For those of you who don't keep up with the forums, Oberon is getting a pretty massive buff. So, what's happening to everyone's favorite goatboy?


- Oberon’s base Armor increased to 150.


- Projectiles that are spawned after impact seek-to-target, not just spawned in direction.
- Speed up projectiles by 50%.
- Forced Radiation proc on the initial target.
- Forced Knock-down on initial target instead of stumble.
- Forced Puncture proc on all enemies hit.

Hallowed Ground:

- Allies within Hallowed Ground can not be proc’ed.
- Hallowed Ground will remove all existing procs from Allies.
- Armour boosted by 5/10/15/20% per rank for all Allies with Hallowed Ground, with stacking being explored on multiple casts.


- Switch to toggle ability with smaller base cost and energy per second active drain. All Renewal benefits occur when projectile reaches target ally.
- Boost Heal amount 200/250/300/400 per rank.
- When target is fully healed, remove proc effects.
- Allies bleeding out are affected by Renewal in that bleedout will be slowed. 20/25/35/45% per rank as well as affected by duration mods.


- Forced Radiation Proc added to damage on targets.
- Small radial blind added to slam impact, but only for enemies that survive the damage of the cast. This radial blind will be applied to enemies that move into range after it’s been cast and are blinded by the impact of those being slammed by Reckoning!

Yeah, shit just got real, and most people are either completely for or completely against this. But I want to know what you guys think! This is most likely going to hit us on Wednesday, so let's hear about your opinions going in. Kudos to anyone who gets the classical mythology references without Google.

What's Your Opinion on Oberon's Buff?

The poll was created at 16:18 on August 26, 2014, and so far 471 people voted.

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