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Hi guys!

Ok, this one is REALLY easy. Basically I included a new feature to the infobox to hide the crit stats if crit chance is bellow 10% (can be changed easily if anybody has any objections). However, this new feature requires a slightly different input from the current one.

What We're Doing

The CNN version: remove all % signs from the Crit Chance and Crit Damage fields on the weapons pages. Because of the #ifexpr parsers I'm using, they end up breaking the function, so I put them into the template itself.


Please update to Weapon Infobox U10 or contact an Admin

Dual Ether
Dual Ether
Statistics
Expand/Collapse
Mastery Level 0
Type Dual Swords
Damage Type Blade
Base Damage 30
Crit Chance 5%
Crit Damage 150%
Normal Attack Rate 1.25 atks/sec
Stagger Type  ?
Charge Dmg Type Serrated Blade
Charge Dmg 100
Base Charge Speed .7s
Charge Crit Chance 5%
Charge Crit Damage 150%
Charge Stagger Type  ?
Jump Dmg Type Blade
Jump Damage 35
Jump Crit Chance 5%
Jump Crit Damage 150%
Jump Radius 25
Jump Stagger Type Knockdown
Slide Damage Type Blade
Slide Damage 150
Slide Crit Chance 5%
Slide Crit Damage 150%
Max Targets 3
Cleave Radius .25
Polarities None
Nyah!


Please update to Weapon Infobox U10 or contact an Admin

Dread
Dread
Statistics
Expand/Collapse
Mastery Level 0
Type Bow
Projectile Speed 70 (85 charged) m/s
Damage Type Blade
Base Damage 60
Crit Chance 10%
Crit Damage 200%
Base Firing Rate 0
Accuracy 100
Base Clip Size 1
Base Ammo Size 72
Base Reload Speed 1
Charge Dmg Type Blade
Charge Dmg 150
Base Charge Speed 1s
Charge Crit Chance 20%
Charge Crit Damage 200%
Base Stagger Chance 100%?
Polarities 2x Template:Vpol
nyah!

What the above tables look like:

{{WeaponInfoboxU9.6
| name                = Dual Ether
| image               = Dual_Ether.png
| masterylvl          = 0
| type                = Dual Swords
| dmgtype             = [[Blade]]
| damage              = 30
| atkrate             = 1.25
| critchance          = 5
| critdmg             = 150
| stag                = ?
| chargedmgtype       = [[Serrated Blade]]
| chargedmg           = 100
| chargespeed         = .7
| chargecritchance    = 5
| chargecritdmg       = 150
| chargestag          = ?
| jumpdmgtype         = [[Blade]]
| jumpdmg             = 35
| jumpcritchance      = 5
| jumpcritdmg         = 150
| jumpradius          = 25
| jumpstag            = Knockdown
| slidedmgtype        = [[Blade]]
| slidedmg            = 150
| slidecritchance     = 5
| slidecritdmg        = 150
| maxtargets          = 3
| cleaveradius        = .25
| Polarities          = None
| notes               = Nyah!
}}
{{WeaponInfoboxU9.6
| name                           = Dread
| image                          = Dread.png
| masterylvl                     = 0
| type                           = Bow
| projectilespeed                = 70 (85 charged)
| dmgtype                        = [[Blade]]
| damage                         = 60
| critchance                     = 10
| critdmg                        = 200
| firingrate                     = 0
| acc                            = 100
| clip                           = 1
| ammo                           = 72
| reload                         = 1
| chargedmgtype                  = [[Blade]]
| chargedmg                      = 150
| chargespeed                    = 1
| chargecritchance               = 20
| chargecritdmg                  = 200
| stagchance                     = 100%?
| Polarities                     = 2x {{vpol}}
| notes                          = nyah!
}}

Please copy the ENTIRE template for whatever weapon type you are using into the page you intend on using it on. Leave any values you do not know or that does not apply blank.

