I haven't seen an assassin in a week, despite playing for hours daily.
I have a Stalker, Zanuka, The Grustrag Three, and three syndicate Death Platoons who say they're gonna fight me, but none at all have shown up. I see the good in having their spawn rates low obviously; not everyone wants to fight a corpus machine made of mangled warframe or a trio of mutated and crazy grineer every five minutes. I think I know a semi-reasonable way that DE could make them a bit easier to come by which allows the player to have some amount of control.
Obviously, when a tenno is hopping planet to planet, it would be hard for an assassin to hone in and get to us quickly.
Currently, our vengeful little friends have a set spawning rate like stalkers 1.5%+ (0.5 x Players in cell)
If we were to stay in the same place, don't you think it would make more sense that the assassins would get to us quicker?
What would you think if that was added as a variable in the equation?
1.5% + (0.5 x Players in cell) + (0.5 x consecutive visits to the same node)
It would have a limit, where it would only count for 10 consecutive visits, and that variable is reset when an assassin spawns.
Obviously, I don't expect this to change any time soon if at all, but what do you think about it?
Would you prefer different variables for different assassins? ( like +x if in corpus territory for zanuka)
Hypothetically, do you think it would be fair?