As everyone knows, no system can be perfect. This is especially evident in systems that are very new, such as Dark Sectors. Most of the changes I will be proposing below have to do with the mechanics of the dark sectors, just so you know. They are listed in order from being most needed, to least needed (in my opinion).
Topic #1 Grouping via conclave rating.
Often times in dark sectors, if a lower mastery player joins, or if a player who has extremely powerful weapons joins, there is an imbalance. If matches were made based around conclave rating, I think this would reduce the likelihood of the problem. A heavily modded weapon can be worth ~225 conclave points, so the brackets, if you will, could be based somewhere around intervals of 250. This wouldn't change the level of the mission, like conclaves, where you have to be within the range to join. What I propose is for players of similar rating to be placed together, within one mission. My suggested brackets would be:
1 (Lowest): 0-500
...And so on.
Now, just a quick exmaple.
Player of 800 conclave rating joins conflict in Sechura. They are paired with other players of a rating of 750-1000. Player of 1100 conlcave rating joins conflict in Sechura. They are paired with other players of a rating between 1000-1250.
Topic #2 Easier to distinguish between players and specters.
This isn't a huge problem, and mostly applies to the viewpoint of players defending a rail. Sometimes, in the thick of battle, it can be difficult to tell who is who, and sometimes it is necessary to prioritize enemies; for instance, shooting the real players who can expose the core. In my opinion, it would be beneficial if enemy players had a red nametag above their heads, but ONLY when they are in the player's line of sight. The nametag wouldn't display whilst an enemy player is cloaked.
Topic #3 Warframe ability drops from respective players and specters.
Not only would this clean up the ever-complained about drop tables, but it could add incentive to fight in dark sector conflicts. By respective, I mean, if a player kills another player who was, say Ember, then the killed Ember would have a chance to award whoever killed them with one of Ember's four Warframe mods (it wouldn't be taken away from Ember, an extra copy would just be awarded to the killer). It would only be awarded to the player that killed Ember, thus adding incentive to go after players to have a greater challenge than picking up drops. The system would function the same for Specters as well.
BUGS TO BE FIXED
1. Attack drones deployed from enemy Fusion MOAs do not have the red hue which indicates that they are an enemy.
Thank you all for reading, and feel free to post constructive criticism in the comments and/or participate in the polls!