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Hello, Tennos. Moriyama back finally with the second line of "The Scavenge Guide - Road to Hidden Rooms"!!

Now, now, as you may have noticed, compared to last blog, I have (and will) change how I refer to "hidden rooms". Initially, I referred to them as "secret rooms," and as much as I like calling them that, one lone tenno pointed out the part-irony and part-fraudulent claim within that title. Thus, I'll refer to such rooms as "hidden rooms" appropriately.

Self-Intro[]

Now, have I forgotten my introduction last blog? Seem like it. Skip if you wish.

To be brief, I am Moriyama, and I will not be divulging my IGN anytime soon, if ever. In-game, I'm already r16 and have been around since around the start of open beta; sadly I did not get the chance to be in closed beta. As you may already know, I'm quite fond of traveling through the tilesets at my leisure. Unless the team I group with are fine with the delays I might cause, I'm normally playing solo aside from events and rush-missions. Extermination missions are my thing for the reason.

Look more to my user page for anymore.

Detection[]

Before going onto today's showcase, may I ask something to everyone? The polls don't enter links in, so look at these two pages for Wit and Detector. And yes, I had to restart the polls too.


Not that it is necessary to always find the hidden rooms, the two mods above are helpful in finding hidden rooms. In many cases, hidden rooms are not found on the 2D mini-map, so you have to either look around carefully, or just use these mods to speculate their location.

As both of the mods' pages indicate, having 20m vision on the mini-map more than suffices when locating most hidden rooms. Some rooms require keen eyes though, if not.

Grineer Forest[]

As requested by someone last blog, this blog will showcase the Grineer Forest tileset.

The Grineer Forest tileset is home to an alarm-free yet kubrow filled tileset, set on Earth. Compared to other tilesets, the forest's lush green landscape, streaming waterfalls and brown dirt masks some interest pocket holes that people can explore. Unlike most tilesets though, only a handful of the hidden rooms require any skill to reach.

When reaching ending rooms though, the Grineer Forest is abundant with unique locations. From abandoned storage rooms to rock-blocked pathways, many of the end rooms feature many lockers to venture. But, compared to most tilesets, due to its free landscaping, the Grineer Forest tileset rarely features small rooms, thus requiring good mobility tools if one wants to travel around quickly. Zephyr shines in this location for the reason.

Unlike last blog, I'll just post below pictures of some of these rooms. It's all for the fun of people to either think "Woah, where is that?" or "Oh, I've been there." Enjoy!

Now there is one special hidden room that hides under a certain lid...can you find it? (Prize may or may not be offered)

Trivia of the Blog[]

A short informational section before closing the blog up, how many of you notice scratch marks or paint on the walls of given tilesets?

Paint Mark

Click to enlarge Now, gotta climb up, it seems...

Scratch marks or paint on the wall usually represent something that you can parkour on, whether it be wall running or wall climbing. This also means that for some rooms, this can lead you to places that are not on the main path. Otherwise, it depicts parkour shortcuts across the room.

Closing[]

Thank you for reading this blog and hope you have enjoyed it.

Now, hope you all look forward to more blogs about scavenging. Thank you for reading and happy scavenging.

Index of Scavenging:

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V1.0.1 Genesis of Scavenging TBA
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