in it -- read at your own risk!

View Quest Directions List

Prerequisite: Rank of “Observer” or above with The Quills Syndicate.

Step 1 - Visit Nakak in Cetus and select the “Mask” dialogue option. Purchase the Mask of the Lost One from Nakak and equip it to your Operator. You can do so straight from Cetus by going to Equipment > Operator via the ESC menu while in Operator Mode!

Step 2 - Go out into the Plains of Eidolon during the night with the mask equipped. There will be a marked area with an item for you to find -- listen to Nakak’s dialogue for hints!

Step 3 - Once you have found the item, you must return to Cetus and talk to Konzu. Using the Bounty Board, select a Bounty with a Revenant Blueprint in its droptable. Complete the Bounty until you receive the Blueprint.

Step 4 - Build the Blueprint and claim it from your Foundry.

Step 5 - Repeat steps 2 - 4.
NOTE: The Revenant part you build needs to be different than the one you completed in Step 4.

Step 6 - Return to the Plains of Eidolon with the Mask of the Lost One equipped and find the item within the marked area. After doing so, yet another marker will appear in your minimap. Search the area, find the item, and follow Nakak’s instructions.

You’re done!

RainyRevenant

NEW WARFRAME: REVENANT
Introducing the 36th Warframe, Revenant! Afflicted by Sentient energy, Revenant rises from the shadows to prey on the weak and unwilling.

PASSIVE: Shield depletion smashes nearby enemies with a knockdown shockwave.

ENTHRALL

Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenants spell until this ability runs out.

MESMER SKIN

Become enveloped in Sentient energy, which redirects damage and stuns all those who dare attack. Stunned enemies can be Enthralled at no energy cost.

REAVE

Dash through enemies as a wall of Sentient energy, leeching shields and health from any encountered, enhanced for thralls.

DANSE MACABRE

Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. Incoming damage is redirected to the beams. Hold fire to boost range and damage, while also increasing energy consumption. Damage type can adapt to select defenses. Thralls killed by this leave overshield pickups.*

* To invoke a more Sentient theme with Revenant, the last detail to change since past Devstream presentations is his Danse Macabre Damage. Sentients in the wild can often adapt to your attacks...so the damage output of the Danse Macabre now can adapt to certain enemy defenses! 3 special adaptations exist for the damage types of Danse Macabre:

  • Striking Armor will adapt Danse Macabre into Corrosive Damage.
  • Striking Shields will adapt Danse Macabre into Magnetic Damage.
  • Striking Infested Flesh will adapt Danse Macabre into Gas Damage.

This will be at a base 20% Status Chance, amplified by holding the default Left-Mouse Button.

Warframe Profile - Revenant

Warframe Profile - Revenant

U23.5DualFirearms
PHANTASMA

Irradiate enemies with a continuous stream of deadly plasma. Charging secondary fire releases a glob of plasma that erupts with homing bomblets on impact.

VomvalystBoi
VANIA HELMET

A uniquely-style alternate helmet for Revenant.

U23.5SentientArmor
VETALA ARMOR

Make Revenant whole with his signature armor.

KASGA KAVAT ARMOR

The signature Kavat Armor of Revenant.

Additions:
  • Show your allegiance to the mighty Clem with the new Grineer Themed UI: https://twitter.com/PabloPoon/status/1031932244020146176
  • Added a watermark logo to vendor screens (Baro, Master Teasonai, etc).
  • Slightly tweaked the loading spinner to increase visibility on certain backgrounds.
Frame Fighter Changes & Fixes
  • Movement is now disabled while crouching.
  • Switched Equinox's Metamorphosis FX to match the ability outside of Frame Fighter.
  • Equinox’s Night Form now gives damage reduction and Day Form now gives a Damage buff.
  • Fixed inability to invite another player to Frame Fighter due to the session being full when choosing Frame Fighter and then backing out.
  • Fixed aborting from Frame Fighter counting as a ‘Mission Failed/Quit’.
  • Fixed Excalibur Umbra’s Radial Howl not working as intended. Radial Howl now removes the opponents jump and deals damage.
  • Removed the open chat inputs. You can still open the chat while waiting for an opponent or with the pause menu open like in normal missions
  • Fixed pause menu freezing your Warframe.
  • You can now move, jump, and crouch using the D-Pad.
  • Fixed Chroma's special being interrupted by grab.
  • Chroma’s energy color no longer affects the damage.
  • Fixed Nyx's special dealing more damage when shot up close to the enemy
  • Added Revenant fragments the Origin System.
  • Fixed EoM showing after leaving Frame Fighter
DirectX 10 and DirectX 11 Changes
  • Reduced memory footprint by over 2MB.
  • Made numerous micro-optimizations to CPU performance.
  • Hardened against crashes caused by corrupt shader data.
Localization Improvements
  • Updated text across a wide range of text for better consistency, syntax, terminology, and grammar.
Fixes:
  • Fixed ability to purchase Starter UI Themes that are intended to be free.
  • For those who purchased, we have reimbursed the Platinum.
  • Fixed a crash when firing the Phahd Scaffold Alt Fire.
  • Fixed lingering FX from the Phahd Scaffold Alt Fire.
  • Fixed missing ‘Hit Indicators’ for Operator Amps.
  • Fixed unscannable Kuria in the Grineer Sealab tileset by placing it in a different location.
  • Fixed an issue where default Loadouts would save localized text in the database, which could include illegal characters. Players with such a loadout would find the name displaying incorrectly when playing in other languages.
  • Fixed projectiles that have trail FX sometimes stretching wildly when they kill an enemy.
  • Fixed missing Arrow Dojo Obstacle Course Decoration.
  • Fixed sometimes getting unintended colors on Venari when using the Randomize feature.
  • Fixed Hok facing in the wrong direction when viewing the Zaw creation screen.
  • Fixed wonky FX when casting Mirage’s Eclipse on certain Armor Attachments.
  • Fixed some Ice Dojo Decorations having collision when ‘under construction’.
  • Fixed offsets for several TennoGen Syandanas on Banshee Prime.
  • Fixed Ki'Teer Sekhara so it appears properly when equipped.
  • Fixed clients not being able to hear pitch changes on remote player weapons.
  • Fixed sound spam when auto installing mods.
  • Fixed Luciferin Gogalla Plant causing camera to go into your Warframe.
  • Fixed ejecting from a Dargyn while in flight causing it to float in the air instead of landing.
  • Fixed Nav and Menu options taking you to unfinished rooms in your Dojo.
  • Fixed returning to an unfinished Observatory when you launch a mission from a finished one.
  • Fixed enemy spawn exploit in Mobile Defense.
  • Fixed a crash that could occur while loading into a mission.
  • Fixed the Prisma Twin Gremlins not being tradeable.
  • Fixed Prisma Twin Gremlins having incorrect damage in Conclave.

Hotfix 23.4.2

August 17th, 2018 Forum Post

Capture Mission Changes

Capture Targets now have a 1 minute Bleedout timer after being downed for 30 seconds, upon which Lotus will now alert you that you’re running out of time to capture the Target. Capture missions had become an unofficial Endless mission with the tactic of leaving the Target squirming on the ground for hours while players dealt with the never-ending horde of enemies. The Bleedout timer has been added as a countermeasure to fix the unintended Endless Capture missions. 

Phahd Scaffold Changes & Fixes
  • Fixed the Phahd Scaffold projectiles not passing through Volt’s Electric Shield.
  • Fixed the projectile only bouncing 3 times for the Host and 20 for Clients by adjusting to 10 max bounces for both Hosts and Clients.
  • Fixed receiving an unintended boost to Damage, Crit Chance, Crit Damage and Status Chance. Adjusted to its intended (Gilded) stats of:
    • 3000 Damage on Impact
    • 5 meter 3100 radial Damage with no fall off on detonation/last bounce
    • Knock Down added to radial Damage
    • 12% Status Chance
    • 34% Critical Chance
    • 2.6x Critical Damage
Changes:
  • As previously stated in 23.4.1, we have changed the Spawn chances of Cephalon Fragments if you don't have your Personal Quarters unlocked, to a 100% chance of a Cephalon Fragment spawning, instead of 50/50.
  • The Frame Fighter Warframe select screen now displays all Warframes, with the unscanned ones locked and with the addition of hints on which planet you can find the Fragments on.
  • Excalibur Umbra no longer requires a Fragment Scan to unlock for Frame Fighter. He will be available upon completing The Sacrifice quest.
  • Improvements towards the Ki’Teer Sekhara being placed at your feet when equipping it.
    • Still working on other wonky issues with placement.
Fixes:
  • More fixes towards numerous issues (crashes, game didn’t start, etc) when attempting to play *Frame Fighter due to the 2-player restriction being surpassed.
  • Fixed sometimes not being able to Gild your Mote Amp.
  • Fixed Inner Gaze (Madurai) appling an added bonus and not a percentage bonus like it details in the description.
  • Fixed the Dax Nikana Skin not properly applying the chosen Energy color.
  • Fixed inability to select Maple Trees to contribute/delete/move once placed in the Dojo.
  • Fixed wrong icon being used on the Frame Fighter Poster.
  • Fixed volume being too low on Shield and Health bullet impacts.

Hotfix 23.4.1

August 16th, 2018 Forum Post

Clarity regarding Frame Fighter Fragment spawns

Before Update 23.4.0, there was a 50/50 chance of either a Somachord Fragment OR a Cephalon Fragment spawning if you already had your Personal Quarters unlocked, if not a Cephalon Fragment was guaranteed. With Update 23.4.0 and the addition of Frame Fighter Fragments, there is now a chance that all 3 Fragments can spawn, but the initial chance was lowered. With that said, we will be fixing this so that if you don't have your Personal Quarters unlocked, there is a 100% chance of a Cephalon Fragment spawning as before.

Fixes:
  • Fixed numerous issues (crashes, game didn’t start, etc) when attempting to play Frame Fighter due to the 2-player restriction being surpassed.
  • Fixed crashes in various Mastery Rank tests.

Update 23.4

August 16th, 2018 Forum Post

FrameFighterPoster

NEW MINIGAME: FRAME FIGHTER
Challenge your friends to a side-by-side duel -- Warframes newest lunchtime project Frame Fighter has arrived!

Inspired by classic fighting games and long-time Warframe Fan LocoCrazy_, this arcade fighter will transform your Orbiter into a battleground! No quarters required!

