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So... this time I decided to overhaul the Abilities template used on the Warframe pages. Too much clutter, not enough uniformity, it's time for an update!

Examples

Here's what I've done (in the collapsed divs bellow):
(I changed the template to a better example)

The old template:

BansheeSonar Sonar Energy: 50Energy small Hotkey: 2 SonarMod
Using acoustic location, BANSHEE's SONAR power finds and tracks enemies, and exposes critical weak spots to everyone in your squad.

Notes:

  • Enemies within range will have a part of their body glow bright orange and be added to every player's mini-map until their corpse vanishes (akin to the Enemy Radar artifact). Hitting an enemy in the area highlighted by the orange glow deals 200 / 300 / 400 / 500 percent damage. This is affected by Power Strength (Focus, Blind Rage, Overextended)). Maximum possible strength is 1,149 percent increased damage (damage taken x 11).
    • Does not increase damage done to shields, even if you are shooting the glowing body part.
    • Can increase damage done by abilities if the glowing body part is the torso, since most, if not all, abilities target the torso.
    • Can be affected by a body-part multiplier such as the head, causing damage to be amplified further.
  • Minimum cost with Streamline, Fleeting Expertise, and Chorus Banshee Helmet is 13 energy.
  • Range of 20 / 25 / 30 / 35 in-game meters. This is affected by Power Range (Stretch, Overextended, Narrow Minded). Maximum possible range is 85 meters.
  • Duration of 10 / 12 / 16 / 18 seconds. The duration timer starts when the ability hits the nearest enemy within range, which can make the ability seem to last longer if the closest target is far from the player. The duration is affected by Power Duration (Continuity, Constitution, Fleeting Expertise, Narrow Minded). Maximum possible duration is 46 seconds.
  • Has a cast delay of about 0.8 seconds and a recast time of about 2.4 seconds.
  • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.



The new template:

SonarMod BansheeSonar
ENERGY
50
KEY
2
Sonar
Using acoustic location, BANSHEE's SONAR power finds and tracks enemies, and exposes critical weak spots to everyone in your squad.
Strength:200 / 300 / 400 / 500 %
Duration:10 / 12 / 16 / 18
Range:20 / 25 / 30 / 35

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Enemies within range will have a part of their body glow bright orange and be added to every player's mini-map until their corpse vanishes (akin to the Enemy Radar artifact). Hitting an enemy in the area highlighted by the orange glow deals the % damage determined by the Power Strength damage percent.
    • Does not increase damage done to shields, even if you are shooting the glowing body part.
    • Can increase damage done by abilities if the glowing body part is the torso, since most, if not all, abilities target the torso.
    • Can be affected by a body-part multiplier such as the head, causing damage to be amplified further.
  • Has a cast delay of about 0.8 seconds and a recast time of about 2.4 seconds.
  • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.

Note: Many of these builds will conflict with each other.

Implementation

Like many of my previous major template updates, this one needs to be manually updated as well. Here are some of the major changed to make note of:

  • 4 new fields moved into the template header rather than the info section:
    • Cost, Damage, Range, and Duration
    • If these fields have additional information to them, just note it the same way that it is noted in the example above
  • Tabber is now being used to organize the general information about the ability
    • Info is to explain general mechanics, for example:
      • Enemies that enter Snow Globe will become slowed by the % value in the Damage field
    • Information about tactical use of the ability goes into the Tips & Tricks tab, for example:
      • Using Snow Globe on a group of enemies can be an effective use of CC and allows the user to easily cleave down the sluggish mobs with use of a heavy melee weapon.
    • Mod Effects tab is used for explaining how different mods effect the skill, for example:
      • When using Snow Globe with Focus equiped, mobs will be slowed down to ## / ## / ## / ## instead.
      • When using Snow Globe with Stretch equiped, the size will increase to ## / ## / ## / ## meters.
      • Do the same with corrupted mods, only including the manipulations of both values.
      • Maximize is a term that explains this ability will be maximized in terms of a single effect (ie. damage, duration) regardless of other negative effects done by a Corrupted mod. See the Maximized page for more details.
        • Please include the negative effects (to this ability alone) as a sub-bullet as well.

Alternate New Standards

Due to my lack of haste in rolling this update out, some new standards and updates have sprung up and now need to be addressed.

