So right now I'm working on a DMG calculator for mobs who possess armor.
It's pretty easy to use it, just put in your wep's stats and the level of the enemy you're willing to shoot at. On the next page you can examine the damage for the enemies who are included. All of the formulas are from the wiki, it's pretty accurate still not perfect. Alloy armor still needs testings, corrosive projection is just experimental, more enemies will be added and so on.
Feel free to upload it to your own google drive and use it. I'll make it available w/o google drive by the time it's finalized.Read more >
Yeah, I know that there's a blog about electric shield, in which the guy mentions this effect of the ability, but if I just bump this thing here, it'll get more attention and maybe ppl will try it out and do more researches about it. So here's the thing:
Weapons, which are affected by electric shields primary buffs (bonus electric dmg/crit dmg amp), equipped with punch through, are able to hit an enemy more than one time with just one shot.
evidence1 evidence2 evidence3
Every pic is about ONE shot from my tetra, with maxed shred and metal auger, through a maxed electric shield. The mechanic is different from multi shot, since you can still hit somebody just once with a shot and the damage instances are delayed a bit afaik.
I still want this th…Read more >
As I'm reading through the wiki from day to day, I always find things, that were believed to be cleared and known to us, be altered, because it's mechanic changed, or sombody realised that all the tests about that particular thing were wrong. So I thought, why isn't there a method in game, to place a character somewhere, and shoot it to see how your weapons work. Ofc the codex made our jobs a bit easier, but no skills, or deeper mod/weapon synergies are mentioned in it. All in all, my idea would be to create a room, which could be added to the dojo, where you could "summon" the bad guys who are scanned 100%, and do whatever you want with them. They'd have infinite HP, like a training dummy, you could set their LVL, toggle between active or…Read more >