Usage Ranged


{{WeaponInfoboxU9
| name              = Name of the weapon
| image             = The image of the weapon. Usually WeaponName.png
| masterylvl        = Minimum mastery level required to equip
| type              = Type of the weapon
| projectilespeed   = Projectile Speed for projectile weapons (optional)
| dmgtype           = Damage type
| damage            = Base damage
| critchance        = Crit chance
| critdmg           = Crit Damage
| firingrate        = Base attack rate (optional)
| acc               = Accuracy (optional)
| clip              = Base Clip Size. (optional)
| ammo              = Base Amount Size. (optional)
| reload            = Base Reload Speed. (optional)
| chargedmgtype     = Damage type for charged attacks (optional)
| chargedmg         = Charge Damage (optional)
| chargespeed       = Base Charge Speed (optional)
| chargecritchance  = charge attack crit chance
| chargecritdmg     = charge attack crit damage
| stagchance        = Chance enemy interrupted or stunned (optional)
| Polarities        = The polarities that the weapon has (optional)
| notes             = Notes for the weapon
}}

Blank Values Ranged


{{WeaponInfoboxU9
| name                = 
| image               = 
| masterylvl          = 
| type                = 
| projectilespeed     = 
| dmgtype             = 
| damage              = 
| critchance          = 
| critdmg             = 
| firingrate          = 
| acc                 = 
| clip                = 
| ammo                = 
| reload              = 
| chargedmgtype       = 
| chargedmg           = 
| chargespeed         = 
| chargecritchance    = 
| chargecritdmg       = 
| stagchance          = 
| Polarities          = 
| notes               = 
}}

Usage Melee


{{WeaponInfoboxU9
| name             = Name of the weapon
| image            = The image of the weapon. Usually WeaponName.png
| masterylvl       = Minimum mastery level required to equip
| type             = Type of the weapon
| projectilespeed  = Projectile Speed for projectile weapons (optional)
| dmgtype          = Damage type
| damage           = Base damage
| atkrate          = Normal attack rate (optional)
| critchance       = normal attack crit chance
| critdmg          = normal attack crit damage
| stag             = Type of stagger for normal attacks (optional)
| chargedmgtype    = Damage type for charged attacks (optional)
| chargedmg        = Charge Damage (optional)
| chargespeed      = Base Charge Speed (optional)
| chargecritchance = charge attack crit chance (optional)
| chargecritdmg    = charge attack crit damage (optional)
| chargestag       = Type of stagger for charge attacks (optional)
| jumpdmgtype      = Damage type for Jump attacks (optional)
| jumpdmg          = Jump/Slam damage (optional)
| jumpcritchance   = Jump/Slam attack crit chance
| jumpcritdmg      = Jump/Slam attack crit damage
| jumpradius       = Range of jump attacks
| jumpstag         = Type of stagger for jump attacks (optional)
| slidedmgtype     = Damage type for Slide attacks (optional)
| slidedmg         = Slide damage (optional)
| slidecritchance  = Slide attack crit chance
| slidecritdmg     = Slide Attack crit damage
| maxtargets       = Maximum amount of targets the weapon can hit in a single attack (optional)
| cleaveradius     = Attack range of the weapon (optional)
| Polarities       = The polarities that the weapon has (optional)
| notes            = Notes for the weapon
}}

Blank Values Melee


{{WeaponInfoboxU9
| name                = 
| image               = 
| masterylvl          = 
| type                = 
| projectilespeed     = 
| dmgtype             = 
| damage              = 
| atkrate             = 
| critchance          = 
| critdmg             = 
| stag                = 
| chargedmgtype       = 
| chargedmg           = 
| chargespeed         = 
| chargecritchance    =
| chargecritdmg       = 
| chargestag          = 
| jumpdmgtype         = 
| jumpdmg             = 
| jumpcritchance      = 
| jumpcritdmg         = 
| jumpradius          = 
| jumpstag            = 
| slidedmgtype        = 
| slidedmg            = 
| slidecritchance     = 
| slidecritdmg        = 
| maxtargets          = 
| cleaveradius        = 
| Polarities          = 
| notes               = 
}}

Step by Step Guide to Updating the Infoboxes:

  1. Open up the intended weapon page (eg: Dread)
  2. Press the big fancy EDIT button on the top middle of the page
  3. Find the template section at the start of the page
    1. Starts with a {{WeaponInfoboxU9
  4. Add a .6 to the end of that title
  5. Remove all % signs from any field that has to do with crits

Thanks for your help, feel free to ask any questions or provide any feedback in the comments bellow!

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