Visit Simaris and acquire the Ludoplex -- a new home for all of Warframe’s minigames -- through Standing. Choose from Excalibur, Volt and Mag, each with their unique Ability. Unlock additional Frame Fighter Warframes by discovering Fragments throughout the Solar Chart. If the scanned Warframe’s Prime is in your Inventory, you can toggle to the Prime version of the acquired character - custom Fashion Frame applied as well!

Additionally, blast enemies in the side-scrolling ‘Wyrmius’ minigame, and flap your way through obstacles with the ‘Happy Zephyr’ minigame, both available through Simaris.

23.4AmpPoster
NEW OPERATOR AMP COMPONENTS

Rahn Prism: Pulses void energy through a fine-cut pavilion to riddle targets with flashing fire.

Phahd Scaffold: Launch energy discs that ricochet off victims and surfaces, vectoring toward a new target with each strike.

Anspatha Brace: A dual-purpose brace that reduces void energy regeneration delay, and decreases regeneration time, though not as quickly as a single-purpose brace.

23.4ClanDecor
NEW DOJO ‘NATURAL’ DECORATIONS

Bring the outside inside to complete your hermit Dojo oasis! Choose from many nature themed Decorations such as (but not limited to):

  • Asteroid Rock Wall
  • Waterfall (Gentle)
  • Ice Stalactite
  • Spinklat Plant
  • And so much more!
Additions:
  • Added a HUD Damage indicator for Gara’s Splinter Storm ability.
  • Added a directional arrow Decoration for the Dojo Obstacle Course Architect!
Operator Amp Changes
  • Mote Amp:
    • Converted to reflect the Beam behavior changes introduced earlier in the year
      • Damage increased slightly as part of the conversion
    • Added +10 meter Range when Gilded
  • Raplak Prism:
    • Damage increased from 1000 to 3000
    • Critical Chance increased from 30 to 38%
    • Critical Damage increased from 2.2 to 2.6x
    • Fire Rate decreased from 5.42 to 2
  • Granmu Prism:
    • Radial Damage increased from 1000 to 1400
    • Radial size increased from 3 meters to 3.5 meters
    • Direct Impact Damage decreased from 1200 to 1000
    • Pencha Scaffold:
    • Added a 2 meter Punch Through
  • Klebrik Scaffold:
Changes:
  • Optimized the Chesa Retrieve Precept to reduce significant frame-rate micro-stutters.
  • Made some micro-optimizations to the Helminth Charger Proboscis Precept.
  • Made some micro-optimizations to the Helminth Charger Trample and Huras Hunt Precepts.
  • Made some micro-optimizations to the Sahasa Kubrow Dig Precept.
  • A select sound will play when using middle click selection in the Inventory screen.
Fixes:
  • Fixed presence and matchmaking problems that could occur in some cases if you relogged promptly after a crash or network outage.
  • Fixed cases of enemies not spawning after destroying an Antiserum Injector console in an Infested Salvage mission.
  • Fixed a scenario where Clients were unable to return to the Liset with their squad.
  • Fixed the Opticor occasionally damaging a single enemy multiple times.
  • Fixed Kuva Siphons disappearing when you get in close proximity.
  • Fixed dead enemy corpses sometimes appearing as giant black squares.
23.4HeavyCensoring
  • Fixed some enemies walking slower than intended.
  • Fixed numerous Syandanas appearing to float or twist when equipped.
  • Fixed certain Warframe Energy color customizing not reflecting change very well in the Arsenal.
  • Fixed sometimes getting an incorrect Lotus transmissions when playing a Kuva Siphon mission.
  • Fixed Grineer textures popping out of view in cinematics.
  • Fixed Grineer Dropships not having their escape FX.
  • Fixed numerous broken lighting textures in the Infested Corpus Ship tileset.
  • Fixed the Wyrmius start screen having visible edges due to menu scaling and appearing stretched because of the aspect ratio.
Conclave Changes & Fixes:
  • Reduced the damage of Vauban's Tesla in Conclave.

Hotfix 23.3.2

August 13th, 2018 Forum Post

We’re working on a script to give the intended 7 Day Resource, Drop Chance, Affinity, and Credit Booster to those who purchased the Shock Absorber Pinnacle Pack on Steam. We apologize for the mix up and hope you enjoy your additional Boosters! We will update this thread when the script is complete.

Changes:
  • Increased the scale of Vauban’s Mortier Heavy Blade Skin!
Fixes:
  • Fixed seeing double Operators in the final cinematic of The Sacrifice.
  • Fixed the Mortier Heavy Blade Skin sometimes appearing distorted in the Arsenal.
  • Fixed join-in-progress Clients seeing previously dead enemies standing up.
  • Fixed Vomvalysts facing the move direction instead of target during combat.
  • Fixed using the Helminth chair not aligning the camera at the start of the animation.
  • Fixed Vauban’s Citadel Skin Channeling FX covering his whole body.
  • Fixed Mirage's Eclipse ability causing some Syandanas (eg. Repala, Vasa, etc.) to change colour to match her Warframe Energy.
  • Fixed a blocky volumetric light during a cinematic in The Sacrifice quest.
  • Fixed Nekros’ Shadow of the Dead Infested Brood Mothers producing looping/stacking maggot sound effects.

Hotfix 23.3.1

August 9th, 2018 Forum Post

Additions:
  • Added new Lotus Transmissions for Kuva Siphon missions when attempting to destroy a braid. The new lines better emphasize the clouds being integral to success.
Changes:
  • Vauban’s Repelling Bastille Augment now functions as it did originally with the intended addition of pushing enemies on enter and every 4 seconds after.
  • Subtle tweaks to Vauban’s Citadel Skin for a more consistent metal tint.
Fixes:
  • Fixed Vauban’s Repelling Bastille Augment ignoring an enemy that is ignored by the base effects of Bastille (e.g. if they were ragdolled after being caught).
  • Fixed a Host migration after killing an Acolyte sometimes causing the Acolyte to spawn again.
  • Fixed the Zenistar disc not deploying when using the Mortier Heavy Blade Skin.
  • Fixed the Icarius Syandana missing its animations.
  • Fixed randomizing colours and changing loadout appearance in the Simulacrum Arsenal not updating your appearance when you exit the Arsenal.

Hotfix 23.3.0.1

August 9th, 2018 Forum Post

Fixes:

Update 23.3

August 9th, 2018 Forum Post

VaubanDeluxeBanner
VAUBAN CITADEL SKIN

A fortress of ingenuity and style.
Plus unique Citadel styled Tesla grenade!

MORTIER HEAVY BLADE SKIN

Sunder all attackers with the signature weapon skin of Vauban Citadel.

MARQUIS SUGATRA

The signature sugatra of Vauban Citadel.

VAUBAN CITADEL COLLECTION

Reinforce allies with this ingenious warrior. Contains the Vauban Citadel Skin, the Mortier Heavy Axe Skin, and the Marquis Sugatra.

Vauban Changes & Fixes
  • Vauban's Passive has changed! Vauban's new passive: "Deal 25% extra damage to incapacitated enemies".
    • Whether by Vauban's own CC'ing abilities, or the abilities of others, Vauban can amplify his damage against the incapacitated!
  • Tesla is now ‘held to charge’ for increased Damage & Status Chance.
  • Increased the particle FX size for a fully charged Tesla.
  • Repelling Bastille Augment now pushes additional enemies outwards every 4s.
  • Fixed some particles on the projectile not using Energy colors for Clients.
Changes:
  • Empty Inventory Slots now appear with an ‘Empty Slot’ UI text for better recognition.
  • Increased the gain on the ‘Your Creator’ Somachord tune.
Fixes:
  • Fixed players not receiving their Steam Pinnacle Pack goods as reported here: https://forums.warframe.com/topic/994864-anyone-here-bought-the-new-pinnacle-pack-but-didnt-receive-anything-in-game/?tab=comments#comment-10050505
  • Fixed inability to open the pause menu after viewing certain cinematic scenes during The Sacrifice quest.
  • Fixed Drop Ships in the Plains sometimes carrying the Sabotage Beacon.
  • Fixed Clients not getting credit for completing Jordas Golem Assassinate and Mutalist Alad V Assassinate missions.
  • Fixed a large hitch each time you click Randomize under the loadout button in the Arsenal.
  • Fixed not being able to donate the Mote Amp if you have multiple.
  • Fixed Itzal Fighter Escort drones pausing if you get too far away from them.
  • Fixed "Falcon" Operator voice missing dialog during first mission in The Sacrifice quest
  • Fixed Kraken sounds not being muffled correctly during stealth effects.
  • Fixed Drop Ships not playing incoming sound.
  • Fixed Warframes playing the currently equipped Focus school idle animation instead of their standard Warframe idle animation when loading into the Plains.
  • Fixed a script error when entering Operator Void Mode.
  • Fixed a script error when casting Rhino’s Rhino Stomp ability.
  • Fixed a script error when casting Ivara’s Prowl ability.

Hotfix 23.2.1

August 3rd, 2018 Forum Post

Fixes:
  • Fixed Ostron Standing earned persisting on the mission results screen.
  • Fixed the Jordas Golem Assassinate Star Chart node continuing to glow blue even after a successful completion.
  • Fixed ‘Solar Map Progress’ stat displaying that there are 229 Nodes needing completion when there are in fact only *227. This stat was including the “invisible” Sanctuary Onslaught nodes, which resulted in the unbearable 228/229.
  • Fixed Limbo Noggle using new UI image in old UI menus.
  • Fixed a script error when attempting to use Hok’s ‘Donate’ menu.

Update 23.2

August 2nd, 2018 Forum Post

Quality of life changes/fixes and some new Noggle/Glyph additions await you!

U23.2Noggles
New Noggles!

Limbo, Atlas, and Chroma Noggles are available in the Market!

Designer Glyph Pack!

A collection of Glyphs created by artists in the Warframe community.

Keep an eye out for our TennoCon 2018 Legendary and Make-A-Wish custom Glyphs that will be sported by their respective Tenno!

