Hey all, I'm kinda new here but I have had this idea for a while now, not sure if anyone has posted something similar before:
On the fly mod switching (as the title implies)
The idea here is that mobs now have greatly differing weaknesses, even within the same faction. For example, the bombards and napalm are weak to radiation, whilst the heavy gunner corrosive. I understand the point of this is to reduce the possibility of a super-op-effective-against-any-faction-laser-cannon and increase the need for teamwork and coordination, but at times, the current system seems lacking, especially if you're going up against higher level enemies.
I have also heard that DE is planning on allowing players to switch the pre-installed polarities on their wea…Read more >