Frame pause/slowdown on hit, does Warframe needs it?
So I've been trying to grasp on why Warframe's melee gameplay feels tad bit unsatisfying and came across this concept/mechanic/technique called hit pause explanation in link below.
http://lowfierce.blogspot.ca/2007/03/why-some-games-feel-better-than-others.html
so I was thinking, what if Warframe have subtle hitpause instead of not at all how would the melee feel?
Clearification: The slowdown would only applies to your character model and the enemy you're hitting, not global and I don't imagine it being severe either, the slowdown should be VERY subtle.
imo a slight fraction of second slowdown to the animation only when the impact lands then goes back to normal speed would feel damn good but that's just my imagination bit like the video below…
Weapon Upgrade Tree idea
http://i.imgur.com/f1DSGTc.jpg
(just in case for TL;DR)
Thread in WF forum: https://forums.warframe.com/index.php?/topic/193596-ideasuggestionweapon-upgrade-treeweapons-20moved-now-in-proper-section/?p=2248727
discuss here and I can edit accordingly :D
Ps. I would be happy if people actually reads and make sense out of it before commenting as it's hard to explain the whole thing all over again.
Way to intergrate storymode/lore into Warframe: Ideas
You guys ever played grind with story based type of games? if you did then this should be easier to understand for you, since my English isn't the best but I had an Idea and wanted help on representing it or you can say looking for interpreter...
Anyway if you have played game like God Eater, it's a pretty fun game but... look at Warframe now it's pretty close to eachother in term of freeplay/mission node style, I'll explain how it'd work for Warframe...
First there need to be a online "hub" of some sort like tenno HQ or something, for lore and story purpose as well as other things, basically you'll be fighting through mission nodes, seeing events and stuff, to boss node then move onto other planet, with 2 modes, free play and story mode tho…