Changes:
  • Primed Quickdraw is now Tradeable.
    • We’re aware and investigating why it does not show up in the Codex when owned.
  • Updated the ‘High Contrast UI Theme’ based on feedback in an effort to better aid colourblind Tenno as seen here: https://forums.warframe.com/topic/967241-pc-update-23-visual-accessibility-ui-themes-and-general-ui-feedback-megathread/?page=14&tab=comments#comment-10021100
  • Pressing ‘Enter’ when typing in the Chat window with a game invite open will now prioritize the Chat window over the game invite. This also applies when viewing the Market while typing in Chat.
  • Weapons displayed on Hok’s Entitlement screen now show more information (Mastery Rank, Forma count, etc) to better reflect which weapon in your Inventory you’re Entitling.
  • Personal Platinum and Credit values now appear in the Arsenal UI when in Cetus or a Relay.
Controller Fixes
  • Fixed inability to place Komi stones in The Sacrifice quest if Jump and Move Up/Afterburner are bound to a different button when using a controller.
  • Fixed missing quick button for Invite (RT) at the bottom right of the Navigation screen when using a controller.
  • Fixed certain Chat options being off screen if Chat is moved to the far right (Emoji list, etc) when using a controller.
  • Fixed selecting to view a Profile and then immediately backing out resulting in some UI elements disabling when using a controller.
  • Fixed opening the Lens selection window in Archwing mode resulting in your Archwing weapon appearing to pierce through the UI when using a controller.
  • Fixed the D-Pad not lining up correctly after changing Menu Scale when using a controller.
  • Fixed having to move the virtual cursor on the purchase button to make a purchase on certain Market Bundles, instead of being able to press A anywhere when using a controller.
Fixes:
  • Fixed shared Affinity not properly spreading between all equipment, specifically when an Exalted weapon is active.
  • Fixed abilities being permanently blocked (until death) in Sanctuary Onslaught if you enter a portal as Operator but Transfer back to Warframe right before the fade/teleport starts.
  • Fixed Fishing breaking when switching Spears if you have no Bait or Dye.
  • Fixed numerous missing Whip (Mios, Lacera, etc) animations as reported here: https://forums.warframe.com/topic/989160-weapon-blade-and-whip-weapons-are-currently-broken-reduced-range-on-the-whip-sections-known/
  • Fixed equipping Vicious Frost on the Orvius reducing the Cold Damage instead of increasing.
  • Fixed Mod sets (Umbral, etc) not updating all values when equipping/unequipping Mods.
  • Fixed sometimes spawning in a mystical grey box room that you totally weren't meant to see during some certain missions in The Sacrifice quest.
  • Fixed Umbra sometimes falling out of the level due to not teleporting to safety when using Transference.
  • Fixed Nyx Mind Controlled Shield Ospreys spawned from Corpus Tech and Attack Drones spawned from Fusion Moas not being friendly.
  • Fixed numerous situations (casting Harrow’s Thurible, casting Mesa’s Peacemaker, etc) deactivating ‘Toggle Sprint’.
  • Fixed sometimes becoming disarmed of all weapons in the Simulacrum.
  • Fixed the Tether Grenades Mod distorting the look of grenades.
  • Fixed inability to colour some lines on the Spektaka Liset Skin.
  • Fixed Old Man Suumbaat Decorations appearing too close in the Market diorama.
  • Fixed Warframe Helmet selection UI indicating you do not own the Warframe they are for when trading it in Maroo’s Bazaar.
  • Fixed inability to select/move Dojo Decorations that are perfectly embedded in the floor as reported here: https://forums.warframe.com/topic/986584-overlapping-dojo-decorations-with-the-floor/?tab=comments#comment-9994263.
  • Fixed selecting Equip/Upgrade/Appearance on a claw weapon with the Deimos Claw Skin equipped resulting in the weapon oddly rotating.
  • Fixed Rhino’s Roar FX appearing on Nidus Phryke’s invisible armor (no stacks).
  • Fixed the Nossos Syandana being offset on Hydroid.
  • Fixed the Little Helper Hat not sitting correctly when equipped on the Helminth Charger Metus Kubrow Skin.
  • Fixed the Metus Kubrow Armor clipping on Kubrow butts.
  • Fixed Kavats spawning inside the railing and twitching when loading into the Corpus Ship Freight Captura Scene.
  • Fixed the Ki’Teer Sekhara appearing dim and scaling incorrectly when in Archwing as reported here: https://forums.warframe.com/topic/958044-day-70-kiteer-sekhara-is-still-bugged-since-u22201u22202/
  • Fixed Ordis saying idle VO lines during Vor's Prize.
  • Fixed viewing the Penta in the marketplace (specifically the Penta Shock-Camo Skin) resulting in the ammo in the gun taking a second to load upon viewing it everytime.
  • Fixed inability to rotate Dioramas while in the Arsenal.
  • Fixed Platinum prices appearing when hovering over a Dojo Decoration in the ‘Place Decorations Menu’.
  • Fixed some parts of Icarius Syandana disappearing if observed at certain angle.
  • Fixed zooming in on an Operator Focus tree too quickly resulting in one of the Focus tree schools will be missing.
  • Fixed choosing to skip the Relay fly-in cinematic resulting in your Landing Craft not docking correctly.
  • Fixed door materials clipping in the Corpus Outpost tileset.
  • Fixed wonky door holograms being offset in the Grineer Sealab tileset.
  • Fixed getting stuck in a small pile of debris on the Infested Corpus tileset.
  • Fixed missing Lotus VO in sections of Vor’s Prize quest.
  • Fixed some accented letters in Chat appearing as *.
  • Fixed a script error when casting Rhino’s Rhino Stomp ability.

Hotfix 23.1.3

July 26th, 2018 Forum Post

NidusDeluxePoster1


NidusDeluxePoster2

Embrace the terror within as Nidus Phryke. This new Deluxe Skin is available now on PC along with a new Claw Skin, Syandana and more!

NIDUS PHRYKE SKIN
From the depths of pestilence, a new horror emerges. Become the exalted master of blight with Nidus Phryke. This Deluxe Skin transforms as Nidus gains Mutation stacks.

DEIMOS CLAW SKIN
Tear through the still-beating heart of your foes. Bestow this eye-opening Skin to any Claw Weapon.

NOSOS SYANDANA
The signature Syandana of Nidus Phryke.

HELMINTH CHARGER METUS SKIN
Nidus Phryke’s loyal beast.* This works on all Kubrow breeds!

METUS KUBROW ARMOR
Adorn any Kubrow or Helminth Charger Pet with a battery of gothic spikes.

NIDUS PHRYKE COLLECTION
Everything you need to become the ultimate terror. Includes the unholy Nidus Phryke Skin, Deimos Claw Skin, Nosos Syandana, Helminth Charger Metus Skin and Metus Kubrow Armor.

Controller Changes & Fixes

Fixed an issue where the Virtual Cursor would get its position reset on certain screens.

Fixes:

Fixed an issue with Clients sometimes having invisible Operators.
Fixed an issue where starting 'The Sacrifice' Quest could lead to permanent white screens if Clients were aboard the ship.
Fixed issues with certain TennoGen Syandana Offsets.
Fixed a game freeze that could occur when changing appearances.
Further fixes towards issues with Operators using Synthesis Scanners.
Fixed an issue where you could confuse 'The Sacrifice' Umbra if replaying the quest with an Umbra.
Removed bleedout state condition for rivens requiring kills on dropship passengers
Fixed Ivara's companion setting off spy traps when Ivara herself has Prowl Augment activated.

Hotfix 23.1.2

July 24th, 2018 Forum Post

Nyx Prime and Rhino Prime are back!

Keyart RhinoNyx

For the first time ever, the hypnotic Nyx Prime is leaving the Vault! Charging out beside her is Rhino Prime along with other high-demand Vaulted Prime Accessories, Prime Weapons and discounted Platinum.

Thanks to your feedback, this is also the first time we’re offering separate Prime Accessory Packs!

BRAINS AND BRAWN DUAL PRIME PACK FEATURES:

  • 1200 Platinum
  • Nyx Prime
  • Rhino Prime
  • Boltor Prime
  • Hikou Prime
  • Ankyros Prime
  • Scindo Prime
  • Targis Prime Armor Set
  • Noru Syandana Prime
  • Vala Sugatra Prime
  • Distilling Extractor Prime + Blueprint
  • Prime Glyphs


NYX PRIME PACK FEATURES:

  • 400 Platinum
  • Nyx Prime
  • Hikou Prime
  • Scindo Prime
  • Targis Prime Armor Set
  • Vala Sugatra Prime
  • Prime Glyphs/Profile Icons


BRUTE PRIME PACK FEATURES:

  • 400 Platinum
  • Rhino Prime
  • Boltor Prime

Ankyros Prime

  • Distilling Extractor Prime + BP
  • Noru Syandana Prime
  • Prime Glyphs/Profile Icons


NYX PRIME ACCESSORY PACK FEATURES:

  • 200 Platinum
  • Targis Prime Armor Set
  • Vala Sugatra Prime

RHINO PRIME ACCESSORY PACK

  • 200 Platinum
  • Noru Syandana Prime
  • Distilling Extractor Prime + Blueprint

Visit [www.warframe.com] to pick up these Prime Vault Packs before the Vault closes!

All Relics can be found in the Void region while the Prime Vault is open!


