Warframe Profile


Codex: Abyss is a water-themed Warframe. Utilizing powerful hydrogen modulators to manipulate the water molecules in the atmosphere, Abyss can easily create  ravaging waves to tidal waves to disrupt his foes.

 | Health: 80.0 | Power: 130 | Armor: 65

| Shield Capacity: 140 | Sprint Speed: 1.0 | Stamina: 80


Power #: 1

Surf -  25 Energy

Abyss calls forth a tidal wave beneath his feet, dragging enemies along the way.

  • Drags up to 2 / 3 / 4 / 5 enemies within direct contact of Abyss for 3 / 3.5 / 4 / 4.5 seconds. May be increased by Power Strength and Power Duration Mods respectively.
  • Enemies affected by Surf are temporary stunned at the end of the duration.
  • Can be used while jumping, sliding, forward flipping, wall running or clinging to a wall.

Power #: 2

Crushing Wave - 50 Energy

Abyss summons two tidal waves from opposite direction, converging and crushing enemies caught in the middle. 

  • Deals 400 / 550 / 700 / 850 damage to all targets in the middle. May be increased by Power Strength Mods.
  • Temporary creates two walls of water from Abyss's left and right side for 1.5 seconds. May be increased by Power Duration Mods.

Power #: 3

Geyser - 75 Energy

Abyss churns the ground and sets a watery trap. Enemies that comes in contact are immediately blasted by water and sending them flying.

  • Deals 300 / 400 / 500 / 600 damage to all targets caught. May be increased by Power Strength Mods.
  • Geyser has 2 meter wide radius that lasts for 5 / 10 / 15 / 20 seconds. May be increased by Power Range and Power Duration Mods.
  • May be set on Walls, causing Geyser to trigger upon coming in direct line.

Power #: 4 (A)

Water World - 100 Energy

Floods the area around Abyss, granting him and his allies increased damage reduction.

  • Has a 5 meter wide radius and lasts for 5 / 10 / 15 / 20 seconds. May NOT be increased by Power Range mods but duration may be increased by Power Duration Mods.
  • Grants bonus 5% / 10% / 15% / 20% Damage Reduction. May be increased by Power Strength Mods.
  • Projectiles and Bullets that enters Water World have their Travel Time (Projectile Speed) halved. Does not apply to Lasers.
  • Water World follows Abyss.

Power #: 4 (B)

Maelstrom - 100 Energy

Summons a deadly whirlpool around Abyss, sucking in nearby enemies and crushing them with sheer watery pressure.

  • Has a 3 meter wide radius and lasts for '5 / 7 / 9' / 12 seconds. May be increased by Power Range mods and Power Duration Mods respectively.
  • Has a 2 meter wide radius around Maelstrom that drags nearby enemies. May NOT be increased by Power Range Mods.
  • Continiously deals 100 / 150 / 200 / 250 Damage over all enemies stuck.

Creator's Remarks:

- As you can see, I have 2 Power# 4 to choose from, help me out to pick whichever you guys feels best to fit in. Or if you have suggestions, comments or questions. I'll be more than happy to address them. 


- This is simply for fun.=)

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