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  • Hyperion III

    Hello everyone and I'm here to give my personal feedback on the addition of prime trading. Many people are complaining and honestly I'm growing annoyed with all of the negative feeling going around. There are some positives to this and I will list them.

    First of all I was somewhat glad to find out about this. I am a student and I work quite a bit so time for me isn't a luxury. I can't sit down for god knows how many hours and do void runs for one part. My computer also doesn't handle the void tileset very well. So I'm not about to deal with host migrations, disconnections, and constant lag for one weapon or frame. I'd rather do a different tileset where I don't lag and actually have some fun. That's why we play video games right? However I'…

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  • Hyperion III

    Hello Tenno and I'm here to make a blog offering advice and some insight that I've gained from playing this game. These tips are generals rules that are helpful to keep in mind when choosing weapons and frames. They aren't instant cheats to make the game easier, but instead are universal guidelines that any player can make use out of.

    Before I begin I have a few things that I would like to ask of anyone who decides to read this.

    • I am by no means an expert on this game. This is subjective mostly but if I am off on any statistic, damage, etc. Please let me know we all make mistakes and I am no different.
    • This blog will be open to any commenter. Whether it's questions or you have some of your own insight to add. All of it is welcome, as long as …
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  • Hyperion III

    Greetings tenno, I recently did a blog asking for ideas on new frames and I wanted to continue this creative streak with tileset ideas. Recently in U11 we saw the new corpus gas cities, and have seen concepts for grineer ship yards and grineer jungles. I think tilesets do a great job at creating a realistic feel for a planet like a gas city on jupiter or a desert settlement on phobos. This gives the game a much more authentic feel and the same couple of tilesets gets boring after a while. They also can open up oppurtunities for a different and in my opinion a better experience in gameplay which I'll expand on later. Anyways here are a few ideas that I've heard or come up with. If you have any ideas feel free to comment.

    Grineer volcano-Now …

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  • Hyperion III

    New frame ideas

    December 2, 2013 by Hyperion III

    Alright guys I know update 11 just came out, but I've already been wondering what the next frame will be. I've heard talk before update 9 about voting between four frames which one would be placed in update 9 they were antimatter(Nova), necromancer(Nekros), beserker(Valkyr) and a hawk/eagle based frame being discussed in the design council. This just what I heard and I can't confirm any of this. But here are a few ideas that I would like to see myself.


    Gunzerker-I'm talking something that is similar to a cowboy. This could be a gun based frame that could be similar to banshee in terms of style. Having a good mix of offense and utility. I'm not sure on the skills, but having a buff that increases crit chance and damage seems ideal to me and …


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  • Hyperion III

    Ok so this new warframe called Valkyr just came out, and the only ones who have it are those who bought it. I had a good deal of plat saved up so I just decided why not, and picked her up. Anyways despite negative reviews I enjoyed the frame and here's why.

    Ripline-This skill is good for damage and utitility. The damage is dependent on where you hit I believe and maybe who, but I once saw 1350 pop up on a grineer lancer which is pretty good, considering I don't have focus equipped. I believe that is more damage than mags crush or rhino stomp before power strenght mods(correct me if I'm wrong). It also has good utiltity and can help you cross a gap or get to a fallen ally.

    Warcry-This is a solid buff skill for valkyr. Use it and enemies slow …

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