Advanced Corpus consoles can be confusing to players unfamiliar with them. They can be found on more difficult Corpus missions such as ones on Pluto. Here I present steps to follow to complete these advanced Corpus consoles. My advice is based on visually organizing the console and prioritizing tiles.
It is important to understand the different elements of the console.
Advanced consoles fill all seven spots like in the image above.
Consoles can be visually broken up into two major parts: the outside ring and the center tile.
There are five basic tiles.
The first step is to break up the console into two parts—outside and inside—and focus on the outside.
Prioritize the Three Bar tiles. They can only be oriented one way: the center bar will be pointing toward the middle. And the orientation of all other tiles flows from the orientation of Three Bar tiles.
The next priority is getting the ends of the Three Bar tiles connected to neighboring Two and One Bar tiles.
Basically, point the Three Bar tiles toward the middle, and get them connected to their neighbors.
You can treat Gap tiles and Three Bar tiles the same way. They have equal priority. Just orient Gap tiles toward the center and then rotate their neighbors to connect to them.
Once the outer ring is taken care of, the final step is to simply spin the Center Tile.
If you keep spinning the Center Tile and nothing happens, the console is misaligned somehow. And you will need to make sure your tiles are lined up.
As you gain experience solving consoles, you will be able to predict which way to orient tiles without solving the console in the 3-2-1 order. You might hover over a One or Two Bar tile and solve that before moving to the next one. There are some rules that you can use.
One Bar tiles will always face their Three Bar neighbors because there is no other way for the Three Bar to be fully connected.
The next most likely orientation of a One Bar is toward the center.
Occasionally, a One Bar tile will be connected to a neighbor in the outside ring.
Two Bar tiles will always face their Three Bar neighbors.
Two Bars will always have one bar facing the center tile. So, glance at its neighbors and guess at which one will need to connect to it.
The gap in Gap tiles will match a gap in the center tile. You can also think of One Bar tiles this way. Their gaps will match with a neighbor's gap.
Depending on how you start processing the console, you might start orienting an outward facing tile toward the middle and then realize you don't have enough information to decide its final orientation. This is not a waste. You'll just have to come back and clean this tile up later. Just try to get into the habit of paying attention to Three Bar tiles first.