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Grineer

Build Of

  • Radiation (Heat + Electric) +75% Damage against Heavy Grineer Units, including Elite Lancers.
  • Viral (Cold + Toxin) +75% Damage against All Grineers, with exception of Machinery.

Tips

  • Adding a Grineer Faction Damage Mod can boost the damage output.
  • Puncture or Corrosive could also be a good alternative type.
  • For Innate Radiation Weapons, replace the additional Radiation with Corrosive.

Corpus

Build of

  • Magnetic (Cold + Electric) +75% Damage against Shields & Proto Shields, basically against all Corpus
  • Toxin +50% against Flesh, -25% against Robotic. Corpus enemies comes with a High Base Shield and Low Health. Toxin is able to ignore the shields and immediately damaging the low health, killing them much faster.

Tips

  • Adding a Corpus Faction Damage Mod can boost the damage output.
  • It is possible to focus on only Toxin damage, saving additional mod space for other mods.
  • For Innate Toxin Weapons, stack the Toxin Damage while also adding Magnetic.

Infested

Build of

  • Corrosive (Electric + Toxin) +75% Damage against Ancients, with exception of Healers. 
  • Heat +25% Damage against Chargers & Leapers. +50% Damage against Crawler, Runners & Osprey

Tips

  • Gas could also be a good alternative type to replace Heat.
  • Adding a Infested Faction Damage Mod can boost the damage output.
  • For Innate Heat Weapons, stack the Heat Damage or add Gas Damage while also adding Corrosive.
  • Melee Weapons are recommended for Non-Ancients due to the low health and the melee weapon's ability to hit multiple enemies. This can also save ammo to be used for Ancients and Ospreys.

Void

Build of 

  • Corrosive (Electric + Toxin) +75% Damage against Corrupted Heavy Gunners and Ancients.
  • Cold +50% Damage against Shields. This can be extremely useful in the void due to the Orokin Drones projecting shields for its Corrupted Allies.

Tips

  • It is best to ignore adding additonal damage types like Toxin & Radiation for the Lancers and Corrupted Corpus.

Modding Sentinel Weapons

Build of

  • Blast (Heat + Cold) Knockdowns enemies, making them extremely susceptible to damage.
  • Corrosive (Electric + Toxin) Makes enemies' armors ignore much lesser or no damage at all, making them more susceptible to damage.

Tips

  • It is not recommended to select the correct damage types for each faction on your Sentinel Weapons unless you don't mind them stealing your affinity.
  • Blast is extremely important and is not recommended to replace it.

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