  • Darthmufin suggested a new method of writing in the effects of corrupteds mods in his two blogs here and here. Simply take all of that information and throw it into the "Mod Effects" tab of this template format.
  • I just noticed that I forgot to include a slot of conclave rating on the template, so just include it in the Info as a bullet the same way it currently is.
  • Maximizing builds and such have been added to the Mod Effects. See above and the Maximized Page.

The Newby Guide

The blog itself: User blog:Brizingr5/Editing the Warframe Pages. Or you can press expand over there to see it right here:

As of late the Warframe pages have come under review for increased amounts of higher end editing. This blog post is going to attempt to explain some of the background/inner workings of how we make these pages tick.

Some Basic Syntax

We actually have two tabbing features currently in use on the wiki and are slowly transitioning into the latter of the two. The original one we used is called Tabview. Click on that link to see the details of how it works; I won't be taking the time to explain much on it now because we're moving away from using it for various reasons. Here is an example of our code for pages using Tabview:

<tabview>
WARFRAMENAME (Main) Tab|Main
WARFRAMENAME (Prime) Tab|Prime
WARFRAMENAME (Abilities) Tab|Abilities
WARFRAMENAME (Info) Tab|Information
WARFRAMENAME (Equip) Tab|Alternate Equipment
WARFRAMENAME (Media) Tab|Media
</tabview>

The tabbing feature we are working more towards using is called Tabber. Unlike Tabview, the information we put inside of each tab does not need to be stored in an alternate page, however we can continue to use that method of organization by simply transcluding the pages similarly to the way we would transclude a template. The primary difference is that when transcluding a page outside of the Template: namespace, you must put a collon : before the title of the page. For example: {{PAGENAME}} will transclude the page from the Template: namespace, where-as {{:PAGENAME}} will transclude a page from the Main:, or Article: namespace. You can even transcluding pages from other namespaces like this: {{:User:USERNAME/PAGENAME}}. Here is an example of our code for pages using Tabber:

<tabber>Main = {{:WARFRAMENAME (Main) Tab}}
|-|Abilities = {{:WARFRAMENAME (Abilities) Tab}}
|-|Information = {{:WARFRAMENAME (Info) Tab}}
|-|Alternate Equipment = {{:WARFRAMENAME (Equip) Tab}}
|-|Media = {{:WARFRAMENAME (Media) Tab}}
</tabber>

As you can imagine, storing information on separate pages can become cumbersome when editing, which is why we add the {{Edit}} template to the individual pages allow easier access to editing for our less experienced contributors.

Warframe Page Site Map

A Site Map is a map of what links where on a website. As you can imagine, a MediaWiki project can get quit an overwhelming site map. Since our Warframe page have a lot of information stored on alternate pages, I will provide a brief bulleted map of where the different transclutions are bellow (press expand -->):

Replace "WARFRAMENAME" and "ABILITYNAME" with the actual name of the Warframe/Ability (respectively) when applying this information to an actual page.

  • WARFRAMENAME (Warframe)
    All pages have the Warframe Nav template. This is also where the Tabbing syntax takes place.
    • WARFRAMENAME (Main) Tab
      This is the default tab that shows up with the infobox and acquisition information
    • WARFRAMENAME (Prime) Tab
      We actually make this page for every frame regardless of whether or not it has a primed version yet. We just leave it blank and don't include it in the tabbing until it is actually ready to be used. This tab simply has information for the Primed version of the frame.
    • WARFRAMENAME (Abilities) Tab
      This tab is the homeplace for all of our Ability templates.
      • ABILITYNAME
        Ability/Skill 1
        I say we should probably change the nomenclature for this page name, but basically it just includes the {{Ability}} template (recently updated to AbilityU10.3) with information for the specific power.
      • ABILITYNAME
        Ability/Skill 2
      • ABILITYNAME
        Ability/Skill 3
      • ABILITYNAME
        Ability/Skill 4
    • WARFRAMENAME (Info) Tab
      Most likely soon to be a retired tab. It just had general information about the frame, but with recent additional formatting to the Ability template it really has no further use.
    • WARFRAMENAME (Equip) Tab
      Short for Equipment, this is where alternate helmets and other equipment is documented/recorded for the frame.
    • WARFRAMENAME (Media) Tab
      Similar to the media section for weapons and such, since frames have so much more media and popularity around them, they have their own tab.

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