So, after seeing the upcoming reworks for Mag and Volt, I decided to start thinking of ideas for Oberon's eventual rework (because he needs it.) Here's what I have so far.
PASSIVE ABILITY: Ability and melee kills from Oberon have an additional 25% chance to drop health orbs.
- No changes, because it's already pretty good
- Slight size increase (5 by 10 meters from 2.5 by 7.5)
- Damage is doubled (200 radiation damage per half second insted of 100)
- Heals allies by 5 health per second when standing on Hallowed Ground (Affected by power strength)
- Gives a flat armor increase equal to 50% of Oberon's armor in addition to it's original 20% armor increase (also increased by power…
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