Hey guys! Been a while since I've made a blog post. I was just browsing some weapons and I started seeing people ranting saying "PLZ NERF" and "2OP4ME!". But the thing is, if we continue to nerf our weapons we'll end up with useless ones and none to end-game.
That's why I suggest damage scaling. If you've ever played Guild Wars 2 you'll understand what I mean. And for you who haven't, it's basically that the damage of the weapon scales with the enemy level. So if you play on Mercury you won't just mow it down the second you see it, but actually make it a challenge all the way.
Now, we still want weapons that demolish enemies, right? And we still want hard-to-get weapons to be better than easy-to-get weapons. So maybe it should be, I don't k…Read more >
I was playing Hydra, Pluto when suddenly my Carrier shoots a Mine Osphrey (Hydra is Infested)! When I came to the next room a Charger was fighting two Mine Osphreys and a Crewman! After I captured the target MOA's started popping out of the walls and Ancients chased me and I was like: waaaaaaaaaaaaaaaaaaaaat.Read more >
I was playing and thinking about how OP Despair/Kunai and Shuriken really is... I get the deal that they're supposed to be silent and quickly take out enemies, but they mainly get used to just spam enemies everywhere... So I was thinking about, why not make a option called Stealth? When in stealth mode, all the silent weapons(Kunai/Despair/Skuriken etc) get the damage they have now, while playing with others the damage goes down 30% or something? And if playing while stealth you get a higher chance of mod drops/more affinity. And the 30% less damage also happens if you get on the sensor to avoid abusing? I don't know, but it was just a basic thought.Read more >
Hey guys, I was just playing around when I got this idea about a new Warframe! A Warframe that basically can bend time! I was wondering if I wanted to call him Vicis or Tempus, both latin for time, or Chronos as in Titan from Greek mythology.
1. Cost: 25
Warframe stops all systems in a single enemy, stunning and dealing moderate damage.
Range:20/25/30/35. Can be increased by Stretch.
Strength: 300/400/500/600 damage. Can be increased by Focus.
1. Cost: 25
Warframe ages and anti ages enemy stunning and dealing damage for 5 seconds.
Strength: 200/250/300 damage per second.
2. Cost: 50
Increases firing rate and decrease reload speed for all teammates.
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