So we got clan tiers in update 9, they're pretty fair, I say they should be divided up more, but here's their biggest problem:
First the tiers
- Ghost: 1-10 players
- Shadow: 11-30 players
- Storm: 31-100 players
- Mountain: 101-300 players
- Moon: 301-1000 players
To advance in tier, you either reached the next player range or build the next tier of hall. But there's a catch, if one player accidentally recuruits that 11th player, your prices tripple. If you kick that 11th player, your prices stay trippled, and if you deconstruct your great hall, they still stay raised.
So don't upgrade unless you're really sure, the prices don't scale by player number, they scale by tier.
RESOURCE DROP RATES
Rare resources are more common than commons now. That is all.
THE SEER PISTOL
It's drops work like the Cronus, diminishing returns, and may share the same counter as the Cronus. Also, pwnatron rules.
OTHER BUGS AND STUFF
- Ultor on Mars blackscreens the game for most.
- Using the Ogris or Flux rifle through Volt's shield crashes the game for host, and for everyone in the party.