Controller Changes & Fixes
  • Fixed an issue where the Simulacrum 'kill enemies' command is unavailable on controllers.
  • Fixed an issue with being unable to use the D-pad on setting sliders.
  • Fixed an issue with the virtual cursor being unable to select chat links unless you move the cursor off and on again.
  • Fixed being unable to put items on your Wishlist in the Market when playing with a controller.
  • Fixed being unable to move cursors up to equip landing craft with the D-pad.
  • Fixed an issue where you could not purchase an item with the cursor on the purchase button.
  • Fixed being unable to select and begin the advanced movement tutorial with a Controller.
Changes:
  • Sortie Interception missions now only require 2 rounds instead of 3.
  • Adjusted the extreme color corrections on the Corpus Outpost.
  • Optimized performance of many companion precepts.
  • Kavats are now included in the description for DNA Stabilizers in the market.
Fixes:
  • Fixed scanning with the Operator not counting toward any progress for Daily Targets or otherwise.
  • Fixed previewing Nakak's masks causing player's hood open/close customization to be forced to closed.
  • Fixed issues with layering in the Captura scene selection.
  • Fixed being unable to customize Ivara's Artemis Bow's Arrows.
  • Fixed an issue with the Inventory UI not showing the Argon Crystal decay timer.
  • Fixed an issue where clients reviving before the 'mission complete' end-cinematic can lead to a loss of functionality for the host.
  • Fixed an issue with Glyphs changing their texture scale after reloading.
  • Fixed Operators not being able to use the Synthesis Scanner without a Sol Battery Widget.
  • Fixed The Sacrifice Somachord fragment unlocks being in random order, which could result in fragments not spawning, or spawning when they shouldn't.
  • Fixed Spearfishing bait and dyes not floating in ponds or the ocean after a host migration.
  • Fixed Umbra losing Armor in Infested Salvage missions when he shouldn't.
  • Fixed level issues in the Sealab tileset.
  • Fixed level issues in the Europa tileset.
  • Fixed an issue where you could soft-lock the game in the Arsenal.
  • Fixed an issue with some TennoGen Round 13 Syandana Offsets.
  • Fixed an issue with the leaderboard not appearing in the custom obstacle course room for clients.
  • Fixed an issue with some decoration's rotation cylinder being too large.
  • Fixed the Vala Sugatra Prime having untintable gold, it is now tintable!
  • Fixed an issue with the camera getting detached from players when summoning an Archwing in the Plains.
  • Fixed a visual bug with Standing when viewing progress as per: https://forums.warframe.com/topic/876266-syndicate-standings-bug-new-one/
  • Fixed Prisma Shade removing cosmetics as per: https://forums.warframe.com/topic/787411-shade-stealth-ability-can-remove-head-or-cosmetics/
  • Fixed audio crackling when firing the Baza with Ivara's Prowl ability.
  • Fixed an issue with the Scourge's throw sounds playing when Modding.
  • Fixed an issue with negative crit Rivens leading to increased critical chance as per https://www.reddit.com/r/Warframe/comments/915ctj/bug_having_a_negative_crit_multiplier_causes_you/
  • Fixed an issue where the Stalker could get stuck in walls in certain levels.
  • Fixed an issue where Melee sorting by 'Usage' for Zaws wasn't reflecting profile stats.
  • Fixed an issue where some Eximus enemies appear pitch black.
  • Fixed an issue where you may not be able to use fishing gear after the first toss.
  • Fixed an issue where some pressure plates do not function in the Void.
  • Fixed multiple issues with flickering objects across multiple levels.
  • Fixed an issue where the ice bubble created by Arctic Eximus does not match the visual effect.
  • Fixed the Celestia Syandana not having energy when previewed.
  • Fixed a visual bug with the Tysis' dangles getting tangled.
  • Fixed multiple issues with improper FX and models in the Codex Dioramas.
  • Fixed the Dual Dagger Should Holster market item not having a proper preview.
  • Fixed being unable to Gift UI themes that you have purchased.
  • Fixed being unable to see your Platinum total in Darvo's Market in the Relay.
  • Fixed an issue with squadmates disappearing in the Simulacrum when accessing the Terminal.
  • Fixed Operator Void Blast not respecting energy colour.
  • Fixed an issue with the Life-Support VFX not disappearing in Survival Missions.

Hotfix 23.1.1

July 19th, 2018 Forum Post

For those that purchased the Despot Cape Syandana but received the Excalibur Ronin Skin, please make a billing support ticket and they will fix you right up.
Additions:
TennoGen Changes & Fixes
  • Moved the new sexy TennoGen to the top of the in-game Market when launching with Steam.
  • Tweaked the Rhino Graxx Skin to more accurately match the Steam Workshop images.
  • Removed the Oberon Blade of the Lotus Shoulder Armor being equippable even without purchasing the Skin.
  • Corrected the Ogun Hammer Skin to the proper rotation on some weapons and overridden with the proper material on Syndicate weapons.
  • Fixed the Sildarg Syandana cloth materials clipping through it's Syandana sword.
Changes:
  • ‘Damaged Mods’ are hereby called ‘Flawed Mods’ now. Welcome to a new era.
  • Items/resources dropped by Sentient in The Sacrifice quest have been removed. This follows precedent with other Sentient spawning related quests.
  • Cetus Star Chart node will now always glow blue until the player has completed their first Bounty.
  • Corrected an issue which caused particle systems to create excessive collision effects.
  • Removed the lore/Somachord Fragments spawning in the last mission of The Sacrifice quest. As you probably know, the pacing of that last mission doesn’t really warrant a Fragment search!
Somachord & Mandachord Changes
  • All Mandachord songs (other than the default song) will now appear in the Somachord, between the unlocked tracks and the locked tracks.
    • Each song will play for 10 loops = 80 seconds.
  • Added per-song autoplay toggle to the Somachord.
    • Right clicking a song will toggle eligibility for autoplay (or right trigger for controllers).
    • Songs with autoplay disabled can still be played manually, and through the historical prev/next song toggles (going backwards always plays the previously played songs, and going forward after doing that will do the same until a new song is selected).
  • Mandachord tunes now duck out other music in the Market and Star Chart.
Controller Fixes
  • Fixed navigation logic that can cause the cursor to skip elements in diegetic screens, such as pressing UP while in the Inbox navigating to the squad overlay instead of the above Inbox message.
  • Fixed the Search window remaining active after backing out of the Arsenal Equip screen with the DPad.
  • Fixed virtual cursor not saving its position when browsing between ‘Browse Wares’ and ‘Today's Special’ for Cetus vendors.
  • Fixed virtual cursor warping when the mouse is moved after Alt Tabbing and moving the mouse outside game focus.
  • Fixed inability to select a tab for the first time if the virtual cursor is already on one when first opening a station (Foundry, Mod Station, etc).
Fixes:
  • Fixed having a floating Operator after spamming Transference while Operator is in the death animation.
  • Fixed max Energy displaying incorrectly when transitioning from Archwing mode as the Client.
  • Fixed being able to hold 1 to charge Zephyr’s Tail Wind and cast Airburst before the charge animation starts, causing you to get stuck.
  • Fixes towards Eidolon Lures hugging the ground and likely getting stuck at the smallest bumps.
  • Fixed UI textures sometimes being blurry when Dynamic Resolution is used.
  • Fixed Nakak’s masks reflecting your chosen Operator Energy color.
  • Fixed previewing Nakak's masks defaulting your Operators Somatic colours.
  • Fixed Liset doors re-playing the open sound when entering with Operator while Warframe is already standing there.
  • Fixed "Recent" tab in the Invite menu always displaying other players on "Menus" even when Offline.
  • Fixed camera sometimes clipping through the Arsenal.
  • Fixed a script error when casting numerous Warframe abilities.

Update 23.1

July 18th, 2018 Forum Post - TennoGen Round 13

Warframe Skins
TennoGen13.1

Nova Corpra Skin by Frelling Hazmot

Excalibur Ronin Skin by Rekkou

Loki Kodama Skin by HitsuSan

Nekros Graxx Skin by Faven

Zephyr Strafe Skin by prosetisen

TennoGen13.2

Excalibur Exaltation Skin by Cheshire

Banshee Blade of the Lotus Skin by BeastBuster

Rhino Blade of the Lotus Skin by BeastBuster

Oberon Blade of the Lotus Skin by BeastBuster

Trinity Blade of the Lotus Skin by BeastBuster

TennoGen13.3
Warframe Helmets

Nekros Ion Helmet by Yatus

TennoGen13.4
Syandanas

Icarius Syandana by malayu, Scharkie, and Jadie

Kunshu Syandana by BeastBuster

Seraphim Syandana by led2012 and jaeon009

Shurihoshi Syandana by led2012 and daemonstar

Sildarg Syandana by led2012 and daemonstar

Sydeko Syandana by led2012 and daemonstar

TennoGen13.5
Weapon Skins

Aphria Polearm Skin by Arsenal

Eisen Sword Skin by Rekkou

Ogun Hammer Skin by Stenchfury

TennoGen13.6
Liset Skins

Protege Liset Skin by MaceMadunusus

Additions:
  • The Sacrifice is now replayable! 2 new original quest songs have been added to the Somachord from the Sacrifice soundtrack. You can find and scan the Fragments by re-playing the quest!
    • These Somachord Fragments must be scanned in mission order from beginning to end in order to collect them all. If you miss one in mission 3 (for example) you can replay the quest and begin your search at mission 3 instead of back at mission 1.
Changes:
  • New Player Experience changes:
    • After watching far too many people struggle (and reading many feedback threads) with the crafting of an Incubator Core in the 'Howl of the Kubrow' quest, we are making it easier! We now give 'Incubator Cores' as a reward for completing the Earth > Mars Junction. Anyone who has completed Howl of the Kubrow will receive one on login automatically.
Fixes:
  • Fixed an issue with Clients not seeing Synthesis Target waypoints.
  • Fixed an issue with being unable to mine on the Plains of Eidolon after a Host migration.
  • Fixed a crash when reviving underwater or in Archwing.
  • Fixed various game crashes and hangs particularly for long-running missions.
  • Fixed a case where you could permanently lose the ability to cast Warframe abilities.
  • Fixed an issue with the Sentinel 'Spare Parts' Mod not working.
  • Fixed an issue where Clients would not see Djinn's Reawaken icon.
  • Fixed an issue where Ivara's Artemis Bow was not properly consuming energy.
  • Fixed the Sentinel 'Medi-Ray' Mod not working with Umbra.
  • Fixed Magus Nourish not working with Umbra.
  • Fixed an issue with the Juggernaut Behemoth not using all of his moves.
  • Fixed inconsistencies with the state of Lua in the Plains of Eidolon skybox.
  • Fixed an issue where attempting to sell a ranked Arcane enhancement through your inventory would fail.
  • Fixed enemies not being visible for Clients if they were in a ragdoll state for the Host.
  • Fixed a level issue in the Corpus Ice Planet tileset (Europa).
  • Fixed various navigation issues in the Corpus Ice Planet tileset (Europa).
  • Fixed an edge case where Clients could auto-fail Onslaught if they joined in-progress.
  • Fixed Energy values being mismatched between Client and Host when switching to and from Archwing. This usually resulted in Clients having a lower Energy amount than they should until they used an ability. Also fixes sometimes continuously attempting and failing to use energy pickups on Client.
  • Fixed a possible game freeze that could occur if an ineligible player joins a squad (e.g. someone joins your Sortie session without a rank 30 Warframe).
  • Fixed an issue where Nakak's mask dioramas would not show the masks properly.
  • Fixed an audio issue with the Quartakk becoming silent when rapid firing.

