Warframe is currently standing on some fascinating crossroads. A lot of people feel bored or furstrated about the game or annoyed at how others feel. I decided to make this post to bring back some hope as the game is approaching a very interesting changes even though it's currently dealing with a lot of issues as well.Read more >
Due to the powercreep overtaking warframe the nature of the game shifted a lot and the multitude of new systems and workarounds brought us to a situation where after years of providing solid content warframe earned the need to posses a beta title, which is quite surprising and somewhat worrying, but I think it's just a cocoon we're waiting to spawn our wings out of. What we need is to make the choice of a clear design directi…
If you played the game for any longer period of time you probably noticed that the surface micro transaction model of warframe isn't great. Aside from cosmetics, there's no point to buy anything that affects the way you play the game, as most of what warframe has to offer is the carrot on a stick chase for the new shiny thing.
When I saw the riven mods I was a bit baffled. I mean, DE reads feedback. I don't expect them to not be aware that people are just getting sick of constant rng. Many people sooner or later drop out because warframe is just too demanding of their time. So they know what Riven mods are and they know what type of response is going to come from them.
When designing a weapon or a power for a game, you have to look at a few …
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You might have not noticed this if you play warframe every day for the past few months or years, but whilst way more pretty the new map is not only a bit more confusing but also far less ergonomic. Finding a mission I want to do or putting out extractors requires lots and lots of scrolling out and in, waving around the galaxy and overall being lost in a sea of lines, which come in three colors (white, blue and black) that don't tell me anything at the moment.
First of all, where are my tool-tips? When I'm zoomed out and point at a planet, why don't I get a text-box with the level range, factions present, resources dropped and maybe mission types listed as well? This would make navigating the galaxy be at least three times as fast. Instead I…
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This current event made me maybe not realize but admit that warframe went a peculiar change over the course of the development. Most of it probably related to the power creep within the game.
Many people would argue that the damage needs to be taken down, but that's a very limited anwser to an unalayzed problem. The thing is, in the current state Warframe is a...puzzle game of sorts? A perfectionist speed run game. Like super meat boy or dust force. Your only goal is to get through the mission as efficient as possible and there's no real threat to your progress avilable aside of losing time.
At the current moment especially in the end game, nothing has a health bar because of the insane damage and nothing is interesting, because the drop ra…Read more >
So I love matrixy action-oriented shooters. While compared to the hardcore crowds my time with Quake and Unreal was barely reasonable, I did spend years playing GunZ1 and nowadays I actively play GunZ 2. Those two games are some sort of a standard for this type of third-person gunplay, as many, many people have first experienced it there. I always loved those games and started playing Warframe in the beta once I've heard it's going to have some similarities.
Yet after all this time I come to realize that I never enjoyed the agility in warframe and I still hate the PvP gameplay. After a lot of careful tough I arrived at a few conclusions on why that might be. This post might not teach you anything new, at best make you realize some thing y…Read more >