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  • PsycloneM

    I've been curious about Energy Vampire's 5% - 10% damage percentage. The last time I tested this, which was some time before U11, I was not able to determine a constant percentage of enemy health that is removed at every pulse of energy. The difficulty I had came from the observation that the percentage depended on the enemy's level, or at least that seemed to be the case.

    It's been several months since then, so I wanted to see if the percentage has become constant. Since I'm relying on displayed damage values that are rounded down, I used Well of Life on various non-armored enemies followed by Energy Vampire. This way, the displayed value can be divided by 10 to yield an additional decimal place that I would have missed otherwise.


    An enemy…

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  • PsycloneM

    Volt: Electric Shield

    March 25, 2014 by PsycloneM

    I'm sure veteran Volt players are aware of this, but the +50% damage is not the only damage buff Electric Shield provides for compatible weapons.

    Before I get into that, let me address a couple of things. The electricity damage bonus is additive to your weapon's base damage, similar to equipping a +50% electricity damage mod. Unlike Saryn's Contagion, this bonus damage does not interact with equipped elemental mods. If you have +90% toxin damage equipped, you will inflict +90% toxin damage and +50% electricity damage when shooting through the shield, not +140% corrosive damage.

    Now, weapons that gain +50% electricity damage when fired through the shield also receive a 200% critical damage multiplier. Simply put, the critical damage of your weapon…

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  • PsycloneM

    Volt: Shock

    March 25, 2014 by PsycloneM

    The 2 / 3 / 4 / 5 target limit has been in Shock's description for quite some time now. Based of what I've observed since Volt's update in U11, I suspect these values are no longer correct. Just to clarify, this target limit is referring to the maximum number of enemies that can receive the initial 200 damage.

    After a couple hours of testing, there still seems to be a target limit for every rank. However, the old values appear to be off by 1; Shock has a target limit of 3 / 4 / 5 / 6 based on my observations.

    Here are a couple of examples. The maximum number of targets is indicated by the total number of electricity proc symbols .


    Rank 0 (3 targets)

    Rank 3 (6 targets)


    EDIT: The original 2 / 3 / 4 / 5 target limit does not appear to be a target limi…


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  • PsycloneM

    I made this post to confirm Darthmufin's original hypothesis that Vauban's grenades inflict 15 damage on impact. In the following screenshots, I don't have any power strength mods equipped; the damage values displayed represent base values. I also have a rank 0 Tesla and Bounce equipped in order to see if fusion has any effect on the damage on impact (turns out the damage is constant regardless of rank). So if you're curious about the "80" that shows up in two out of the three screenshots, that's the electric arc damage of a rank 0 Tesla.


    Damage vs. Charger

    As chargers are neutral to blast damage, grenades will only deal 15 damage on impact.


    Damage vs. Ancient Healer

    Healers resist 50% of the initial blast damage, resulting in 15 x 0.5 = 7.5 final…



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