Hotfix 23.0.8

July 9th, 2018 Forum Post

Minor Optimizations
  • Made minor optimizations to Carrier's Looter precept.
  • Made optimizations to Djinn's Fatal Attraction precept.
  • Fixed a performance issue with multiple Sentinel attack Precepts.
  • Optimized the Sacrifice precept.
  • Optimized Helios's Detect Vulnerability Precept.
  • Optimized performance of GPU particles in various cases.
Fixes:
  • Fixed using Transference while entering a teleport volume resulting in the screen turning fully black/white.
  • Fixed Vazarin Protective Dash healing being removed when using Umbra and Transferring back to your Warframe.
  • Fixed Transferring from a downed Operator to your Warframe in Submersible Archwing resulting in the camera breaking.
  • Fixed using a Warframe with an Exalted Melee weapon (Excalibur, Wukong or Valkyr), certain actions will lead to a weird "in-between" state, where your Exalted Melee Stance incorporates moves from your currently equipped melee weapon.
  • Fixed issues with Fishing hitboxes not always matching their model.
  • Fixed an issue with the Day 950 Login Tribute... but did not fix Login 3.0 but hopefully we can talk more about that later this summer, stay tuned!
  • Fixed Umbra Courtyard Captura Scene lacking help text.
  • Fixed issues where Zephyr could get stuck in bad animations.
  • Fixed an issue where trading an MR locked item could lock the screen.
  • Fixed the D-Pad not working on the Daily Tribute screen
  • Fixed various crashes and game freezes.
  • Fixed a frequent crash on systems running Sandy Bridge graphics.
  • Fixed various incorrect translations.
  • Fixed an issue with Clients seeing violent shakes in the Jordas Golem boss fight.
  • Fixed an issue with your Operator doing an 'AC Slater' on the chair in the Orbiter.
  • Fixed an issue with the Prisma Skana having incorrect properties.

Hotfix 23.0.7

June 28th, 2018 Forum Post

༼ つ ◕_◕ ༽つ PLS GIB DE ENERGY ༼ つ ◕_◕ ༽つ

Changes:
  • Optimized HUD performance slightly for several mission types.
  • Tweaked unicode filtering for private channels so you can play in English but still chat in Swedish with your Clan!
Fixes:
  • Fixed crash that could occur if you died right while Ivara was drawing back an Arrow.
  • Fixed crash that could happen when someone affected by Harrow's Warding Thurible Augment died.
  • Fixed being cloaked by Ivara’s Empowered Quiver potentially resulting in a status proc by AoE procs.
  • Fixed Energy Conversion not increasing the Critical damage increase of Ivara’s Empowered Quiver
  • Fixed being able to skip the Granmu Prism cooldown by switching to and from a Scanner.
  • Fixed purchasing a Relic Pack from Teshin resulting in the cursor to remain on screen upon closing the Offerings menu.
The Sacrifice Quest Related Fixes
View The Sacrifice Quest Related Fixes List
  • Fixed Transferring back to Umbra resulting in falling through the floor sometimes
  • Further adjustments to the Umbra Operator Earrings appearing unattached.
  • Improved speed of camera during memory sequences when using a controller.

Hotfix 23.0.6

June 27th, 2018 Forum Post

TennoCon is just over 9 days away, and here we are giving you some trinkets to play with while you patiently wait for what will be the next biggest day in Warframe’s history. Something to note, is that this Hotfix does not include The Sacrifice quest replayability. It will be done, but most likely after TennoCon, as all human hands are working on making the TennoLive dream a reality.

༼ つ ◕_◕ ༽つ PLS GIB DE ENERGY ༼ つ ◕_◕ ༽つ

U23Augments
NEW WARFRAME AUGMENTS (Maxed Rank)

Nidus - Ravenous - Insatiable:
Nidus gains a 60.0% chance of generating an additional Mutation stack whenever he gains one, while standing in the Ravenous infestation.

Harrow - Thurible - Warding Thurible:
Allies in range take 40% less damage while channeling Thurible and grant 0.5 additional Energy charge whenever damaged.

Octavia - Mallet - Partitioned Mallet (Community voted Augment!):
Allows for two simultaneous Mallets, each with 50% reduced range.

Ivara - Quiver - Empowered Quiver:
Dashwire grants allies 100% Critical Damage. Cloak arrow has a 100% chance to prevent Status Effects.

Visit the respective Syndicate Offerings for these new Warframe Augments!

UI Improvements & Fixes
  • Fixed a case where the Owned checkmark on the UI wouldn't be visible, even if you owned 1+ of the item.
  • Fixed the red circle UI in Hive missions not accurately reflecting Hive search area around current Hive.
  • Fixed hovering over a Syndicate Sigil does not show the +% gain.
Controller Improvements & Fixes
  • Fixed pressing Y on controller to use Cinematic Mode in Captura not functioning.
  • Fixed controller Chat hotkey (LT) not functioning as the Operator in the Orbiter.
  • Fixed the controller button to reset Captura settings to default not functioning.
Changes:
  • Increase Fissure enemy spawn rate for Fissure Sabotage missions.
  • Adjust offset for the Zaikhya Syandana on Titania to try and reduce clipping with her wings.
Fixes:
  • Fixed temporal AA jitter being applied on 'post UI' map lines and the like causing severe sub-pixel jitter.
  • Fixed Exalted melee Abilities causing Clients to hold their melee and primary/secondary weapons in hand if the *Ability is terminated while still pulling the weapon out (e.g. Onslaught Conduits, out of bounds areas, etc).
  • Fixed enabling ‘Look at Character’ in Captura while playing through Advanced Camera positions will cause the camera to shake.
  • Fixed the Pandero Secondary Fire Codex/Arsenal description saying ‘Charged Shot’ when it is actually a ‘Burst Shot’.
  • Fixed Somachord playing music while viewing some intro quest cinematics.
  • Fixed Equinox’s cloth appearing as gray patches while in the Star Chart.
  • Fixed bad Bow clipping on Warframe Articulas.
  • Fixed Warframe Articulas displaying weapons that are meant to be hidden on holster.
  • Fixed the Oblivia Prime Syandana sitting too high up on Loki Prime.
  • Fixed Fang Prime and Dual Ether having the incorrect Mastery Rank requirement.
Conclave Changes & Fixes:
  • Fixed ability to cast Saryn’s Spore when your Energy is between 1 and 24 in Conclave.
The Sacrifice Quest Related Changes & Fixes
View The Sacrifice Quest Related Changes & Fixes List
  • Fixed The Sacrifice quest progression stopper if you didn’t have a melee weapon equipped in the ‘Pursuing Umbra’ phase.
  • Fixed Octavia’s Mallet causing a progression stopping issue in The Sacrifice as reported here: https://forums.warframe.com/topic/968577-sacrifice-mission-not-progressing-beyond-second-umbra-transferrence-mission/
  • Fixed the Dax Portrait not snapping properly to walls like a good portrait should.
  • Fixed some of Umbra’s attachments appearing to float away from his body.
  • Fixed the Umbra Operator Hooded Scarf not working with Transference FX.
  • Fixed the new Umbra Operator Earrings showing the loop hanging below the earlobe instead of through them.
  • Fixed wonky clipping with Sugratras and the Umbra Nikana.
  • Fixed not being able to purchase the Excalibur Umbra Glyph.

Hotfix 23.0.5

June 22nd, 2018 Forum Post

UI Improvements & Fixes
  • Fixed the UI overlapping when switching from a Warframe without an Exalted weapon to one with an Exalted weapon.
  • Fixed numerous weapons using the wrong Icon in the Inventory
    • Skana Prime Icon is known and will be fixed.
Controller Improvements & Fixes
  • Controller DPad navigation will always be enabled for Chat when its expanded.
  • Fixed the pause Menu not closing when Menu is already open with the controller.
  • Fixed a crash when attempting to move the text cursor vertically through a multi-line text box (MOTD for example).
  • Fixed odd multi-line text navigation with up/down arrows for empty lines.
Changes:
  • Improved the Rift Walker Prime Sigil to be more metallic. This is the start of our Art team going through previous Prime Sigils to give them the same metallic treatment by request!
  • Updated the Vitruvian Glyph bundle store icon to better display the Glyphs.
  • Orokin Cells pickups will now appear in the pop-up notification similar to Argon Crystals.
Fixes:
  • Making progress on investigating Megan's soul crushing issue of not receiving Relic rewards. *So far it is looking like an internal account issue, but we'll update you as more information turns up.
  • Fixed new players who picked Excalibur not receiving his Exalted Blade in the Arsenal, making it unModdable. Affected players will now see the intended Exalted Blade Arsenal slot.
  • Fixed the Pyrana Prime auto-switching to another weapon when the magazine empties.
  • Fixed casting Khora's Strangledome on a large group of enemies resulting in the VFX disappearing shortly after.
  • Fixed the Dax Syandana not being Giftable.
  • Fixed the Dax Syandana clipping through numerous Warframes
    • Titania clipping is known and will be fixed.
  • Fixed lights at the top of the Dax Syandana not applying Energy colors.
  • Fixed Nekros Prime having a ‘None’ Skin option.
  • Fixed the Zarr Towsun Skin not properly apply to the "dangles" on the front of the weapon.
  • Fixed inability to Chat link the Towsun Weapon Skins for the Quartakk and Stubba.
  • Fixed an issue with the Hystrix not being able to switch fire modes during reload if all bullets are emptied out of the clip.
  • Fixed multi-line text navigation with up/down arrows for empty lines.
  • Fixed a rare crash.
  • Fixed a slow memory leak that would lead to a script failure if you left the Navigation console up for 13 hours.
  • Fixed Rift Walker Prime Sigil flickering in the Arsenal.
The Sacrifice Quest Related Fixes
View The Sacrifice Quest Related Fixes List
  • Fixed the Iliac Syandana not playing nicely with Umbra’s scarf.
  • Toned down eyebrow animations after you return to the Orbiter after the first memory sequence cinematic.

Hotfix 23.0.4

June 20th, 2018 Forum Post

U23Towsun
TOWSUN COLLECTION II

Plains living is tough living, Tenno, especially in the sweltering summer. Channel the Ostron spirit of resilience with the Towsun Collection II!

This collection includes:

  • Quartakk Towsun Skin
  • Stubba Towsun Skin
  • Maggor Towsun Armor
  • Maggor Towsun Syandana

Visit the Market to get this scorching-hot Collection for 180 Platinum now!

U23UIStuff
VITRUVIAN GLYPH PACK

Enjoyed The Sacrifice? Share your appreciation with the world with these Vitruvian Glyphs!

  • ASHWAT GLYPH
  • VANVA GLYPH
  • KULAM GLYPH
  • NILA GLYPH
  • SAMAT GLYPH

Each Glyph is available individually for 20 Platinum or as a bundle for 80 Platinum in the Market!

UI Improvements & Fixes
  • Added a toggle for showing ‘Item labels’ on Inventory items in the Interface Options!
    • Item Labels Toggled Off (hover for name/info):
      U23SyndicateUI
    • Item Labels Toggled On:
      U23SyndicateUI2
  • Added a "DEFAULT" sort option in the Syndicate Offerings screen. This sorts the Offerings alongside their partners (Warframe Augments, Syndicate Weapons, Captura Scenes, etc).
  • Increased opacity of Mission Voting UI panel to help readability on certain UI Themes.
  • Flipped Blueprint Icons so that Affinity Icon is on the top right.
  • ‘REUSABLE BLUEPRINT’ label is now displayed on appropriate Recipes.
  • Replaced the ‘OWNED’ text on UI Themes with a cleaner checkmark Icon.
  • Replaced the tiny ‘1’ Icon in the Syndicate Offerings screen to also be a cleaner checkmark Icon.
  • Fixed trading partner’s Arcane Rank Icons not displaying on the trading UI screen.
  • Fixed Arsenal UI displaying incorrect Exalted weapon after selecting ‘Randomize’.
  • Fixed inability to confirm error prompt when the connection to the Host has been lost.
  • Fixed some Syndicate weapon Icons using their original variant as opposed to the Syndicate version.
  • Fixed camera being set incorrectly when viewing the Mods screen in the Dojo.
  • Fixed ‘help text’ such as in the Tutorial and Vor's Prize being visible from the back side.
  • Fixed a long game hang when pressing the ‘Invite Friend’ button.
  • Fixed overlapping UI when selecting a new Captura Scene while in Captura settings.
  • Fixed Destreza Prime missing its Icon.
Controller Improvements & Fixes
  • Removed ability to use the controller DPad in the Arsenal to hover over the current Warframe Abilities since selecting them does nothing.
  • Fixed inability to select/equip any Mods until exiting the Upgrade screen upon dismissing the error prompt for Mods also equipped on a Sentinel Weapon.
  • Fixed controller DPad not functioning in Controller Bindings option and long binding names are now truncated and display the full name in a tooltip.
  • Fixed pressing the Upgrade quick button with the controller can result in a different weapon to be selected on the Upgrade screen.
  • Fixed Gear items being skipped over when using the controller DPad to select Gear items in the Arsenal.
  • Fixed inability to select the ‘Default Colors’ option when using the controller DPad.
  • Fixed having 2 visible cursors on the Advanced Plains Map when using a controller.
  • Fixed accessing the Plains Advanced Map with a controller and then switching to Mouse/Keyboard resulting in non-functional buttons on screen.
Changes:
  • Tweaked the Oblivia Prime Syandana offset to be proportionately equal on numerous Warframes. *The Market and Arsenal icons have also been changed for the Oblivia Prime Syandana to properly reflect the adjustments.
  • Replaced the Bounty Level 40-60 Relic with a Axi O3. This fixes Bounty Level 40-60 Rotation B having the same Lith V5 Relic as Level 10-30.
  • Optimized Framerate slightly in Defection missions.
  • Removed unobtainable Plains of Eidolon Lore Fragments in the Codex.
  • Specters can no longer trigger Operator Virtuos Arcanes.
Fixes:
  • Fixed all ‘on damage’ Arcanes not triggering upon taking damage.
  • Fixed Artax not functioning with Growing Power.
  • Fixed Pyrana Primes ethereal buff being permanent by Transferring to the Operator while the ethereal Pyrana buff runs out.
  • Fixed the Lith T2 Relic having 2 Braton Prime Blueprints as a reward (1 common and 1 uncommon). We replaced the common reward with the Valkyr Prime Blueprint.
  • Fixed crash when taking an F6 screenshot after returning from Captura and on a loading screen en route to another mission.
  • Fixed Mesa Regulator upgrades being applied twice for Clients.
  • Fixed a Void Shockplate that was doing no damage or knockdown.
  • Fixed script error when trying to convert Shards when you have no Shards in your Inventory.
  • Fixed a typo in an Ordis transmission.
The Sacrifice Quest Related Changes & Fixes
View The Sacrifice Quest Related Changes & Fixes List
  • Removed ability to put Sacrificial Mods on Archwing Melee weapons.
  • Fixed Umbra triggering Operator Virtuos Arcanes.
  • Fixed Umbral set bonus not functioning after a Host Migration.
  • Fixed receiving Umbra after failing the ‘Confront Umbra’ mission, which resulted in many issues with progressing in the quest.
  • Fixed obtaining Umbra too early if you change your Arsenal loadout right before equipping him.
  • Fixed Clients Transferring into Umbra killing their forward momentum.
  • Fixed floating symbols in Orokin Cipher puzzle being invisible if your Warframe is cloaked.

Hotfix 23.0.3

June 19th, 2018 Forum Post - Limbo Prime

LimboPrimePoster

Limbo Prime, Destreza Prime, and Pyrana Prime have arrived - like magic!
The Rifts are opening and a Cataclysm is about to begin. Wield the wily Void magician, bend the power of the Void to your will, and outwit your enemies.

Limbo Prime, Destreza Prime, and Pyrana Prime Relics have replaced all locations of Zephyr Prime, Tiberon Prime, and Kronen Prime Relics:

  • Plains Bounties
  • Sanctuary Onslaught
  • Elite Sanctuary Onslaught (Radiant)
  • Added in the Orokin Derelict Defense mix
  • Added in the Orokin Derelict Survival mix
  • And the list goes on! Check out the public PC drop tables here.
  • *Zephyr Prime, Tiberon Prime, and Kronen Prime Relics are also still out in the wild, just not in exclusive spots like Bounties or Onslaught.

Check out Limbo Prime Access here: https://www.warframe.com/prime-access

Nekros Prime, Galatine Prime, and Tigris Prime have entered the Vault!

With this Vaulting comes the shift of the follow Syndicate sacrifices:

  • Replaced Arbiters of Hexis sacrifice of Nekros Prime Neuroptics to Mirage Prime Systems.
  • Replaced Cephalon Suda sacrifice of Nekros Prime Chassis to Oberon Prime Chassis.
  • Replaced Steel Meridian sacrifice of Nekros Prime Neuroptics to Zephyr Prime Chassis.
  • Replaced Steel Meridian sacrifice of Galatine Prime Blade to Sybaris Prime Stock.

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

UI Improvements & Fixes
  • Improved visibility of Arcane Rank indication icons due to large white text field on the Trading screen.
  • Fixed hovering over certain Mods in the Syndicate Offerings screen not displaying their description correctly.
  • Fixed a case where you couldn't confirm item selection in a variable selection case (picking *Fish for Personal Quarters Aquariums).
  • Fixed Equinox Background having the wrong UI Icon when selecting it in the UI Customization screen.
  • Fixed Upgrade screen for some Exalted weapons (Exalted Blade, Artemis Bow, etc) showing the name of the weapon in mixed case instead of all CAPS.
Changes:
  • Changed the Market Platinum price of the Dax Nikana Skin to 35 platinum (was 225). This price change also affects The Sacrifice Collection which is now 400 Plat (was 550).
    • We are running a script that will refund overspent Platinum to the respective accounts. We will update this thread when the script is done and relog is required!
  • Changed the player marker to now attach to the body part that you were looking at, so it can be used to mark a specific Teralyst weak point, for instance. Also improved the behaviour when attempting to mark an enemy that was close to your marked world position.
  • Specters will now attempt to fight/fire their weapons even when cloak.
  • Removed the Defence Cryopod from the Grineer Shipyard Interception tileset.
Fixes:
  • Fixed the return of the perpetual loading screen when a Host Migration in Onslaught occurred.
  • Fixed a Void Rift not appearing for Clients in Lua Spy tilesets.
  • Fixed Eximus Grineer that drop the Kuva Catalyst also dropping a fake Mod item instead of Life Support.
  • Fixed not enough enemies spawning if the mission switches to Exterminate after the Rescue Target is captured.
  • Fixed ‘Kill X Dargyn with a Bow’ Riven Challenge not functioning for Dargyns that spawn pilotless in the Plains.
  • Fixed Excalibur missing his Radial Blind sound when doing slide attack with Exalted Blade.
  • Fixed water not causing continuous ripples as you walked through it. Game literally playable again.
  • Fixed enemies not taking damage from bullets and other tracing damage sources after rising from a ragdoll state.
  • Fixed ‘Hey Kiddo’ lingering in your ship.
  • Fixed Glyph icons appearing stretched when viewing in Vendor screens (Baro).
  • Fixed Synthesis Target missing their blue VFX glow indication.
  • Fixed a random Grineer enemy spawning in the Silver Grove Shrine.
  • Fixed incorrect fly-in cinematic in The New Strange quest.
  • Fixed spawning inside a geometry collision in a specific Onslaught.
  • Fixed broken parkour activated button not functioning in the Advanced Movement tutorial.
  • Fixed Angstrum not having any shooting sounds.
  • Fixed a script error when selecting an enemy in the Simulacrum screen.
  • Fixed a script error for numerous Warframe Abilities.
  • Fixed a script error when using Transference.
The Sacrifice Quest Related Changes & Fixes
View The Sacrifice Quest Related Changes & Fixes List

We have more Umbra/quest fixes queued up for our next Hotfix/Update. Thanks for your patience!

  • Upon dying, sentience Umbra will now become stand-still instead of forcing Transference. This also fixes returning to Umbra from Operator resulting in death.
  • Removed Umbra triggering unintended Operator Virtuous Fury. Virtuous Fury only grants a chance at increased damage after inflicting a Status Effect with an Operator Amp, and should not apply to Umbra.
  • Removed the Prime Passive of Energy pulse on Orokin Void Death Orb applying to Umbra as he is not considered a Prime.
  • Fixed inability to apply Umbra Agile/Noble Animations to Warframes other than Umbra.
  • Fixed Operator Magus Nourish not restoring Health over time to Umbra while Transference is active.
  • Tweaked Umbra’s Radial Howl animation to have a very similar cast time and FX to Excalibur’s Radial Blind.
  • Tweaked positioning of Orokin Symbols and area markers to help players find the markings closest to the Orokin Cipher first.
  • Removed 2 second delay between ‘Destroying Vines’ and the door Defense stage starting for better pacing.
  • Fixed Clients teleporting to Umbra's position instead of the other way around when Transferring back into their Warframe.
  • Fixed the Spritsail Prime Leg Armor's attachment point embedding into Umbra's leg.
  • Fixed having a perpetual Helminth Cyst on sentience Umbra.

Hotfix 23.0.2.1

June 15th,2018 Forum Post

Fixes:
  • Fixed not being able to sell Inventory items if the value is 1 and not being able to stack more than 20 items.
  • Fixed some UI alignment issues.
The Sacrifice Quest Fixes
View The Sacrifice Quest Fixes List
  • Polished audio in The Sacrifice memory phases.
  • Improved some subtitle timing in The Sacrifice.

Hotfix 23.0.2

June 15th, 2018 Forum Post

Changes:
  • Updated the new Glowing Sentient Core Decoration description to clarify that it is a Decoration for your Landing Craft.
  • Using ‘mouse button 3’ in the Simulacrum will now auto add 5 enemies to the spawn list.
Fixes:
  • Fixed the game crashing a few seconds post-launcher.
  • Fixed Sniper combo not decaying over time and instead resetting to zero.
  • Fixed Naramon Power Spike not decaying combo over time and instead resetting.
  • Fixed Rollers not being affected by Limbo's Cataclysm (or Stasis) if they are already within the zone when its cast.
  • Fixed Euphona Primes bullet spread not being based on the crosshair as a center point.
  • Fixed Gifting a UI Theme resulting in it being instantly auto-equipped.
  • Fixed Baro’s Vendor screen not displaying your Ducat inventory amount.
  • Fixed Pets attempting to use Pet Beds while you're in the process of placing them.
  • Fixed screenshot folders with 10009 images in them resulting in new screenshots going in your install folder instead.
  • Fixed entering your Arsenal with Excalibur’s Exalted Blade active causing no Mods to appear in the Modding UI.
  • Fixed clicking a locked Exilus Slot and canceling the purchase prompt locking the UI on the “Please Wait” screen.
  • Fixed Mirage’s Hall of Mirrors clones not displaying any of your equipped weapons.
  • Fixed missing UI click sound in some menus when using the Legacy sound option.
  • Fixes towards the Extractor selection screen overlapping the Squad menu UI and tooltip when hovering over Extractors.
  • Fixed Boosters not displaying in Baro’s inventory if it’s available as an offering.
  • Fixed max enemy cap not being enforced in the Simulacrum.
  • Fixed icon missing for the Prisma Grakata.
  • Fixed Energy colour element not appearing when you change your Energy colour on an Excalibur equipped with the Chromatic Blade Augment.
  • Fixed UI displaying double Set Mod bonuses when equipped on a regular and Exalted weapon. Set Mods only affect regular Melee weapons.
  • Fixed script crash caused by pressing Config B for a Melee weapon equipped with a Riven while experiencing the previous listed bug.
  • Fixed a crash when respawning in Wyrmius.
  • Fixed a script error when using Transference.
  • Fixed a script error if mission gets cleared while countdown is in progress.
  • Fixes towards a Modding UI script error.
  • Fixed script error in squad overlay when voting is disabled.
  • Fixed script error when customizing your Archwing’s energy color while a Warframe with an Exalted Weapon is equipped.
  • Fixed script error when pressing mouse button 3 in the Simulacrum.
  • Fixed various Syandanas clipping through Titania’s wings.
  • Fixed incorrect icons displaying for the Push/Pull option in Decoration mode when using the controller.
  • Fixed being able to equip UI themes you do not own.
  • Fixed Channeled finishers with Zaws not activating Dispatch Overdrive or Exodia Brave.
  • Fixed an unreleased Stance Mod finding its way into the Codex (nothing to see here).
The Sacrifice Quest Fixes
View The Sacrifice Quest Fixes List
  • Fixed new Umbra Operator Cosmetics (Umbra Blindfold, Earpiece, Hooded Scarf, and Diadem) missing cloth animation.
  • Fixed the Skiajata not taking on Custom colors in the final cut scene in the Sacrifice.
  • Fixed being unable to re-equip Umbra after The Sacrifice quest if you unequipped him.
  • Fixed Umbra’s Skiajata’s muffled audio persisting after chaining Stealth finishers.
  • Fixed the Courtyard Scene’s teleport volumes in The Sacrifice not resetting the player.
  • Fixed Isaah’s lip sync timing.
  • Fixes towards transmission playing twice in the 3rd hospital memory scene.
  • Fixed not transferring back to your Warframe when Umbra dies while you are in Operator Void Mode.
  • Fixed Client’s autonomous Umbra surviving Host migration.
  • Tweaked Ordis’ in/out transmission sounds for dialog flow.
  • Fixed autonomous Umbra in Dojo Duels using Conclave loadout.

Hotfix 23.0.1

June 15th, 2018 Forum Post

Fixes:
  • Fixed a progression stopper in The War Within quest where an elevator was inaccessible yet crucial to proceed.
  • Fixed loss of functionality if you attempted to customize Gear items or Emotes by pressing Enter or A on controller after hovering over it in the Arsenal.
  • Fixed not being able to close the Decoration Placement Key Bindings screen.
View The Sacrifice Quest Fixes List
  • Fixed a progression stopper where the end quest cutscene would not trigger.
  • Fixed a progression stopper in the Arsenal when swapping around Umbra.
  • Fixed edge case progression stopper where Sentient Mimics could hold open a locking door for a player, letting them get locked on the wrong side.
  • Fixed missing jump action for Umbra to get down from ledges.

Update 23.0

June 15th, 2018 Forum Post - The Sacrifice

Well Tenno, it’s here… and we can’t thank you enough.

Who would have thought that we’d be launching our third cinematic quest. With the ambitious goal of telling Warframe’s story in a way we had never done before, The Second Dream started it all. The moments you shared with us while playing through the quest is a memory all of us at Digital Extremes will never forget. So we thought… wow, we did it… Can we do it again? And so it was, we burned heaps of midnight oil to launch The War Within and experience the roller coaster of feels with you all over again.

Witnessing your reaction to THE SACRIFICE teaser we showed at TennoCon last year is an emotion we can’t quite put into words. We’re pretty sure you guys shook the convention center and the internet. So we’re absolutely ecstatic that you can now continue your journey as Tenno in the Warframe universe in this new quest.

From all of us at Digital Extremes, thank you for sharing Warframe with us. This once small but growing studio in London, Ontario couldn’t have done any of this without your extraordinary support, Tenno.

We hope that you have enjoyed the ride so far. We look forward to seeing what Warframe has in store for all of us as we look toward the future.

The Sacrifice

WARFRAME

THE SACRIFICE QUEST

The Apostasy Prologue left a memento from the Lotus lingering in the Orbiter, calling back to the moment Ballas extended his hand to her. As they faded beyond grasp, nothing but fragmented transmissions from her remained.

Now, a foreboding vision leads the Tenno to hunt for a savage Warframe. Will you unmask the truth in this mind-bending new chapter of the cinematic storyline? THE SACRIFICE will bring you closer to uncovering what has fallen into shadow.

THE SACRIFICE Quest is available after completing The Second Dream, The War Within, Chains of Harrow and the Apostasy Prologue, and will be available in your Codex upon login. Bring your best Warframe and Operator loadouts to face the challenges that await you in THE SACRIFICE.

NEW COSMETICS
UmbraArmor

WARFRAME

Umbra Armor

Eclipse the darkness of Umbra with this Armor Set for any Warframe.

KubrowKavatArmor

WARFRAME

Umbra Companion Armor

Embody the height of companion Fashion Frame with new Umbra-themed Kubrow and Kavat Armor Sets.

OperatorCosmetics

WARFRAME

Operator Cosmetics

Outfit your Operators with these golden-age Customizations.

Umbra In Action Glyph

He’s mad but he’s also cute in chibi form.

The Sacrifice Collection

Cast a long shadow with these Umbra and Dax items [beware of spoilers!]

Dax Syandana

Worn in battle and ceremony at late-Orokin Dax, this Syandana was seen as a symbol of power to all in the empire.

And more to be discovered upon completing THE SACRIFICE quest!

U23UI

WARFRAME

NEW UI THEMES AND UI CHANGES!

Currently, we have exactly 131 screens in Warframe that need an artistic pass to the new style. 8 are done and ready to go - they're here today! Themes similar to above are coming for the screens we have completed, and all subsequent screens will inherit whatever UI theme you've chosen (default or other purchased themes).


We have also have 2 free Themes specifically tailored for our visually impaired and color blind Tenno: the “Equinox Theme” (B&W theme) and the “High Contrast Theme”! We’d love to get your feedback on them so that we can increase Warframe’s accessibility: https://forums.warframe.com/topic/967241-pc-update-23-visual-accessibility-ui-themes-feedback-megathread/

To change your UI theme, go to your Interface Options and select “UI Customization”.

U23UI2

WARFRAME There you can also change your Background from the 3 available options:

  • Equinox Background
  • Legacy Background
  • Vitruvian Background

You can also change the UI sounds from the “Legacy” and “Vitruvian” options.

Please see our Developer Workshop for more information: https://forums.warframe.com/topic/965952-ui-redesign-information-timeline/


MODDABLE ‘EXALTED’ WEAPONS!

Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!

If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal
  • Excalibur/Prime’s Exalted Blade
    • We gave the Blade a partial physical design (hilt) so that you can customize its appearance (Energy color is still determined by Excalibur’s)!
  • Ivara’s Artemis Bow
  • Mesa’s Regulators
    • If you own or purchase the Mesa Presidio Skin, you will automatically receive the Presidio Regulators skin to equip onto Mesa’s Regulators.
  • Titania’s Dex Pixia + Diwata
  • Valkyr/Prime’s Talons
    • No customizing since her Talons’ design is all Energy-based!
  • Wukong’s Iron Staff

Exalted Weapons work in the following ways:

  • They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.
  • All Exalted weapons use the Mod classes expected for the class of weapon.
  • Melee Exalted Weapons have their Stance Mod permanently displayed in the modding UI with access to Combos!
  • Titania’s Dex Pixia now uses Secondary Mods! More on that in the Titania Exalted Weapons Dev *Workshop we posted at the beginning of this week.
  • While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
  • Riven Mods are not generated for Exalted Weapons.
LIMBO STASIS CHANGES!

Limbo's Stasis has been changed to make it more cooperative! Now, Stasis only stops time for Enemies. Limbo's Gear and all Ally Gear will continue to function. But, because complete time-halting for enemies within the Rift is akin to godly power, the duration of the ability has been shortened overall - from base 30 seconds to 15 seconds. This is of course affected by Mods.

Please see our Developer Workshop for more information: https://forums.warframe.com/topic/966164-titanias-exalted-weapons-limbo-a-quick-workshop/

PC CONTROLLER CHANGES!

The launch of virtual cursor controls on consoles brought many hotfixes to those platforms with much needed changes and improvements. Our first Dev Workshop looked at bringing D-Pad Functionality, while our second, a follow-up Action Plan, looked at what we planned on improving across platforms. Combined, the following changes are now live for our PC controller players:

  • D-Pad support is here!
  • Restored button shortcuts in the Arsenal.
  • Changed Relic selection windows to preview content on hover. To choose a Relic, simply select it.
  • Added the ability to auto-rotate your Warframe in the Arsenal (using the Right Trigger) while browsing item grid.
  • Changed “preview” and “select” to be independent of one another in the Arsenal item selection (separate bindings displayed in bottom right of screen in Arsenal).
  • Removed the need to hold down and drag in order to select a Mod in the Modding UI. Instead, selecting a Mod will make it stick to your cursor like it used to, allowing you to move it with cursor control or D-Pad. Additionally, hitting “back” will deselect the Mod from your cursor without exiting the screen.
  • Increased the size of Star Chart node hitzones when using a controller.
  • Fixed category switch with controller LB/RB on some screens when hovering over a category button.
  • Fixed not being able to fish with Classic Controls.
  • Fixed LB prompt in Ability Menu appearing permanently after opening fishing gear wheel.
  • Fixed the cursor on controller moving to an arbitrary spot in the Inventory Sort Options drop down.
  • Fixed cursor automatically snapping to a button on the right side of the screen if a menu is open.
  • Fixed being unable to rotate your Operator while customizing with the Right Stick when your cursor is hovering over the item menu.
  • Fixed being unable to rotate your Operator at all after fast traveling to the Transference room from “Operator” in the pause menu.
  • Fixed the “X” callout button missing from the Lunaro Practice Mode, which made it appear that the Practice Mode could not be activated.
  • Fixed button to send Amp Slots as a gift not actually sending the gift when using a controller.
  • Fixed controller RB and LB loss of functionality after accessing Navigation, opening matchmaking and then pressing B to back out.
  • Fixed pause menu button on controller causing a brief UI transition to mouse mode.

Thanks to your feedback, we are continuing our work to improve the cursor experience overall. To stay updated on the changes/fixes we are working on, visit our feedback thread here.

Additions:
  • Onkko has acquired new offerings! Trade Quills Standing for Landing Craft Decorations like Glowing Sentient Cores, Eidolon Relics, and more! Plus, acquire the Onkko's Cave Scene for your Captura desires.
  • Old Man Sumbaat also has new offerings for the Tenno! Visit him in Cetus to trade Ostron Standing for everything from decorative fruit baskets, to baskets of spices, to... boots? Now your Orbiter can look (and smell) a little more like Cetus!
  • Ask and ye shall receive! That closet full of Cetus Boots can now be crafted into a Boot Trophy from Fisher Hai Luk’s Offerings. We hope they haven’t been festering any fungal growth in the meantime....
  • BootTrophy
  • Added some sparkle to Octavia and Saryn’s Abilities with the new GPU Particle system.
  • Added a new Challenge for completing THE SACRIFICE quest!
  • Added a description to Captura Scenes that you own: “Explore this scene with access to advanced camera controls and visual settings”.
Changes:
  • Increased Excalibur Prime’s Armor from 250 to 300.
  • Teralyst, Gantulyst, and Hydrolyst no longer have regenerated Shields immediately after teleporting from being stuck.
  • Increased Titania’s Diwata damage to 200, Critical Chance to 20% and Critical Multiplier to 2x.
  • Slightly lowered the Battalyst and Conculyst's base health from 1300 to 1150.
  • Slightly reduced the Battalyst's projectile damage.
  • You can now include “&” in your Zaw weapon Entitling.
  • General audio polish for Sanctuary Onslaught.
  • Following what we started in our previous mainline, we’ve made thousands more micro-optimizations to hundreds of scripts, including Warframe Powers, Precepts, Enemy Logic, Weapon *Behaviors, Game-Modes, and the UI.
  • Ancient and Scorpion grappling hooks no longer go through Gara’s Mass Vitrify wall.
  • Moved UI Cursor Sensitivity setting from “Controls” to “Interface”.
  • Moved Cetus Wisp and Maprico Tree spawn points a bit further away from water volumes in the NW corner of the Plains for gathering ease.
  • After the target is captured in Capture missions, the level alert levels will automatically turn off after 1 minute, and enemy spawns will stop after 2 minutes.
  • Updated the LOC for Banshee’s Sound Quake Augment to “Forgoes channeling to create a shockwave that deals 20x damage at the epicenter, gradually weakening as it expands out".
  • Stunning or knocking down Conculysts during their whirlwind ability and Battalysts during their omnidirectional laser ability now cancels the ability.
  • Removed Steam controller icons from the list of selectable sets and swapped them with the Xbox One icons.
  • Removed the “Max Enemy Count Reached” message from Simulacrum enemy selector when first opening it and selecting enemies. It will now only appear when you attempt to spawn enemies and there isn't enough space. It will also no longer clear your previous selection when it happens to be over the limit when you first open it.
  • Punch Through Mods no longer affect the Zenith’s Alternate Fire deployable disc.
  • GPU particles are now part of melee slam sparks by default.
  • Increased the size of Focus Lens icons to be more on par with the size of Forma, Mastery, and other icons.
  • Optimized the Survival HUD slightly. This also fixes problems caused by playing with VSync disabled and joining a mission in progress with a poor network connection.
  • Updated “Show Friend Invite Notifications” in your Gameplay options to “Show Friend Request Notifications” and “Receive Friend Invites From” to “Receive Friend Requests From”.
  • Improved Decoration Placement camera collision.
  • Updated some of the structures in the Corpus Gas City tileset.
  • Operator Hoods will appear open and Masks removed when they are involved in a cut scene.
Fixes:
  • Fixed a crash when trying to view the profile of someone who has Khora equipped.
  • Fixed kill scan mechanic (Synoid Heliocor, Astral Autopsy Mod) not functioning.
  • Fixed Mirage’s Hall of Mirror clones applying Melee Stealth bonus 100% of the time.
  • Fixed being perpetually stuck in Zephyr’s Dive Bomb animation when jumping through a Conduit in the same animation.
  • Fixed very high bloom lighting in areas of the Lua tilesets and Grineer Settlement tilesets.
  • Fixed the mini map overlapping the Trade item selection screen in Maroo’s Bazaar.
  • Fixed some waterfalls in the Plains not appearing in the correct orientation.
  • Fixed puddles in the Grineer Shipyard tileset having a hard edge on their local reflections.
  • Fixed Inaros' Desiccation GPU particles not applying chosen Energy color
  • Fixed bad lighting with the giant eye sculpture in The War Within.
  • Fixed cloth clipping in Trinity’s diorama.
  • Fixed popping lens flare in Titania’s diorama.
  • Fixed the Quartakk firing sounds getting cut off.
  • Fixed Chroma’s Spectral Scream not using Energy colors.
  • Fixed AI getting stuck on geometry in sections of the Corpus Ship tileset.
  • Fixed Syndicate Medallion FX not matching Syndicate colors.
  • Fixed unintended difficulty when attempting to place Landing Craft Decorations as the Operator.
  • Fixed Shotgun Scrambus projectiles not being deflected by Zephyr's Turbulence.
  • Fixed the Zenith appearing to have 3 Alt-Firing modes in the Arsenal.
  • Fixed some wonky clipping and holding poses on Warframe Articula when equipped with a Bow.
  • Fixed flickering floor panels in Corpus Ship tileset.
  • Fixed selected Warframe Ability resetting to #1 on controllers after loading into a mission or Reviving.
  • Fixed fog FX from the Helminth Infirmary creeping more into the hallway than intended.
  • Fixed a couple Obstacle Course strings having [PH] tags.
  • Fixed issue where players could see outside of the orbiter if they looked through a small gap between the personal quarters ship doors.
  • Fixed issue where the player would appear as an enemy if they flew a Dargyn that had been marked as a way-point. The marker will now update to reflect when a marked enemy or ally changes allegiance.
  • Fixed the Volnus preview model rotating in the wrong direction when building in the foundry.
  • Fixed issue where mouse UI would not transition to controller UI when the player was holding a decoration.
  • Fixed gameplay stats not saving for ancient and ossified accounts.
  • Fixed timed run score in Dojo Obstacle Courses being given to the hosting player instead of the client that ran it.
  • Fixed a longstanding issue where you could spawn in the Dojo inside a deco and be stuck (often could jump out but not always).
  • Fixed Kubrows investigating the same ragdolled enemy.
  • Fixed colors not blending correctly into Equinox’s Night form design.
  • Fixed AI getting stuck in ice walls in the Stofler node on Lua.
  • Fixed being unable to back out of the Clan Permissions screen when using a controller.
  • Fixed Hydroid’s Tentacle Swarm’s tentacles sometimes appearing underneath the tile.
  • Fixed a script error when using the Gear menu in the Arsenal.
  • Fixed issue where opening Warframe customization in the Arsenal caused a script error.
  • Fixed a script error if intended recipient of a gift has no Friends, and also has their gift mode setting set to "Friends Only".
  • Fixed script errors when casting numerous Warframe Abilities.
  • Fixed Clients sometimes instantly losing functionality and getting kicked from the squad after completing the first stage and transitioning to Archwing in the Jordas Golem Assassination mission on Eris.
  • Fixed being unable to purchase multiple Sands of Inaros Quest Blueprints from Baro.
  • Fixed a random Excalibur appearing unannounced (like really, no one invited him) at Onkko’s shop when attempting to assemble an Amp and at Hok’s Anvil when assembling a Zaw.
  • Fixed blank Gear Wheel when returning from a Bounty in the Plains of Eidolon as a Client.
  • Fixed the camera jittering wildly if you bullet jumped before you finished crouching in an area that was too small for you to be able to stand upright.
  • Fixed Friend Invite notifications appearing regardless of whether the associated option is toggled on or off.
  • Fixed Specters having trouble aiming at enemies who are not standing upright when using Equinox’s Metamorphosis Duality Augment.
  • Fixed Nezha’s Warding Halo damaging ragdolled enemies impaled by Divine Spears at a much higher hit per interval than intended.
  • Fixed a map hole in the roof of an elevator in the Corpus Ice Planet tileset.
  • Fixed Khora’s Venari disarming Vor after attacking him.
  • Fixed Atomos missing its beam chain FX.
  • Fixed Sugatras and other weapon attachments not simulating their cloth correctly if the weapon itself wasn't moving. This was most apparent on the login screen.
  • Fixed there being no option to purchase Amp Slots in the Inventory screen under the Amp tab.
  • Fixed an audio hang after mission debrief.
  • The Silver Grove Quest fixes:
    • Fixed missing bonfire decorations.
    • Fixed missing objective text and transmission hints while searching for the Shrine in the first mission.
    • Disabled Focus pickups in the Quest.

Ran into a bug? Let us know!

[PC Update 23: General Bug Report Megathread

[SPOILERS [PC Update 23: The Sacrifice Quest Bug Report Megathread